How would one find the number of nibelung procs from a World of Logs report? In a heroic anub'arak encounter, I only had a 58 second uptime, which I assume was 2, possibly 3 procs (for a whopping ~1% of my overall damage). In any case, I was casting hurricane for a very significant portion of the encounter, and looking at the number of casts, I would only expect a proc count that low if hurricane and starfall were not giving a chance to proc. I had right around 155 starfire/wrath/is/mf casts, and this lines up relatively nicely with the observed procs. If you add in the 770 hurricane ticks, however, this moves from fitting nicely to being highly improbable.
1) Does anyone happen to have a search string to find the number of val'kyr procs? (Or OF uptime, on a completely unrelated note)
2) Can anyone else confirm the lack of procs on hurricane ticks?
Best thing I saw was you are pretty much garenteed to get unchained magic in 25 man 3 to 4 times(basically everyone shows this in their parses) some people only had 2. I would dps up to like 6 or 7 stacks then let them drop, then dps through till the stacking buff dropped so you can keep up a rotation. I used long CDs like starfall and trents only with unchained if they came at a decent time. 2T9 is awesome for the fight because of the limited casts, just stack moonfire to 3 bam dps. Just blow everything at the start so you don't get fucked later on. Also we lust on pull because there is a lag of time before she starts casting unchained for max dps.
Best thing I saw was you are pretty much garenteed to get unchained magic in 25 man 3 to 4 times(basically everyone shows this in their parses) some people only had 2. I would dps up to like 6 or 7 stacks then let them drop, then dps through till the stacking buff dropped so you can keep up a rotation. I used long CDs like starfall and trents only with unchained if they came at a decent time. 2T9 is awesome for the fight because of the limited casts, just stack moonfire to 3 bam dps. Just blow everything at the start so you don't get fucked later on. Also we lust on pull because there is a lag of time before she starts casting unchained for max dps.
I noticed that for your lich king spec you sport typhoon, I have only seen about the first fourty percent and haven't seen a fitting time to use it. I was just curious of when in the encounter you are using it. On a side note, the encounter seems extremely OFK friendly.
I noticed that for your lich king spec you sport typhoon, I have only seen about the first fourty percent and haven't seen a fitting time to use it. I was just curious of when in the encounter you are using it. On a side note, the encounter seems extremely OFK friendly.
Are you kidding me? I use Typhoon every time Eclipse drops, nice extra damage for a 1.5s cast that hits about 6-7 creeps. Makes it worth it imo. I'm considering whether to pick up Gale Winds for that fight, and drop improved Moonfire instead.
Anyway, it seems that the majority of us are using DoTs less often, and they are turning out a DPS loss rather than gain. Which shouldn't be the case. I hope Blizzard give moonkins one more buff before cataclysm, tbh, IS /MF critting from base would do it. I'm just not convinced any longer of the worth of casting MF/IS once you've lost the set bonus, and probably would never cast them if the idol didn't rely on them. The idol makes them worth casting, if barely, that and IIS. However I should start experimenting with dropping them off altogether, which should free points from Improved Moonfire and Improved Insect Swarm - likely to feed a 3/3 OF and 2/2 Gale winds
Last edited by Ezoleet : 02/08/10 at 9:17 PM.
Reason: Spelling correction
Do you guys think that with hard modes coming out next week and the majority of us having 4t10 it might be worth running numbers for a DOTless play style or maybe one with just IS to help tanks get 3% more dodge.
Are you kidding me? I use Typhoon every time Eclipse drops, nice extra damage for a 1.5s cast that hits about 6-7 creeps. Makes it worth it imo. I'm considering whether to pick up Gale Winds for that fight, and drop improved Moonfire instead.
You cannot drop IMF for anything below, as you need it for progression. Thus a spec w/ 1/3 or 0/3 Moonglow includes IMF (unless you are in love with lolGenesis)
Since we are now working on LK in our Guild I encountered a special question, that I find hard to answer personally, though I think I know the answer. On our tries I potted right before the fight starts. Additionally we use BL shortly after pull (since the encounter will last for more than 10 mins).
