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06/04/09, 3:51 PM
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#241
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Don Flamenco
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Originally Posted by Rijndael
On most fights almost any other resto glyph would be better than Rejuvenation. I would be curious if you found a fight on which the glyph returns more than 2% healing on a consistent basis. In practice I found that even glyph of Regrowth returns more healing, and that glyph is rather bad.
I heal raid more often than I heal tank. However, my take on the resto druid is, it's a rather flexible healing class: on many healing encounters it pays to roll hots on the tanks, and if the MT healer is grabbed/feared/out of range (which does happen) we are well equipped to step in and drop some Nourishes on top of our hots to cover the tank. This is why the Nourish glyph is valuable to me, the tactical value of becoming a powerful tank healer on the fly outstrips minor healing gains from something like the Rejuv or Regrowth glyph.
Ultimately though I think there are a lot of valid glyph setups because many glyphs derive their power from a particular play style and druid playstyle is pretty varied. In that sense, Blizzard has been very successful with our spec and our glyphs.
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Yeah, I also think once you start more of the harder hard modes, you'll see what I mean in terms of glyphed Rejuvenation being so good. I just noticed your guild hasn't gotten hard mode Thorim or Council down. Both of those fights (and Freya/Mim are worse) have very, very high raid healing requirements. So, in addition to play style, I think it matters what kind of guild you're in too. If all your guild ever does are normal modes, or really easy hard modes like Hodir, it matters less. But I really believe from a raid healing standpoint, if you're a guild working on the harder hard modes, Rejuvenation is better than Nourish or Regrowth glyphed.
Part of the reason you see so much value in Nourish is that you have time to stop and heal. On a fight like hard mode Freya or hard mode Council, late in the fight all you're doing is raid healing. There's just no way you're gunna stop and help tank heal. You'll get behind on the raid. So, of course you see Nourish as being better. You guys haven't even killed Hodir hard mode.
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06/04/09, 4:02 PM
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#242
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Don Flamenco
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Originally Posted by Vazu
Yeah, I also think once you start more of the harder hard modes, you'll see what I mean in terms of glyphed Rejuvenation being so good. I just noticed your guild hasn't gotten hard mode Thorim or Council down. Both of those fights (and Freya/Mim are worse) have very, very high raid healing requirements. So, in addition to play style, I think it matters what kind of guild you're in too. If all your guild ever does are normal modes, or really easy hard modes like Hodir, it matters less. But I really believe from a raid healing standpoint, if you're a guild working on the harder hard modes, Rejuvenation is better than Nourish or Regrowth glyphed.
Part of the reason you see so much value in Nourish is that you have time to stop and heal. On a fight like hard mode Freya or hard mode Council, late in the fight all you're doing is raid healing. There's just no way you're gunna stop and help tank heal. You'll get behind on the raid. So, of course you see Nourish as being better. You guys haven't even killed Hodir hard mode.
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No, we haven't gotten a lot of hard modes, but we are trying. Our last Stealbreaker attempts:
World of Logs - Real Time Raid Analysis
I agree that the Rejuv glyph would be good there. I think part of the reason Rejuv glyph seems to underperform is that the heal isn't applied instantly but there is about 1 second lag time between the Rejuv tick and the additional heal. I hypothesize that if the target is raised above 50% in this 1 second, the heal isn't applied (has anyone tested this?)
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06/04/09, 4:16 PM
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#243
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Glass Joe
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Vazu's making a lot of sense. If you look at other heals we have that show up in heavy raid damage fights, you'll see things like Living Seed, Swiftmend, and HT (NS'd) clocking in around 1-5% effective healing. Those are small numbers, but they're generally triggered in situations where the extra healing (no matter how small overall) made a difference.
Glyph of Rejuvenation falls into the same category. The extra healing, when it's needed, could prevent a death. An extra 1-1.5k heal doesn't sound very impressive, but to be honest a 2.5-3.3k heal from rejuv every 3sec sounds pretty weak as well.
Also, I don't remember seeing any noteworthy delay when testing this glyph (~2 weeks ago). I suppose it could react slower in a busy raid, but that seems kind of odd. Maybe they tweaked the code since initial impressions were established?
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06/04/09, 5:06 PM
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#244
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Von Kaiser
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Originally Posted by Rijndael
I think part of the reason Rejuv glyph seems to underperform is that the heal isn't applied instantly but there is about 1 second lag time between the Rejuv tick and the additional heal.
