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Old 08/10/09, 4:41 AM   #1876
Frenzi
King Hippo
 
Frenzy
Troll Druid
 
No WoW Account (EU)
Originally Posted by Ruin View Post
I was looking for new trinkets, and the haste stack one is "meh" as it uncontrollably mucks with speed, so that leaves Reign of the Dead:
Reign of the Dead - Items - Sigrie

a solid 150 SP makes it comparable to dragon soul/broodmother but I'm having trouble with the proc and how good it is. Is that 2 min cooldown real? in which case the proc is total crap, otherwise extremely retarded and quick math (that I did in my head which is very very flawed), spamming wraith, ignoring if 2t9 procs it, and 50ish % crit you'll get it evey 9-10 secs? putting it at 10 seconds make the proc worth: 190dps X crit rate; does it do double damage or +50%?

Basically I'm wondering if somebody with way better math skills then me can quantify the proc, though -do to lack of other choices- it might be only academic.

And can you get the normal and heroic version equipped?
I doubt there is a 2 minute cooldown on the proc, I checked wowhead and they have no cooldown for the proc at all so it is likely MMO has listed it incorrectly. Item - Coliseum 25 Normal Caster Trinket - Spell - World of Warcraft


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Old 08/10/09, 7:40 AM   #1877
Psilo
Glass Joe
 
Goblin Rogue
 
Kil'Jaeden
Originally Posted by Poromu View Post
DoT's are still better DPET than nukes, just not crits which is RNG based. Even considering the time spent under Eclipse it's still better DPS to keep DoT's up the majority of your time. I don't see how 3% more dmg on Wrath or 3% more crit on Starfire isn't worth putting up your DoT's aside from their damage which is considerable. I'd have to see some math to believe you on this since nothing's changed except Eclipse up-time, it doesn't change the DPET for each spell.

Owlkin Frenzy is still not a good dps talent and we know what procs it now, non-aura based damage. The mana regen factor of it isn't as good as anything else.
With a more traditional raiding spec and the MF/SF glyph combo, I went to a test dummy and ran 10 sets of rotations w/ an innervate until I ran OOM. The first 5 sets were refreshing DoTs at strategic times (Eclipse ending or having just proc'd). The second 5 sets simply excluded all DoTs. Every single test without putting up DoTs beat the tests with DoTs.

Depending on the situation, yeah, it helps for people to put up numbers... but when it comes to my rotation with an RNG proc, I'm not going to trust any math anybody puts up. Yes, I'll use it as a frame of reference, but nothing beats actually testing things for myself. True to form, in last night's raid I did about 15% more DPS than ever before.

re: DoTs damage vs. no DoTs: Yeah, your numbers may comparatively be getting a bit of a boost by glyphing Insect Swarm, but any damage coming from the boss is going to average 3% more damage to the tank and possibly the entire raid. Glyph of Starfall will serve you better.

As a caveat, I realize that running 3/3 Owlkin Frenzy is not going to give me a big DPS boost, but I wanted to see for myself. Now, I have the WWS reports and can look at the numbers from my own run. I won't be keeping it, but it was fun for a Naxx run.

Regardless, all of the questions of to DoT or not will be obsolete once the 2pc T9 bonus is out... so the bigger question I have is if the pre-Coliseum raiding Moonkin should just drop Moonfire from rotation until they get the set bonus? Will the new idol without the T9 bonus be worth keeping MF up?

Last edited by Psilo : 08/10/09 at 7:48 AM.

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Old 08/10/09, 8:19 AM   #1878
Psilo
Glass Joe
 
Goblin Rogue
 
Kil'Jaeden
Originally Posted by debulla View Post
Has anyone else experienced those mana-problems?
Blizzard developers always are wanting us to have to make challenging decisions. I think that how a player decided to handle their mana regen is one of those things, and there won't be a clear cut answer.

