Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 11/30/08, 11:01 AM   #46
Aluscia
Glass Joe
 
Aluscia's Avatar
 
Blood Elf Hunter
 
Proudmoore
Originally Posted by Scurn View Post
Is the fact that I always have replenishment masking the mana problem? I'm usually on the tank rolling full hots and nourish/swiftmend with some minor aoe help for the 2nd healer. Are most druids aoe healing? The other druids have complained about running out of mana but I have consistently out healed them. As a raid leader I feel I need to understand where this problem stems from so I can try to fix or mitigate it as best as possible.

Are the other druids you're talking about in your raid, or just in general? I've noted (as I'm sure plenty of others have as well) that there's a direct interplay between DPS and healing - If DPS is slow/unsure of positioning, then obviously mana is going to be strained for healers. My guild did nothing more than Kara/ZA in TBC (no T6 rolling into WotLK), and the only fight I've had trouble with mana so far is Patchwerk.

I really believe the mana issues will start to sort themselves out as DPS learn fights to finish them faster and gear progression allows everyone more efficient numbers. I wonder if we'll look back at our mana concerns in 1-2 months and laugh?

As such, I will be rolling Regrowth/Lifebloom/Swiftmend, because as noted above, the interplay of Regrowth and Swiftmend is pretty awesome and Lifebloom is our bread-and-butter.

Offline
Old 12/01/08, 6:50 AM   #47
Nitz
Don Flamenco
 
Nitz's Avatar
 
Draenei Shaman
 
Ysondre (EU)
Of course, when fight is on farm there isn't a lot of mana concerns. But since farm fights doesn't matter, he is obviously talking about progression fights where mana does matter.

France Offline
Old 12/01/08, 8:30 AM   #48
Rhaegal
Don Flamenco
 
Pandaren Monk
 
Zul'Jin
Originally Posted by Aluscia View Post
I really believe the mana issues will start to sort themselves out as DPS learn fights to finish them faster and gear progression allows everyone more efficient numbers. I wonder if we'll look back at our mana concerns in 1-2 months and laugh?
Agreed. I didn't have much gear from T6 content going into WotLK, but I've noticed huge steps forward in longevity just from primarily heroic and emblem gear while I wait on my friends to finish leveling. With 10 second lifeblooms ticking for over 1000 now, and around 1000 mp5 while not casting without even having any Naxx drops yet, the mana situation is already starting to sort itself out even without Replenishment. I feel like I'm back to pre-WotLK regen, and am seriously considering shifting to a more aggressive almost full red gem style, particularly once I do start picking up raid gear. I really have no desire to switch one of my glyphs out for Innervate.

Stand back! I'm going to try SCIENCE!

Offline
Old 12/01/08, 10:27 AM   #49
Inara
Glass Joe
 
Night Elf Druid
 
Terokkar
I'm using swiftmend, lifebloom, and innervate. These work great for my style of play.

Offline
Old 12/01/08, 11:38 AM   #50
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
I've found the innervate glyph to be a bit underwhelming. When used on myself it's overkill especially since I picked up [Spirit-World Glass]. I was getting something silly like 28,000 mana back when I combined innervate with that. Enough to spam regrowth the entire duration of innervate and still come out with full mana.

When used on others I feel it doesn't give you enough mana, and comes out pretty close to just using a runic mana potion. While it's nice to have a second potion in a fight, it's hardly comparable to a full refill that I'm used to.

Offline
Old 12/01/08, 12:05 PM   #51
Ruby Moon
Von Kaiser
 
Blood Elf Death Knight
 
Illidan
I use the Innervate Glyph because most of the times I end up using my Innervate on the holy priest, so getting a small effect of it helps a lot. When I get more regen gear and get more confident about my mana I'll probably get Regrowth, but what I'm seeing lately is that at least to me this glyphs look way more useful in 5 and 10 mans; there's so much damage and heal flying around in 25 mans that I hardly ever use anything out of HoTs.