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Aaaah, so that's why my stats show the glyph bonus to overheal by some 15%... I always wondered how that's even possible.
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06/04/09, 5:19 PM
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#245
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Don Flamenco
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Originally Posted by tbsp
Also, I don't remember seeing any noteworthy delay when testing this glyph (~2 weeks ago). I suppose it could react slower in a busy raid, but that seems kind of odd. Maybe they tweaked the code since initial impressions were established?
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Check the time stamps in a WWS log.
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06/04/09, 5:29 PM
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#246
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Glass Joe
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Originally Posted by Rijndael
Check the time stamps in a WWS log.
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You win this round! Looks like a delay of 0.9 to 1.2sec (based only on a quick glimpse at Graze's Hodir kill from last night).
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06/04/09, 5:39 PM
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#247
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Don Flamenco
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Originally Posted by tbsp
You win this round! Looks like a delay of 0.9 to 1.2sec (based only on a quick glimpse at Graze's Hodir kill from last night).
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Next time we get a hard mode Council kill, I'll link a WWS log and we can compare it to my previous log where I'm glyphed for Nourish. Even with the delay, I still think it's worth it. Mages are such mana sponges. I can't even tell you how many times our Mages are below 50% health.. lol..
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06/04/09, 8:25 PM
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#248
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Von Kaiser
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Originally Posted by Mazzarus
We've done IC Hard on 10 and are working on 25 and I would not see that glyph being real useful. The main reason is that at most I seem to get 1 tick of rejuv on people below 50%. You have to decide if that small tick is worth the glyph over keeping a stronger nourish for when you need it.
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We just got IC Hard on 25 last night so I have some recent, personal experience with the fight. I re-glyphed for RJ for this fight precisely because the sub-50% heal was important precisely when you need it most.
Towards the end of P3 with myself and a H Priest on raid, it was simply impossible to keep everyone at or near max HP while ensuring that the Static Disruption soakers didn't die. As a result, lots of people were dipping below 50% which resulted in a disproportionate amount of Glyph ticks during that time.
Did it do a lot of absolute healing? Not at all. Did it really help just when we needed it most? Absolutely.
Glyphs are cheap enough that you can swap them in and out for each fight and I would definitely advocate doing so. That said, I'm rapidly becoming a huge fan of the RJ glyph and plan on keeping it in my suite permanently.
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06/09/09, 1:50 PM
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#249
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Don Flamenco
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Here's a hard-mode kill log from Council.
Wow Web Stats
I'm not sure if Glyph of Rejuvenation is working properly. When I reviewed my log, it's only tracking the glyph healing on myself. I thought they fixed it so the healing would extend to others as well? There's just no way only myself and Revary were below 50% during this fight with a Rejuv ticking. So I decided to click on the Glyph of Rejuvenation healing itself.
http://wowwebstats.com/obe4pxu2qlpfc...29277&ab=54755
I guess it's still broken? Revary and I both have the glyph and our glyph instant heals only healed us.
Let's be fair and say every person in the raid on a hard-mode Council kill would get an average of 5 ticks. I'm pretty sure the number of ticks would be much higher on the Steelbreaker tank. I always keep Rejuv rolling on that person. Also, I'm mindful that on different fights the healing from this would be smaller. But anything where raid healing is very hectic, this could be an amazing glyph if they actually fix it.
I raid with ~ 3000 spellpower raid buffed.
My total healing was 2,284,100
Glyph of Rejuvenation ticks on myself only..
Low: 1228
High: 1249
Total number of ticks: 10
Using a median number of 1239 healing (rounded up), that's 1239 x 5 x 25 = 154,875
For that fight, 154k is more total healing than my Nourish and Regrowth combined. Hell, it's 30% of my Wild Growth healing.
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06/09/09, 2:37 PM
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#250
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Moo
Tauren Druid
Black Dragonflight
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Originally Posted by Vazu
Wow Web Stats
I guess it's still broken? Revary and I both have the glyph and our glyph instant heals only healed us.
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That's not healing done to yourselves; that's healing credited to yourselves. Healing done, in total, by the glyph on that fight:
Wow Web Stats
It really didn't do much, but I think Lightflower's comment stands. Rejuv is one of my three major glyphs at the moment, and I don't have any plans to change that.
