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Old 12/23/08, 11:20 AM   #91
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Ameyy View Post
I'd like some help here.

With the upcoming nerf to wild growth, views on healing touch spec?
At level 70 I was keeping up with a fully geared sunwell resto druid in my silly old tier 6.
The difference was: He was Wild growth/HoT spec (Wg/Genesis/Natures' Splendor/GOTEM. Not quite sure what he glyphed. Rejuvenation, regrowth and ?) and I was HT Spec, picking up Natures Grace, Naturalist and Empowered Touch. Glyphed Healing Touch, Rejuvenation and Regrowth. I kept up to him in heals considering our gear difference by a whole tier .5 (Yes, it mattered, that fight was long :|!) He ate about 7 innervates vs. my 3. Usually hes pretty mana efficient. ANYWAYS, At the end I ended up out on third, trailing behind the tree on second and my favourite shammy on first. EDIT: Adding in the fact that I was running back and forth with a warlock summoning people, and trailing by about less then 100k. Does that make my healing more efficient? Adding Nourish into the equation at 80 now should help even more. Riight?!

Somebody want to confirm the HT vs. HoT spec/glyphing for me?

EDIT: The fight was Killed in Quel'thalas (Silvermoon 80 raid boss at 70.)
Healing meters are stupid because the people boasting rarely indicate their overhealing numbers. At this content level a HT spec is not worthwhile. You'd get more mileage out of some haste gear (which builds naturally from 25-man loot) plus Celestial Focus - Spell - World of Warcraft and Nourish if you need a fast heal. Regrowth (glyphed) right now with ~ 70% crit rating is just way too good. Then you take Nature's Grace - Spell - World of Warcraft into consideration and it's not even close. My Regrowths are nearly as fast as your specc'd Healing Touch (with NG up) is and it heals for much, much more. In 25-man raids, my higher crit Regrowths are ~ 9000. Actually, I really don't use Nourish either. On our last 3-drakes Sartharion kill, I didn't use Healing Touch or Nourish at all and I was MT healing with one other person. All I really did was roll Lifebloom x3, keep Rejuvination up and used Regrowth as my main healing spell.

I donno. I just think Healing Touch builds are lame.

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Old 12/23/08, 11:21 AM   #92
Rijndael
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
Originally Posted by puebloune View Post
When people do their theorycrafting with regrowth, why are they never considering the regrowths HoT ticks?

If you spam regrowth, the HoT won't tick. If you use nourish, it will tick roughly every 2 nourish. Why not adding it?

My regrowth HoT ticks for a little bit more then 1000. Isnt 333+ HPS right there? With or without 4 pieces of T7.

While regrowth is a very powerfull spell, I think spamming it, even on a tank, is not the solution. The art of healing as a resto is subtle and lies in foreseeing the incoming damages.
This is an excellent point I haven't thought of in favor of Nourish on tanks. If you add the Regrowth ticks to Nourish it seems to come out ahead of Regrowth, as long as the tank has full HOTs and you have the 4 piece T7 bonus. There is another point against Nourish however -- if Regrowth crits, it shaves 0.5 seconds off the next cast. If you cast Nourish with that cast, you will become GCD limited (since the cast will go off in 1.0 sec - haste%). So it seems the algorithm you want to follow on the tank is (modulo big spikes, where you behavior changes):

(1) Keep the Lifebloom 3-stack and Rejuvenation up.
(2) If previous Regrowth crit (more generally if Nature's Grace is up), or Regrowth HOT is about to run out, cast Regrowth again
(3) If previous Regrowth did not crit (more generally if Nature's Grace is not up), cast Nourish

Thoughts?

Last edited by Rijndael : 12/23/08 at 11:31 AM.

