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Old 05/27/09, 4:54 AM   #226
khel
Piston Honda
 
Orc Death Knight
 
Stormreaver (EU)
If you keep lifebloom on the tank, even just 1 tank, and spend the rest of your time raid healing, then you gain 10% more healing time with one glyph. It's a 10% boost in your thoroughput. When you are doing encounters that require keeping 3 blooms on a tank, then using every other GCD to rejuv or WG raid members, you have enormous gains from it.

Even if you are healing a single tank the entire encounter, and just spamming nourish overhealing like hell, the lb glyph almost gets you a full extra nourish cast every 10 seconds. In this one case the nourish glyph probably pulls ahead, but based on the most likely roles expected for a resto druid to fill in Ulduar, I am definitely sticking with lifebloom.

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Old 05/27/09, 5:12 AM   #227
Rijndael
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
Originally Posted by khel View Post
If you keep lifebloom on the tank, even just 1 tank, and spend the rest of your time raid healing, then you gain 10% more healing time with one glyph. It's a 10% boost in your thoroughput. When you are doing encounters that require keeping 3 blooms on a tank, then using every other GCD to rejuv or WG raid members, you have enormous gains from it..
No, it's not a 10% boost in your throughput. What you would need to get a 10% boost in your throughput is something insane, like a 10% boost to Rejuv duration. Let's take the ideal case: you have 18 Rejuvenations ticking on the raid. Rejuvenation lasts 18 seconds, and assuming you have 1 second GCD with this spell, you could maintain these 18 Rejuvenations indefinitely, mana permitting. Now assume we want to keep 1 stack of lifeblooms on the tank. Unglyphed, you must spend 1 GCD every 9 seconds on it.

As soon as you put the first lifebloom up, the amount of Rejuvs on the raid drops to 17 (you spent the GCD on the bloom), and for the next 9 seconds it remains at 17, since you just keep refreshing. At 9 seconds, the amount of Rejuvs drops to 16. It will remain at 16, however, since every 18 seconds you must spend 2 GCDs on keeping up lifebloom. Your throughput with Rejuvs dropped by 1 - 16/18 = 11.11%. With the glyph, you need to spend 1.8 GCDs on keeping up lifebloom (you need to spend 2 GCDs every 20 seconds). Your throughput with Rejuvs will then drop by 1 - 16.2/18 = 10%. So the glyph helped your raid throughput by 1.1% in this case.

This is not taking into account the fact that realistically a lot of your HPS on the raid comes from Wild Growth which will not be dropped from your rotation, and the fact that the above assumes basically perfect hot rotations which are unattainable in practice. In reality the throughput gains on lifebloom would be a lot lower. The problem with the lifebloom glyph is that since we can't roll lifebloom on multiple tanks, the amount of free time, and the amount of extra mana we get from the glyph is rather small.

Last edited by Rijndael : 05/27/09 at 4:48 PM.

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Old 05/27/09, 8:33 AM   #228
khel
Piston Honda
 
Orc Death Knight
 
Stormreaver (EU)
IF you decide that you WILL keep 3 blooms on the tank for stability through spikes, then this glyph allows you 9 seconds to cast other spells, where without it you would only have 8 seconds. It's a 12.5% increase in the amount of time you have to be covering the raid with rejuv's and WG's. WG thoroughput won't be realistically affected, sure, but it does work out to having an extra rejuvenation cast every 10 seconds. I concede though that "10% thoroughput" was an overestimation.

Whether or not you should keep LB on your tank depends on the encounter, tank's gear, and healing setup, but my point was that if you are keeping a stack of LB on anyone throughout an encounter then you should be using the glyph.

Last edited by khel : 05/27/09 at 8:40 AM.

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Old 05/27/09, 9:28 AM   #229
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by khel View Post
IF you decide that you WILL keep 3 blooms on the tank for stability through spikes, then this glyph allows you 9 seconds to cast other spells, where without it you would only have 8 seconds. It's a 12.5% increase in the amount of time you have to be covering the raid with rejuv's and WG's. WG thoroughput won't be realistically affected, sure, but it does work out to having an extra rejuvenation cast every 10 seconds.
Over 72s, assuming you refresh Lb with an average of 1s to spare:

No glyph: 9 Lb casts.
Glyph: 8 Lb casts.