I tried both Pots but with all the GCDs and Wrath casts used before you get to lunar I think a haste pot is worse, I just managed 2-3 casts. So Wild Magic was my potion of choice, which I think is correct.
Now the question is: Would it be a dps loss to fire Treants -> Starfall -> Pot right before Fight start? This would waste about 2-2.5 secs of the Trees but gives me the oppurtunity to use a Haste Pot effectivley (or have a larger benefit from Wild Magic).
So whats the opinion here? Should I just keep Pot -> Treants -> SFall -> Rotation or the above mentioned order?
I know it's a small gain but since every little bit will count I'm just curious
I noticed that for your lich king spec you sport typhoon, I have only seen about the first fourty percent and haven't seen a fitting time to use it. I was just curious of when in the encounter you are using it. On a side note, the encounter seems extremely OFK friendly.
I use it mainly for phase 4 on vile spirits, Not only does it help slow the whole pack but also gets a little more aoe damage on them when they are coming down. Have to jump and use it though :P
I use it mainly for phase 4 on vile spirits, Not only does it help slow the whole pack but also gets a little more aoe damage on them when they are coming down. Have to jump and use it though :P
Thanks We finally got to this point last night, we got very close but not quite all the way. In the attempts which we did get to this phase I was extremely happy to have the point into typhoon because it pretty much saved my life. Glyph of Starfall is also amazing on this encounter as you stated earlier. So many mobs to hit, so little time.
You cannot drop IMF for anything below, as you need it for progression. Thus a spec w/ 1/3 or 0/3 Moonglow includes IMF (unless you are in love with lolGenesis)
Since we are now working on LK in our Guild I encountered a special question, that I find hard to answer personally, though I think I know the answer. On our tries I potted right before the fight starts. Additionally we use BL shortly after pull (since the encounter will last for more than 10 mins).
I tried both Pots but with all the GCDs and Wrath casts used before you get to lunar I think a haste pot is worse, I just managed 2-3 casts. So Wild Magic was my potion of choice, which I think is correct.
Now the question is: Would it be a dps loss to fire Treants -> Starfall -> Pot right before Fight start? This would waste about 2-2.5 secs of the Trees but gives me the oppurtunity to use a Haste Pot effectivley (or have a larger benefit from Wild Magic).
So whats the opinion here? Should I just keep Pot -> Treants -> SFall -> Rotation or the above mentioned order?
I know it's a small gain but since every little bit will count I'm just curious
I usually Pre-pot Wild magic, pop treants. Then go through one eclipse round and drop my Starfall. Many of the ghouls and the shambler aren't up if you do the previously mentioned method. I also usually enjoy using Wild magic at the beginning of fights do to the additional crit making an eclipse proc faster leading me to start a faster, harder hitting rotation early.
Are you kidding me? I use Typhoon every time Eclipse drops, nice extra damage for a 1.5s cast that hits about 6-7 creeps. Makes it worth it imo. I'm considering whether to pick up Gale Winds for that fight, and drop improved Moonfire instead.
Anyway, it seems that the majority of us are using DoTs less often, and they are turning out a DPS loss rather than gain. Which shouldn't be the case. I hope Blizzard give moonkins one more buff before cataclysm, tbh, IS /MF critting from base would do it. I'm just not convinced any longer of the worth of casting MF/IS once you've lost the set bonus, and probably would never cast them if the idol didn't rely on them. The idol makes them worth casting, if barely, that and IIS. However I should start experimenting with dropping them off altogether, which should free points from Improved Moonfire and Improved Insect Swarm - likely to feed a 3/3 OF and 2/2 Gale winds
Other than the Idol I think that IIS makes casting atleast IS worth it. I don't know about you, but an extra 3% damage is worth it. I crit a little over 12k (350 damage added) with wrath and I'm only rocking a 5295 GS and you're all probably way above that.
