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Old 06/20/09, 2:40 PM   #1606
Talsh
Von Kaiser
 
Night Elf Druid
 
Burning Blade
Originally Posted by Adoriele View Post
Well, it's not like the major point of Starfall is to ensure high NG uptime. You use it for the damage, NG uptime was just a bonus.
Hmm, I guess I overestimated Starfall's importance in that regard. I suppose the better way to think of it was "we can really use starfall anywhere we want, so we might as well use it here where we get the most perks from NG uptime."

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Old 06/20/09, 2:44 PM   #1607
Himtaurgar
Glass Joe
 
Tauren Druid
 
Tichondrius
Lunar to Solar

If you start casting a SF while your lunar eclipse is active, but the eclipse goes inactive before the cast time finishes, does that SF still get the +crit chance? If so, it seems like you'd almost always go straight into solar afterwards (the % chance would just be your SF crit chance during eclipse; mine is around 83%).

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Old 06/20/09, 2:47 PM   #1608
 Adoriele
Happy October 19th!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Himtaurgar View Post
If you start casting a SF while your lunar eclipse is active, but the eclipse goes inactive before the cast time finishes, does that SF still get the +crit chance? If so, it seems like you'd almost always go straight into solar afterwards (the % chance would just be your SF crit chance during eclipse; mine is around 83%).
No. As has been elaborated multiple times, the only buff that takes effect when the spell begins casting is Haste. All other personal effects are calculated when the spell is cast. Effects on the target are calculated when the spell lands.

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Old 06/20/09, 3:03 PM   #1609
Antoine
Piston Honda
 
Night Elf Druid
 
Black Dragonflight
I had a couple thoughts on 3.2 rotations, idol swapping, etc.
1 - I feel like starfall would be best used right before a solar eclipse, because with 2t8 you have such a high crit chance during lunar eclipse that the crit chance will result in a better NG uptime than the lower crit, more casts every 3s solar eclispe. That sentence is kinda convoluted but basically the NG uptime aspect of starfall would probably help more during solar than lunar.
2 - In order to sorta simplify the idol swapping, my current plan is to make 2 new macros and bind them to shift and control D (my current insect swarm key) - 1 will swap to starfire idol, 1 will swap to wrath idol, and both will cast insect swarm of course. I'll probably refresh IS and swap to the new idol right as the other eclipse ends, giving up any damage on the casts that it takes to proc eclipse. The other option would be to refresh IS and swap idols only once you proc a new eclipse, but that gives up eclipse damage. The former will be easier to keep track of, but the latter will probably be better damage. I'd leave moonfire unmacrod and just refresh it whenever it drops.

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Old 06/20/09, 6:06 PM   #1610
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Yeah, Starfall refreshing is mostly academic. You just want to get in as many as you can per fight.

Idol swapping requires a fixed-DoT macro. The way do it would seem to be:

Lunar (SF)
IS + swap to W Glyph
Pre-Solar (SF)
Solar (W)
IS, no swap
MF, swap to SF Glyph
Pre-Lunar (W)

Like I said above, pretty low DoT uptimes, but might work well. Another possibility is to change the second half to:

Solar (W)
MF, swap to IS Glyph
IS, swap to SF Glyph
Pre-Lunar (W)

But this is mostly for fun and not really going to be a significant DPS increase.

----

The point above about the added complexity is worth addressing. I don't agree that the complexity of boss fights means we should somehow simplify our cycle to save attention. That wouldn't fly on this forum regardless.

But, Ulduar fights in general don't allow us to maintain the ideal rotation in most situations. Our Eclipse/DoT cycle runs on quite a long time scale, so there's in practice more improvisation than anything else. But working out the Patchwerk DPS is always the starting point. For one, anytime you get some seconds to stand still and shoot something, you're trying to use whatever portion of the cycle you can. But perhaps more importantly, by working out the best cycle in ideal conditions, you learn your spells and interactions and their values better for figuring out what to do in other situations.


