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Old 01/02/09, 3:41 AM   #226
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Adoriele View Post
302 Hit rating, with Misery going up and Balance of Power, is a waste of gear. You're a full 40 rating over the cap, I'd suggest finding a new non-hit weapon (it's your best bet). Other than that, fairly low IS uptime, though that might be from bad luck with timing it for Eclipse.
I'm in the same boat--it can be hard to shed hit until you get the right drops. He has both Leggings of the Wanton Spellcaster and Dying Curse, so he needs a pretty specific set of top gear to get back down to cap.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 01/02/09, 3:42 AM   #227
Triks
Glass Joe
 
Undead Priest
 
Cho'gall
well, im not a stat retard, i know what the hit cap is, just hit 80 a few weeks ago, and this dagger is the best item i have, once i get a more ideal weapon ie: torch of holy fire my hit rating will be where it should be

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Old 01/02/09, 4:06 PM   #228
Zipporah
Glass Joe
 
Night Elf Druid
 
Stormscale (EU)
Thanks for the answers to my moonkin raid abilities.

About the player being over the hit cap. I understand BoP is a very good talent in that it gives 2% hit for only 1 talent point (way better than IFF), but if it's hard to 'avoide' +hit bonusses you can always remove a point from BoP as well if you would really like to free up a talent point.

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Old 01/02/09, 8:12 PM   #229
Triks
Glass Joe
 
Undead Priest
 
Cho'gall
I read dukes write this in another thread

"As far as it is currently understood, it can be anyones Faerie Fire for the %crit talent to work, including Feral Faerie Fire."

is that a fact? if so it would be a nice use of talents i suppose since mana isnt an issue for most fights atm, just wasn't sure if fff worked with this, i didn't want to have 2 spare another global for 3% crit, so i just didnt add to it

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Old 01/02/09, 9:42 PM   #230
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
On Imp. Faerie.

Seen some tests with indicates that it does work with FF (feral), but no test done properly so its not a proven fact. Indications are that it does work though, but for now thats a matter of personal belief.

We agree that theres no reason to have mana talents (from a 25man perspective), & since the alternative place to put them becomes Genesis, Id rather take my chances & hope I get 3% crit from imp faerie.

Edit : Or Owlkin Frenzy - But I really can't see this being worth much for pve.

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Old 01/03/09, 11:22 AM   #231
Savaena
Glass Joe
 
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Night Elf Druid
 
Scarlet Crusade
Originally Posted by dukes View Post
Between these items, you can get 72 + 25 + 55 + 73 + 51 + 31 + 29 hit rating, or 336 hit rating total. Add on a 20 hit rating enchant to gloves, along with any +hit on normal armour and you should easily be able to hit the cap in a pre-raid set of gear.
Isn't the hit cap for Balance Druids 265? (assuming you're talented in Balance of Power) I'm actually looking for a page that will verify this, as well as the recommended crit %, haste and spell damage caps. Any assistance would be much appreciated.

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Old 01/03/09, 11:32 AM   #232
Lilija
Von Kaiser
 
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Worgen Druid
 
Bronzebeard (EU)
Originally Posted by Savaena View Post
Isn't the hit cap for Balance Druids 265? (assuming you're talented in Balance of Power)
It is without a draenei in group. With 1% draenei aura you need 236.

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Old 01/03/09, 11:33 AM   #233
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
The hit cap is 263 (10.03% hit). The reason for the listing in that post was to show just how much hit is available on gear from quests/reputation (which means it's guarenteed rather than luck based) and so there should be no excuse for not being hit capped pre-raid.

There's no such thing as a "cap" for haste/crit/spell power. If you're looking for conversions for crit/haste/hit then they're all in the first post of http://elitistjerks.com/f31/t29453-c...gs_level_80_a/. If you want advice on what is better, then (generally) spell power > haste > crit.