Personally, up until 3.2 (right now I have a strange build until I get the 2pc T9) I had nothing for mana regen, not even Omen of Clarity. I came to expect that on some fights I would end up using a [Powerful Rejuvenation Potion] or a [Potion of Nightmares], the former being used much more often. I would always choose a time when popping the potion saved our healers from a cast, and in some situations kept me alive. I would tend to think of it as a health stone that gave me back mana. The lack of mana regen talents helps balance out sacrificing a [Potion of Speed] for one of the pots that return mana, plus not dieing helps tremendously. For us Moonkin, we bring a lot of utility and buffs to the raid, so staying in the fight is a big deal in and of itself.

Patchwerk is a bit of a special case because the healers are so loaded down right at the beginning of the fight, but I find that a lot of zerg fights it ends up being the DPS casters that need mana toward the end and not the healers. I have no qualms about Innervating myself if the healers are doing fine, especially with the 3.2 change to Innervate.

At the core of all of it, I really think it comes down to figuring out what works best for you and your raid. A quick solution would be to drop [Glyph of Insect Swarm] and pick up [Glyph of Innervate] instead. Check with your raid leader, but I'm guessing they would prefer if the tank, and to an extent the entire raid, was hit 3% less often at the sacrifice of a small amount of your overall DPS.

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Old 08/10/09, 1:19 PM   #1879
Altiris
Von Kaiser
 
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Tauren Druid
 
Zul'Jin
Originally Posted by Psilo View Post
With a more traditional raiding spec and the MF/SF glyph combo, I went to a test dummy and ran 10 sets of rotations w/ an innervate until I ran OOM. The first 5 sets were refreshing DoTs at strategic times (Eclipse ending or having just proc'd). The second 5 sets simply excluded all DoTs. Every single test without putting up DoTs beat the tests with DoTs.

Depending on the situation, yeah, it helps for people to put up numbers... but when it comes to my rotation with an RNG proc, I'm not going to trust any math anybody puts up. Yes, I'll use it as a frame of reference, but nothing beats actually testing things for myself. True to form, in last night's raid I did about 15% more DPS than ever before.

re: DoTs damage vs. no DoTs: Yeah, your numbers may comparatively be getting a bit of a boost by glyphing Insect Swarm, but any damage coming from the boss is going to average 3% more damage to the tank and possibly the entire raid. Glyph of Starfall will serve you better.

As a caveat, I realize that running 3/3 Owlkin Frenzy is not going to give me a big DPS boost, but I wanted to see for myself. Now, I have the WWS reports and can look at the numbers from my own run. I won't be keeping it, but it was fun for a Naxx run.

Regardless, all of the questions of to DoT or not will be obsolete once the 2pc T9 bonus is out... so the bigger question I have is if the pre-Coliseum raiding Moonkin should just drop Moonfire from rotation until they get the set bonus? Will the new idol without the T9 bonus be worth keeping MF up?
Advocating "do what feels right, not what math says" isn't going to get far here. What is the point of theorycrafting if you aren't ever going to use it?

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Old 08/10/09, 2:33 PM   #1880
Huskar
7 of 9
 
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Tauren Druid
 
Area 52
Originally Posted by Psilo View Post
The first 5 sets were refreshing DoTs at strategic times (Eclipse ending or having just proc'd). The second 5 sets simply excluded all DoTs. Every single test without putting up DoTs beat the tests with DoTs.
You bring up a good point that the DoTs are doing relatively less damage than nukes in 3.2, but the notion of "strategic times" for refreshing them is a lot less clear than before. I'm struggling with this in my head...

HEAR ME MUSE:
In 3.1, it was easy to know that it was worth it to cast dots when eclipse is on cooldown by simple comparison of a normal starfire's DPET to MF/IS. Similarly, when eclipse was up, you could compare the damage dealt by the dot ticks during the eclipse to the difference between an eclipsed starfire and a non-eclipsed starfire to know whether its worthwhile to cast dots.

Now in 3.2...
There is no eclipse cooldown, so DPET for non-eclipsed W/SF must include the dps gained by the chance to proc a new eclipse. (I think everyone agrees that a starfire that can proc eclipse is worth more dps than one that can't.) I haven't wrapped my brain around how much dps a 3.2 non-eclipsed nuke is worth, but I'm hoping hamlet has been thinking about it.

