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06/24/09, 3:24 PM
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#1651
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Glass Joe
Night Elf Druid
Stonemaul
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Testing set out now
-50% proc chance on relic (possibly higher)
--Procs so much it's annoying. It's the same animation as the finishing of a healing spell
--Might be bugged? Seems stupidly high proc
-Moonfire crits are 200%
--Do not proc NG
--Do not regen mana from Moonkin Form
The 'new' Eclipse isn't currently implemented
Last edited by Atheril92 : 06/24/09 at 3:47 PM.
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06/24/09, 3:39 PM
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#1652
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Von Kaiser
Night Elf Druid
Silver Hand
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Originally Posted by Atheril92
Testing set out now
-50% proc chance on relic (possibly higher)
-Moonfire crits are 200%, no NG proc
The 'new' Eclipse isn't currently implemented
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Seems odd that they would not trigger NG.
Anyone know if the MF dot Crits will return mana? Image the BG MF spam that would go on 
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06/24/09, 3:46 PM
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#1653
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Glass Joe
Night Elf Druid
Stonemaul
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Originally Posted by Kaug
Seems odd that they would not trigger NG.
Anyone know if the MF dot Crits will return mana? Image the BG MF spam that would go on 
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Nope D:
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06/24/09, 3:57 PM
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#1654
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<Druid Trainer>
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Here's a quick update with the new stuff. 2T9 and 4T9 as listed. Idol lazily implemented as a constant 200 crit; if the proc rate's really that high it blows away all previous Idols. 2T9 raises the value of crit compared to haste, raises the value of Glyphs of SF/MF (irrelevant unless more DPS Glyphs appear), and raises the value of ImpMF to make it quite worthwhile.
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06/24/09, 4:22 PM
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#1655
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Glass Joe
Night Elf Druid
Mok'Nathal
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On a sidenote: 2pc T8 is going to be putting is rather close to the crit cap during a lunar eclipse while 4pc T9 is.....annoying.....with both eclipses used.'
I do hope some of these are placeholder values and real upgrades are given.
Last edited by Dráconus : 06/24/09 at 5:32 PM.
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06/24/09, 4:32 PM
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#1656
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Von Kaiser
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50% proc chance per tick sounds like close to 100% uptime if you ask me...
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06/24/09, 4:34 PM
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#1657
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Soda Popinski
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Improved moonfire should effect the periodic crits that you get with 2pc T9 but I would still recommend testing it, just in case it was coded such that the crit portion of the talent only effects the initial cast
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06/24/09, 4:35 PM
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#1658
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Glass Joe
Worgen Priest
Burning Legion
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Originally Posted by Arawethion
Make sure you're thinking through what you're doing before you spend a lot of time tinkering with the spreadsheet. I'd assumed you were talking about Vezax hardmode if you were going to all the trouble to think about this fight. If, as you say, you're trying maximize the total damage out of your mana bar, then all that matters is DPM. Cast time, clipping, and any other timing issues are irrelevant. It doesn't matter that Solar "lasts longer"; you can make anything last longer by standing around doing nothing for a bit. It's completely obvious, for example, that you wouldn't cast Moonfire (except on Clearcasts), you don't need to model the rotation to find this out.
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Except that the results are different than the expectations; I posted the modified version of the spreadsheet because there seems to be a lot of misinformation going around (I was surprised myself, so I thought I'd share rather than keep it to myself). Moonfire inside of Shadow Crash is 84.63 DPM, which is 55% less mana efficient than the 153.55 DPM of just Starfire. Your expectations believe that because its so mana inefficient, it shouldn't be cast at all or only during an OoC proc, but, the fact is, despite the inefficiencies of the spell, it actually increases the DPM and damage done of the rotation and should be cast regardless of an OoC proc. My original attempts with a calculator made me want to get a better and more concise answer, and it was these inconsistencies of what is expected or should be obvious that made me seek the truth for myself. In the end, DPM of the spell didn't really matter and the DPM of the rotations on the original and the modified spreadsheets showed the same ranking by DPM, but just knowing that much wouldn't have satisfied me.
The only nontrivial issue is Solar vs. Lunar. Eclipsed Starfires give significantly better DPM than Eclipsed Wraths, but uneclipsed Starfires also have better DPM than uneclipsed Wraths. But the issue is the frequent interruption to dodge crashes making the very swingy Lunar rotation impractical. Interruptions due to movement can detract from Eclipse time but not from pre-Eclipse time (this is an irritation with our class on every fight, actually), so frequent movement works heavily against a rotation that requires you to invest in a full Eclipse to get a minor overall benefit.
