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08/04/09, 7:11 AM
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#1831
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Von Kaiser
Night Elf Druid
Bloodhoof (EU)
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patch 3.2 will go live on wed, Aug 5 in EUROPE
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08/04/09, 1:33 PM
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#1832
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7 of 9
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Originally Posted by Zeliscar
I think your logic is off regarding 45% solar, 55% lunar eclipse. I think it should be the other way around because of the simple fact that solar eclipse is much easier to proc than lunar. Remeber, EVERY starfire crit gives you a solar eclipse but not every wrath crit gives you the lunar one.
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Have you read through this whole topic? I swear, every 5 pages or so this misinformation gets brought up again. The fact that there is a probability less than 1 that a wrath procs eclipse does not imply immediately that Solar procs faster. The expected time to proc Lunar is in fact a bit shorter than the expected time to proc Solar (for realistic levels of haste.)
Maybe this should be added to Moonkin for beginners so there is no more confusion?
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08/04/09, 1:55 PM
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#1833
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<Druid Trainer>
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Originally Posted by Huskar
Have you read through this whole topic? I swear, every 5 pages or so this misinformation gets brought up again. The fact that there is a probability less than 1 that a wrath procs eclipse does not imply immediately that Solar procs faster. The expected time to proc Lunar is in fact a bit shorter than the expected time to proc Solar (for realistic levels of haste.)
Maybe this should be added to Moonkin for beginners so there is no more confusion?
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I could consider adding a FAQ section, maybe if people think up more questions that should be in it.
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08/04/09, 4:50 PM
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#1834
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Glass Joe
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If you start spamming wraths about 3 seconds before the eclipse is off cooldown you can almost instantly proc another lunar immediately off every cooldown, sense they have flight time.
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08/04/09, 5:07 PM
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#1835
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Von Kaiser
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Originally Posted by h3llraiser
If you start spamming wraths about 3 seconds before the eclipse is off cooldown you can almost instantly proc another lunar immediately off every cooldown, sense they have flight time.
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While this was true pre-3.2, it is no longer relevant, since you won't be waiting for Eclipse CDs.
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08/05/09, 7:21 AM
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#1836
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Glass Joe
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So Balance of Power's bonus to hit went up 2%, I droped 1.8% of hit and am showing misses. The new hit cap for horde with IFF or shadow priest would be 8% with 2 points in Balance of Power, right?
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08/05/09, 7:39 AM
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#1837
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Von Kaiser
Night Elf Druid
Sylvanas (EU)
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Afaik the BoP tooltip is a typo and it is still only 4% hit. Need confirmation though.
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08/05/09, 7:46 AM
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#1838
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Von Kaiser
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Originally Posted by Selini
Afaik the BoP tooltip is a typo and it is still only 4% hit. Need confirmation though.
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Correct. I confirmed this several times over the course of the 3.2 PTR, and the above poster just confirmed it once again.
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08/05/09, 3:20 PM
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#1839
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Banned
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rotation..
Couple questoins:
1) I may be wrong for doing this, but what I did yesterday was proc my lunar eclipse, once that was over refresed dots again, spammed starfire to proc other ecliipse. However...if I didn't get it within 3 tries, I refresed my dots and continued starfire until lunar was of CD and re did it. Most of the time I was able to do both eclipses np, but sometimes I just tried it for the sake of it. However I wanna make it clear i always swapped in
2) Is it worthwhile now to swap idols in the middle so u get the extra SP for both? we might miss a cast but doest the SP make up for it?
3) How bad is engineering for moonkins? having that 13 sec min hero every minute for a lunar eclipse sounds amazin plus the crit to boots, SP to back? I'm starting to think it's a valuable prof unless i'm mistaken.
4) How bad is the idol of kolo and how good is the one from badges? the Moonfire one? is the IS good for phase 3 yogg or keeping just the regular SP for starfire? especially if we go 2 piece t7.5 t piece 8.5. And the moonfire...i'm skeptic of the chance to crit proccing compared to the constant SP of the SF.
thanks so much, you guys are most informative.
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08/05/09, 10:05 PM
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#1840
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Glass Joe
Tauren Druid
Skullcrusher
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Definitely not worth losing a cast by swapping idols. I think that since they have given us a dps rotation that involves both Starfire and Wrath, I would say the better option is to use an idol that would be helpful during both eclipses. The crit given off of the new idol helps in the transitions to get your second eclipse up, as well as helping your Eclipses crit more often. I'm not one to do number crunches for maximizing DPS, but it certainly seems that from the raiding I've done so far that crit is increasing in importance as a DPS stat.
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08/06/09, 1:20 PM
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#1841
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King Hippo
Awnh
Tauren Warrior
No WoW Account (EU)
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It seems that once we lose our 4T8 we should typically drop unglyphed IS:s from a maximum DPS rotation. Further, Glyph of Starfall is coming closer to being competitive for raw DPS in the same situation. The theorycrafting tools somewhat diverge on the specifics.
Rawr is harshest on the poor Swarm and gives me a mere 40 DPS increase from adding a glyphed IS to my rotation after swapping in 2T9 for 4T8, virtually identical to the DPS I get from glyph of Starfall. As gear improves the benefit from IS diminishes further.
