Originally Posted by Nefaruis
I am truly having a hard time seeing the argument of loss in effective healing in aura fights with the rapid glyph. All I can see is the raised HPS on the targets you are healing allowing for a greater potential damage cap before the raid starts dieing.
Further more in a nonsustained blanket the rapid rejuv will provide a shorther ramp up time potentially saving those at the end of your cycle.
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He didn't say you lose effective healing with rapid rejuv, but that it was "not particularly useful" because it doesn't increase the healing done by a single rejuv. The point is that, either way, you expect most of your rejuv to be effective, compared to a fight with less well-distributed damage, where the faster ticks means that you're more likely to get ticks that are effective.
I can see how your healing strategy could work well, but for twins at least, imprecise blanketing is more than sufficient; I've never found that precise healing assignments such as you describe help me much in raid healing (standard caveat of "every raid should do what works best").
The ramp-up time is an interesting argument for some things perhaps, but at least on twins, it's quite easy to have your rejuvs rolling before the pull making that particular line moot.