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Old 06/20/09, 6:32 PM   #1611
Xerophyte
King Hippo
 
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Awnh
Tauren Warrior
 
No WoW Account (EU)
It seems very likely you'll always want to recast MF after each Eclipse, Starfire glyph or no Starfire glyph. The mean time to proc an Eclipse is about 5 seconds, two dot refreshes and an Idol swap adds 2.5 seconds and the Eclipse lasts for 15 seconds; call it around 22 seconds average between MF refreshes. MF with the Starfire glyph lasts for 24 seconds if fully extended. You'd clip no more than 1 tick per cast on average by refreshing MF twice per cycle, which is quite strong.

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Old 06/20/09, 7:15 PM   #1612
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Xerophyte View Post
It seems very likely you'll always want to recast MF after each Eclipse, Starfire glyph or no Starfire glyph. The mean time to proc an Eclipse is about 5 seconds, two dot refreshes and an Idol swap adds 2.5 seconds and the Eclipse lasts for 15 seconds; call it around 22 seconds average between MF refreshes. MF with the Starfire glyph lasts for 24 seconds if fully extended. You'd clip no more than 1 tick per cast on average by refreshing MF twice per cycle, which is quite strong.
Hmm, yeah, will check that.

e: yeah, I think you're right.

This also catapults Glyph of Starfire to the top. Also, 2T8 is monstrously valuable (worth over 350 DPS by itself)--it will take quite a serious 4T9 bonus to give it up.

Last edited by Hamlet : 06/20/09 at 7:38 PM.


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Old 06/20/09, 7:47 PM   #1613
Cloudshatter
Glass Joe
 
Human Paladin
 
Steamwheedle Cartel (EU)
Originally Posted by Arawethion View Post
The point above about the added complexity is worth addressing. I don't agree that the complexity of boss fights means we should somehow simplify our cycle to save attention. That wouldn't fly on this forum regardless.
I disagree with your statement that in-depth combat analysis and applicable startegy for each and every encounter is something that "wouldn't fly on these forums". Because that would mean that these discussions are just about applying (simple) high school math to not so difficult gaming concepts. Neglecting to introduce human error into the theory just makes it a flawed theory.

Originally Posted by Arawethion View Post
..., so there's in practice more improvisation than anything else.
I'd consider myself a bad academic if I'd stuff everything that's not pure math into a "big bowl of improvisation", without feeling the urge to reduce the "randomness" to minimal levels.
For example, getting a single moonbeam on the other side of the room is random. The spells you cast while getting to the moonbeam and while standing in it is not random, it's strategy. And it requires as much analysis as whether swapping an idol produces 2% more damage on a theoretical Patchwerk fight.

I do not consider myself so skilled in real (Ulduar 25) combat that I can toss it aside as "Mastered! lets move on".

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Old 06/20/09, 10:41 PM   #1614
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Idol twisting is not looking promising. Probably for the best, as it would have been quite a pain to have to do that to maximize our DPS.


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Old 06/21/09, 4:50 PM   #1615
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by Arawethion View Post
Idol twisting is not looking promising. Probably for the best, as it would have been quite a pain to have to do that to maximize our DPS.
One can only hope that the idol they add for us in 3.2 is one that combines the wrath and starfire idols.

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Old 06/21/09, 4:56 PM   #1616
Nureyev
Glass Joe
 
Night Elf Druid
 
Dragonblight
Unless idol twisting yields a much higher DPET for eclipsed W or SF than either MF or IS, I can't imagine a situation where you'd end up with abysmal dot uptimes. I like the concept of having 3 separate IS (one plain, one macroed for W-idol, one macroed for SF-idol), though playing around with it this afternoon has been a bit of a headache. Maybe I'm just fat-fingering spells before the unhasted GCD kicks in, but I'm sorely tempted to just stick with one idol, take the buff to Solar Eclipse, and say "screw it".

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Old 06/21/09, 5:54 PM   #1617
Xerophyte
King Hippo
 
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Awnh
Tauren Warrior
 
No WoW Account (EU)
The loss in idol twisting has little to do with dot uptime and more to do with lost dps time. Napkin math:

Loss: Idol damage on ~3 non-Eclipsed Starfires, ~1000 damage. ~0.9 seconds of DPS, ~5000 damage.
Gain: Idol damage on ~12 Eclipsed Wraths, ~2500 damage.

Not swapping is 3500 damage more/cycle or approximately 70 DPS.