Another thing that Zoomkin touched on was DPS during movement is still DPS. I'm seeing a lot of people concerned about numbers on recount. Damage is damage and some damage is more damage than no damage, especially while moving.
Other than the Idol I think that IIS makes casting atleast IS worth it. I don't know about you, but an extra 3% damage is worth it. I crit a little over 12k (350 damage added) with wrath and I'm only rocking a 5295 GS and you're all probably way above that.
Another thing that Zoomkin touched on was DPS during movement is still DPS. I'm seeing a lot of people concerned about numbers on recount. Damage is damage and some damage is more damage than no damage, especially while moving.
I think a point for IS is worth it but 3 more for IIS less so as our gear scales. Being generous, say Wrath is 40% of you damage, 3% of that is 1.2% and that assumes IS is up for every Wrath, eclipse or not. Meaning you could easily be losing an eclipsed wrath cast to get the IS up. OF is +10% damage while it is up. Looking at a couple of my past WMO reports it looks to be up 15-20% on all bosses (more on some bosses, 0 on others). Which is 1.5-2%. If one decides to only cast IS when moving, before expect stuns etc, then that can free up a glyph slot for SFall which is very nice for a lot of fights, procing NG, OoC etc. Unglyphing IS also allows the IS 3% miss debuff to be active again, which can be nice on a fights where tank damage has known spike times (like after 3 inhales, or P3 Putricide ). I'm still testing 3/3 OF vs IIS on different weeks and I'm not completely sold either way. For the glyph part, you can re-glyph if you want to every fight depending on which is best. If you dual dps spec, you can change all of it every fight. Which would be great for comparing back to back fights (with same raid composition etc) but my offspec is tree which i sometime need in 10m
PS I know i oversimplified the math above (and ignored the MF>SF crit bonuses), but i think the general point still holds true. I leave the hard math calcs to the pros
I use it mainly for phase 4 on vile spirits, Not only does it help slow the whole pack but also gets a little more aoe damage on them when they are coming down. Have to jump and use it though :P
Zoomkins this info is amazing. Thank you! Did you try remove your glyph and knock them back?
I've recently quit all my Balance of Power points, Moonglow and Intensity, to reintegrate some aoe spells into my raiding spec - seeing how much trash we have to clear to kill the boss. Just now I respecced again - quit the trees and Gale Winds and cut a point from Genesis and used them on Owlkin Frenzy. I've never had any points here so what I want to know is how often does it proc. Is it really useful or should I put those points to better use?
Also I see most druids here don't have Genesis in their specs. Should I reuse them? If so, where?
I never go OOM in raids, so I don't need to spec for mana reduction or mana regen, also I never do that much threat that a tank can't keep the boss off of me (and I surely never go above a hunter), AND I'm way over hitcapped so no Balance of Power for me.
Genesis is very weak is why, to the point where even though Moonglow isn't any DPS increase it is still often preferential to the miniscule DPS improvement provided by Genesis. If of course you are never going to have any mana issues at all and can guarentee that then 1 point in Genesis over Moonglow would be the way to go to get to tier 3 of Balance. A miniscule DPS increase is still an increase.
I am certainly considering dropping at the very least the last point I have remaining in Intensity into Owlkin Frenzy. Considering the reducing importance of our DoTs I am also considering dropping a point or 2 of Improved Insect Swarm in order to spec a bit more into Owlkin Frenzy. Similar principle applies here, it may only be a small potential DPS increase but still potentially an increases never the less. This goes kind of in hand with Kaugs argument though.
Yea, but IMO at least, that ISS is good at least for the extra SF crit. I'm not good at math so I'm not gonna go into details. I just did a check, however, and only with IS and MF, I do 1k dps. 1k dps is alot to the final dps that I pull out at least. I mentioned the crit given by ISS, because mine is a bit low - 32.57% UB in moonkin form. Plus, Blizz seems to want us to keep on stacking those dot, seeing how the last 2 (?) idols have been designed for them.
