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Old 04/11/09, 12:59 AM   #126
Celwindia
Glass Joe
 
Night Elf Druid
 
Kargath
Originally Posted by grimtage View Post
It will tick whenever Rejuv does and the target is below 50%. Since 4t8 makes rejuv tick on the instant that it's cast, if the target is below 50%, they will proc the Rejuv glyph.
Regarding this, and what ithecho84 had stated last.

They changed the wording now, stating instead that "Your Rejuvenation spell also provides an instant heal for your target." Previously, it was worded in such a way that would lead us to believe that the instant heal would be 1 tick of Rejuvenation - which would have made the 4T8 bonus, coupled with the Glyph of Rejuvenation spectacular. Based on how it's worded now, I would hazard a guess that the Glyph will have absolutely no effect on the instant heal granted from the 4T8 bonus. Somewhat disheartening, as Rejuvenation is a powerful HoT to begin with, having it basically tick instantly, would have been insane, and would probably have been affected by the Glyph below 50% as well. I'm thinking Blizzard changed the wording for that exact reason though.

Cheers. (Edited for spelling)

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Old 05/04/09, 5:15 PM   #127
Piaf
Glass Joe
 
Tauren Druid
 
Ysondre (EU)
Originally Posted by Celwindia View Post
Regarding this, and what ithecho84 had stated last.

They changed the wording now, stating instead that "Your Rejuvenation spell also provides an instant heal for your target." Previously, it was worded in such a way that would lead us to believe that the instant heal would be 1 tick of Rejuvenation - which would have made the 4T8 bonus, coupled with the Glyph of Rejuvenation spectacular. Based on how it's worded now, I would hazard a guess that the Glyph will have absolutely no effect on the instant heal granted from the 4T8 bonus. Somewhat disheartening, as Rejuvenation is a powerful HoT to begin with, having it basically tick instantly, would have been insane, and would probably have been affected by the Glyph below 50% as well. I'm thinking Blizzard changed the wording for that exact reason though.

Cheers. (Edited for spelling)
anyone could confirm this?

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Old 05/04/09, 5:22 PM   #128
Rijndael
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Dwarf Priest
 
Proudmoore
I have noticed (using Healbot's display) that Wild Growth often does not hit 6 targets (even if glyphed and on favorable fights). Does anyone know of a mod or some clever way to estimate how often the glyph is actually used? I am beginning to think the Wild Growth glyph isn't nearly as good as it seems.

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Old 05/04/09, 6:04 PM   #129
Jurik
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Night Elf Druid
 
Kel'Thuzad
As far as I can tell, it will always hit 6 targets if it can. It will "intelligently" target low-health pets and minions, which many not be on your healbot display. It's a bit frustrating when WG in Mimi Phase 2 gets entirely soaked by Army of the Dead.

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Old 05/04/09, 6:55 PM   #130
Oktan
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Tauren Druid
 
Blackhand
Originally Posted by Rijndael View Post
I have noticed (using Healbot's display) that Wild Growth often does not hit 6 targets (even if glyphed and on favorable fights). Does anyone know of a mod or some clever way to estimate how often the glyph is actually used? I am beginning to think the Wild Growth glyph isn't nearly as good as it seems.
People have been reporting that WG is bugged. If you're using any kind of grid + clique or using any click casting with healbot, WG is going off of your current target-- if no target is selected it uses yourself as a center point. So, if you have the MT targeted and you want to WG some ranged casters, you'll see WG only pop up on the MT or some melee. To fix this, some people have reported making a mouseover macro for WG with success.

The nice thing about being a pessimistic, is that you're constantly proven right, or pleasantly surprised.

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Old 05/04/09, 7:43 PM   #131
Rijndael
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Proudmoore
Originally Posted by Jurik View Post
As far as I can tell, it will always hit 6 targets if it can. It will "intelligently" target low-health pets and minions, which many not be on your healbot display. It's a bit frustrating when WG in Mimi Phase 2 gets entirely soaked by Army of the Dead.
Yes I understand that. I am asking an empirical question: what percentage of WG casts results in 6 target healed?

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Old 05/05/09, 7:55 AM   #132
Paragon
Glass Joe
 
Undead Warlock
 
Mal'Ganis
Originally Posted by Rijndael View Post
Yes I understand that. I am asking an empirical question: what percentage of WG casts results in 6 target healed?
EDIT: Misread your post, so I'm not going to be adding anything interesting. I can't think of a good way to figure out how many targets it actually heals, but for most hard fights it seems like it easily has less wasted healing than any of our other hots.

Last edited by Paragon : 05/05/09 at 8:00 AM.