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Old 01/03/09, 12:17 PM   #234
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Savaena View Post
Isn't the hit cap for Balance Druids 265? (assuming you're talented in Balance of Power) I'm actually looking for a page that will verify this, as well as the recommended crit %, haste and spell damage caps. Any assistance would be much appreciated.
Like dukes said, 263 hit rating for horde/alliance-without-draenei and spellpower > haste > crit if you compare them 1:1
There are no recommended caps for those, just get as much as you can. Haste is the only one with a negative side effect (faster casting also means faster mana draining), but that should not be a problem with current raids and can be countered with the manareg talents druids have available.

If you want detailed calculation/weightings, you should try SimulationCraft (simulator) or WrathCalcs (spreadsheet).

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Old 01/03/09, 1:48 PM   #235
Woodlum
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Humbaba View Post
I know I'm still below the spell hit cap, so I'm not surprised when I see partial resists, but both of you guys appear to be capped (with shadow priests preset) and you're still seeing resists. I thought 17% overcame all resists now?
Dug this one up from a page back, but I wanted to interject that the small amount of miss or resists or whatever it is you might really mean; might be the time in between where a NE Moonkin was OOR of HP (not case for you), or was missing before the SP got their Misery up. Some fights do involve some movement, repositioning, etc and it may be that Misery has fallen off and the priest hasn't re-engaged or is going through some misses of their own. I whole-heartedly expect that would be a valid reason for someone missing 2 starfires in 500 casts (.x% miss), regardless of personal hit cap. I think the only way to thoroughly be sure that this isn't an issue is to be personally capped and non-dependent on other classes for +hit buffage (which is not worth doing) or to be careful in ensuring Misery is indeed there before re-engaging. This just requires patience and better debuff/buff recognition.

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Old 01/03/09, 2:28 PM   #236
 Adoriele
Save Greendale!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by dukes View Post
There's no such thing as a "cap" for haste/crit/spell power. If you're looking for conversions for crit/haste/hit then they're all in the first post of http://elitistjerks.com/f31/t29453-c...gs_level_80_a/. If you want advice on what is better, then (generally) spell power > haste > crit.
Technically the cap for grit is the same as the cap for hit, 100%, but it's a non-issue for gearing purposes. You'll only ever hit it with Eclipse up and Fungal Creep.


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Old 01/03/09, 3:37 PM   #237
bridy187
Glass Joe
 
Tauren Druid
 
Icecrown
Why Typhoon?

I have been trying out some different builds and looking at what other people are doing for Moonkin and I just can't figure out why people are putting a point in Typhoon. Is Typhoon used in raiding and I just don't realize it? I don't have tons of experience raiding yet, but I figured Typhoon was for sure an extra point that would be better utilized elsewhere. Please let me know what you think.

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Old 01/03/09, 4:21 PM   #238
repomanz
Glass Joe
 
Night Elf Druid
 
Scarlet Crusade
Originally Posted by bridy187 View Post
I have been trying out some different builds and looking at what other people are doing for Moonkin and I just can't figure out why people are putting a point in Typhoon. Is Typhoon used in raiding and I just don't realize it? I don't have tons of experience raiding yet, but I figured Typhoon was for sure an extra point that would be better utilized elsewhere. Please let me know what you think.
I use typhoon as an additional AOE/burst dmg spell. Typically, here is when i use it:

1. having to move during boss fight, i'll blast the boss since i'm moving
2. non - tank controlled mobs, such as spiders/sacrabs in naxx, CoS on the plagued humans
3. I don't know about you guys, but WoTLK seems to have a lot of LOS problems. When this happens, i'll use my typhoon to move them into place (for the tank)

Depending on the tank - they could get annoyed with you if you use it and interfere with them tanking so use wisely.

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Old 01/03/09, 4:22 PM   #239
bridy187
Glass Joe
 
Tauren Druid
 
Icecrown
Is it possible that it's worth just skipping alltogether?

