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Old 08/07/09, 9:39 AM   #1846
Kandiru
Banned
 
Blood Elf Paladin
 
Agamaggan (EU)
How much DPS does a hunter loose by using their scorpid sting rather than whichever sting is best for their DPS rotation?

Unless its less than 150DPS moonkin should have unglyphed IS and keep it up on the boss for tank damage intensive fights (EG most hardmodes)

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Old 08/07/09, 10:09 AM   #1847
Xerophyte
King Hippo
 
Xerophyte's Avatar
 
Awnh
Tauren Warrior
 
No WoW Account (EU)
Hunters loose something on the order of 500 DPS so if you want the hit debuff we're the ones to provide it.

I don't mean to advocate dropping the IS glyph for full single target DPS races, it's manifestly superior there. It's relevant for clearing trash or other situations where the aoe component brings SFall up to par dps but mob melee damage is mostly ignorable, or mixed fights like Thorim where you'll want to keep the IS debuff up on him but will also want to maximize DPS in the gauntlet.

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Old 08/07/09, 6:09 PM   #1848
anyakaschala
Von Kaiser
 
Draenei Shaman
 
Llane
Okay, I'm having debate with a guildie between which trinkets to use. Currently I'm using [Scale of Fates] and [Pandora's Plea]

The debate though is between Pandora's and [Illustration of the Dragon Soul]

Personally, for me, it seems Pandora's offers the better RNG burst for balance, as we are a RNG burst class. Sure Illustration is sustained as long as it's maintained and not a lot of downtime movement. But still by my tests, Pandora's has still come out ahead. And no Rawr doesn't back me up on this either.

Any thoughts?

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Old 08/07/09, 6:24 PM   #1849
Deathgodryuk
Glass Joe
 
Deathgodryuk's Avatar
 
Undead Rogue
 
Ravencrest
Originally Posted by anyakaschala View Post
And no Rawr doesn't back me up on this either.

Any thoughts?
I am highly skeptical of how well the current Rawr Moonkin model is working. I'm new to being a level 80 druid but the fact that Rawr is suggesting that I should be gearing for MP5 makes me suspect that it isn't exactly something I should put my trust in.

If someone more knowledgeable could confirm my suspicions or explain why I'm wrong in this assumption I would appreciate it.

Last edited by Deathgodryuk : 08/07/09 at 6:39 PM.

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Old 08/07/09, 6:44 PM   #1850
melth
Glass Joe
 
Night Elf Druid
 
Stormrage (EU)
Originally Posted by Deathgodryuk View Post
I am highly skeptical of how well the current Rawr Moonkin model is working. I'm new to being a level 80 druid but the fact that Rawr is suggesting that I should be gearing for MP5 makes me suspect that it isn't exactly something I should put my trust in.
You probably have either an old version, haven't "specced" into Moonkin Form in RAWR or didn't activate the "(Improved) Moonkin Form" Buffs - it doesn't suggest MP5 for me. (not saying you should completely trust RAWR though - but it has it's use)

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Old 08/07/09, 8:05 PM   #1851
Celdhyrean
Von Kaiser
 
Night Elf Druid
 
Archimonde (EU)
Originally Posted by Deathgodryuk View Post
I am highly skeptical of how well the current Rawr Moonkin model is working. I'm new to being a level 80 druid but the fact that Rawr is suggesting that I should be gearing for MP5 makes me suspect that it isn't exactly something I should put my trust in.

If someone more knowledgeable could confirm my suspicions or explain why I'm wrong in this assumption I would appreciate it.
Basically, anytime you'd run out of mana before the end of an encounter, mana regen stats will become the biggest damage increase you can get and trump direct damage stats. So it's probably a configuration/setup problem rather than a rawr problem. Set up buffs and talents correctly, as well as the length of the fight use of CDs like Innervate.

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Old 08/08/09, 4:47 AM   #1852
Kaug
Von Kaiser
 
Night Elf Druid
 
Silver Hand
Originally Posted by Deathgodryuk View Post
I am highly skeptical of how well the current Rawr Moonkin model is working. I'm new to being a level 80 druid but the fact that Rawr is suggesting that I should be gearing for MP5 makes me suspect that it isn't exactly something I should put my trust in.

If someone more knowledgeable could confirm my suspicions or explain why I'm wrong in this assumption I would appreciate it.
The most common reason i see this with other new rawr users is because they forget to click on the buffs tab and add in all the raid buffs. With every buff (25 mans) you should rarely need any regen talents. With half or less (10 man) a modest number regen talents (2-3 intensity + OOC) may be needed for some encounters until you gear up. Linking armory for your druid might help too

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Old 08/08/09, 6:55 AM   #1853
Ishundra
Glass Joe
 
Night Elf Druid
 
Darksorrow (EU)
Has any of you noticed a nerf to your mana regen since 3.2? I haven't done any big testing on this since the only raid I have been to since the patch is Naxx, but I did notice that on Thaddius, even if I received two of my own innervates and one from another druid I still ended the fight with 0 mana. This is weird since I've never had any problems with mana before. The only fight where I have previously had to use innervate on myself is Yogg-Saron. So I was just wondering if you guys have noticed something similar to your mana regen?

