Originally Posted by Arawethion
I'm still highly skeptical of those marginal stat values. We should probably have a deeper discussion of the SimCraft vs. WrathCalcs models to figure out what's going on here at some point. But I'm note even sure that the low value for haste above passes basic sanity checks--haste would be worth more than that based only on the improvement it gives to Starfire spam.
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My initial gut instinct made me think I should gear to 400 haste, and then take crit instead to maximize damage in patch 3.2. Doing a quick test on WrathCalcs v3.1.3 gave me self-confirmation, although my math is far from absolute. I looked at the effect 10 haste rating and 10 crit rating has on overall dps.
I assumed 100% eclipse uptime so the increase in DPS on wrath is weighted equivalent to the increase in dps on Starfire. I assumed also 100% NG uptime since it's close to 100% for wrath at any point and near 100% on lunar eclipse. My final assumption was that no idol is equipped, as to save me a couple of test cases at this stage.
My baseline inputs are as follows (I can't seem to attach a file):
Talents: Full points in IIS, IFF, Moonfury, Wrath of Cenarius, EaM, Vengeance, Master Shapeshifter, ImpMoonkin.
Spellpower: 2300
Spell Crit: 364
Spell Hit: 257
Spell Haste: 400
Spirit: 350
Int: 900
Reaction Time: 0.2
Latency: 0.2
T8 2-piece bonus: TRUE
T8 4-piece bonus: TRUE
Chaotic Diamond: TRUE
Blessing of Kings: 10%
MP5: 109 MP5
Spirit: Fel Intelligence
Intellect: Arcane Intellect
Mark of the Wild: 52
Heroic Presence: None
Food: 46 Spellpower
Battle Elixir: Frost Wyrm(F)
Major: Insect Swarm
Major: Moonfire
Major: Starfire
Spell Haste: Wrath of Air
Spell Crit Chance: Moonkin Aura
Spell Crit Debuff: Winter's Chill
Spell Damage Debuff: Earth and Moon
Spell Hit Debuff: Improved FF
All Haste: Improved Moonkin
All Crit Debuff: Totem of Wrath
Replenishment Uptime: 100.00%
Judgement of Wisdom Uptime: 100.00%
Increasing crit rating by 10 ups the eclipse/IS damage of Wrath (Sheet "Wrath Calcs," Grid H-13) from 7143.6 to 7255.8 with a casttime of 1.000 seconds (assumed) and starfire's eclipse/MF average damage (Sheet "Starfire Calcs, Grid C22) from 12083.2 to 12098.2 with a casttime (Sheet "Starfire Calcs" Grid F6) of 2.200 seconds. This equates to a 12.2 dps increase over the solar eclipse and a 6.8 dps increase during lunar eclipse.
Increasing haste rating by 10 changed the casttime of Starfire from 2.200 to 2.195 seconds. This does not affect solar eclipse in any way, but increases starfire dps from 5492.3 dps to 5504.8 dps during lunar eclipse.
So averaging the two phases out, increasing by 10 crit rating increases overall dps by 9.5 dps, while increasing by 10 haste rating increases overall dps by 6.2 dps. That doesn't look like crit outvaluing haste by a ~5:1 ratio as SimCraft is spitting out, but it is still outvaluing it. The biggest caveat to my results I see is the effect of NG uptime on Wrath, given that it varies wildly in game, and is affected more by latency. These effects start to dampen however as crit rating goes up. I'd be also interested in gauging the effects of the SF and Wrath idols, but I need to get back to work.