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Old 01/03/09, 4:31 PM   #240
repomanz
Glass Joe
 
Night Elf Druid
 
Scarlet Crusade
Hey guys, hoping you can help as some things are a little unclear for me regarding spell rotation with eclipse. From what i've read here, seems there is a cross over point in gear where you change the rotation. However I don't think i'm at that point yet.

Here's my profile:
The World of Warcraft Armory

My guild just started Naxx 10 and have an alliance with another guild to run Naxx 25

My spell rotation #1:
IS > MF > Starfire till eclipse then spam wrath. Refresh dots as needed except if in the middle of eclipse proc.

However, i ran into another moonkin the other day and said I should be doing:
IS > MF > Wrath till eclipse then spam starfire. Refresh dots as needed except if in the middle of eclipse proc.

So I went to the heroic dummy in ironforge and tried both rotations out. My findings is that my spell rotation (#1) has anywhere from 100 to 500 dps more than the suggested one.

Does this jive with other owlbeasts out there? Is this confirmed with math and proven tests from others?

Thanks!

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Old 01/03/09, 4:33 PM   #241
repomanz
Glass Joe
 
Night Elf Druid
 
Scarlet Crusade
Originally Posted by bridy187 View Post
Is it possible that it's worth just skipping alltogether?
I think some folks strongly view this talent as strictly a PVP talent. If i had to respec due to mana issues, typhoon would be the one i pulled out. (although it would be missed)

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Old 01/03/09, 6:45 PM   #242
Stownhenj
Glass Joe
 
Night Elf Druid
 
Cenarius
Originally Posted by bridy187 View Post
Is it possible that it's worth just skipping alltogether?
I find it very useful in raiding for those "oh shit" situations where something is pounding on my healer. The knockback from it has saved a wipe more than once.

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Old 01/03/09, 9:59 PM   #243
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by repomanz View Post
I think some folks strongly view this talent as strictly a PVP talent. If i had to respec due to mana issues, typhoon would be the one i pulled out. (although it would be missed)
The value of the Typhoon point is minimal for raiding (if you look at my spec now, for example, it should almost certainly have Starfall instead of Typhoon).

Even when have no mana issues and therefore have to take no mana talents (again, see my spec), there are ample points which give on the order of 1% single-target DPS per point: IIS, CF, IFF, and Starfall. Typhoon doesn't. Moreover, its non-DPS raid utility is minimal at best. I don't see why it would be in any PvE spec, actually.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 01/03/09, 10:19 PM   #244
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
I use Typhoon on the following bosses:
Anub'rekan
Faerlina
Maexxna
Noth
Heigan
Gothik
4hmen
Grobbulus
Gluth
Thaddius
Sapphiron
Kel'thuzad
Sartharion
Malygos.

It would be easier to list the bosses that I don't use it on as it's a much shorter list. The effect on trash is even higher, as I virtually use it on cooldown (or at least, when it's not going to piss the tanks off by repositioning mobs annoyingly). As soon as the patch comes out, I'm going to glyph for it. I'm not sure I see why anyone wouldn't take it in a raiding spec.

It provides an extra instant for while moving, and provides a high-damage AoE on a short cooldown that you can fire off in conjunction with a number of other burst AoE's (blast wave/thunderstorm/etc) in order to provide a huge amount of AoE burst damage when needed.

Maybe it's just one of those love/hate things, but I certainly use it a lot and wouldn't ever consider dropping the points in gale winds/Typhoon in order to gain slightly more single target DPS.

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Old 01/04/09, 1:45 AM   #245
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
I strongly disagree on Typhoon. Hate is a strong word, but Dukes list makes me wanna comment on actual usefullness of Typhoon.

My view on moonkin spec atm is that : http://talent.mmo-champion.com/?drui...h=000000000000 is the best spec around.
For any moonkin in doing 25mans with a proper raid team mana regen is not an issue - aoe on trash noone cares about.

If you really wanted Typhoon then you have to drop Starfall / 3rd point in Eclipse / ? -- This is assuming that imp faerie fire gives 3% crit from Faerie fire feral.