What I did on Sindragosa, in terms of spells cast when under unchained magic, was only cast moonfire/starfire.
Moonfire+6 starfires is roughly 12-13 seconds, followed by 7 seconds of downtime...that way, when you moonfire/starfire following that, you can continue casting because unchained will fall off, even though you will have 5-6 debuffs at that time.
Bottom line is Damage per cast is important during unchained, and starfire is a much better alternative, even in solar phase.
Is the T10 still not working properly? I just purchased my final piece. We killed those Valkyre things and on one of them it only proc'd 6 times tho i crit around 20-22 casts. So then on he next trash i did a starfire, crit, then watched languish show up in recount. It only seemed to count the languish damage if i let the dot tick off. Can someone please explain this for me?
Is the T10 still not working properly? I just purchased my final piece. We killed those Valkyre things and on one of them it only proc'd 6 times tho i crit around 20-22 casts. So then on he next trash i did a starfire, crit, then watched languish show up in recount. It only seemed to count the languish damage if i let the dot tick off. Can someone please explain this for me?
I picked the T10 up as well tonight, it ticks just like Ignite. So what you run into is during lunar phase where you're critting back to back starfires, if you are above soft haste cap, your starfires will be refreshing the Languish before it can tick. You don't lose any damage because the 7% of the crit is added to the previous total damage to deal. When you stop critting you'll get the damage you are supposed to have, but it means that you can easily get very few actual ticks of damage, especially on trash.
I think a point for IS is worth it but 3 more for IIS less so as our gear scales. Being generous, say Wrath is 40% of you damage, 3% of that is 1.2% and that assumes IS is up for every Wrath, eclipse or not. Meaning you could easily be losing an eclipsed wrath cast to get the IS up. OF is +10% damage while it is up. Looking at a couple of my past WMO reports it looks to be up 15-20% on all bosses (more on some bosses, 0 on others). Which is 1.5-2%. If one decides to only cast IS when moving, before expect stuns etc, then that can free up a glyph slot for SFall which is very nice for a lot of fights, procing NG, OoC etc. Unglyphing IS also allows the IS 3% miss debuff to be active again, which can be nice on a fights where tank damage has known spike times (like after 3 inhales, or P3 Putricide ). I'm still testing 3/3 OF vs IIS on different weeks and I'm not completely sold either way. For the glyph part, you can re-glyph if you want to every fight depending on which is best. If you dual dps spec, you can change all of it every fight. Which would be great for comparing back to back fights (with same raid composition etc) but my offspec is tree which i sometime need in 10m
PS I know i oversimplified the math above (and ignored the MF>SF crit bonuses), but i think the general point still holds true. I leave the hard math calcs to the pros
Very simply if u unglyph IS and untalent it, its not worth casting anymore at all for dps. You forget to model that it will effect 4T10 for your wraths if anything make a duel spec and drop IFF. 3% damage > 3% crit if you are still using it in a rotation. OKF is very RNG over a straight damage increase, OKF is amazing for a few fights but very lack luster.
As for typhoon for lichking I don't like to unglyph it cause all the other mobs in the encounter are able to be pushed back so it would mess up positioning and I like to use it alot lol. I actually didn't bother trying an unglyphed typhoon on valks can anyone confirm if that works?
Quick note about Nibelung. The Valks spawn to your left on procs. If you are up against a wall or near enough to it they will spawn inside of it and be unable to attack anything.
Very simply if u unglyph IS and untalent it, its not worth casting anymore at all for dps. You forget to model that it will effect 4T10 for your wraths if anything make a duel spec and drop IFF. 3% damage > 3% crit if you are still using it in a rotation. OKF is very RNG over a straight damage increase, OKF is amazing for a few fights but very lack luster.
I'm going to assume here that if you're taking point out of IFF to put into IIS, the assumption here is that you have 3/3 OKF 3/3 Moonglow - or Some Combo of Typhoon, OKF, and Moonglow?