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Old 05/05/09, 9:16 AM   #133
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by Rijndael View Post
Yes I understand that. I am asking an empirical question: what percentage of WG casts results in 6 target healed?
If you're the only tree then you can just look at the number of WG buff applications on WWS or WowMeters. But you'll have to know how many times you actually pushed the button. Maybe you could macro it with something else (even chat to a channel or so) so you can actually count it afterwards.

Although the glyph effectiveness purely depends on how is your raid positioning themselves so it will wildly vary from fight to fight and even guild to guild. Also, how often do you actually need to heal more than 5 people at the same time and how many of those cannot be healed simply through blanketing people with rejuvenation?

EDIT: I don't use it mostly because a) on the fights where it would matter most of the raid is running around like headless chickens, b) don't really care about healing another pet that much, c) rejuvenation provides most of my healing throughput on raid damage heavy fights, not Wild Growth.

Last edited by Ezarg : 05/05/09 at 9:24 AM.

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Old 05/05/09, 3:41 PM   #134
Rijndael
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Proudmoore
Even if rejuv heals for more than wild growth (it does for me as well), and even if wild growth wastes less healing than other hots (may be true on some fights), the question of whether the wild growth glyph is a good investment still stands, and I don't know how else to settle this question except by empirical measurement. Imagine, for instance, if it turned out that only 10% of Wild Growth casts go from 5 to 6 targets with the glyph. Then if Wild Growth is 20% of your healing (a reasonable number), then your healing boost from the glyph is 0.2 * 0.1 * 0.2 = 0.004, e.g. less than 1%! I may try to actually count the number of times I cast wild growth on some less intensive fights, and divide by ticks/7. This won't be a great estimate since Wild Growth does have overhealing ticks which will not be reported.

Perhaps it would help to put glyph selection in a wider context. There are 4 good glyphs that I see:

Nourish, Regrowth, Wild Growth, Swiftmend.

Nourish is exceptional for tank healing. Since I play the 'swing healer' pretty often, I use nourish frequently enough to want this glyph permanently.

Regrowth glyph (among other things) buffs the hot by 20%. I heal enough with the hot that this results in significantly more healing. It also adds quite a bit in a tank healing situation (again mostly from the hot).

Wild Growth glyph is +20% to Wild Growth in optimal situations on the raid. The question is whether it hits 6 targets enough to justify the slot. Not very useful on tanks, obviously.

Swiftmend glyph saves GCDs on the raid (don't need to reapply rejuv), a bit of mana, and GCDs in tank healing situations. I feel it's a more useful glyph on the tank than on the raid, but I am not certain of how to evaluate the usefulness of this glyph.

Right now I take Regrowth and Nourish, and the final slot is a toss up between Wild Growth and Swiftmend.

Last edited by Rijndael : 05/05/09 at 4:14 PM.

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Old 05/05/09, 4:47 PM   #135
Melador
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Troll Druid
 
Mal'Ganis
Originally Posted by Rijndael View Post
Right now I take Regrowth and Nourish, and the final slot is a toss up between Wild Growth and Swiftmend.
Heh, total opposite for me. Given the amount of my healing that is Rejuv and WG, I always have those glyphs in (even if the Rejuv one is kind of lackluster). I tend to use Nourish more as a general random raidheal than I do a tank spammer -- if I need a big heal on a tank I generally need it now and I'll just swiftmend/NS+HT so its glyph isn't very appealing to me (and for this same reason I prefer the Swiftmend glyph). Regrowth is so slow of a heal that I end up mostly using it as an additional tank HoT and rarely refresh it before it expires, so no point in that glyph either.

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Old 05/05/09, 4:55 PM   #136
Playered
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Tauren Druid
 
Twisting Nether (EU)
Wild Growth and Swiftmend are almost always going to be useful for any encounter (perhaps WG is not so great for 10 man) in Ulduar while Nourish, Regrowth and Rejuvenation will tend to be more encounter specific.

I do not understand why people are debating if a 6th WG target will actually hit someone who needs it or not - do you cast it when only 2 people have taken damage or something? honestly if in 25 man raids you are really concerned that you are not hitting enough targets then I would work more on your timing/targetting of using the spell than being concerned over the healing gained from the glyph.