You get an extra Rj cast every 72s, not every 10s.

With perfect timing, you cast 1.0 Lb/9s or 0.9 Lb/9s, on average. You don't save a cast every nine or ten seconds, you save a fraction of a cast every nine or ten seconds.

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Old 05/27/09, 10:38 AM   #230
khel
Piston Honda
 
Orc Death Knight
 
Stormreaver (EU)
I definitely overlooked considering the long-term rotation and was mistaken about the usefulness of the glyph apparently.

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Old 06/04/09, 4:10 AM   #231
doronos
Glass Joe
 
Tauren Druid
 
Hellscream
The lifebloom glyph is now terribad

So after looking over these forum posts and doing a little searching on my own I have come to the decision to use the wild growth glyph, swiftmend glyph, and regrowth glyphs. Now I personally believe that the glyph system allows entirely for individual customization of game playing beyond the normal bounds of the character. For example. I personally use regrowth heavily in 10 and 25 man instances. I enjoy the burst heal along with the residual healing effect. it works well to spam considering it can both crit often and will heal for a long duration. Swiftmend I consider an essential glyph. However, a person must get into a habit of using it very regularly then. when you use it relatively close to every 15 seconds when its up its a free nuke heal equal in size to a healing touch that's instant cast. I use it almost all the time on the tank. Its very effective.

On a separate subject I would like to discuss Lifebloom. With the latest changes to lifebloom I personally believe that the glyph is now terribad. Follow my reasoning on this. The cost of each application has gone up substantially. However. you receive an enormous refund of mana when it blooms. AND now the stacking of lifeblooms actually effects the size of the end heal! that said its SOOOOOO much more mana efficient to let them bloom and I have found that my three stacks consistently bloom now for approximately 9-10k and crit for upwards of 14k (my largest being 19.5k after popping a trinket) that is an ENORMOUS heal which is being wasted now by rolling lifeblooms. instead what I do now is to let it bloom and immediately reapply 3 stacks since its incredibly fast to do with my ccd reduction talent.

Therefore it is of my opinion that the lifebloom glyph is now terribad and needs to be re-tweaked to not fail after the revision of the lifebloom mechanic which was implemented in the recent patch.

So to all those druids who have been dead set on rolling lifeblooms I strongly urge you to reconsider your methods in light of the changes which have been made to lifebloom and to pick up a different glyph along the way.

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Old 06/04/09, 8:25 AM   #232
Debeljko
Glass Joe
 
Tauren Druid
 
Auchindoun (EU)
Hello guys, first of all i would like to say that i prefer Nourish, Swiftmend and Wild Growth glyps since acording to my expiriance there is no better one! But the main reason why im here at the moment is that i wuold like to know if someone have tried Reju glyph on Iron Council hard mode? Becouse from what i saw it might be a good choice for this fight since i am the only resto druid in the guild and keeping raid alive almost by myself! But if any have tried this please say is it worth for this fight?

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Old 06/04/09, 9:52 AM   #233
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
delete (misread)

Last edited by Eilt : 06/04/09 at 1:17 PM.

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Old 06/04/09, 11:33 AM   #234
SkagasmAddict
Von Kaiser
 
Night Elf Druid
 
Altar of Storms
The advantage of the LB glyph is that it buys you another second of healing which is another second of not casting LB (whether you're rolling it or letting it bloom). This is different than saying you gain 1/8th of a GCD every time you refresh LB. It gives you more time before you want to re-cast LB. The difference is more clear when utilizing direct heals because those heals are generally more time sensitive than when you're spamming HoTs. With the mana return and huge bloom I am more likely to let lifebloom bloom when there's "too much" healing to do, but I don't feel that necessarily decreases the value of the glyph.

I'm not sure it's a very good glyph, but I think it's at least competitive with the nourish/regrowth/innervate glyphs.

Originally Posted by doronos View Post
instead what I do now is to let it bloom and immediately reapply 3 stacks since its incredibly fast to do with my ccd reduction talent.
You're spending 3 GCDs per 11 secs on LB! That's more than 1/4th of your time casting LB on one tank. Mana efficiency isn't everything. As a healer, your time is your most precious resource. You cannot count on the healing blindly letting it bloom. If these blind blooms are less than 75% overheal you're probably gambling with your tank's HP too much. Decisions about LB rolling should be dynamic and, like all your healing, responsive to the situation at hand.

