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Old 12/11/08, 12:15 PM   #151
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Humbaba View Post
Is anyone else having Rawr tell them that the Heroes Dreamwalker Cover is significantly better than the Valorous Dreamwalker Cover? This appears to be utterly incorrect since Valorous is the same item with more stats. It has me concerned about the other results, though everything else appears to be along the lines of what I would expect.
Are you wearing 3/5 T7? Check to make sure Valorous Dreamwalker Cover is being included in the set.

Though there are still other issues, some recent post on some thread said that the developer is fixing it up already.


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Old 12/11/08, 12:22 PM   #152
Narninian
Glass Joe
 
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Pandaren Monk
 
Mal'Ganis
I have the same problem with Rawr, checking off all the top items in each slot - it indicates the heroes Helm is much better than valorous, perhaps its not sharing the set bonuses properly?

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Old 12/11/08, 12:25 PM   #153
 Adoriele
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Night Elf Druid
 
Dragonblight
As has been mentioned before, Rawr.Moonkin has errors with small upgrades which are being fixed in the next update. This definitely qualifies as one of those so, no, don't go jumping into Naxx.10 and DEing your DW.25 gear just yet.

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Old 12/11/08, 12:37 PM   #154
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Adoriele View Post
As has been mentioned before, Rawr.Moonkin has errors with small upgrades which are being fixed in the next update. This definitely qualifies as one of those so, no, don't go jumping into Naxx.10 and DEing your DW.25 gear just yet.
This is what I was referring to in the second part of my last post.

The hat thing is a separate issue though. Just open the item editor for Valorous Dreamwalker Cover, and put "Dreamwalker Garb" in the Set field.


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Old 12/11/08, 12:38 PM   #155
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
It looks like there's something unique about the Valorous/Heroes' Dreamwalker Cover that is triggering a specific bug. It has been fixed in source, but not released yet. That release is scheduled to come out soon, so please be patient. That release should also take care of a few other minor issues and introduce an exciting new feature that lets you select your own rotation to optimize around.

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Old 12/11/08, 12:51 PM   #156
Lord BEEF
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Mal'Ganis
I didn't think treants received bloodlust/heroism, am I mistaken?

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Old 12/11/08, 12:55 PM   #157
erragal
Don Flamenco
 
Troll Priest
 
Wildhammer
Originally Posted by Lord BEEF View Post
I didn't think treants received bloodlust/heroism, am I mistaken?
They have to be cast before the bloodlust is cast. It's a sizable increase to their DPS (On my parse in the other thread my first Force of Nature was up for a bloodlust). Another thing that's really nice is when battle shout gets refreshed right as they pop; the difference in orange numbers is very noticeable when that happens.

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Old 12/11/08, 12:56 PM   #158
 Adoriele
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Originally Posted by Lord BEEF View Post
I didn't think treants received bloodlust/heroism, am I mistaken?
I've heard that they do, but I've never actually checked. Should be simple enough to find out, I'll test tonight if I can find a willing shammy.

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Old 12/11/08, 1:17 PM   #159
mokg
Glass Joe
 
Tauren Druid
 
Dreadmaul
If you click on the treants in the WWS it shows their dps and what buffs/debuffs they've gained, which includes heroism in my parse.

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Old 12/11/08, 1:32 PM   #160
Lord BEEF
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Mal'Ganis
Sounds like it's time to communicate with my warriors and shamans. Thanks for the info.

Also the new Starfall and typhoon minor glyphs should make them much more usable in raids.

* Glyph of Focus -- Increases the damage done by Starfall by 20%, but decreases its radius by 50%.
* Glyph of Typhoon -- Reduces the cost of your Typhoon spell by 8%, but it no longer knocks enemies back.

I'll have to recast thorns more often and actually carry around rebirth reagents but it'll be worth it.

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Old 12/11/08, 1:36 PM   #161
erragal
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Wildhammer
Originally Posted by Lord BEEF View Post
Sounds like it's time to communicate with my warriors and shamans. Thanks for the info.

Also the new Starfall and typhoon minor glyphs should make them much more usable in raids.

* Glyph of Focus -- Increases the damage done by Starfall by 20%, but decreases its radius by 50%.
* Glyph of Typhoon -- Reduces the cost of your Typhoon spell by 8%, but it no longer knocks enemies back.

I'll have to recast thorns more often and actually carry around rebirth reagents but it'll be worth it.

The worst part about the Typhoon glyph is how useful the knockback is on Gluth, while being a hindrance in almost all other PVE situations. Starfall minor glyph is nice for avoiding trash pulls; but doesn't that make it LESS usable on bosses if you're standing at max DPS range? Seems like an iffy tradeoff to me.

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Old 12/11/08, 1:41 PM   #162
 Adoriele
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Night Elf Druid
 
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Originally Posted by erragal View Post
The worst part about the Typhoon glyph is how useful the knockback is on Gluth, while being a hindrance in almost all other PVE situations. Starfall minor glyph is nice for avoiding trash pulls; but doesn't that make it LESS usable on bosses if you're standing at max DPS range? Seems like an iffy tradeoff to me.
Depends. 20% damage is very nice (especially when paired with the other Starfall glyph), and in most fights it should be at least somewhat possible to get close enough for 10-12s every 3 minutes.

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Old 12/11/08, 1:50 PM   #163
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
To be perfectly honest, mana is a non-issue in every 25 man. We accidentally pulled glob with a bunch of stitched giants up while I was still at ~25% mana, and I still did not run oom on the fight. At this point I am going to start dropping points in intensity and picking up brambles or Owlkin.

That being said I would have loved to see more dmg on typhoon from this glyph instead of less mana. Also, the knockback is very nice on gluth if a stray skele creeps in too close, so I am not 100% sure if I will pick up the typhoon glyph at this point. If tanks really start complaining about the knockback (mine have not yet) I will glyph it, but until then I am not too impressed.

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Old 12/13/08, 7:16 PM   #164
Daylis
Von Kaiser
 
Troll Druid
 
Sunstrider (EU)
I guess the new starfall glphy increases it's PvE value, both on bosses and trash. I'm not even using it on trash for radius reasons. On most boss fights you should be able to take a window of oppurtunity and close in a bit more for a few seconds of starfall. Another positive effect of it is, stars dont get wasted on random critters (rats -.-) around the room that keeps happening in naxx.
Btw, isnt 2nd starfall glyph a major one? (2 second increased duration)
I cant see it being superior to IS one on overall.

Typhoon glyph i see as useless. I mainly use typhoon as a split second buyer for a healer to survive an onslaught of mobs and give tank time to pick em up. Gluth another example of excellent pushback use.

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Old 12/13/08, 7:40 PM   #165
Zagi
Glass Joe
 
Tauren Druid
 
Frostmane (EU)
I am going to go with both new glyphs just not being worth it.

Glyph of Focus could be helpful in some situations, but the question is whether there is room among our glyphs for it. As of now it looks as though going with a no would be the best here. Glyph of Starfire/IS/Moonfire seems superior at the moment.

If pulling additional trash is an issue it should a) not really be hard to pick up for your tanks b) not really be hard to avoid using, after all it is just trash, and going for Hurricane only would be a better idea. Granting yourself a better chance of not making fuckups for the tradeoff of a dps loss seems like a bad idea.

When it comes to Glyph of Typhoon it needs to increase damage to be worth it. Gluth is an example of where the spell apparantly truly shines, and mana does not seem to really be an issue at the moment.

Edit: Ok, abstinence problem or something, obviously I mean the MF glyph, not the Starfall glyph.

Last edited by Zagi : 12/13/08 at 7:51 PM.

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