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Old 07/03/09, 6:45 PM   #1711
Altiris
Von Kaiser
 
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Tauren Druid
 
Zul'Jin
Originally Posted by Ruin View Post
Assuming you're going to be running 2t8 and 3t9 (the 245 ilevel), which t8 pieces would be the best to hold onto?

Shoulders seems like a shoe in, but the lower stat budget gloves turns a blue slot to a red one, and the pants gains spirit.

I don't think I'd give up the t9 bp/hat though. thoughts? math?
T8 shoulders are awful, but the gloves are worse. My thoughts are T9 chest/hat, T8 pants/shoulders. Pending more offset gear being released obviously.

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Old 07/03/09, 7:03 PM   #1712
 Hamlet
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Mal'Ganis
Assuming the hit's valuable (as a general matter, thinking of hit as roughly as valuable as spellpower when you don't know the gear context is a decent rule of thumb). T8 legs are best--all the others are roughly equal. T9 hat/chest are the best.


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Old 07/07/09, 5:59 PM   #1713
 Hamlet
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Tauren Druid
 
Mal'Ganis
Item - Druid T9 Balance 4P Bonus (Starfire) - Increases the damage done by your Starfire and Wrath spells by 4%.
Might edge up to being close to 2T8 with big stat improvements. Compared straight, it's going to be about 150-200 DPS worse (almost 100 DPS closer than the prior version).

Last edited by Hamlet : 07/07/09 at 6:06 PM.


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Old 07/07/09, 7:54 PM   #1714
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Has anyone checked with the new build if the talent changes like the new eclipse are working now, and if they are have they been able to confirm if balance of power is actually 6% hit now or if its just an oversight?

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Old 07/08/09, 1:29 AM   #1715
Altiris
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Zul'Jin
Originally Posted by Latas View Post
Has anyone checked with the new build if the talent changes like the new eclipse are working now, and if they are have they been able to confirm if balance of power is actually 6% hit now or if its just an oversight?
Can we let Balance of Power die? Just because I don't like saying things that I can't back up, I logged into the PTR just now and got 11% hit from gear and Balance of Power 2/2. If BoP were buffed that would be 11% + 6% = 17% and I wouldn't be able to miss. I missed, so it's still 4%. There's no reason for them to buff it to 6%. Not only would it make gearing awkward, it would not be in line with any other caster's hit talent. It's just a miswording because they changed the second part of the tooltip text without realizing how that affected the way the first part was worded.

Old text: Increases your chance to hit with all spells and reduces the chance you'll be hit by spells by 4%.

New text: Increases your chance to hit with all spells and reduces the damage taken by all spells by 6%.

Some absent minded developer thought "we are just changing the second part, so that's all I'll change on the tooltip", not realizing that the number at the end of the first tooltip applied to hit as well.

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Old 07/08/09, 1:49 AM   #1716
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by Arawethion View Post
Might edge up to being close to 2T8 with big stat improvements. Compared straight, it's going to be about 150-200 DPS worse (almost 100 DPS closer than the prior version).
It still seems pretty lackluster, however none of the set bonuses stand out as much as T8 or T2/3 did as far as originality. I agree though, the DPS loss from the set bonus I can see being overtaken by just raw stats. 4% nuke damage ALL the time is pretty nice all things considered, I get pretty frustrated at the RNG dependancy we have sometimes. Going from 7k on Decon hard to 5.8k just because I didn't get my Eclipse procs.


That actually strikes an interesting question, if you fail to proc Eclipse during the 15 second window to do so to get as much Eclipse uptime as possible, would you want to switch to your optimal Eclipse, say Starfire wins out and you just finish your Lunar Eclipse, you reapply your dots or whatever, start spamming SF to proc Solar Eclipse, but fail to do so in the 15seconds til Lunar Eclipse is off cooldown, would you want to switch to Wrath spamming again?

How will this affect the theory of spell-twisting that was so popular at the start of WotLK?

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Old 07/08/09, 4:19 AM   #1717
Korhaug
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Tauren Druid
 
Mazrigos (EU)
4% extra damage on starfire and wrath is a very decent set bonus, and is comparable to 4T7. If 2T8 is still so good that it's worth wearing over 4T9 (and remember, those come in ilevel 258) just use it and be happy.

Originally Posted by Poromu View Post
That actually strikes an interesting question, if you fail to proc Eclipse during the 15 second window to do so to get as much Eclipse uptime as possible, would you want to switch to your optimal Eclipse?
Assuming you're gearing for both the two eclipses are pretty close under "lab conditions", so I don't think this will be much of an issue in a standing fight. Fight conditions will certainly change this, but we asses those on a fight-by-fight basis anyway.

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Old 07/08/09, 4:41 AM   #1718
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by Korhaug View Post
Assuming you're gearing for both the two eclipses are pretty close under "lab conditions", so I don't think this will be much of an issue in a standing fight. Fight conditions will certainly change this, but we asses those on a fight-by-fight basis anyway.
Yea, that makes sense, I would just assume with spell queueing/latency issues it'd seem logical to switch to Wrath to proc the Lunar. Of course that's an individual basis as well.

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Old 07/08/09, 7:55 AM   #1719
Korhaug
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Tauren Druid
 
Mazrigos (EU)
Originally Posted by Poromu View Post
Yea, that makes sense, I would just assume with spell queueing/latency issues it'd seem logical to switch to Wrath to proc the Lunar. Of course that's an individual basis as well.
If you're gearing around 400 haste (which you should) spell queuing shouldn't be a problem unless you're under Bloodlust or another major haste effect (shadow crash, etc). At the point spell queuing breaks down for wrath it will be neccesary to reevaluate our rotation.