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Old 06/04/09, 11:34 AM   #235
Mazzarus
Glass Joe
 
Tauren Druid
 
Hydraxis
Originally Posted by Debeljko View Post
Hello guys, first of all i would like to say that i prefer Nourish, Swiftmend and Wild Growth glyps since acording to my expiriance there is no better one! But the main reason why im here at the moment is that i wuold like to know if someone have tried Reju glyph on Iron Council hard mode? Becouse from what i saw it might be a good choice for this fight since i am the only resto druid in the guild and keeping raid alive almost by myself! But if any have tried this please say is it worth for this fight?
We've done IC Hard on 10 and are working on 25 and I would not see that glyph being real useful. The main reason is that at most I seem to get 1 tick of rejuv on people below 50%. You have to decide if that small tick is worth the glyph over keeping a stronger nourish for when you need it.

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Old 06/04/09, 1:07 PM   #236
tbsp
Glass Joe
 
Tauren Druid
 
Andorhal
Originally Posted by Debeljko View Post
Hello guys, first of all i would like to say that i prefer Nourish, Swiftmend and Wild Growth glyps since acording to my expiriance there is no better one! But the main reason why im here at the moment is that i wuold like to know if someone have tried Reju glyph on Iron Council hard mode? Becouse from what i saw it might be a good choice for this fight since i am the only resto druid in the guild and keeping raid alive almost by myself! But if any have tried this please say is it worth for this fight?
Given how much we use rejuv in heavy raid damage situations, I really wanted to believe the rejuv glyph could be useful. I tried it out a few weeks ago, and on aoe-heavy fights like IC hard, Freya and Mimiron the most it ever made up of my total output was 3.8%. The average was around 2.5% (on those fights), and it accounted for less than 0.5% of my output on less intense fights.

Sadly the person who generally logs our fights had some trouble with his computer so I have no logs to link for this.

~2.5% isn't necessarily terrible, and maybe some of those ticks were lifesavers (1k ticks? maybe), but at the time I was considering giving up either the Nourish or SM glyph for it. Without the glyph my nourish feels pretty weak, and I've become far too used to the SM glyph over the last few months.

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Old 06/04/09, 3:18 PM   #237
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Here is what I wrote in our Druid forums with regard to Nourish vs. Rejuvenation as a glyphing strategy.

---

Glyph of Nourish: [Glyph of Nourish]

..to

Glyph of Rejuvenation: [Glyph of Rejuvenation]

Here are a few of my reasons.

1. Targets in our raid are frequently below 50% health and I roll Rejuvs on players when raid damage is high anyway. If you look at me on WWS logs, Rejuvenation is always the highest % of my total healing. Look at a log like this one: Wow Web Stats

Rejuvenation was 65% of my total healing when we killed Steelbreaker hard mode in the log above. You'll notice Nourish was only 2%. Even in Revary's case (who says he uses Nourish a lot), it was only 6% of his total healing. I just don't use Nourish as much because it has a casting time associated with it. As soon as someone gets low and I start healing, half the time they catch a heal and my Nourish does nothing. So, unless I'm tank healing, I stopped using Nourish to raid heal with.

My highest Rejuv tick was 3360. How imagine a rolling Rejuv on a tank who dips below 50% health. That heal suddenly goes from 3360 to a rolling HOT which would tick for 5040 every single time it heals and the tank is below 50% health. Seems pretty amazing right?


2. "Set it and forget it". Nourish is a great glyph. But it's only good under the condition that the person you're healing already as a HOT on them. I believe that condition is more restrictive and potentially less useful than Rejuvenation could be right now, for the hard mode content we're trying. Nourish is situationally useful where I believe Rejuvination is always used and hugely important for us on every fight.

Last edited by Vazu : 06/04/09 at 6:27 PM.

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Old 06/04/09, 4:11 PM   #238
Rijndael
Don Flamenco
 
Rijndael's Avatar
 
Dwarf Priest
 
Proudmoore
First of all, it's the four piece tier 8 bonus that provides an instant heal on Rejuv. Our two piece tier 8 bonus boosts Swiftmend by 10%. Second of all, as has been pointed out multiple times, the bonus does not interract with the glyph of Rejuv in any way, see:

Restoration Itemization
Restoration Glyphs

Please use the search function before posting.

