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Old 06/18/09, 6:16 PM   #1561
 Hamlet
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Tauren Druid
 
Mal'Ganis
I'm not at all familiar with simcraft. How do you model cast time in relation to lag (especially near 1.0s)?


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Old 06/18/09, 6:22 PM   #1562
 Adoriele
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Your scale factors look a little wonky. Int, Spi, and Spellpower all take unexpected jumps, Haste drops more than I'd expect (though it could really be that bad), and latency takes a nosedive. That last one makes no sense whatsoever, as you're casting more wraths than before. Decreasing your latency should have a more positive impact, not a less positive one.

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Old 06/18/09, 6:25 PM   #1563
Starfox
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Originally Posted by Arawethion View Post
I'm not at all familiar with simcraft. How do you model cast time in relation to lag (especially near 1.0s)?
Lag increases the time when the player is ready() again, different values for channeled spells, normal spells and after a gcd.
Channel lag: ~0.250s
Queue lag: ~0.075s
GCD lag: ~0.150s

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Old 06/18/09, 6:29 PM   #1564
 Hamlet
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Ok. So the effective cast time of an instant is max(1.5/HasteFactor,1.0) + GCDLag, and the effective cast time of a Wrath is max(1.5/HasteFactor,1.0) + QueueLag? What happens Wrath hits 1.0, does the cast time jump back up to 1.0 + GCDLag?


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Old 06/18/09, 6:35 PM   #1565
Starfox
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Originally Posted by Arawethion View Post
Ok. So the effective cast time of an instant is max(1.5/HasteFactor,1.0) + GCDLag, and the effective cast time of a Wrath is max(1.5/HasteFactor,1.0) + QueueLag? What happens Wrath hits 1.0, does the cast time jump back up to 1.0 + GCDLag?
I think, but I have to ask nate about a more detailed explenation on the lag model.

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Old 06/18/09, 6:37 PM   #1566
Xerophyte
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You're also getting uptimes as
         73.2% : eclipse_starfire              
         66.4% : eclipse_wrath
This seems a bit implausible unless I am entirely misunderstanding what uptime means in this context. They should sum to less than 100%.

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Old 06/18/09, 6:40 PM   #1567
anyakaschala
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For me, as least my thoughts, DoTs become almost trivial dps, dps to be sure, but if eclipse is up 80%+ of the time, then that will and should be our primary concern. IS and MF's only time to be casted/refreshed would only be in that 20% time or fights during the dps downtime when you are moving.

I don't really have many thoughts about Owlkin Frenzy, in terms of raiding. I don't think it procs enough regardless to be an effective mana option.

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Old 06/18/09, 6:43 PM   #1568
 Hamlet
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Originally Posted by anyakaschala View Post
For me, as least my thoughts, DoTs become almost trivial dps, dps to be sure, but if eclipse is up 80%+ of the time, then that will and should be our primary concern. IS and MF's only time to be casted/refreshed would only be in that 20% time or fights during the dps downtime when you are moving.
I wouldn't assume that; IS and MF still beat the DPET of Eclipsed spells. But there's the same tricky issue of whether to refresh during Eclipse or sacrifice some uptime to only refresh outside of Eclipse.


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Old 06/18/09, 6:44 PM   #1569
 Hamlet
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Mal'Ganis
Also, what DoT refreshing rules do you use for the simcraft model?

I'm going to work up some WC stuff when I get home. But I'd like to have more firm understanding of the effective Wrath cast time when the listed cast time is very near 1.0.


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Old 06/18/09, 6:58 PM   #1570
 Adoriele
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Originally Posted by Xerophyte View Post
You're also getting uptimes as
         73.2% : eclipse_starfire              
         66.4% : eclipse_wrath
This seems a bit implausible unless I am entirely misunderstanding what uptime means in this context. They should sum to less than 100%.
For Simcraft, uptime is defined as the percentage of time where you could have used that buff, and you had it. I.E. you don't care about eclipse when you're casting Moonfire. It's a kind of wonky way of measuring, but these values mean that ~73% of Starfires cast were affected by Eclipse, and ~66% of Wraths.

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Old 06/18/09, 7:50 PM   #1571
Lord BEEF
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Spirit being better than haste would pretty dramatically effect gearing.

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Old 06/18/09, 7:53 PM   #1572
Starfox
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Originally Posted by Adoriele View Post
For Simcraft, uptime is defined as the percentage of time where you could have used that buff, and you had it. I.E. you don't care about eclipse when you're casting Moonfire. It's a kind of wonky way of measuring, but these values mean that ~73% of Starfires cast were affected by Eclipse, and ~66% of Wraths.
Yea, but there are plans for an options to switch to, for me somewhat useless, time-based uptimes.

Regarding scale factors:
  Druid_T8_58_00_13_SF       Int=0.51  Spi=0.48  SP=1.40  Hit=2.59  Crit=0.90  Haste=0.90  Lag=4.29
  Druid_T8_58_00_13_W        Int=0.57  Spi=0.47  SP=1.44  Hit=2.67  Crit=1.09  Haste=0.52  Lag=5.50
The only thing that seems weird is that haste drops below the value for a solar rotation.

Last edited by Starfox : 06/18/09 at 8:10 PM.

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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Old 06/18/09, 9:06 PM   #1573
Xerophyte
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Ah. The uptime values make more sense then and I can see how that metric would be useful. It feels a bit strange to use the term uptime for it, I guess.

Originally Posted by Starfox View Post
The only thing that seems weird is that haste drops below the value for a solar rotation.
This isn't necessarily wrong. You're casting proportionally more Wraths than in a current Solar with SF filler rotation and the post-Lunar dot refresh you'll commonly do in 3.2 has a much higher probability of being under NG than the equivalent dot refresh at the end of the Eclipse cooldown in a Solar rotation. It's possible that outweighs the addition of a Lunar eclipse to the proceedings, though I agree that it seems weird.

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Old 06/19/09, 12:48 AM   #1574
 Hamlet
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Nah, that's far too low to make any sense.


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Old 06/19/09, 3:57 AM   #1575
Taelrien
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Night Elf Druid
 
Moonglade (EU)
[removed my message because I miss read the eclipse change]

Last edited by Taelrien : 06/19/09 at 5:14 AM.

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