United States Offline
Old 12/01/08, 3:10 PM   #52
Naithin
Glass Joe
 
Tauren Druid
 
Black Dragonflight
My glyphs currently consist of:

- Regrowth
- Swiftmend (finally discovered on our server)
- Innervate

Regrowth is an easy choice for me. It was mentioned earlier by Anaram that this only works if you can handle unreliable heals. But I find that Regrowth - while cast with a previous regrowth still up - even on a non crit heals for at least as much as- perhaps slightly more than- a non crit Nourish. I'm aware that when comparing Nourish to Regrowth, even if they heal for the same value that Nourish puts out a better HPM (especially if talented) and also has the benefit of not resetting the HoT portion of Regrowth, both things which work in it's favour.. But.. I find that the 62ish % chance I have of a crit on RG (with current gear, bound to go up over time) more than out weighs the potential (38% chance, currently) loss of HPM.

If RG does crit, it heals for an incredible amount and plants a Living Seed, further increasing the HPM values.

All that said, I don't consider RG a spammable spell. Unbeknownest to me until I actually got the RG glyph for myself, the glyph actually applies to the HoT as well, not just the initial heal. Meaning that you definitely want that thing to be ticking as much as you can. Glyphed RG HoT ticks for just over 1k for me now which is nothing to sneeze at. It is very much worth using RG twice in a row (although not if it's going to be close to 100% overheal, then can wait a bit on it) in order to get the increased HoT value.

Swiftmend glyph is an absolute joy. Yes, it has the obvious benefit of saving you a little mana in not having to reapply Rejuv every time you use it, and a GCD for the same reason, but probably more important to me than these is the fact that using a SM no longer has any chance of resetting the tick timer. You can SM and then have a 1.6k rejuv tick immediately after (followed by a 1k regrowth as per above)!

Finally Innervate. This is one that eventually I likely will swap out - whether it will be for LB or Rejuv is still a matter of debate, I haven't been convinced either way yet. Primarily because due to my latency (I play from New Zealand) refreshing LB in the very last second is a risky and potentially costly move. So given that I have to query the utility of one extra second of LB for myself. Rejuv +50% tick is fantastic, but it's requirement to go off (target under 50% hp) means that really it won't be doing very much most of the time. Of course as others have said, when it does go off you can be sure it was very much needed.. But then the question is, is it really enough?

But I wander there.. Innervate! It is a fantastic glyph. The priest I roll with in my guild has a much, much higher mana pool than me (22k to my 18k or so when we're raid buffed) but doesn't regen naturally quite as well. Being able to toss an innervate on him while still getting some value out of it myself is invaluable right now. That said, we're not full epic'd out yet, and even when we will be, it'll be from 10m raids/heroism badges/heroic epics, not 25m content. So it is possible by the time we get here, and then wish to progress into Ulduar when released etc, that Innervate glyph will maintain it's value. It's too hard to call at this point.

Offline
Old 12/01/08, 3:37 PM   #53
Finhosh
Glass Joe
 
Tauren Druid
 
Stormreaver
Of all the joy and discussion on the major glyphs, we haven't discussed what and why we should pick from the minor glyphs. I know that they aren't the best in the world, but how should we gage the "usefulness" of them? The benefits I see from the glyphs I chose did two things that are needed in every online role-playing game, increase inventory space, move my character faster. So for these reasons I chose

Unburdened Rebirth (less reagents to carry)
Dash (dash more often)
Aquatic Form (move faster underwater)

I see a lot of people picking up Glyph of the Wild, which may occasionally save you some time, but in my experience after casting a full-cost gift, I still have my mana up to full before the Palidan.

With the "Dash more often" glyph I am able to get away in sticky situations (ie, prevent my own death in a wipe scenario)

I see no usefulness for a tree to take the 1 hour thorns glyph because I use my 10 minute buff as a timer for the thorns I throw on the tank (if he is not a feral druid).

Offline
Old 12/01/08, 3:51 PM   #54
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
The only minor glyph I see getting much actual use out of in a raid situation is glyph of the wild. And even then, only for giving someone mark of the wild after I battle res them.