Swapping out 4T8 in SimulationCraft gives me a 170 DPS difference between casting and not casting IS at the default Druid_SF settings. Increasing most ratings and stats by 150 -- a rough approximation of going +1 tier -- reduces that to about 100 DPS. SimCraft consistently supports dropping unglyphed IS from the rotation.
WrathCalcs is the outlier at the other end. The calculated increase from adding IS in 2T8 with default settings here is 200 DPS. Doing a similar rating increase lowers that to about 150 DPS. I'm rather skeptical about this, mainly because OO doesn't handle WC without errors -- I get 0 DPS from 4T8, for instance -- and I don't have Excel. WrathCalcs only suggests dropping unglyphed IS at higher gearing levels.
I'm inclined to say that Rawr is calculating poorly; a glyphed IS should have a high enough DPET over nukes that casting one remains around 100+ DPS even at very high gearing levels, but I've hardly studied Rawr's implementation in sufficient detail to know why it disagrees with me. It still seems likely that the DPS difference between the IS and SFall glyphs on single targets in 3.2 is going to start at around 100 DPS with a basic 2T8/2T9 setup, then gradually diminish to less than 50 DPS after significant gearing up.
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08/06/09, 4:18 PM
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#1842
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Don Flamenco
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Originally Posted by Xerophyte
I'm inclined to say that Rawr is calculating poorly; a glyphed IS should have a high enough DPET over nukes that casting one remains around 100+ DPS even at very high gearing levels, but I've hardly studied Rawr's implementation in sufficient detail to know why it disagrees with me. It still seems likely that the DPS difference between the IS and SFall glyphs on single targets in 3.2 is going to start at around 100 DPS with a basic 2T8/2T9 setup, then gradually diminish to less than 50 DPS after significant gearing up.
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Rawr also has a bug in it relating to the T9 set bonuses and Blizzard's terribad naming scheme, complete with misspelling the Alliance set bonus name. After correcting the bug, I show a typical moonkin in mostly T8-10 man gear, with 2T8 and 2T9, to produce a difference of 65 DPS with a glyphed Insect Swarm. Not game-breaking according to the test case I have in front of me, but not as severe as you would have it. It also shows that unglyphed IS is a ~25 dps loss with 2T8+2T9, but that this setup with the Starfall glyph is inferior to glyphing for IS.
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08/06/09, 8:46 PM
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#1843
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<Druid Trainer>
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Originally Posted by Xerophyte
It seems that once we lose our 4T8 we should typically drop unglyphed IS:s from a maximum DPS rotation. Further, Glyph of Starfall is coming closer to being competitive for raw DPS in the same situation. The theorycrafting tools somewhat diverge on the specifics.
Rawr is harshest on the poor Swarm and gives me a mere 40 DPS increase from adding a glyphed IS to my rotation after swapping in 2T9 for 4T8, virtually identical to the DPS I get from glyph of Starfall. As gear improves the benefit from IS diminishes further.
Swapping out 4T8 in SimulationCraft gives me a 170 DPS difference between casting and not casting IS at the default Druid_SF settings. Increasing most ratings and stats by 150 -- a rough approximation of going +1 tier -- reduces that to about 100 DPS. SimCraft consistently supports dropping unglyphed IS from the rotation.
WrathCalcs is the outlier at the other end. The calculated increase from adding IS in 2T8 with default settings here is 200 DPS. Doing a similar rating increase lowers that to about 150 DPS. I'm rather skeptical about this, mainly because OO doesn't handle WC without errors -- I get 0 DPS from 4T8, for instance -- and I don't have Excel. WrathCalcs only suggests dropping unglyphed IS at higher gearing levels.
I'm inclined to say that Rawr is calculating poorly; a glyphed IS should have a high enough DPET over nukes that casting one remains around 100+ DPS even at very high gearing levels, but I've hardly studied Rawr's implementation in sufficient detail to know why it disagrees with me. It still seems likely that the DPS difference between the IS and SFall glyphs on single targets in 3.2 is going to start at around 100 DPS with a basic 2T8/2T9 setup, then gradually diminish to less than 50 DPS after significant gearing up.
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WC doesn't have 4T8 in it all, just never got around to finding a good way to implement it. Everything else about IS should be accurate.
Glyph of IS should be about 150 DPS; simple napkin math confirms that. I don't see dropping that Glyph for DPS purposes anytime soon. If you have to unglyph IS for the raid debuff, then yeah, IS is very close to not being worth casting.
Last edited by Hamlet : 08/06/09 at 8:52 PM.
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08/07/09, 3:56 AM
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#1844
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Von Kaiser
Tauren Druid
Mazrigos (EU)
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Originally Posted by Arawethion
Glyph of IS should be about 150 DPS; simple napkin math confirms that. I don't see dropping that Glyph for DPS purposes anytime soon. If you have to unglyph IS for the raid debuff, then yeah, IS is very close to not being worth casting.
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And if you unglyphed IS for the debuff you'll still be casting it for the debuff.
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08/07/09, 5:00 AM
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#1845
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<Druid Trainer>
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Originally Posted by Korhaug
And if you unglyphed IS for the debuff you'll still be casting it for the debuff.
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Right, I should say, very close to a wash for DPS. Point is, a glyphed IS is still a nice DPS bump compared to Glyph of Starfall, which is pretty weak against a single target.
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