The Nourish glyph boosts HPS on the tank by 500+ HPS (for my gear level), it is amazing for tank healing, not very useful on the raid (I use glyphed Healing Touch if I need direct healing on raid). The Rejuv glyph is situationally useful but on most fights gives abysmal healing returns (often less than 1%).

Last edited by Rijndael : 06/04/09 at 4:18 PM.

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Old 06/04/09, 4:18 PM   #239
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by Rijndael View Post
First of all, it's the four piece tier 8 bonus that provides an instant heal on Rejuv. Our two piece tier 8 bonus boosts Swiftmend by 10%. Second of all, as has been pointed out multiple times, the bonus does not interract with the glyph of Rejuv in any way, see:

Restoration Itemization
Restoration Glyphs

The Nourish glyph boosts HPS on the tank by 500+ HPS, it is amazing for tank healing, not very useful on the raid (I use glyphed Healing Touch if I need raid direct healing). Rejuv glyph is situationally useful but on most fights gives abysmal healing returns (often less than 1%).
Yeah, I'm at work and forgot it's the 4 PC bonus. Thanks for the heads up about my question though..

I'm almost never asked to tank heal. At most I may drop a few HOTs on a tank. But we have holy Paladins and a disc Priest for tank healing. When I look at WWS logs and see Nourish at 2-5% of my total healing at Rejuv at 65%, I started wondering why I glyphed for Nourish. If I don't ever tank heal, why bother? Now I know we can switch glyphs on a whim, so this conversation doesn't matter as much. My arguement was simply that Rejuvenation as a glyph is better for a good 95% of fights than Nourish is, unless you're tank healing. The return from Nourish in terms of your total healing done just isn't good enough. I'd rather see an increase in my HPS from Rejuvenation glyphed than try and struggle to get a benefit from Nourish.

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Old 06/04/09, 4:24 PM   #240
Rijndael
Don Flamenco
 
Rijndael's Avatar
 
Dwarf Priest
 
Proudmoore
Originally Posted by Vazu View Post
Yeah, I'm at work and forgot it's the 4 PC bonus. Thanks for the heads up about my question though..

I'm almost never asked to tank heal. At most I may drop a few HOTs on a tank. But we have holy Paladins and a disc Priest for tank healing. When I look at WWS logs and see Nourish at 2-5% of my total healing at Rejuv at 65%, I started wondering why I glyphed for Nourish. If I don't ever tank heal, why bother? Now I know we can switch glyphs on a whim, so this conversation doesn't matter as much. My arguement was simply that Rejuvenation as a glyph is better for a good 95% of fights than Nourish is, unless you're tank healing. The return from Nourish in terms of your total healing done just isn't good enough. I'd rather see an increase in my HPS from Rejuvenation glyphed than try and struggle to get a benefit from Nourish.
On most fights almost any other resto glyph would be better than Rejuvenation. I would be curious if you found a fight on which the glyph returns more than 2% healing on a consistent basis. In practice I found that even glyph of Regrowth returns more healing, and that glyph is rather bad.

I heal raid more often than I heal tank. However, my take on the resto druid is, it's a rather flexible healing class: on many healing encounters it pays to roll hots on the tanks, and if the MT healer is grabbed/feared/out of range (which does happen) we are well equipped to step in and drop some Nourishes on top of our hots to cover the tank. This is why the Nourish glyph is valuable to me, the tactical value of becoming a powerful tank healer on the fly outstrips minor healing gains from something like the Rejuv or Regrowth glyph.

Ultimately though I think there are a lot of valid glyph setups because many glyphs derive their power from a particular play style and druid playstyle is pretty varied. In that sense, Blizzard has been very successful with our spec and our glyphs.

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Old 06/04/09, 4:51 PM   #241
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by Rijndael View Post
On most fights almost any other resto glyph would be better than Rejuvenation. I would be curious if you found a fight on which the glyph returns more than 2% healing on a consistent basis. In practice I found that even glyph of Regrowth returns more healing, and that glyph is rather bad.