I guess theoretically lower cooldown dash and faster aquatic form could help in raids, but I don't see much use for them in current content.

Offline
Old 12/01/08, 3:55 PM   #55
Naithin
Glass Joe
 
Tauren Druid
 
Black Dragonflight
Minor glyphs I have pretty much the same as you, Fin, except I did opt for the Glyph of the Wild as opposed to Dash. Dash glyph reduces the CD on Dash by 20% right? Basically meaning you can do it every 2.5m instead of every 3m? 30 sec reduction on dash timer didn't seem all that big a deal to me. If I'm having to Dash more often than that, I want to know why! Of course, in PvP that would be quite a different story.

Of course, this is not to say that GotW is a huge benefit either, but, eh. I do like it. 1k mana raid buff ftw. :P Although I guess one more serious argument for it would be that if someone has to take a bres during a fight, it is far more paletable to drop a 400ish mana mark than an 800ish one.

Edit: Was beaten to the punch on the bres thing! But good to see someone shares my thoughts on that.

Offline
Old 12/01/08, 4:17 PM   #56
Rhaegal
Don Flamenco
 
Pandaren Monk
 
Zul'Jin
Originally Posted by Finhosh View Post
Of all the joy and discussion on the major glyphs, we haven't discussed what and why we should pick from the minor glyphs.
Most likely because none of our minor glyphs have any real raid benefit, at least for resto. Thorns has some minor benefit for tank druids, otherwise all of ours are either space saving or only really useful soloing. The posters above me do have a good point with Glyph of the Wild saving a little mana for people who were just battle rezzed. Being able to dash more and swim faster just don't have much raid application.

This is in contrast to some classes actually have some significant raid value in their minor glyphs; [Glyph of Water Shield] being a good example, especially for resto shaman, for whom this has the indirect effect of raising the HPS/HPM of Lesser Healing Wave. None of ours really have any constant beneficial effects to our healing. (Which is fine, I don't really feel like minor glyphs should have that much of an impact, Water Shield just ended up being a nice exception.)

Stand back! I'm going to try SCIENCE!

Offline
Old 12/05/08, 2:56 PM   #57
Fenrirberserker
Glass Joe
 
Human Paladin
 
Anvilmar
Alo, I've got a question and wanted to see if my math was correct on this.

So if you have 3/3 Moonglow (9% off Healing Touch cost), 5/5 Tranquil Spirit (10% off Healing Touch cost), and Glyph of Healing Touch (25% off Healing Touch cost), does that equate to the below equation?

33% Base Mana * 0.91 (Moonglow) * 0.90 (Tranquil Spirit) * 0.75 (Glyph) = 20.27% base mana?

If that statement is true, then would glyphing Healing Touch and those talents make it approximately as much as Nourish, but much more efficient because Talented with Empowered Touch (40% more bonus healing on Healing Touch) would give it a coefficient of 226% of spell power vs. Nourish's 80% or so?

All that would make Healing Touch a 1 Second cast spell with Naturalist. If you use Regrowth to proc Nature's Grace in Balance, wouldn't that make a huge heal drop with approximately 0.5 second cast timer?

Basically then you are just racing the GCD for big fast heals. Please someone tell me if I'm reading into this right.

Offline
Old 12/05/08, 5:58 PM   #58
Rijndael
Don Flamenco
 
Rijndael's Avatar
 
Dwarf Priest
 
Proudmoore
Originally Posted by Fenrirberserker View Post
If that statement is true, then would glyphing Healing Touch and those talents make it approximately as much as Nourish, but much more efficient because Talented with Empowered Touch (40% more bonus healing on Healing Touch) would give it a coefficient of 226% of spell power vs. Nourish's 80% or so?
The glyph of healing touch, to the best of my knowledge, halves the final heal value. This means it halves both the base heal and the coefficient.

