New spreadsheet update. I'm just going to start putting them here:
http://elitistjerks.com/f73/t59457-m...dated_3_1_3_a/ .
Reflected some of the thinking I've been doing about haste. There are two delay factors you can specify now, "queue delay" and "instant delay." For practical purposes, assume that the former affects Starfire and the latter affects Wrath and instants.
There is a bit of a kludge right now where instants are given the same average cast time as Wrath (for purposes of estimating the effect of NG). I'll think about a better way to go about it, but I wanted to give some first-order estimate on NG uptime for instants, because it has an important effect on haste scaling (as NG'ed instants are subject to the 400 haste cap). This is actually going to overestimate NG uptime slightly (on the other hand, NG from Starfall isn't taken into account, so who knows), so it might be a bit conservative of the value of haste.
Overall, the value of haste isn't much lower that it was before. Still stronger than crit in 3.1 and slightly weaker in 3.2 (over the 400 mark--below that it's stronger than even spellpower). Have more confidence in these values after this update.
Notes:
--Still no modeling for 4T8
--4T9 assumed to be additive with Moonfury
--Idol of Lunar Fury is a flat 200 crit rating
--3.2 DoT modeling uses a "fixed" rotation where you refresh DoT's after every Eclipse ends. MF is slightly clipped and IS uptime is low.
--Doesn't incorporate any Lunar proc clairvoyance related to watching for the Nature's Grace buff.