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Old 12/23/08, 12:37 PM   #93
puebloune
Glass Joe
 
Tauren Druid
 
Nathrezim
Originally Posted by Rijndael View Post
This is an excellent point I haven't thought of in favor of Nourish on tanks. If you add the Regrowth ticks to Nourish it seems to come out ahead of Regrowth, as long as the tank has full HOTs and you have the 4 piece T7 bonus. There is another point against Nourish however -- if Regrowth crits, it shaves 0.5 seconds off the next cast. If you cast Nourish with that cast, you will become GCD limited (since the cast will go off in 1.0 sec - haste%). So it seems the algorithm you want to follow on the tank is (modulo big spikes, where you behavior changes):

(1) Keep the Lifebloom 3-stack and Rejuvenation up.
(2) If previous Regrowth crit (more generally if Nature's Grace is up), or Regrowth HOT is about to run out, cast Regrowth again
(3) If previous Regrowth did not crit (more generally if Nature's Grace is not up), cast Nourish

Thoughts?
You wrapped up the logic of my algorythm pretty well. Altho mine is a little bit different since I consider other people's healing in it. Let me explain my logic then my algorythm, if you may.

To start with, I dont care too much about mana efficiency. Even tho I am trying to maximize it 100% of the time, I know I can force my mana use with no problems. The only time I may have issues are Naxx 10 men with 2 healers, even there, only Sapphiron is giving me troubles. Even Malygos 10 men is easy on the mana when you know when to use innervate and your mana potion.

About my role in a raid. Let's put the 5 men aside, they are too easy to be an issue of any kind. Usually my role is raid healing with keeping all hots on the tank. A pally or a priest will land big heals on a tank and I count on them to do so. However, since hots are always on a tank, I am always always ready to use swiftmend followed by nourish or regrowth (depending on the time left on the regrowth).

To give you an example of my healing, here is the breakdown of my healing for a Malygos kill (Wow Web Stats). Here is the breafdown for the tank (Wow Web Stats). As you can see, healing is well split between people according to their role.

My role is to keep a regular amount of heals on the tank with some help with the burst damage while my partners are landing stronger heals with a higher chance of overhealing.

As for my algorythm for the tanks, it would be something like that (please take note its completely different for other classes/role in the raid):

(1) Always have rejuvenation and lifebloom up. One lifebloom is enough to start with. Rejuvenation is crucial to make sure swiftmend will is the rejuvenation power and not the regrowth one.

(2a) When some kind of burst damage occurs, regrowth is usually the answer. You have a good change of crit (which will fasten your next spell) and its landing a very good amount of healing on the target.

(2b) Depending on the burst or the situation (are other people also taking a lot of damage, what stage of the fight are you on, etc.) NS+Healing Touch may be the answer or...

(2c) ... swiftmend can also be the answer. Those last 2 spells are not always available, so it's a question of judgement. The logic remains the same tho, burst = big heals has to land. Preferably regrowth...

(3) ... for 2 reasons. Preparing a stronger AND faster nourish. Even tho a faster nourish waste a bit of your GCD, who cares? It still a great heal landing in 0.7 - 0.8 second. Even if the real casting time is 1 second, it's still faster then a 1.2 - 1.3 regrowth.

(4) Since lot's could have happen in the last 3 seconds, there is a tons of possibilities. Land an other big heal on the tank (nourish, swiftmend, NS+HT). Renew Hots (to know when to renew hots, I am using grid with a timer color system so I know when to do it, I put a link at the end). I even sometimes let lifebloom goes for the burst healing it can gives. I may put myself between the tanks and the range and cast WG on myself in order to hit everyone up. Possibilities are endless.

That's the fun part with druids, our possibilities are endless, we're not stuck like many other classes to few spells. It's a mix between all of our spells that make us strong.

P.S. Sorry for the bad english, french being my first langage.


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Old 12/24/08, 2:58 PM   #94
Rijndael
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
Another modification to this idea of modifying the spell you cast on the Nature's Grace proc is to cast Healing Touch (yes, Healing Touch) instead of Nourish.

Say you have this build:

Talent Calculator - World of Warcraft

As you can see, you sacrifice Living Seed and 2 points in GotEM, in exchange for a fully powered Healing Touch. As the Resto4Life calculations show (Resto4Life� Blog Archive � Direct Healing in Wrath), Healing Touch is actually excellent HPS and HPM. The only problem is, at 2.5 seconds it's a little too slow. If you only cast it after a Nature's Grace proc, it speeds up to 2.0 seconds - haste%, which is the cast time of Regrowth.