I heal raid more often than I heal tank. However, my take on the resto druid is, it's a rather flexible healing class: on many healing encounters it pays to roll hots on the tanks, and if the MT healer is grabbed/feared/out of range (which does happen) we are well equipped to step in and drop some Nourishes on top of our hots to cover the tank. This is why the Nourish glyph is valuable to me, the tactical value of becoming a powerful tank healer on the fly outstrips minor healing gains from something like the Rejuv or Regrowth glyph.

Ultimately though I think there are a lot of valid glyph setups because many glyphs derive their power from a particular play style and druid playstyle is pretty varied. In that sense, Blizzard has been very successful with our spec and our glyphs.
Yeah, I also think once you start more of the harder hard modes, you'll see what I mean in terms of glyphed Rejuvenation being so good. I just noticed your guild hasn't gotten hard mode Thorim or Council down. Both of those fights (and Freya/Mim are worse) have very, very high raid healing requirements. So, in addition to play style, I think it matters what kind of guild you're in too. If all your guild ever does are normal modes, or really easy hard modes like Hodir, it matters less. But I really believe from a raid healing standpoint, if you're a guild working on the harder hard modes, Rejuvenation is better than Nourish or Regrowth glyphed.

Part of the reason you see so much value in Nourish is that you have time to stop and heal. On a fight like hard mode Freya or hard mode Council, late in the fight all you're doing is raid healing. There's just no way you're gunna stop and help tank heal. You'll get behind on the raid. So, of course you see Nourish as being better. You guys haven't even killed Hodir hard mode.

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Old 06/04/09, 5:02 PM   #242
Rijndael
Don Flamenco
 
Rijndael's Avatar
 
Dwarf Priest
 
Proudmoore
Originally Posted by Vazu View Post
Yeah, I also think once you start more of the harder hard modes, you'll see what I mean in terms of glyphed Rejuvenation being so good. I just noticed your guild hasn't gotten hard mode Thorim or Council down. Both of those fights (and Freya/Mim are worse) have very, very high raid healing requirements. So, in addition to play style, I think it matters what kind of guild you're in too. If all your guild ever does are normal modes, or really easy hard modes like Hodir, it matters less. But I really believe from a raid healing standpoint, if you're a guild working on the harder hard modes, Rejuvenation is better than Nourish or Regrowth glyphed.

Part of the reason you see so much value in Nourish is that you have time to stop and heal. On a fight like hard mode Freya or hard mode Council, late in the fight all you're doing is raid healing. There's just no way you're gunna stop and help tank heal. You'll get behind on the raid. So, of course you see Nourish as being better. You guys haven't even killed Hodir hard mode.
No, we haven't gotten a lot of hard modes, but we are trying. Our last Stealbreaker attempts:

World of Logs - Real Time Raid Analysis

I agree that the Rejuv glyph would be good there. I think part of the reason Rejuv glyph seems to underperform is that the heal isn't applied instantly but there is about 1 second lag time between the Rejuv tick and the additional heal. I hypothesize that if the target is raised above 50% in this 1 second, the heal isn't applied (has anyone tested this?)

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Old 06/04/09, 5:16 PM   #243
tbsp
Glass Joe
 
Tauren Druid
 
Andorhal
Vazu's making a lot of sense. If you look at other heals we have that show up in heavy raid damage fights, you'll see things like Living Seed, Swiftmend, and HT (NS'd) clocking in around 1-5% effective healing. Those are small numbers, but they're generally triggered in situations where the extra healing (no matter how small overall) made a difference.

Glyph of Rejuvenation falls into the same category. The extra healing, when it's needed, could prevent a death. An extra 1-1.5k heal doesn't sound very impressive, but to be honest a 2.5-3.3k heal from rejuv every 3sec sounds pretty weak as well.

Also, I don't remember seeing any noteworthy delay when testing this glyph (~2 weeks ago). I suppose it could react slower in a busy raid, but that seems kind of odd. Maybe they tweaked the code since initial impressions were established?

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Old 06/04/09, 6:06 PM   #244
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by Rijndael View Post
I think part of the reason Rejuv glyph seems to underperform is that the heal isn't applied instantly but there is about 1 second lag time between the Rejuv tick and the additional heal.
Aaaah, so that's why my stats show the glyph bonus to overheal by some 15%... I always wondered how that's even possible.