During eclipse, I see things getting pretty crazy too. Choosing to cast a dot during an eclipse means of course that you didn't cast an eclipsed nuke, and that instead you refreshed the dot after the eclipse ended... so you'd have to compare an eclipsed nuke to a non-eclipsed nuke with chance to proc a new eclipse + the dot ticks during the eclipse.

Maybe i'm making this too complicated, but it seems like this topic hasn't been addressed enough. Any ideas?

Originally Posted by Psilo View Post
Regardless, all of the questions of to DoT or not will be obsolete once the 2pc T9 bonus is out...
Yeah, I hope so

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Old 08/10/09, 3:00 PM   #1881
Horao
Glass Joe
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Poromu View Post
DoT's are still better DPET than nukes, just not crits which is RNG based. Even considering the time spent under Eclipse it's still better DPS to keep DoT's up the majority of your time.
Well in theory if your running 75% crit for starfire under eclipse, then wouldn't that suggest that during lunar eclipse 75% of the time your starfire is better DPET than a dot. Which in turn would suggest that moonfire / IS is not worth refreshing during lunar eclipse?

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Old 08/10/09, 3:53 PM   #1882
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Moonfire (if extended) is better DPET than Eclipsed Starfire. Before the idol or 2T9, I can see it being quite marginal to cast during the Solar part of your cycle. But once you have the Idol, I don't see how there would be any question.


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Old 08/10/09, 5:25 PM   #1883
ehakam
Glass Joe
 
Draenei Shaman
 
Aerie Peak
Originally Posted by Altiris View Post
Advocating "do what feels right, not what math says" isn't going to get far here. What is the point of theorycrafting if you aren't ever going to use it?
I agree with that sentiment, but sometimes the math is just too complex or there are too many variables that the answer isn't clear-cut. With regards to the above discussion, one of the hardest decisions to make are whether or not to refresh dots where there are semi-predictable movements. Examples include Ignis flame jets, IC rune of power/death, Mimiron p2/p4, etc.

For example: your MF/IS just fell off. Ignis is going to cast flame jets in the next few seconds, do you recast MF/IS now or just wait until you get launched into the air? You can simulate the example exhaustively, with scenarios like your eclipse status, cooldown on your other instants, etc. but sometimes it's better to just have a general rule of thumb.

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Old 08/10/09, 6:05 PM   #1884
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
If the DPET between a nuke and refreshing a dot is very similar, it's pretty easy to see situations such as movement where you obviously will get a higher overall DPS if you cast dots in the times where you can't nuke. I think figuring out that threshhold is the tricky part and is much more difficult to model.

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Old 08/11/09, 1:14 AM   #1885
Psilo
Glass Joe
 
Goblin Rogue
 
Kil'Jaeden
Originally Posted by Altiris View Post
Advocating "do what feels right, not what math says" isn't going to get far here. What is the point of theorycrafting if you aren't ever going to use it?
I never said to "do what feels right". I am advocating for people to experiment and run their own tests in addition to whatever a magical forum thread or DPS simulation program suggests. I don't understand how I came across otherwise.

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Old 08/11/09, 1:17 AM   #1886
Psilo
Glass Joe
 
Goblin Rogue
 
Kil'Jaeden
Originally Posted by Lord BEEF View Post
If the DPET between a nuke and refreshing a dot is very similar, it's pretty easy to see situations such as movement where you obviously will get a higher overall DPS if you cast dots in the times where you can't nuke. I think figuring out that threshhold is the tricky part and is much more difficult to model.
Agreed, 100%.

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Old 08/11/09, 1:53 AM   #1887
Psilo
Glass Joe
 
Goblin Rogue
 
Kil'Jaeden
Originally Posted by Huskar View Post
Maybe i'm making this too complicated, but it seems like this topic hasn't been addressed enough. Any ideas?
My bent is that, right now, MF just isn't worth it most of the time, almost all of the time. However, with the new [Idol of Lunar Fury] and 2pc T9 bonus (MF ticks can crit), MF can be brought back into the rotation.

Let's keep in mind that in order to make MF worth casting in any situation, it requires two major glyph slots and 3xSF casts which is not as convenient as it was before. For a Moonkin working their way up in 10 mans or 25 Naxx before the induction of tons of +Spirit on Ulduar gear, I would go with replacing one of those glyphs with [Glyph of Innervate] until you get into a lot of T8, at least... and I'd say probably up until that 2pc T9 bonus.