During Animus, where you might want to trade a bit of efficiency for DPS, I'm not sure anything changes--Solar is more consistent that Lunar in terms of both DPS and DPM. Also, your guild will certainly have Bloodlust up, during which you'd want to just spam Starfire.
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I agree that proccing Solar is more consistent (and, actually, I prefer Solar to Lunar), but, once either is procced, its probably likely you won't get a full Eclipse cycle out of either due to moving for Shadow Crash. Even with my meager amount of haste (269 rating), my NG-assisted Starfires clip the GCD just like Wrath which likely means the number of Starfires or Wraths that can or will be casted within Eclipse will be about the same. Bloodlust/Heroism will make almost no difference to us, so the normal best rotation would still apply even during Bloodlust/Heroism. (I didn't notice until now that Starfire was getting GCD clipped as well until I tried changing the "Total haste" field again and saw Starfire's cast time not change due to the 1sec+Latency+Reaction Time calculations).
I'm still going to modify the more recent spreadsheet to at least verify the results I got from the 090519 version; once I'm done, I'll make it available to download (it could be even that all of my reults will change with the new version! ; ). Oh, and my apologies if I misunderstood what you were trying to say; I'm not entirely clear on the point you were trying to make with Lunar vs. Solar, so I tried to respond as best I could.
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06/24/09, 4:49 PM
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#1659
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Kiniaa
On a side note i really do hope that 2t9 bonus will compete with 4t8
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You'll be suprised:
SimulationCraft run with 3.2.0 mechanics, optimal_raid=1
| Druid_T8 | 2T8 + 4T8 | | Druid_T8_T9 | 2T8 + 2T9 |

druid=Druid_T8
level=80
talents=http://www.wowhead.com/?talent#0xRbuiIsfdIVhouZbxczb
actions=flask,type=frost_wyrm/food,type=fish_feast/mark_of_the_wild/moonkin_form/mana_potion
actions+=/innervate,trigger=19000
actions+=/treants
actions+=/starfall,skip_on_eclipse=1
actions+=/moonfire,eclipse_left>=12,skip_on_eclipse=-1
actions+=/insect_swarm,eclipse_left>=12,skip_on_eclipse=-1
actions+=/starfire,instant=1,extendmf=1
actions+=/wrath,eclipse=benefit
actions+=/starfire,instant=1
actions+=/wrath,eclipse=trigger
actions+=/use_item,name=scale_of_fates
actions+=/starfire,eclipse=benefit
actions+=/starfire,eclipse=trigger
# Standard Gear Attributes http://www.chardev.org/?template=176626
gear_stamina=958
gear_intellect=1005
gear_spirit=464
gear_spell_power=2361
gear_hit_rating=261
gear_crit_rating=614
gear_haste_rating=349
tier8_2pc=1
tier8_4pc=1
# Meta Gem
meta_gem=chaotic_skyflare
# Item Procs
items=flare_of_the_heavens/scale_of_fates
# Glyphs
glyphs=moonfire/starfire/insect_swarm
# Relic
idol=idol_of_the_shooting_star
Druid_T8_T9 just got the tier bonus changed, the actions with instant=1 will be ignores because he'll never get the proc anyways

SimulationCraft for World of Warcraft build 3.2.0 ( iterations=9999, max_time=300, optimal_raid=1, smooth_rng=0 )
DPS Ranking:
14113 100.0% Raid
7131 50.5% Druid_T8_T9
6996 49.5% Druid_T8
Player=Druid_T8 (balance) DPS=6995.7 (Error=+/-3.8 Range=+/-752) DPR=22.9 RS=305.1/300.7 (mana)
Core Stats: strength=94 agility=77 stamina=1058 intellect=1257 spirit=625 health=14000 mana=22076
Spell Stats: power=2699 hit=13.95% crit=22.76% penetration=0 haste=10.64% mp5=0
Attack Stats power=-362 hit=7.96% crit=21.77% expertise=0.00 penetration=0.00% haste=13.84%
Defense Stats: armor=154
Glyphs: moonfire/starfire/insect_swarm
Actions:
insect_swarm Count= 15.9|19.1sec DPE= 9315| 7% DPET= 7872 DPR= 35.2 pDPS= 495 Miss=0.1% TickCount=109 Tick=1364
