
Originally Posted by The Inevitable
Sorry, I just noticed that I failed to mention that I modified it for General Vezax hard mode not normal mode, where there are no Saronite clouds to replenish mana (I have since edited my post to clarify). Since on hard mode, the best spec and rotation is not the one that deals the most dps but, rather, the one that does the most damage after exhausting all mana. Previously in the thread, there have been suggestions to use a Solar rotation for hard mode Vezax and to drop Moonfire out of the rotation due to it being much less mana efficient than other spells; since Shadow Crash increases cast times by 100%, I was skeptical about Solar Eclipse being better than Lunar, so I set out to find out if those suggestions were correct in terms of damage done. I also wanted to find out how sustainable each rotation is without mana regen but with the -75% mana costs, and the time to OOM.
I chose the 090519 version because I thought it was the version previous to 090621 which seemed like the only changes were to model Idol swapping, and I didn't really want to make things more complicated for myself. Unfortunately, I wasn't aware of the 090619 version at the time, so I'll try to modify one of the two (or both) and see if my results change.
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Make sure you're thinking through what you're doing before you spend a lot of time tinkering with the spreadsheet. I'd assumed you were talking about Vezax hardmode if you were going to all the trouble to think about this fight. If, as you say, you're trying maximize the total damage out of your mana bar, then all that matters is DPM. Cast time, clipping, and any other timing issues are irrelevant. It doesn't matter that Solar "lasts longer"; you can make anything last longer by standing around doing nothing for a bit. It's completely obvious, for example, that you wouldn't cast Moonfire (except on Clearcasts), you don't need to model the rotation to find this out.
The only nontrivial issue is Solar vs. Lunar. Eclipsed Starfires give significantly better DPM than Eclipsed Wraths, but uneclipsed Starfires also have better DPM than uneclipsed Wraths. But the issue is the frequent interruption to dodge crashes making the very swingy Lunar rotation impractical. Interruptions due to movement can detract from Eclipse time but not from pre-Eclipse time (this is an irritation with our class on every fight, actually), so frequent movement works heavily against a rotation that requires you to invest in a full Eclipse to get a minor overall benefit.
During Animus, where you might want to trade a bit of efficiency for DPS, I'm not sure anything changes--Solar is more consistent that Lunar in terms of both DPS and DPM. Also, your guild will certainly have Bloodlust up, during which you'd want to just spam Starfire.
Originally Posted by Shinagami091
I know it's a bit soon to say, but Im a bit disappointed in the t9 4pc set bonus as described on mmo-champion.com. Im pretty sure t8 4pc is better. I'm sure it will change however.
Looking over the stats on the new tier though, it looks like Blizz finally knows how to itemize a Boomkin. Also, I like how they're making plans to make our dots crit. It's about time IMO.
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If the 4T9 is not placeholder, than yes, it's terrible and can't replace 2T8 even if it comes with a significant stat bump.
The bigger issue is that even if this 4T9 is a placeholder, whatever they put in still probably won't be strong enough to replace the 2T8. The 2T8 is quite overpowered for a set bonus once the new 3.2 Eclipse rotation is active. The honest game-balancer part of me would say it needs to be nerfed. But the problem there is that the DPS increase we're all looking forward to in 3.2 relies so much on the 2T8--it's about half as large without it.
The set stats look pretty good. Only issue is the huge amount of hit lumped onto only 2 pieces; might make the initial upgrade path pretty awkward. Remember that crit will be equal to or slightly better than haste now, so the shoulders aren't that bad. The most important thing will still be stacking spellpower.
Originally Posted by Moonkin Kai
At the moment, the better set up seems to be an MF/IS/SF glyphs, with the new MF Idol and a 2t8 + 2t9, keeping MF as close too 100% uptime as possible. I'm not sure if IS will be refreshed constantly or just pre-Solar, I'm not good at calc's and stuff. I also wonder if the MF crits will proc NG, which will further increase the uptime.
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Saving comments on the new MF Idol for when we see the proc rate. But it need in the ballpark of 50% uptime to beat out the Starfire one.
I don't know why you'd expect to stop casting IS. It scales every well (1.4 coefficient in a GCD before debuffs).
MF ticks proccing NG is a good point; that will be pretty nice. Pain to model though.
Originally Posted by Korhaug
A few things about the set bonuses:
I'm guessing 2T9 is of the form "your DoTs can now crit", meaning the chance for the moonfire tick to crit is the caster's critical strike chance. With moonfire being 10% of your DPS and 50% crit chance (WARNING: NAPKIN) we're talking about 5% boost to DPS, which is pretty nice. We'll do actual math on this when more information comes out, but it will probably be competitive with 4T8 as a bonus.
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Do we know whether it would be affected by Vengeance? How has this worked with other classes' DoTs?
Originally Posted by Mynd
Has anyone had a chance to test whether this is just a tooltip error? I can't believe that blizzard would have just gifted us another 2% hit and it must be either a bug or a tooltip that was hastily changed without thinking.
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Echoing, someone confirm this.