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04/01/09, 10:51 PM
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#121
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by ithecho84
IIRC, the Rejuv glyph is not a % modifier to the spell itself, it's actually a separate proc called glyph of rejuvenation, so in other words, it will not affect the t8 4pc bonus.
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It will tick whenever Rejuv does and the target is below 50%. Since 4t8 makes rejuv tick on the instant that it's cast, if the target is below 50%, they will proc the Rejuv glyph.
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04/01/09, 11:08 PM
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#122
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Piston Honda
Night Elf Druid
Runetotem
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Originally Posted by grimtage
It will tick whenever Rejuv does and the target is below 50%. Since 4t8 makes rejuv tick on the instant that it's cast, if the target is below 50%, they will proc the Rejuv glyph.
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Has this been confirmed? I was thinking they'd likely add an effect like that of the glyph itself through the set bonus and not actually proc a tick. It sounds kind of overpowered if the set bonus could double-dip with the glyph, which makes me suspicious. However, that's all speculation.
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Level 80 Restoration Druid Spreadsheet here.
(v1.41)
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04/02/09, 1:47 AM
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#123
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Glass Joe
Night Elf Druid
Kel'Thuzad (EU)
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The Glyph produces an additional HoT, it doubled not the Reju HoT. The Instantheal should be thereby with 2k.
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04/02/09, 7:10 AM
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#124
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Piston Honda
Night Elf Druid
Grim Batol (EU)
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Originally Posted by Saxe1978
The Glyph produces an additional HoT, it doubled not the Reju HoT. The Instantheal should be thereby with 2k.
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Yes, but we don't know what the 4t8 bonus will do. Will it just create an extra tick (that ticks at 0 sec, aka instant)? If so, it could work with the Rejuvenation glyph, meaning, as soon as you cast Rejuvenation on someone below 50% hp, it will not "tick" for 2k, but for 3k.
Or will it work just like the glyph does and will show in the combat log "Imba tier8 bonus heals Ridley for 2000"? In that case it's likely that the glyph will not work with the 4-set bonus.
I don't think Blizzard has said anything about the bonus and since nobody on the PTR could even get a hold of 1, let alone 4, pieces of t8 gear I don't think there are any facts about how this will work exactly.
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04/10/09, 7:14 PM
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#125
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10bux
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Originally Posted by grimtage
It will tick whenever Rejuv does and the target is below 50%. Since 4t8 makes rejuv tick on the instant that it's cast, if the target is below 50%, they will proc the Rejuv glyph.
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Right, that's what I'm getting at. I thought in the post I quoted previously, the poster was implying that the rejuv glyph and the 4t8 bonus would combine into one instant heal.
You can cast rejuv with 4t8 when someone is below 50%, but the it will be the same amount it always was. The synergy of 4t8 and rejuv glyph only exists at time of casting so no one's really debating what happens beyond that. If the instant tick even procs the glyph, it will not be a % modifier to the instant tick, but rather a separate proc. So I guess there are a few questions to be answered here.
- Will the 4t8 instant tick proc the rejuv glyph?
- If so, will this proc be able to crit?
- If so, will it be a separate crit roll? (probably)
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04/11/09, 12:59 AM
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#126
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Glass Joe
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Originally Posted by grimtage
It will tick whenever Rejuv does and the target is below 50%. Since 4t8 makes rejuv tick on the instant that it's cast, if the target is below 50%, they will proc the Rejuv glyph.
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Regarding this, and what ithecho84 had stated last.
They changed the wording now, stating instead that "Your Rejuvenation spell also provides an instant heal for your target." Previously, it was worded in such a way that would lead us to believe that the instant heal would be 1 tick of Rejuvenation - which would have made the 4T8 bonus, coupled with the Glyph of Rejuvenation spectacular. Based on how it's worded now, I would hazard a guess that the Glyph will have absolutely no effect on the instant heal granted from the 4T8 bonus. Somewhat disheartening, as Rejuvenation is a powerful HoT to begin with, having it basically tick instantly, would have been insane, and would probably have been affected by the Glyph below 50% as well. I'm thinking Blizzard changed the wording for that exact reason though.
Cheers. (Edited for spelling)
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05/04/09, 5:15 PM
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#127
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Glass Joe
Tauren Druid
Ysondre (EU)
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Originally Posted by Celwindia
Regarding this, and what ithecho84 had stated last.
They changed the wording now, stating instead that "Your Rejuvenation spell also provides an instant heal for your target." Previously, it was worded in such a way that would lead us to believe that the instant heal would be 1 tick of Rejuvenation - which would have made the 4T8 bonus, coupled with the Glyph of Rejuvenation spectacular. Based on how it's worded now, I would hazard a guess that the Glyph will have absolutely no effect on the instant heal granted from the 4T8 bonus. Somewhat disheartening, as Rejuvenation is a powerful HoT to begin with, having it basically tick instantly, would have been insane, and would probably have been affected by the Glyph below 50% as well. I'm thinking Blizzard changed the wording for that exact reason though.
Cheers. (Edited for spelling)
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anyone could confirm this? 
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05/04/09, 5:22 PM
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#128
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Don Flamenco
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I have noticed (using Healbot's display) that Wild Growth often does not hit 6 targets (even if glyphed and on favorable fights). Does anyone know of a mod or some clever way to estimate how often the glyph is actually used? I am beginning to think the Wild Growth glyph isn't nearly as good as it seems.