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06/09/09, 2:58 PM
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#251
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Don Flamenco
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edit: Someone beat me to it, please delete.
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06/09/09, 3:02 PM
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#252
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Don Flamenco
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Originally Posted by Heffro
That's not healing done to yourselves; that's healing credited to yourselves. Healing done, in total, by the glyph on that fight:
Wow Web Stats
It really didn't do much, but I think Lightflower's comment stands. Rejuv is one of my three major glyphs at the moment, and I don't have any plans to change that.
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I am sorry, but if a glyph does that little on a supposedly ideal fight for it, it is worthless. (It may be Lightflower's guild is less on the ball about keeping people topped off, so it heals more for him). In my own Steelbreaker attempts Rejuv glyph did about 2%.
Last edited by Rijndael : 06/09/09 at 3:31 PM.
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06/09/09, 4:12 PM
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#253
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Don Flamenco
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Originally Posted by Rijndael
I am sorry, but if a glyph does that little on a supposedly ideal fight for it, it is worthless. (It may be Lightflower's guild is less on the ball about keeping people topped off, so it heals more for him). In my own Steelbreaker attempts Rejuv glyph did about 2%.
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Considering I rarely use direct heals apart from Regrowth, it's working for me.
Oh, and here's another log from 10m hard mode Mimiron. We finally got the fight last week. Lot better glyph results in this log. Pretty sure this is for our 3-5 attempts and the actual kill itself combined. Part of the fun with this glyph is in the strategy. The idea is to keep Rejuv on people who are the most likely to be at < 50% health for a second or so. Tanks work great. Fights with tons of AE and random downs damage are good.
Wow Web Stats
Last edited by Vazu : 06/09/09 at 4:23 PM.
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06/09/09, 4:45 PM
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#254
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Piston Honda
Night Elf Druid
Kor'gall (EU)
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Steelbreaker is as far from the ideal rejuv glyph fight as you can get. It's low and steady damage meaning nobody will ever be below 50% and thus the glyph will never trigger. You want lots of raid damage to have lots of rejuvs around combined with spike damage to bring people below half so the ideal fight is something along the lines of Freya where the glyph is usually 2-3%. It gives around the same total healing as the regrowth glyph would do if and only if every single regrowth got the bonus and none of the extra healing translated into overheal. It's not alot of extra healing but it's there when you need it the most.
The nourish glyph simply can't compete due to the sheer number of rejuvenations cast compared to nourish, maybe if you tank healed the majority of the content but I find that hard to believe. That leaves lifebloom and innervate as decent options for the last slot. Personally as it stands right now I'd prefer to have my bloom come sooner rather then later so that leaves innervate. 3k mana never feels like it will make a huge difference, either I need innervate or I don't. I hardly ever find myself in a position where an extra 3k mana will allow me to give it away.
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Why hit food is bad
"You have to spend 10 seconds to apply it, you have to fish it and you cant use the feast."
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06/09/09, 6:17 PM
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#255
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Von Kaiser
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OK - so the "supposed" function of the rejuv glyph is to quickly heal people that fall below 50% - whether this works out or not is a separate problem but that's why people put that glyph in.
This is not an "+ overall healing done" glyph so there is no sense discussing how much total healing increase that is.
So, what can we replace this with to perform the same function?
Glyph of HT is the only one that functionally comes close - point is that rejuv glyph will trigger on its own, without even you paying any attention to that - this is "fire and forget" thing.
GoRegrowth, GoNourish, GoWG - those are all "+ overall healing done" glyphs and if you feel like you need more oomph, you put one of those in and it's mostly up to your preference, your role in the raid, and current Blizzard's mood - which of them is the #1 pick.
GoLB, GoSM, GoInnervate - those are all practically mana glyphs, with GoLB and GoSM also saving you some GCDs. If you don't need extra mana, you don't need any of them. GoLB extends your LB cycle from ~25 seconds to ~28 seconds = ~20mp5 and an extra GCD every 2 mins or so. If you use SM every 20 secs or so, GoSM = 15mp5 and an extra GCD every 20 secs or so. Personally I use swiftmend maybe 9 times / 6 minutes so it's more like half of those numbers. GoInnervate will give you some 3k mana / 5 mins so it's flat ~50mp5.
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