IS should stay in a rotation as much as possible (something I need to work on, admittedly) because of the debuff it gives the boss (3% decreased chance to hit w/ melee and ranged attack). However, I've seen a lot of Moonkin on these forums with it glyphed, increasing their overall DPS by no more than 2%. We're designed as a utility class and especially so with a DPS role, so I have no qualms about a minor reduction in DPS to help the raid overall.

As for the rotation that includes MF with the new idol and/or 2pc T9 bonus, I'd venture to suggest that most of the time refreshing your dots right at the end of an Eclipse is your best bet. With a decent casting bar addon such as Quartz w/ the Eclipse addition, I can visually get a sense of timing as to when I'll get in my last Eclipse cast and immediately afterward I'll refresh my DoTs. At the least, MF should get 2/3 of it's 3 second extensions this way. Granted, this is a best case scenario.

The only caveat I can think of is when you're on a bad RNG string of Wraths trying to get a Lunar proc and your DoTs are close to falling off. As you aren't casting SF, MF will fall off first and with the bonuses it is getting I would recast it immediately. Because IS, via Improved Insect Swarm, doesn't give a buff to SF, I would let it fall off if Lunar proc'd with more than 5 seconds left on IS.

Then again, there are fights like Hodir in which I DoT on movement but otherwise am going to find a campfire and nuke as fast as I can. Sometimes you have to figure out for yourself what works best.

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Old 08/11/09, 10:43 AM   #1888
Ashen
Great Tiger
 
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Tauren Druid
 
Firetree
So this thought occurred to me, but since I'm not quite as experienced with the math behind determining stat weights, I wanted to bring the theory up here and see if somone else could model it.

I was thinking conceptually about 3.2 Moonkin rotations, and realized that Haste should be devalued in comparison to Crit. With the new rotation, IDEALLY half of your DPS uptime should be spent casting Eclipsed Wraths, the other half with Starfire. Due to the Haste soft cap, anything beyond 400 hurts half of your rotation. Crit on the other hand not only makes the Wrath end of the rotation stronger, it makes back to back proccing far more viable.

In an ideal world, the entire DPS cycle would be spent in an Eclipse, and I'm willing to assume that that is the highest DPS potential of the spec right now. So regarding that, if I'm not missing any major loopholes, how would that affect the value of Crit vs. Haste now?

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Old 08/11/09, 10:46 AM   #1889
Jezz
Von Kaiser
 
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Troll Druid
 
Sunstrider (EU)
Originally Posted by Ashen View Post
So this thought occurred to me, but since I'm not quite as experienced with the math behind determining stat weights, I wanted to bring the theory up here and see if somone else could model it.

I was thinking conceptually about 3.2 Moonkin rotations, and realized that Haste should be devalued in comparison to Crit. With the new rotation, IDEALLY half of your DPS uptime should be spent casting Eclipsed Wraths, the other half with Starfire. Due to the Haste soft cap, anything beyond 400 hurts half of your rotation. Crit on the other hand not only makes the Wrath end of the rotation stronger, it makes back to back proccing far more viable.

In an ideal world, the entire DPS cycle would be spent in an Eclipse, and I'm willing to assume that that is the highest DPS potential of the spec right now. So regarding that, if I'm not missing any major loopholes, how would that affect the value of Crit vs. Haste now?

This has already been considered and the values of both have been listed in http://elitistjerks.com/f73/t59457-m...updated_3_2_a/. Haste after the soft cap is less valuable than crit, yes.

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Old 08/11/09, 10:55 AM   #1890
Ashen
Great Tiger
 
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Tauren Druid
 
Firetree
Originally Posted by Jezz View Post
This has already been considered and the values of both have been listed in http://elitistjerks.com/f73/t59457-m...updated_3_2_a/. Haste after the soft cap is less valuable than crit, yes.
I saw that it was less valuable, which after the soft cap I had always assumed was the case. But does crit not gain any additional value considering 3.2 changes? (.9 vs. 1.1 seems so much closer than I was expecting)

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