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05/04/09, 6:04 PM
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#129
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Von Kaiser
Night Elf Druid
Kel'Thuzad
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As far as I can tell, it will always hit 6 targets if it can. It will "intelligently" target low-health pets and minions, which many not be on your healbot display. It's a bit frustrating when WG in Mimi Phase 2 gets entirely soaked by Army of the Dead.
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05/04/09, 6:55 PM
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#130
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Von Kaiser
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Originally Posted by Rijndael
I have noticed (using Healbot's display) that Wild Growth often does not hit 6 targets (even if glyphed and on favorable fights). Does anyone know of a mod or some clever way to estimate how often the glyph is actually used? I am beginning to think the Wild Growth glyph isn't nearly as good as it seems.
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People have been reporting that WG is bugged. If you're using any kind of grid + clique or using any click casting with healbot, WG is going off of your current target-- if no target is selected it uses yourself as a center point. So, if you have the MT targeted and you want to WG some ranged casters, you'll see WG only pop up on the MT or some melee. To fix this, some people have reported making a mouseover macro for WG with success.
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The nice thing about being a pessimistic, is that you're constantly proven right, or pleasantly surprised.
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05/04/09, 7:43 PM
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#131
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Don Flamenco
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Originally Posted by Jurik
As far as I can tell, it will always hit 6 targets if it can. It will "intelligently" target low-health pets and minions, which many not be on your healbot display. It's a bit frustrating when WG in Mimi Phase 2 gets entirely soaked by Army of the Dead.
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Yes I understand that. I am asking an empirical question: what percentage of WG casts results in 6 target healed?
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05/05/09, 7:55 AM
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#132
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Glass Joe
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Originally Posted by Rijndael
Yes I understand that. I am asking an empirical question: what percentage of WG casts results in 6 target healed?
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EDIT: Misread your post, so I'm not going to be adding anything interesting. I can't think of a good way to figure out how many targets it actually heals, but for most hard fights it seems like it easily has less wasted healing than any of our other hots.
Last edited by Paragon : 05/05/09 at 8:00 AM.
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05/05/09, 9:16 AM
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#133
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Von Kaiser
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Originally Posted by Rijndael
Yes I understand that. I am asking an empirical question: what percentage of WG casts results in 6 target healed?
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If you're the only tree then you can just look at the number of WG buff applications on WWS or WowMeters. But you'll have to know how many times you actually pushed the button. Maybe you could macro it with something else (even chat to a channel or so) so you can actually count it afterwards.
Although the glyph effectiveness purely depends on how is your raid positioning themselves so it will wildly vary from fight to fight and even guild to guild. Also, how often do you actually need to heal more than 5 people at the same time and how many of those cannot be healed simply through blanketing people with rejuvenation?
EDIT: I don't use it mostly because a) on the fights where it would matter most of the raid is running around like headless chickens, b) don't really care about healing another pet that much, c) rejuvenation provides most of my healing throughput on raid damage heavy fights, not Wild Growth.
Last edited by Ezarg : 05/05/09 at 9:24 AM.
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05/05/09, 3:41 PM
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#134
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Don Flamenco
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Even if rejuv heals for more than wild growth (it does for me as well), and even if wild growth wastes less healing than other hots (may be true on some fights), the question of whether the wild growth glyph is a good investment still stands, and I don't know how else to settle this question except by empirical measurement. Imagine, for instance, if it turned out that only 10% of Wild Growth casts go from 5 to 6 targets with the glyph. Then if Wild Growth is 20% of your healing (a reasonable number), then your healing boost from the glyph is 0.2 * 0.1 * 0.2 = 0.004, e.g. less than 1%! I may try to actually count the number of times I cast wild growth on some less intensive fights, and divide by ticks/7. This won't be a great estimate since Wild Growth does have overhealing ticks which will not be reported.
Perhaps it would help to put glyph selection in a wider context. There are 4 good glyphs that I see:
Nourish, Regrowth, Wild Growth, Swiftmend.
Nourish is exceptional for tank healing. Since I play the 'swing healer' pretty often, I use nourish frequently enough to want this glyph permanently.
Regrowth glyph (among other things) buffs the hot by 20%. I heal enough with the hot that this results in significantly more healing. It also adds quite a bit in a tank healing situation (again mostly from the hot).
Wild Growth glyph is +20% to Wild Growth in optimal situations on the raid. The question is whether it hits 6 targets enough to justify the slot. Not very useful on tanks, obviously.
Swiftmend glyph saves GCDs on the raid (don't need to reapply rejuv), a bit of mana, and GCDs in tank healing situations. I feel it's a more useful glyph on the tank than on the raid, but I am not certain of how to evaluate the usefulness of this glyph.
Right now I take Regrowth and Nourish, and the final slot is a toss up between Wild Growth and Swiftmend.
Last edited by Rijndael : 05/05/09 at 4:14 PM.
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05/05/09, 4:47 PM
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#135
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Mercurial Rapper
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Originally Posted by Rijndael
Right now I take Regrowth and Nourish, and the final slot is a toss up between Wild Growth and Swiftmend.
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Heh, total opposite for me. Given the amount of my healing that is Rejuv and WG, I always have those glyphs in (even if the Rejuv one is kind of lackluster). I tend to use Nourish more as a general random raidheal than I do a tank spammer -- if I need a big heal on a tank I generally need it now and I'll just swiftmend/NS+HT so its glyph isn't very appealing to me (and for this same reason I prefer the Swiftmend glyph). Regrowth is so slow of a heal that I end up mostly using it as an additional tank HoT and rarely refresh it before it expires, so no point in that glyph either.
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