As response to Dukes "Typhoon I love" list ^^ - Colour guide: Green = Useful / Red = pointless / Black = tiny benefit.
Anub'rekan -> Yes on this fight I wish I had it - Allthough me knocking them back hurts total killing time.

Faerlina -> For 25man mode this is a singletarget fight, the rain of fire hardly does damage so you can move when you need to apply dots anyway.

Maexnna - Sure you can knock the adds back if you want to do slightly more damage in return of making mages spend more timing chasing then around. Timed this right adds abit to your dps, but in reality its rather pointless casting typhoon.

Noth - Any slightly interesting part of this fight is single target, 0 movement involved.
Heigan - During the dance you can get 2x off I suppose - So 4-6k more damage in a 3-3½ min fight yah!

Gothik - Yes, if I had Typhoon I would use it aswell. Only result would be me doing slightly more damage at the
cost of someone else & general annoyance from the knockback (No big deal here as a moonkin can tank everything) - Allready I annoy our tanks by disrespecting aggro just to make this stupid encounter a little bit fun.

4H - Typhoon lets you do slightly more damage on this I suppose, it requires some pro turning to make sure the damage dealt isnt lost by increased running backwards time though.

Grobbulus - A proper moonkin moves every time he is applying dots, which is enough to keep up with the group. Sure you might be able to get 1 off if you get the debuff, but worth 1 talent point?

Gluth - For the knockback surely interesting - Needed no, does it hurt everyone elses aoe damage = yes. I hate wasting mana on a hurricane when some retard mage/shaman decides to do a knockback thats not needed.

Thaddius - We have plenty of spells to cast during the low damage period. The running part comes together with the part where you arent buffed. I.e. this is where you re-apply moonfire+Insect swarm, not where you play around with situational spells.

Sapphiron - Calling Typhoon useless for this might be abit pessimistic - but seriously, standing in blizzard 3 additional seconds to wait for a dot to need re-application doesnt hurt you nor healer mana. Theres no point prioritizing Typhoon over a normal higher damage spell right before or after ice bomb.

Kel'thuzad - Singletarget fight apart from the start that you might aswell go afk during. Apart from the AI controlling you while MC'ed I cant see any reason to cast Typhoon - enlighthen me please.

Sartharion (assuming +3)- You are aoeing once, during which casting a knockback is more or less the worst thing you can do. If you have bad luck/timing on waves then it could become a dps addition perhaps for 1-3 casts pr fight.

Malygos - If its possible to hit Malygos while in Vortex, then its definatly useful.

-----------
But yes, im the kind of moonkin that will most likely never spec Typhoon again. Sure it has situational uses, but its very rarely useable for anything that matters. In most cases the knockback makes any potential gain come on the cost of fucking other people up.
For singletarget fights with movement we allready have quite alot of viable "cast whilie moving" spells - Moonfire/Insect Swarm atleast. Force of Nature+Starfall+Innervate I generally cast when its right & dont safe for those moments.

Fights like Thaddius or Grobbulus that has alot of predicable movement, which makes it really easy to plan your casts (Thaddius) or movement (Grobbulus) around how the fight works. No offence, but not doing this doesnt make Typhoon a good spell.

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Old 01/04/09, 3:40 AM   #246
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Talking about raiding specs overall, I still prefer the one I'm currently using (but with Starfall instead of Typhoon). The difference between mine and Ashaera's is Brambles vs. OoC + Gale Winds.

Looking at my PW parse from above (relink: http://wowwebstats.com/esmuuuuaxo42c...806&a=x16193ec ), Treants did about 4.5% DPS. It was exactly a 3min kill, so that should be a pretty good approximation of their sustained DPS. So all 3 points of Brambles together add about 0.6% DPS on a single target. I know talking about Treants in terms of sustained DPS is a bit weird, but it's a starting point, and I'd posit that they do less than their "advertised" DPS more often than they do more.