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Old 06/04/09, 6:19 PM   #245
Rijndael
Don Flamenco
 
Rijndael's Avatar
 
Dwarf Priest
 
Proudmoore
Originally Posted by tbsp View Post
Also, I don't remember seeing any noteworthy delay when testing this glyph (~2 weeks ago). I suppose it could react slower in a busy raid, but that seems kind of odd. Maybe they tweaked the code since initial impressions were established?
Check the time stamps in a WWS log.

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Old 06/04/09, 6:29 PM   #246
tbsp
Glass Joe
 
Tauren Druid
 
Andorhal
Originally Posted by Rijndael View Post
Check the time stamps in a WWS log.
You win this round! Looks like a delay of 0.9 to 1.2sec (based only on a quick glimpse at Graze's Hodir kill from last night).

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Old 06/04/09, 6:39 PM   #247
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Originally Posted by tbsp View Post
You win this round! Looks like a delay of 0.9 to 1.2sec (based only on a quick glimpse at Graze's Hodir kill from last night).
Next time we get a hard mode Council kill, I'll link a WWS log and we can compare it to my previous log where I'm glyphed for Nourish. Even with the delay, I still think it's worth it. Mages are such mana sponges. I can't even tell you how many times our Mages are below 50% health.. lol..

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Old 06/04/09, 9:25 PM   #248
Lightflower
Von Kaiser
 
Tauren Druid
 
Dath'Remar
Originally Posted by Mazzarus View Post
We've done IC Hard on 10 and are working on 25 and I would not see that glyph being real useful. The main reason is that at most I seem to get 1 tick of rejuv on people below 50%. You have to decide if that small tick is worth the glyph over keeping a stronger nourish for when you need it.
We just got IC Hard on 25 last night so I have some recent, personal experience with the fight. I re-glyphed for RJ for this fight precisely because the sub-50% heal was important precisely when you need it most.

Towards the end of P3 with myself and a H Priest on raid, it was simply impossible to keep everyone at or near max HP while ensuring that the Static Disruption soakers didn't die. As a result, lots of people were dipping below 50% which resulted in a disproportionate amount of Glyph ticks during that time.

Did it do a lot of absolute healing? Not at all. Did it really help just when we needed it most? Absolutely.

Glyphs are cheap enough that you can swap them in and out for each fight and I would definitely advocate doing so. That said, I'm rapidly becoming a huge fan of the RJ glyph and plan on keeping it in my suite permanently.

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Old 06/09/09, 2:50 PM   #249
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
Here's a hard-mode kill log from Council.

Wow Web Stats

I'm not sure if Glyph of Rejuvenation is working properly. When I reviewed my log, it's only tracking the glyph healing on myself. I thought they fixed it so the healing would extend to others as well? There's just no way only myself and Revary were below 50% during this fight with a Rejuv ticking. So I decided to click on the Glyph of Rejuvenation healing itself.

http://wowwebstats.com/obe4pxu2qlpfc...29277&ab=54755

I guess it's still broken? Revary and I both have the glyph and our glyph instant heals only healed us.

Let's be fair and say every person in the raid on a hard-mode Council kill would get an average of 5 ticks. I'm pretty sure the number of ticks would be much higher on the Steelbreaker tank. I always keep Rejuv rolling on that person. Also, I'm mindful that on different fights the healing from this would be smaller. But anything where raid healing is very hectic, this could be an amazing glyph if they actually fix it.

I raid with ~ 3000 spellpower raid buffed.
My total healing was 2,284,100

Glyph of Rejuvenation ticks on myself only..

Low: 1228
High: 1249
Total number of ticks: 10

Using a median number of 1239 healing (rounded up), that's 1239 x 5 x 25 = 154,875

For that fight, 154k is more total healing than my Nourish and Regrowth combined. Hell, it's 30% of my Wild Growth healing.

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Old 06/09/09, 3:37 PM   #250
Heffro
Moo
 
Tauren Druid
 
Black Dragonflight
Originally Posted by Vazu View Post
Wow Web Stats

I guess it's still broken? Revary and I both have the glyph and our glyph instant heals only healed us.
That's not healing done to yourselves; that's healing credited to yourselves. Healing done, in total, by the glyph on that fight:

Wow Web Stats

It really didn't do much, but I think Lightflower's comment stands. Rejuv is one of my three major glyphs at the moment, and I don't have any plans to change that.

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