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Old 05/05/09, 9:44 PM   #137
quald
Glass Joe
 
Night Elf Druid
 
Silvermoon
With Uludar, I've found that my healing style has changed considerably, as I'm called on to provide more direct heals to the tanks and off tanks. Hence, I'm now using the Nourish and Swiftmend along with Wild Growth glyphs. I use Nourish instead of Regrowth because, along with the t7 bonus, it's just a better direct heal. I still throw RG and Rejuv on the tanks before casting Nourish, but it's Nourish that I spam at the end of a Mymiron fight. I only have one piece of t8 right now (the helm, oddly enough), but once I get the t8 set bonus, I'll probably replace the WG glyph with the Rejuv one, which will provide a nice big boost to those Swiftmends.

Have others encountered similar raid healing changes since Uludar? Just curious.

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Old 05/06/09, 12:06 AM   #138
Tehfuzz
Glass Joe
 
Tauren Druid
 
The Underbog
Originally Posted by quald View Post
With Uludar, I've found that my healing style has changed considerably, as I'm called on to provide more direct heals to the tanks and off tanks. Hence, I'm now using the Nourish and Swiftmend along with Wild Growth glyphs. I use Nourish instead of Regrowth because, along with the t7 bonus, it's just a better direct heal. I still throw RG and Rejuv on the tanks before casting Nourish, but it's Nourish that I spam at the end of a Mymiron fight. I only have one piece of t8 right now (the helm, oddly enough), but once I get the t8 set bonus, I'll probably replace the WG glyph with the Rejuv one, which will provide a nice big boost to those Swiftmends.

Have others encountered similar raid healing changes since Uludar? Just curious.
Yup. I've been running around with 2 sets of gear. My tier7 set for heavier tank healing fights and my haste (soon to be t8, mostly nonset ulduar ATM) set for raid healing. Depends on role. The T7 set bonus is awesome for tank healing.

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Old 05/06/09, 2:02 AM   #139
Celwindia
Glass Joe
 
Night Elf Druid
 
Kargath
Originally Posted by Piaf View Post
anyone could confirm this?
Page 17 or so of the Resto Itemization thread, Fateblade confirmed after getting the 4 piece that the Glyph had no effect on it.

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Old 05/06/09, 10:05 AM   #140
grimtage
Von Kaiser
 
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Night Elf Druid
 
Dragonblight (EU)
Originally Posted by Piaf View Post
anyone could confirm this?
I can confirm. Tested - the 4p8 just does not proc anything else at all, not even Revitalize. It simply is a bonus 1.5-2k heal at the start of every Rejuv. It even forces overheal, doesn't act like a HoT tick one bit.

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Old 05/06/09, 2:42 PM   #141
• malthrin
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Osseric
Blood Elf Paladin
 
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Originally Posted by Melador View Post
Heh, total opposite for me. Given the amount of my healing that is Rejuv and WG, I always have those glyphs in (even if the Rejuv one is kind of lackluster). I tend to use Nourish more as a general random raidheal than I do a tank spammer -- if I need a big heal on a tank I generally need it now and I'll just swiftmend/NS+HT so its glyph isn't very appealing to me (and for this same reason I prefer the Swiftmend glyph). Regrowth is so slow of a heal that I end up mostly using it as an additional tank HoT and rarely refresh it before it expires, so no point in that glyph either.
How is the Rejuv glyph working out? I went with Nourish over it, primarily due to wanting the extra spot healing power on top of Rejuv/WG in 10 mans. I can definitely see the Rejuv glyph adding quite a lot of meaningful healing on something like XT hardmode.

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Old 05/06/09, 6:06 PM   #142
Ezarg
Von Kaiser
 
Tauren Druid
 
Uldum
Originally Posted by malthrin View Post
How is the Rejuv glyph working out? I went with Nourish over it, primarily due to wanting the extra spot healing power on top of Rejuv/WG in 10 mans. I can definitely see the Rejuv glyph adding quite a lot of meaningful healing on something like XT hardmode.
Depending on the fight and whether other healers are slacking or not, it gets between 1% and 10% of my total healing in 25-mans. In 10-man it's not that great because the damage isn't nearly as bad as it is in 25-mans so you don't end up with that many people under 50% very often.

I'd like to add that I like this as this is a "life-saving" glyph - it may not get that much use but when it does - it really works towards getting people up.

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Old 05/06/09, 6:37 PM   #143
cuddlekin
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Worgen Druid
 
Scilla
Does anyone on here use HT glyph? Why or why not.

Last edited by cuddlekin : 05/06/09 at 7:33 PM.