OoC might be hard to argue objectively, but it's the largest mana buff for one point, and among other things it greatly increases the viability of AoE.

Gale Winds is a flat 30% to my AoE--I'm surprised you'd prefer the ~0.4% to Patchwerk. I know that few boss fight involve AoEing anything "important," but some do, and the difference in the benefits provided by the talents is huge. AoE is supposed to be a real strong suit for Moonkin, and you're much less versatile if you can't heave full-powered Hurricanes.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 01/04/09, 11:59 AM   #247
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
2 weeks ago I would have agreed on Gale Winds - I specced out of it for fun just to see how playing without it feels.
I use hurricane on the following bosses :
Sartharion (with adds) - Gluth - Noth (Like 1-2 casts pr kill) - Faerlina (After the boss is dead though, dont place much value is this).
Anub'rekhan, Maexxna adds die way to fast for a hurricane to make sense, other classes are better suited for that kind of aoe.

I would say that it makes a noteable difference for Sartharion & Gluth. Brambles helps me every fight, for these fights surely less but for the rest its more.


On my last Patchwerk ( Wow Web Stats ) I have trees listed at 6.3% of my damage - The potential is even higher as I only had around 2/3 heroism uptime & abit less with battle shout.
That leaves 3 points = 0.8% damage increase for roughly a 3min fight. This will vary massive for different fights though, sometimes they die, a 3.30kill will make brambles look even better - A 6min kill alot worse etc.

OoC might grant alot of mana, but I dont really value mana thats not needed. First point becomes 0.266% damage vs nothing for me.

Leaving Gale Winds behind does hurt trash dps quite abit & trash most surely matters - But from a boss fight perspective id much rather have brambles.

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Old 01/04/09, 5:58 PM   #248
Frdmfghtr
Glass Joe
 
Night Elf Druid
 
Thunderlord
I would say that too little weight is being given to AoE. Yes, there are few boss encounters where AoE is decisive or even a significant portion of overall damage. Considering how trivial most boss encounters are, does it really matter if you deal a fraction of a percent more of damage? Generally speaking that will make little difference. What will probably make a difference though is the time saved by a 30% stronger AoE on trash. It just seems more pragmatic to do 30% more damage to all the trash in Naxx than a fraction of a percent more on bosses, assuming you aren’t having any trouble with downing bosses.

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Old 01/04/09, 7:37 PM   #249
birry
Glass Joe
 
Tauren Druid
 
Azgalor
So this past week was my first time raiding as a boomking. I have the WWS stats here:
WWS Loading...

The only big upgrade I've gotten is the weapon, I was using the heroic mace from Nexus before. I used to be (and still do for 10mans) play resto, so some of the gear is because of that.

Right now I'm PvP specced, but I'm usually eclipse specced (with no points in typhoon/starfall), probably will play around with the different mana regen talents, etc, to see how I do mana wise.

Anyways, what things can I improve on? I know one of the things I did wrong is that my DoT uptime was probably really terrible. Is it worth it to keep DoTs up during Eclipse and Bloodlust?

Thanks!

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Old 01/04/09, 9:30 PM   #250
mokg
Glass Joe
 
Tauren Druid
 
Dreadmaul
Originally Posted by Frdmfghtr View Post
I would say that too little weight is being given to AoE. Yes, there are few boss encounters where AoE is decisive or even a significant portion of overall damage. Considering how trivial most boss encounters are, does it really matter if you deal a fraction of a percent more of damage? Generally speaking that will make little difference. What will probably make a difference though is the time saved by a 30% stronger AoE on trash. It just seems more pragmatic to do 30% more damage to all the trash in Naxx than a fraction of a percent more on bosses, assuming you aren’t having any trouble with downing bosses.
Druids hurricane crits for 1500.
Warlocks rain of fire crits for 4500.

Do you think 30% on your aoe is going to make a difference?

Last edited by mokg : 01/05/09 at 1:59 AM.

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