moonfire Count= 9.7|32.2sec DPE= 11494| 5% DPET= 9504 DPR= 16.9 pDPS= 371 Miss=0.1% Hit= 334 Crit= 699| 775|50.3% TickCount=72 Tick=1467
starfall Count= 3.8|96.0sec DPE= 12798| 2% DPET= 10275 DPR= 9.8 pDPS= 163 Miss=0.1% TickCount=73 Tick=449 CritTick=941|1648|44.2%
starfire Count= 73.0| 3.9sec DPE= 12724|44% DPET= 6601 DPR= 24.9 pDPS=3098 Miss=0.1% Hit=6890 Crit=14421|16726|77.5%
wrath Count=106.8| 2.7sec DPE= 7345|37% DPET= 6484 DPR= 20.9 pDPS=2618 Miss=0.0% Hit=4954 Crit=10353|13444|44.3%
treants (DPS=355.8)
treant_melee Count= 42.0| 1.5sec DPE= 1785| 4% DPET= 1226 DPR= 0.0 pDPS= 250 Miss=0.0% Hit=1866 Crit= 3733| 3946|8.2% Glance=1400|24.0% Dodge=6.5%
Player=Druid_T8_T9 (balance) DPS=7131.1 (Error=+/-3.8 Range=+/-803) DPR=23.6 RS=301.9/297.8 (mana)
Core Stats: strength=94 agility=77 stamina=1058 intellect=1257 spirit=625 health=14000 mana=22076
Spell Stats: power=2699 hit=13.95% crit=22.76% penetration=0 haste=10.64% mp5=0
Attack Stats power=-362 hit=7.96% crit=21.77% expertise=0.00 penetration=0.00% haste=13.84%
Defense Stats: armor=154
Glyphs: moonfire/starfire/insect_swarm
Actions:
insect_swarm Count= 15.9|19.1sec DPE= 9315| 7% DPET= 7877 DPR= 35.2 pDPS= 495 Miss=0.0% TickCount=109 Tick=1363
moonfire Count= 9.8|31.9sec DPE= 17398| 8% DPET= 14393 DPR= 25.6 pDPS= 566 Miss=0.0% Hit= 334 Crit= 699| 775|50.2% TickCount=72 Tick=1467 CritTick=3067|3497|50.4%
starfall Count= 3.8|96.0sec DPE= 12791| 2% DPET= 10274 DPR= 9.8 pDPS= 163 Miss=0.0% TickCount=73 Tick=450 CritTick=938|1648|44.3%
starfire Count= 68.7| 4.2sec DPE= 12885|41% DPET= 6471 DPR= 25.2 pDPS=2954 Miss=0.1% Hit=6880 Crit=14421|16726|79.7%
wrath Count=110.2| 2.6sec DPE= 7352|38% DPET= 6492 DPR= 20.9 pDPS=2703 Miss=0.0% Hit=4959 Crit=10363|13444|44.3%
treants (DPS=355.7)
treant_melee Count= 42.0| 1.5sec DPE= 1785| 4% DPET= 1226 DPR= 0.0 pDPS= 250 Miss=0.0% Hit=1866 Crit= 3731| 3946|8.2% Glance=1399|24.0% Dodge=6.5%
Gains:
Druid_T8:
blessing_of_wisdom=5530.1 (overflow=15.4%)
initial_mana=25994.3
judgement_of_wisdom=6865.0 (overflow=1.5%)
mana_potion=1124.6
moonkin_form=54253.7 (overflow=4.1%)
mp5_regen=5654.0 (overflow=11.2%)
omen_of_clarity=5393.4
replenishment=16669.9 (overflow=14.3%)
spirit_intellect_regen=16.7 (overflow=50.1%)
Druid_T8_T9:
blessing_of_wisdom=5469.9 (overflow=16.3%)
initial_mana=25994.3
judgement_of_wisdom=6821.7 (overflow=1.5%)
mana_potion=860.9
moonkin_form=53953.6 (overflow=4.3%)
mp5_regen=5608.3 (overflow=11.9%)
omen_of_clarity=5342.2
replenishment=16500.6 (overflow=15.2%)
spirit_intellect_regen=16.8 (overflow=52.2%)
Procs:
Druid_T8:
flare_of_the_heavens=5.7|52.19sec
judgement_of_wisdom=99.7|3.01sec
omen_of_clarity=12.0|25.01sec
scale_of_fates=3.0|100.16sec
tier8_4pc=8.6|34.66sec
Druid_T8_T9:
flare_of_the_heavens=5.7|52.13sec
judgement_of_wisdom=99.1|3.02sec
omen_of_clarity=11.9|25.09sec
scale_of_fates=3.0|99.97sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : improved_scorch
100.0% : improved_shadow_bolt
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
100.0% : winters_chill
Druid_T8:
68.2% : eclipse_starfire
66.4% : eclipse_wrath
85.2% : natures_grace
100.0% : replenishment
Druid_T8_T9:
72.7% : eclipse_starfire
66.7% : eclipse_wrath
85.4% : natures_grace
100.0% : replenishment
Waiting:
0.0% : Druid_T8
0.0% : Druid_T8_T9
Baseline Performance:
TotalEvents = 34145455
MaxEventQueue = 28
TargetHealth = 4229142
SimSeconds = 2999389
CpuSeconds = 36.563
SpeedUp = 82033
RNG global Actual/Expected Roll=0.999815 Range=1.000000 Gauss=1.000032
The problem is 2T8, when you get into solar eclipse you should skip the instant-sf, because a wrath will actually deal more damage. Also you could say to use the proc under solar if it would extend your moonfire, but to get into solar you had to cast starfire, it was ~10dps gain in my simulations.