You wouldn't always cast Healing Touch on a Nature's Grace proc -- there are tradeoffs. Regrowth is faster, and leaves a HOT, Healing Touch is a more powerful heal and has better efficiency. Good druids can probably adapt these pretty quickly to the pattern of incoming damage.

The question is, is having an efficient heal that's quick enough to cast after a proc useful enough to drop Living Seed and some points in GotEM? In my experience Living Seed is marginal on most fights, but occasionally helps tremendously. It's value goes up the more you use Regrowth. Since this build will substitute Healing Touch for about half of former Regrowth casts, the value of Living Seed is cut by about half (a little less since Healing Touch can also crit). Dropping points in GotEM raises the haste cap which is bad short term, but good long term.

Anyways this is probably a tangent for this thread, which is about Glyphs after all. Perhaps some enterprising someone could make a resto spell discussion thread?

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Old 12/25/08, 4:52 AM   #95
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Alternatively, you can choose not to waste 5 points on the horrid Tranquil Spirit, get Living Seed and GotEM, and still use HT if you want.

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Old 12/25/08, 8:56 AM   #96
Yamigarasu
Glass Joe
 
Human Warlock
 
Burning Legion
Back to glyphs. =P As with gyph of curse of agony, which lengthens the time of the dot but no additional damage. Does the lifebloom glyph work in the same way? Like 1 extra tick but total 10 weaker ticks or is it 1 extra tick of your unglyphed lifebloom. and same thing goes for the talent nature's splendor more ticks less healing per tick or more ticks same healing? thx in advance.

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Old 12/26/08, 11:18 AM   #97
• malthrin
stalemate associate
 
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Blood Elf Paladin
 
Mal'Ganis
The Lifebloom glyph and Nature's Splendor both add on additional ticks of the same value. You aren't losing any healing by using them. Also, please capitalize your posts appropriately (refer to the forum rules for details).

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Old 12/28/08, 9:00 PM   #98
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
I've been looking through some parses from fights recently and I noticed I tend to get pretty high healing numbers out of glyph of rejuvenation. It seems to be staying quite confortably between 3% and 4% for most "difficult" fights when the raid is not overhealed.

--

On topic of regrowth. I don't find regrowth to be to my liking on tank healing (apart from keeping the hot up). Giving up swiftmend, lifebloom or rejuvenation glyph just to get a heal which is slightly better than nourish (for some situations) does not seem worth the hassle. Nourish is reliable, it's pretty decent HPS and it's a fast cast. It's a bit expensive (especially untalented) but consider how small a fraction of casts will actually be nourish in a typical fight it really doesn't matter all that much.

When you are in a hurry, Nourish will cast 25% faster (33% faster with living seed).

This said, if I did have regrowth glyph equipped I would probably choose regrowth over nourish for some tank healing situations. It just doesn't seem like worth the cost to equip the glyph instead of others for my healing style.

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Old 12/30/08, 2:15 PM   #99
Helius
Glass Joe
 
Tauren Druid
 
Malfurion
Originally Posted by Myrskytuuli View Post
The fight that made me finally glyph Lifebloom was Sartharion with 3 drakes up.
Have to agree 100% with this. On S+3/25 I run 5xLB stacks with plenty of time for raid healing or tank healing as well as not letting many drop (refreshing based off of priority). On S+3/10 I would run 3xLB stacks (Sarth Tank, Drake Tank, Add Tank) and main heal both Drake/Add Tanks mostly with hots and Raid Heal with Rejuv's/Regrowths/WG. Having the extra second from the Glyph plus the two extra from Nature's Splendor make a druid on both fights indispensable.

Originally Posted by Myrskytuuli View Post
Disc Priest to Sartharion tank, me on the add drake tank, shaman for the third + portals; me + shaman raid healing)
I'd actually love to see a WWS parse of this fight. We ran 3 tanks and 2 healers since the DPS boost from trading a Healer for a DPS really pushed us over the hump getting Tenebron down then lusting through Shadron. I'd be interested to see the timing of things in your fight to compare to see if there is something we weren't doing right with 3 tanks+3 healers.