Here's the essential tradeoff with the glyph of healing touch. Your first two glyphs will generally be swiftmend and regrowth (or so is the consensus as I see it). Your third glyph will either be something like innervate or lifebloom (in which case you use nourish for emergency heals, but can also use nature's swiftness + healing touch), OR you use healing touch glyph (in which case your glyphed healing touch acts like a nourish but slightly more expensive and without the HOT bonus, AND you can no longer use NS+HT). The advantage of glyphed healing touch is that it lands 0.5 seconds faster than nourish. If you cast it after a crit, and you have a bit of haste, it can even land instantly (though you still have the GCD to deal with).

Since the primary point of nourish/glyphed HT is 'flash heal', that is saving people who are low RIGHT NOW, the faster landing may be worth a major glyph (and spending extra 10-12 talents point on healing touch vs things like improved tree of life and living seed which are also fairly minor boosts). Or it may not if you want to let other classes handle that. It helps that the third major glyph for resto druids doesn't have a strong contender.

Edit: If you gear for a lot of haste, glyph of healing touch becomes very strong, I think. This is because druids primarily cast a lot of instant cast spells + Regrowth. Regrowth has a 60%+ to crit with typical gear, which means Nature's Grace will typically be up a lot. Nature's Grace is not consumed by instant spells. That means that if you have enough haste to reduce glyphed healing touch casting time by 0.5 seconds, then with Nature's Grace up your glyphed healing touches will be instant. This is like having Swiftmend, but you can use it a lot more frequently (using Regrowths to regenerate Nature's Grace of course). Of course this is a questionable benefit for using so much itemvalue on haste, which is otherwise not a great stat for druids.

Last edited by Rijndael : 12/06/08 at 7:46 PM.

Offline
Old 12/05/08, 6:47 PM   #59
Vazu
Don Flamenco
 
Vazu's Avatar
 
Night Elf Druid
 
Uldum
I have to say that Nature's Splendor in combination with the Lifebloom glyph have really fit in perfectly with my healing style. I'm a big fan of "set it and forget it" HOTs. I love being able to stack 3x Lifebloom on a tank and then help top the raid off. Those 8ish seconds (with GCDs considered) of freedom to focus on other things have made me so much more aware. I would highly recommend anyone to give it a shot. If you are someone who is good with a HOT timer and refreshing at that 1s mark, it scales with gear nicely.

I've heard mixed things about the Regrowth glyph in terms of bugs. Is it working as intended for sure?

Glyph of Rejuvination is a waste in my personal opinion. Anything that requires your target to be below 50% health seems very lame to me for PVE. I could see it being useful in PVP where a Druid may need a few extra seconds to drink and someone may need that extra healing, but it's just not reliable from a mana efficiency standpoint to rely on "ifs".

Glyph of Innervate is very nice. I really need to ask my raid how people feel about their mana. I think as the content gets more difficult, I may swap out Lifebloom and start using it. However right now I just don't hear anyone in our raid complaining about being OOM. Replenishment and people stacking +INT combined with the instant farm status content we're clearing just doesn't really push anyone at the moment. So, we'll see..

Offline
Old 12/05/08, 8:00 PM   #60
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
Glyph of Innervate is highly overrated in my opinion.

Unless you take gear without Spirit rather too often (or are horribly undergeared with level 70 items) then you will get enough mana from the base spell itself.

Any fight you are willing to give your Innervate away for doesn't matter and causes no stress on your mana that a potion wont cover.
If people are begging for your Innervate then I would guess they are also heavily lacking gear too and could use some time in Heroics (or you have really horrible DPS in your raid - but then you will need IV yourself so...).

Any fight you need your Innervate you will end up getting something stupid like 10,000 mana excess and at this level of gear I doubt you have enough haste to consume anywhere near that much.
This could be wrong if you are in full Int/Sta/SP/Haste gear or something but.. well if you are doing that then I doubt you read this website or are even aware of glyphs.

Great Britain Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Balance Glyphs Arentios Druids 109 06/19/09 2:08 AM
Feral Glyphs Arentios Druids 63 05/05/09 9:25 PM
Infraction for AShadowyMage: GLYPHS WILL END MAGES EVERYWHERE Relwin The Banhammer 0 08/25/08 5:10 PM