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Old 09/23/09, 12:29 AM   #2071
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by Onebigbug View Post
I've noticed that Starfire glyph is refreshing moonfire indefinitely, without the 9 second limit in 3.2.2. I can't imagine it is anything but a bug as the tooltip on the glyph still states the 9 second limit. Has anyone heard anything about a change like this though?
It's definately not intended. I thought I saw SaA tell me I had (6) ticks of Moonfire extended from the glyph, however now on a dummy I can't see to confirm it. It hasn't felt any different rotation wise for me though.

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Old 09/23/09, 12:56 AM   #2072
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Poromu View Post
It's definately not intended. I thought I saw SaA tell me I had (6) ticks of Moonfire extended from the glyph, however now on a dummy I can't see to confirm it. It hasn't felt any different rotation wise for me though.
It was hotfixed.


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Old 09/23/09, 9:46 AM   #2073
alpiino
Glass Joe
 
Night Elf Druid
 
Deathwing (EU)
Just noticed that moonfire dot crits are now 200%. They used to be 150% before the patch right?

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Old 09/23/09, 10:39 AM   #2074
nesf
Von Kaiser
 
Orc Warlock
 
Argent Dawn (EU)
3.22 Patch Notes:

Moonkin now take 15% less damage while stunned when in Moonkin form.

The daze effect from Typhoon has been lengthened from 3 seconds to 6 seconds.


The former will give us a little more survivability against Ignis, Icehowl and Champions. The latter is of use during Champions at least. Mostly badly needed pvp buffs though but with some limited PvE uses.

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Old 09/23/09, 12:08 PM   #2075
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by alpiino View Post
Just noticed that moonfire dot crits are now 200%. They used to be 150% before the patch right?
Vengeance affects them; nothing changed.


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Old 09/23/09, 3:22 PM   #2076
jtalaimo
Banned
 
Tauren Druid
 
Durotan
So quick question but when I was looking in my spreadsheet and testing stuff out on the dummies, I came across something. In our talent tree a lunar eclipse gives a 45% crit chance to starfire. When proccing it on the dummies, the buff on my screen showed the eclipse, and out of curiosity I highlited over it just to verify it was 45% (I was messing with crit that's why I was there) and the buff said "increase chance of starfire by30%".

Is it just a bug and should ignore it and add the 45% anyway or actually assume blizz screwed us and change stats?

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Old 09/23/09, 4:00 PM   #2077
Omen
Von Kaiser
 
Tauren Druid
 
Cenarion Circle
Originally Posted by jtalaimo View Post
Is it just a bug and should ignore it and add the 45% anyway or actually assume blizz screwed us and change stats?
Buffs tend to display the baseline tooltip of an ability even if it is improved. This has been a bug for a long time now and so you can ignore it. You do indeed get 45% chance to crit when you eclipse.

Edit: With 2T8, hovering over 3/3 Eclipse in your Talent Sheet displays 45% crit (increase from 30%) but the actual buff will display 30%.

Last edited by Omen : 09/23/09 at 9:03 PM. Reason: Clarity

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Old 09/23/09, 8:44 PM   #2078
Shawry
Glass Joe
 
Night Elf Druid
 
Blackrock
Eclipse is 30%. (just checked my talent tree)

The 45% bonus is coming from 2pce T8 adding the extra 15%.

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Old 09/25/09, 4:13 PM   #2079
fandridis
Glass Joe
 
Tauren Druid
 
The Sha'tar (EU)
Which one?

Ok guys, here is a quick question... Which set of weapons to choose?

Perdition: 1 yellow socket, 550 sp, 88 crit, 116 haste

relentless mace + offhand that together got: 1 blue socket, 680 sp , 0 crit, 25 haste


The main question is... is 100 sp better or worst than 90 crit + 90 haste?
Thanks for your time!

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Old 09/25/09, 4:24 PM   #2080
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by fandridis View Post
Ok guys, here is a quick question... Which set of weapons to choose?

Perdition: 1 yellow socket, 550 sp, 88 crit, 116 haste

relentless mace + offhand that together got: 1 blue socket, 680 sp , 0 crit, 25 haste


The main question is... is 100 sp better or worst than 90 crit + 90 haste?
Thanks for your time!
This post will surely be infracted, but just to use it to make a useful general point about comparing weapons:

Remember that staves get an extra +18 sp from their enchant--roughly equal to an extra socket. Since one-handers have only one socket, and staves can have 3 (effectively 4 with the enchant), they're actually pretty balanced at the moment. In particular, our BiS weapon pre-tribute is probably [Illumination].


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Old 09/25/09, 7:19 PM   #2081
Rondaru
Von Kaiser
 
Tauren Druid
 
Anub'arak (EU)
Agreed. [Illumination] / [Enlightenment] currently beats any other main hand / off hand combo patch 3.2 has to offer.

And if you already own it, [Sufferance] / [Clemency] from the 25-man-heroic Tribute chest ist not really much of an upgrade worth wasting your DKP on it.