Latency does favor Lunar, but Solar procs faster, reducing your out-of-eclipse time. For the alternate cycle in 3.2 these generally balance themselves out, though this may change for high (>400) latency.

Remember that this is all still based on early theorycrafting. The new eclipse isn't even implemented yet on the PTR. We'll get more concrete testing and math done later in the PTR cycle, so debating this subject now is somewhat redundant.

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Old 07/08/09, 8:39 AM   #1720
Ranghar
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Night Elf Druid
 
Shadowsong (EU)
Originally Posted by Korhaug View Post
Remember that this is all still based on early theorycrafting. The new eclipse isn't even implemented yet on the PTR. We'll get more concrete testing and math done later in the PTR cycle, so debating this subject now is somewhat redundant.
In the newest PTR patch (yesterday) new eclipse is working fine. They have also fixed that notorious "proccing" bug, making PTR test-worthy.

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Old 07/08/09, 9:29 AM   #1721
Druidark
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Arathor (EU)
2T9/new eclipse;
So I would start with a moonfire, starfires, solar eclipse;spam wraths, lunar eclipse;spam starfires, after eclipse refresh dots and start making that moonfire 3 ticks longer, note that the time window to your next solar eclipse will be small or not existant compared to then when we only had 1 eclipse.

With Rng/movement eclipse cooldowns will be back at different times every rotation. The way that extreme rng or a lot of movement on an encounter influences the rotation is something i'll experience with later.

But in this order I like it most because it will require a lot less wrath spam, and the only wraths you will be casting will be empowered by solar eclipse(if you didn't have to move or had bad rng). Also I think this results in possibly longer eclilpses uptime because when you do the opposite there is a high chance to crit with your first lunar eclipsed starfire, hence immidiatly proceding into solar eclipse, so you would end up spamming wraths allmost the whole rotation. Which would also influence moonfire uptime.

edit: with this rotation IS glyph looses a lot of value to me as I won't be using it much, but maybe its still worth it when dotting while moving. Wrath glyph is maybe not that good as you won't be casting much wraths at all. Then there is only starfall left. I guess the third glyph will be mostly influenced by the mechanics of the encounter.

Last edited by Druidark : 07/08/09 at 10:07 AM.

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Old 07/08/09, 10:08 AM   #1722
 Hamlet
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Mal'Ganis
Originally Posted by Korhaug View Post
If you're gearing around 400 haste (which you should) spell queuing shouldn't be a problem unless you're under Bloodlust or another major haste effect (shadow crash, etc). At the point spell queuing breaks down for wrath it will be neccesary to reevaluate our rotation.

Latency does favor Lunar, but Solar procs faster, reducing your out-of-eclipse time. For the alternate cycle in 3.2 these generally balance themselves out, though this may change for high (>400) latency.

Remember that this is all still based on early theorycrafting. The new eclipse isn't even implemented yet on the PTR. We'll get more concrete testing and math done later in the PTR cycle, so debating this subject now is somewhat redundant.
For the record, I've been skeptical of this conclusion since day one. Is there actually evidence of a discontinuity in the effective cast time of Wrath when it switches from being cast-limited to being GCD-limited? Even though you can't "queue" it while it's under the GCD, you can still press the next cast as soon as the client-side GCD ends, producing largely the same effect if your timing is good.

Lunar procs very slightly faster. 3s Starfire vs. 1.5sWrath/60% = 2.5s --> it procs 6/5 faster. It's never been a significant term in the DPS comparison between the two cycles. Though based on the number of people that constantly mention it, it seems to be quite a source of psychological bias; some people really like the "guaranteed" proc of Solar.

What does that third paragraph mean? I don't know of anything unclear or mysterious about the workings of the new Eclipse that we have to test out on the PTR (besides the basic, "is it working correctly?").

@Druidark: can't make much sense of your post, but I think you're imagining that the two Eclipses can be active simultaneously, which the tooltip says they can't.


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Old 07/08/09, 10:17 AM   #1723
Druidark
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Arathor (EU)
Activating lunar eclipse does not end solar eclipse or vice versa? If I understand you right you need to let one eclipse fully run out to proc the next? hmmm

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Old 07/08/09, 11:02 AM   #1724
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Arawethion View Post
For the record, I've been skeptical of this conclusion since day one. Is there actually evidence of a discontinuity in the effective cast time of Wrath when it switches from being cast-limited to being GCD-limited? Even though you can't "queue" it while it's under the GCD, you can still press the next cast as soon as the client-side GCD ends, producing largely the same effect if your timing is good.
I'm not convinced that there is any kind of jump-discontinuity (in cast time) when the GCD drops below one second. However we repeatedly see "spam" average timings get farther from theoretical as the GCD approaches one second.

Skjaven's results show latency increasing from about 80ms to about 110ms as the "ideal" cast time dropped from about 1200ms to 1000ms.

His net benefit was only 170/200 = 85% of what it would have been under ideal conditions.

Even the spam-theory says that dropping the cast time even further won't help. In practice, there probably is some benefit (avoided interrupts, seeing NG proc that much earlier, possibly better interaction with variable network timings).

I think all of our latency models are poor enough that we don't know the real magnitude of these effects. We just wave our hands and say something like

cast time = max (theory + .08, 1.11)

which does not have a jump discontinuity in the cast time, but does have a jump discontinuity in the value of haste.

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Old 07/08/09, 11:04 AM   #1725
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Druidark View Post
Activating lunar eclipse does not end solar eclipse or vice versa? If I understand you right you need to let one eclipse fully run out to proc the next? hmmm
No shared cd, and the buffs itself are exclusive. If Solar is up, you can't get Lunar and vice versa

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