Current 4T9 seems to be a placeholder, wonder what they come up with, now that with 3.2.0 the 2T8 bonus becomes just uber-awesome
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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06/24/09, 4:53 PM
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#1660
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<Druid Trainer>
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Originally Posted by Starfox
The problem is 2T8, when you get into solar eclipse you should skip the instant-sf, because a wrath will actually deal more damage.
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An instant SF is better DPET than an Eclipsed Wrath.
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06/24/09, 5:34 PM
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#1661
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Glass Joe
Night Elf Druid
Drak'Tharon
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Are there any thoughts on spell twisting SF/W when we're not under either Eclipse ICD? Granted that it's a circumstance that only occurs once at the very beginning of each fight, and perhaps after extended movement, but as such a simple change, if it can make even a small dps improvement, it'd be nice to know.
I haven't the knack for modeling it myself, but it seems like an extra GCD casting the correct Eclipsed spell, stacked against the possibility of getting whichever Eclipse proc you don't like once more than the other, if the fight duration and RNG end up that way. I suppose there might be additional benefit in that even a braindead player will be guaranteed to pop their 4T8 procs quickly when twisting, and to extend the initial MF at least once.
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06/24/09, 5:36 PM
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#1662
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Glass Joe
Night Elf Druid
Mok'Nathal
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Instant starfires during a solar eclipse may also provide the 2nd or 3rd starfire for your starfire glyph.
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06/26/09, 1:12 AM
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#1663
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by Arawethion
An instant SF is better DPET than an Eclipsed Wrath.
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Now that you point it out >:C
But 3.2.0 is giving me headaches with BiS gear list for SimulationCraft, as you don't only have to get near 263, but with the change to eclipse you get a new value to watch out where your one scale factors suddenly loses its value: 400 haste.
That's when you reach 1.0-gcd with NG, CF and 5% ToW.
I had one profile, hitcap, 373haste etc. and as plenty of new hardmode items are out, I started bothering about a profile update. So I did a scale factor run in SC and got:
gear_crit_rating=568
gear_haste_rating=373
Druid_4T8 0.61 Spi=0.50 SP=1.51 Hit=3.03 Crit=1.19 Haste=0.26 Lag=0.00
Pretty abysmal results for haste, so I went on with the lootrank link and updated a few parts:
gear_crit_rating=767
gear_haste_rating=216
Druid_4T8 0.59 Spi=0.50 SP=1.51 Hit=2.95 Crit=1.09 Haste=1.72 Lag=0.00
Aye caramba
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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06/26/09, 11:05 AM
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#1664
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Glass Joe
Tauren Druid
Stormscale (EU)
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Seing your calculations on crit / haste rating makes me wonder, will it be worth to actually gem spellp/crit instead of pure spellp? if you have hitcap ofc.
Been pondering about it since the release of t8 information. Since you'll procc eclipse faster (both next patch) and also get some more crit for the solar elcipse to get those nice crit streaks in.
Last edited by Whispah : 06/26/09 at 11:12 AM.
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06/26/09, 12:06 PM
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#1665
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Piston Honda
Night Elf Druid
Windrunner
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That basically boils down to stat values and socket bonuses. Pt for pt spell power will almost always outweigh haste or crit, however if you're getting a 7-9 spell power bonus from the sockets then yes it'll be worth using a spell power and haste or crit gem depending where you're at.
I'm still under the impression that haste will still outweigh crit until you reach the 400 haste mark.
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