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Old 05/07/09, 3:39 AM   #144
Hellebore
Glass Joe
 
Tauren Druid
 
Dragonblight (EU)
Originally Posted by cuddlekin View Post
Does anyone on here use HT glyph? Why or why not.
Pros:
  • Fastest direct heal in the game
  • Doesn't needs HoTs on a target to be fully effective

Cons:
  • You lose the instant heal bomb of NS+HT
  • No scaling with HoTs
  • Fully talented clips GCD
  • Limited talent support (empowered touch)

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Old 05/07/09, 11:13 AM   #145
Medivianne
Glass Joe
 
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Night Elf Druid
 
Icecrown
I have used the Rejuv glyph since the start of the expansion. Going over WWS, it is a really nice hunk of healing as I have been relying on Rejuv heavily in Ulduar. I got T84pc and the instant is sooo nice. Even though it is only a small heal, around 1700 with my gear, that is only slightly less than my Rejuv ticks of 2100ish. It is as if Rejuv ticks instantly, which makes it better than LB imo. I still use LB when there is enough mana return in the raid, but I certainly do not rely on it like I did in BC.

I did have Innervate glyph, but there are so many priests in my raids that they all cycle hymn of hope to keep their own mana up, so now I get my Innervate back. In addition to Rejuv glyph, I have Swiftmend and WG.

In reference to the person who said its not hitting 6 people, did you take into account that WG hits pets too? Mine hits the hunter and lock pets all the time, since im often using WG on melee. It is a considerable amount of healing boost to have that glyph, so don't give up on it yet!

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Old 05/07/09, 11:22 AM   #146
Johntron
Glass Joe
 
Night Elf Rogue
 
Bonechewer
After many attempts at making HT specs and gear setups work, I can say it just can't hold up in Ulduar. Even when you are doing well, you need 3 Innervates to make it through longer fights. You also end up causing even more Paladin overhealing by ganking many of their heals.

There are moments where it shines, and where you can save noobs standing in fires, but you're more useful if you spec/glyph "normally".

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Old 05/07/09, 11:37 AM   #147
goodolarchie
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Tauren Druid
 
<tys>
Spirestone
The rejuv glyph is pretty much killed by the 4pc bonus tick if anything, rather than stacking with it. That tick often pushes people out of the < 50% mark, or the next will. If they stacked they'd be a fantastic duo, but mechanically the 4pc is quite underwhelming in that it is a very gutted rejuv tick with no talent application to it.

I'll stick with Nourish, WG, and Swiftmend. If you don't find the first two good, you're probably not using them correctly.

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Old 05/07/09, 11:55 AM   #148
Medivianne
Glass Joe
 
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Night Elf Druid
 
Icecrown
the 4pc from t8 is nearly identical to the priest Renew talent, as far as mechanics. So it is quite irritating that it is such a paltry bonus in comparison with the Priest 4pc, which gives them something like 250 spell power every time they shield someone. Unfortunately, its the best we will get from blizzard who have been nerfing the hell out of druid healing for some time.

Nourish is alright...for spot healing tanks. If youre using it more frequently than hots, that is your choice, but its not efficient. When raid leaders assign druids healing roles, they are counting on the hot ticks and not fast, big heals like a paladin or priest can pull out. Its fine for tank healing, again, but I am going to have to say that hot applications are more important. Especially when raid healing.

Take Mimiron, phase 2. WG/Rejuv pretty much saves the day there, but adding a little Nourish isnt bad. Per mana point used, Rejuv and WG stop Nourish in the ground, though. Rejuv glyph ticks on this fight alone are worth using the glyph for. Thats just my experience

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Old 05/07/09, 5:03 PM   #149
Melador
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Troll Druid
 
Mal'Ganis
Originally Posted by malthrin View Post
How is the Rejuv glyph working out? I went with Nourish over it, primarily due to wanting the extra spot healing power on top of Rejuv/WG in 10 mans. I can definitely see the Rejuv glyph adding quite a lot of meaningful healing on something like XT hardmode.
Eh, it's okay. I went with it mostly because I cast Rejuv so much more than Nourish, but the actual healing amount isn't quite where I'd like it to be. The downside is that it's only a ~1200 heal, but the upside is that it's a heal when they need it most.

On Steelbreaker-last attempts it was generally just over 1% of my total healing (TONS of Rejuvs ticking but no one spiking badly), on Thorim hardmode it was more like 5% (fewer Rejuvs but lots of ugly spikes). I get a proc of it on roughly 2-10% of my Rejuv casts, which isn't a ton.

Overall, I'm not married to it, but I'm not particularly excited about any of the other glyphs either.

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Old 05/07/09, 7:29 PM   #150
Fallenangel
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Tauren Druid
 
Chromaggus (EU)
4T8 might be mechanically similar to empowered renew (a 3 point talent mind you), but no priest gets 40% or more or his healing with renew.
You want to have 4t8. I'm interested to see how they'll make us give it up for T9 gear.

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