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Old 09/26/09, 6:50 PM   #2082
alpiino
Glass Joe
 
Night Elf Druid
 
Deathwing (EU)
Originally Posted by Rondaru View Post
Agreed. [Illumination] / [Enlightenment] currently beats any other main hand / off hand combo patch 3.2 has to offer.

And if you already own it, [Sufferance] / [Clemency] from the 25-man-heroic Tribute chest ist not really much of an upgrade worth wasting your DKP on it.
Actually Blade of Tarasque+either of the offhands beat the staves by far...

Blade+chalice
-914SP
-57 haste
-57 crit
-51 hit

Enlightenment
-785sp
-117 haste
-122 crit

Counted with +23sp gems, SP enchantsm blessing of kings and spirit+int to sp talents.

Last edited by alpiino : 09/26/09 at 7:00 PM.

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Old 09/27/09, 5:05 AM   #2083
Eldessya
Glass Joe
 
Night Elf Druid
 
Whisperwind
The lack of hit on the staff is one of it's biggest advantages over main/offhand combos. With 82 hit on our ilevel 245 tier helm and 59 hit on on our tier 8.5 pants, our optimal tier set has 141 of our 263 hit cap already. Many to most of the better itemized cloaks, rings, boots, necklaces, wrist pieces, and even several trinkets and gloves all are loaded with hit.
I'm having a very hard time staying below 300 hit, much less needing more, so if I will always take the non hit option, unless it is significantly inferior.

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Old 09/27/09, 10:16 PM   #2084
Rondaru
Von Kaiser
 
Tauren Druid
 
Anub'arak (EU)
Exactly. If you are already at hit cap with [Illumination], replacing the staff with [Barb of Tarasque] and either [Mystifying Charm] or [Talisman of Heedless Sins] (your only sensible choices) will be a downgrade to your DPS (according to Rawr's model anyway) unless you can shift other items of your equipment to bring that +Hit back into play.

And that's the problematic part: at this stage of the game, your +Hit comes from either T9 items which you have to endure in order to get your set boni or from items that have no spirit but offer a rating combination of haste/hit or crit/hit like [Shroud of Displacement] or [Belt of Biting Cold]. The ideal item has crit and haste without spirit such as [Leggings of the Awakening].


Or to explain it differently:

You can categorize all caster-items into three categories of quality by their combination of spirit, hit, crit and haste (assuming they all have stamina, int and spell power):

1st grade: crit+haste
2nd grade: crit+hit, haste+hit
3rd grade: spirit+hit, spirit+crit, spirit+haste

What we strive for in our equipment ist to have as much items of the 1st grade as possible (unfortunately they are not available for every slot) with only as much 2nd grade items as we need to achieve our hit and haste caps. 2nd grade items are only stronger than 1st grade items as long as they fit into our hit cap. 3rd grade items are ALWAYS the least desirable choice if no item without spirit is available for that slot.

Blade of Tarasque is 2nd grade and the available off hand items for it are 2nd and 3rd grade. Illumination however is a 1st grade item and that alone makes it better despite being 13 item levels lower (which is also partially compensated by two more sockets and a stronger enchant).

Last edited by Rondaru : 09/27/09 at 10:38 PM.

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Old 09/28/09, 3:04 AM   #2085
Zarken
Glass Joe
 
Night Elf Druid
 
Frostmourne
Originally Posted by Rondaru View Post
Exactly. If you are already at hit cap with [Illumination], replacing the staff with [Barb of Tarasque] and either [Mystifying Charm] or [Talisman of Heedless Sins] (your only sensible choices) will be a downgrade to your DPS (according to Rawr's model anyway) unless you can shift other items of your equipment to bring that +Hit back into play.

And that's the problematic part: at this stage of the game, your +Hit comes from either T9 items which you have to endure in order to get your set boni or from items that have no spirit but offer a rating combination of haste/hit or crit/hit like [Shroud of Displacement] or [Belt of Biting Cold]. The ideal item has crit and haste without spirit such as [Leggings of the Awakening].


Or to explain it differently:

You can categorize all caster-items into three categories of quality by their combination of spirit, hit, crit and haste (assuming they all have stamina, int and spell power):

1st grade: crit+haste
2nd grade: crit+hit, haste+hit
3rd grade: spirit+hit, spirit+crit, spirit+haste

...

Remembering there is a 1st grade weapon on Anub'arak 25 heroic. [Misery's End], although its not as open just yet as the other weapons listed. I actually have more of an issue with the increased haste on [Illumination] then most MH/OH combo's flying around right now. I peaked at 580 haste last week while trying to balance my stats only having just managed to get back relatively close to the 400 mark.

I much prefer having a little extra hit from the OH giving me options in regards to new necks/cloaks, then having extra haste which is only detrimental to my rotation as I play with an average of 250-350ms. Sometimes it's not just clear, cut and dry in regards to 1st stat > 2nd stat.

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