I'd have to be overestimating the time loss effect quite badly to shift the balance so that it is in favor of idol swaps, really. Hamlet probably has much more accurate numbers in the works.

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Old 06/21/09, 7:40 PM   #1618
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Xerophyte View Post
The loss in idol twisting has little to do with dot uptime and more to do with lost dps time. Napkin math:

Loss: Idol damage on ~3 non-Eclipsed Starfires, ~1000 damage. ~0.9 seconds of DPS, ~5000 damage.
Gain: Idol damage on ~12 Eclipsed Wraths, ~2500 damage.

Not swapping is 3500 damage more/cycle or approximately 70 DPS.

I'd have to be overestimating the time loss effect quite badly to shift the balance so that it is in favor of idol swaps, really. Hamlet probably has much more accurate numbers in the works.
That's pretty accurate. Here's my attempt at modeling it. (Here's generally updated spreadsheets which might be all for now since the weekend is over. Major missing thing is 4T8 in both the 3.1 and 3.2 versions).
Attached Files
File Type: xls WrathCalcs Hamlet 090621 3.1.xls (224.5 KB, 97 views)
File Type: xls WrathCalcs Hamlet 090621 3.2.xls (216.5 KB, 143 views)

Last edited by Hamlet : 06/23/09 at 1:27 AM.


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Old 06/22/09, 5:26 AM   #1619
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by spiritryu View Post
Ya, gaining 10 stam at the loss of 3 int, 8 spirit and 19 crit seems a bit much, so I posted it over in the Bug Report forums.
World of Warcraft - English (NA) Forums -> Gloves of the Frozen Glade
If there's anything else you'd like me to add to the post, just let me know.

Oh.
World of Warcraft - English (NA) Forums -> [BUG] Gloves of the Frozen Glade
From a while back it seems. No info on it yet.
Just to follow up on this, I did an in-game ticket and got a response saying they were aware of it and were looking in to it. Someone from my guild made an ilvl calculator (for something unrelated - the Steelbreaker mail boots that look shit, and it's because they're showing as ~10 ilvls below what they should be), and it's indicating that Frozen Glade are 239 while the Vigilant are 246. Bit of a shame, but oh well, I assume they'll be nerfing the Vigilant rather than buffing the Frozen Glade.


I will be disappointed if idol-twisting becomes the best course of action in terms of obtaining the best DPS - any non-class-mechanics setup which is required in order to obtain the best DPS will be looking for a nerf, which is why they changed the weapon-swapping mechanics in the first place.

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Old 06/22/09, 11:55 AM   #1620
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Cloudshatter View Post
I disagree with your statement that in-depth combat analysis and applicable startegy for each and every encounter is something that "wouldn't fly on these forums". Because that would mean that these discussions are just about applying (simple) high school math to not so difficult gaming concepts. Neglecting to introduce human error into the theory just makes it a flawed theory.



I'd consider myself a bad academic if I'd stuff everything that's not pure math into a "big bowl of improvisation", without feeling the urge to reduce the "randomness" to minimal levels.
For example, getting a single moonbeam on the other side of the room is random. The spells you cast while getting to the moonbeam and while standing in it is not random, it's strategy. And it requires as much analysis as whether swapping an idol produces 2% more damage on a theoretical Patchwerk fight.

I do not consider myself so skilled in real (Ulduar 25) combat that I can toss it aside as "Mastered! lets move on".
This isn't what I said at all. Boss-specific strategy and optimal behavior in imperfect situations are both important (though I'd say that working out the Patchwerk DPS is the first goal). I was responding to your idea that we should "simplify" rotations because there's often a lot going on. The game places a pretty hard cap on how rapidly you have to execute anything--1 spell per second at most. There's an expectation at the top level that players can process things fast enough to decide on that one spell while paying attention to the environment. That being the case, analysis of human error is mostly irrelevant (and would be far beyond the scope of these discussions anyway). We want to figure out what the optimal spell selection is.

Some fight-specific strategies are very conducive to customized theorycrafting (e.g. Vezax). Some are not (Mimiron, Freya). For the wide variety of situations where you're running around a lot or switching targets, the most useful thing is for players to have some basic knowledge of how much damage each of their spells does and a few other things that help choose. Trying to model some kind of general-purpose rule probably will not go very far.


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