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Old 08/08/09, 7:25 AM   #1854
Szynszyla
Von Kaiser
 
Troll Druid
 
Sylvanas (EU)
Yes but that's due to replenishment nerf

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Old 08/08/09, 7:36 AM   #1855
Ishundra
Glass Joe
 
Night Elf Druid
 
Darksorrow (EU)
Yes, that was my first thought too. But that's still only 3600 less mana trough the Thaddius fight, it shouldn't have caused me to go oom.

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Old 08/08/09, 1:49 PM   #1856
Horao
Glass Joe
 
Tauren Druid
 
Kel'Thuzad
Has anyone found a good rotation for refreshing dots in 3.2? I.e. are you guys refreshing moonfire near the end of lunar eclipse to help carry it through solar eclipse? (I.e. with 2 casts of starfire left during lunar, pop moonfire, so you get 2 more starfires and then 1 last non eclipsed starfire that procs solar?) Does refreshing them right at the end of solar have a higher priority so I can have less interruption to my lunar eclipse make sense? Or is it just refresh them when they drop regardless of any eclipse rotation?

Just curious, because in the past I've been really bad about keeping my dots refreshed during eclipse.

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Old 08/08/09, 3:53 PM   #1857
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Ishundra View Post
Has any of you noticed a nerf to your mana regen since 3.2? I haven't done any big testing on this since the only raid I have been to since the patch is Naxx, but I did notice that on Thaddius, even if I received two of my own innervates and one from another druid I still ended the fight with 0 mana. This is weird since I've never had any problems with mana before. The only fight where I have previously had to use innervate on myself is Yogg-Saron. So I was just wondering if you guys have noticed something similar to your mana regen?
As someone said, replenishment nerf.

Solar burns mana faster than Lunar, so if you previously used Lunar, your consumption is up.

Did you previously have Starfire Glyph instead of your current Starfall? That switch would mean more Starfall casts and more Moonfire casts. Both of those are expensive in terms of mana.

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Old 08/09/09, 5:22 AM   #1858
Arct
Glass Joe
 
Night Elf Druid
 
Defias Brotherhood (EU)
Originally Posted by Horao View Post
Has anyone found a good rotation for refreshing dots in 3.2? I.e. are you guys refreshing moonfire near the end of lunar eclipse to help carry it through solar eclipse? (I.e. with 2 casts of starfire left during lunar, pop moonfire, so you get 2 more starfires and then 1 last non eclipsed starfire that procs solar?) Does refreshing them right at the end of solar have a higher priority so I can have less interruption to my lunar eclipse make sense? Or is it just refresh them when they drop regardless of any eclipse rotation? Just curious, because in the past I've been really bad about keeping my dots refreshed during eclipse.
I am still working on it. So far i feel like using IS right after Lunar ends gives you more chances of having it applied while in Solar, of course RNG is an issue, and in a similar way using MF at the end of Solar.

I have a question here as well .

According to improved IS (3/3) you have a 3% more crit chance on ST. Combining this with an improved MF ,i might get the following results: higher crit chance on MF so a possibility of having NG for your next SF cast. SF will be affected by applied IIS(mf) effect, so u can have a faster-more possible way to go in Lunar. Comparing the 2 ways having im mind about procing Solar eclipse can see that:
1.using a solid SF casting to go for Solar can take 2-3 SF casts which is approx. 2250dps for about 7,56 seconds (roughly enough) for my current gear.
2.Using MF before Solar might reduce this 2-3 casts into 1-2 so instead of 2-3 SF you may get 1-2SF+MF gcd is about 6,04 sec which can reserve you a bit more than 1sec. Which of the above mentioned ways seems to be more effective or both might be wrong?

Also i would like to ask, when is worthy enough, dps wise, to refresh IS (while in Solar and while in Lunar), if it is glyphed and/or use of idol. or not.

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Old 08/09/09, 8:39 AM   #1859
Ishundra
Glass Joe
 
Night Elf Druid
 
Darksorrow (EU)
Originally Posted by Erdluf View Post
As someone said, replenishment nerf.

Solar burns mana faster than Lunar, so if you previously used Lunar, your consumption is up.

Did you previously have Starfire Glyph instead of your current Starfall? That switch would mean more Starfall casts and more Moonfire casts. Both of those are expensive in terms of mana.
I had the starfall glyph before patch too. But you're right that all those things add up, so maybe it's time for me to switch to starfire glyph. It's better for single target dps too anyway.

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Old 08/09/09, 8:56 AM   #1860
Psilo
Glass Joe
 
Goblin Rogue
 
Kil'Jaeden
Dropping MF from rotation, for now...

When 3.2 hit live servers, I did some rotation tests on training dummies and quickly realized that with Eclipse up almost constantly, neither IS or MF was worth the GCD cost given my gear (no 4pc T8 bonus yet). After consulting my guild leader, we concluded that I might as well drop MF from my rotation and only leave IS up for the boss debuff and eventually for the 4pc T8 bonus. My current build reflects this, including my choice of glyphs. Improved IS was dropped for Owlkin Frenzy in an experimental fashion. I'm curious to see how often Owlkin Frenzy procs and why, as I've read there seems to be no rhyme or reason as to what procs it and little consistency on how often.

Granted, in a few weeks (if I'm fortunate), this will all change with the 2pc T9 bonus and/or [Idol of Lunar Fury]. Until then, does this build seem too avant garde?

Additionally, I'm uncertain whether I should spend my first savings of [Emblem of Triumph] on the new Idol or save a bit longer for a T9 piece?

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