Anywho, I run Regrowth, Innervate, and Lifebloom. I'm seriously considering replacing Innervate with Swiftmend but I do like the ability to toss out an innervate in a 25man, pop my World Glass and still have some decent regen w/o having to be oofsr.


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Old 12/30/08, 5:24 PM   #100
Helius
Glass Joe
 
Tauren Druid
 
Malfurion
Originally Posted by Fallenangel View Post
Alternatively, you can choose not to waste 5 points on the horrid Tranquil Spirit, get Living Seed and GotEM, and still use HT if you want.
Living Seed is pretty much useless. On a S+3/10 kill I had 33 hits yielding ~80k worth of healing over 9.5minutes. Its "ok" at best but reducing the mana cost of HT is a better alternative for your points imo if you are capable of using longer heals. Now, the 2 points in Empowered Touch over GotEM is not a good choice at all. Considering LB should be a huge amount of your healing on a regular basis the ability to stack/refresh lb's, rejuvs faster and get more Lb stacks into your rotation is far better than bigger HT's.


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Old 12/30/08, 6:02 PM   #101
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
I kinda like empowered touch, and I rate it a lot above tranquil spirit. Yes, it may only affect a heal you cast every 3 minutes - but it's that exact moment where you need the boost the most. Healers aren't DPSers, and talents can't always be evaluated in "how much this helps me on the meters".
Living seed isn't at its best now because regrowth usage is sorta limited to tank healing. Once the WG nerf kicks in it will be used more often as a raid heal like it was in late TBC - by the way, those that are now clamoring RG are about 1 year late as it was awesome since 2.4, when doing end-game content anyway . I think a lot of people would like a talent like "Increases your critical strike healing bonus by 50%". Well, that's what living seed does, only it's better because it divides it into 2 smaller chunks (usually a good thing for healing). Your regrowth overhealed for 7k and you got a small shield? Care, your tank is at full HP and all is well.

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Old 02/25/09, 9:37 AM   #102
Arentios
Wisdom as dump stat
 
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Tauren Druid
 
Lightning's Blade
Updated to include the two new restoration glyphs datamined in 3.1. Note that as of this post it is not actually possible to acquire either of these glyphs on the PTR, so their actual effects may change by the time they're available, and it's not possible to test to indicate any bugs/abnormalities with the new glyphs. Also cannot include item links to the new glyphs until they are in wowhead.

Anyway, the Glyph of Wild Growth's use is fairly obvious: On any fight where you could benefit from hitting one more target with WG, it increases the healing by 20%. The value will depend on the encounter designs on Ulduar and how stretched AoE healing is.

Glyph of Nourish is harder to get the most out of than the Glyph of Regrowth, with both serving similary purposes, but has a slightly higher topend bonus.

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Old 02/25/09, 7:05 PM   #103
Lightflower
Von Kaiser
 
Tauren Druid
 
Dath'Remar
If Revitalize goes in as it currently stands then it seems to me that the Glyph of WG will pretty much become essential to maximise returns from the ability - it just seems that strong. I'm hoping that they don't do that because I think the Glyph of Nourish is much more interesting in terms of strenghthening our single target healing throughput.

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Old 02/25/09, 9:32 PM   #104
goodolarchie
Von Kaiser
 
Tauren Druid
 
<tys>
Spirestone
There's a pretty good chance I'll be dropping Lifebloom and Regrowth for Nourish / WG. At least if there are any sort of 3+ tank fights, or patchwerk-esque. We have 2 paladins for MT healing, so for those fights there's a lot of opportunity with the 4pc and glyph for nourish. I never saw the point of Revitalize unless your guild rolls with a lot of rogues/fury wars, and moreso if they take damage. The mana could prove useful for longer fights.

Still, its nice to have some new options.

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Old 03/03/09, 10:01 PM   #105
Elorael
Glass Joe
 
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Night Elf Druid
 
Caelestrasz
Can you add [Glyph of Typhoon] to the Minor's list, since you're showing everything but it.

EDIT: NM, nubbed. You can't use Typhoon as a resto. I gotta stop swapping back and forth between Balance and Resto.

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