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Old 10/01/09, 6:52 PM   #2101
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
3.3 patch notes up. Only relevant change is that Treants have increased damage reduction against AoE effects in PvE.


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Old 10/02/09, 1:29 AM   #2102
Eplo
Glass Joe
 
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Tauren Druid
 
Chromaggus (EU)
Originally Posted by Arawethion View Post
3.3 patch notes up. Only relevant change is that Treants have increased damage reduction against AoE effects in PvE.
•Nature's Grace now procs from non-periodic spell criticals. (Old - All spell criticals)

Well thats a nerf at least. Especially when u want to get those ng procs with starfall for ur hurricanes in aoe situations.

edit: hmm is starfall periodic dmg?

Last edited by Eplo : 10/02/09 at 5:38 AM.

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Old 10/02/09, 5:39 AM   #2103
alexstrasa
Glass Joe
 
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Night Elf Druid
 
Dragonmaw
Originally Posted by Eplo View Post
•Nature's Grace now procs from non-periodic spell criticals. (Old - All spell criticals)

Well thats a nerf at least. Especially when u want to get those ng procs with starfall for ur hurricanes in aoe situations.
starfall and hurricane are non-periodic spells. ng has never procc'd from dots,

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Old 10/02/09, 7:37 AM   #2104
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Eplo View Post
•Nature's Grace now procs from non-periodic spell criticals. (Old - All spell criticals)

Well thats a nerf at least. Especially when u want to get those ng procs with starfall for ur hurricanes in aoe situations.

edit: hmm is starfall periodic dmg?
Hurricane never procced NG on live server I think, Starfall is not periodic, it is single Stars (single hits, procs NG) and additional splashdamage (counts as aoe = no NG)

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Old 10/02/09, 8:04 AM   #2105
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Starfox View Post
Hurricane never procced NG on live server I think, Starfall is not periodic, it is single Stars (single hits, procs NG) and additional splashdamage (counts as aoe = no NG)
I hadn't noticed that the little stars don't give NG, but it looks like you are right. I'm not sure that AoE is the right explanation. Typhoon gives NG, and I'd call it an AoE.

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Old 10/02/09, 3:16 PM   #2106
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I haven't figured out what the NG and Genesis changes are supposed to be. I think they might just be tooltip fixes. Maybe Genesis will affect the initial hits of Moonfire and Regrowth?


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Old 10/02/09, 4:34 PM   #2107
gnoop
Von Kaiser
 
Night Elf Druid
 
Frostmane
Removed. Incorrect info.

Last edited by gnoop : 10/06/09 at 6:14 PM.

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Old 10/03/09, 2:00 AM   #2108
teiglin
Piston Honda
 
Human Warrior
 
Eldre'Thalas
The change to Nature's Grace is just a tooltip correction. The current "periodic" spells that we have that can crit are Hurricane and Moonfire, and neither of those can proc Nature's Grace on live. As noted, Typhoon and Starfall both are non-periodic, as are (of course) Wrath and Starfire. It's not a change to the talent.

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Old 10/03/09, 4:07 AM   #2109
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
What i'm concerned with is that I have always assumed Genesis only affected MF and IS. 5% more on Hurricane and Starfall would improve it's gain per point. How can this affect speccing for more aoeish fights, like Anub. Or is 5% DoT damage, SF damage and Hurricane dmg just not worth so many points?

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Old 10/03/09, 8:25 AM   #2110
Selini
Von Kaiser
 
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Night Elf Druid
 
Sylvanas (EU)
Originally Posted by gnoop View Post
Genesis now increases the damage and healing done by your periodic spell damage and healing effects. (Old - All periodic damage)

For Genesis, I'm looking at the piece in parentheses. Removal of possible use by Ferals it would seem.
It was proven on beta that Genesis doesn't affect feral dots.

As for NG I just think its a clarification tooltip change type thing as said previously.

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Old 10/03/09, 2:30 PM   #2111
Grodin
Glass Joe
 
Night Elf Druid
 
Lightbringer
Is anyone else noticing a bit of a delayed reaction when Lunar eclipse procs?

Let me clarify: I've been noticing that I'll crit with wrath, and NG will proc like it normally does, but it seems like I'm waiting a couple seconds after that crit until Lunar procs. Is this a latency issue? Is anyone else noticing this recently? It's really been throwing off my rotation as of late.

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Old 10/03/09, 2:38 PM   #2112
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Grodin View Post
Is anyone else noticing a bit of a delayed reaction when Lunar eclipse procs?

Let me clarify: I've been noticing that I'll crit with wrath, and NG will proc like it normally does, but it seems like I'm waiting a couple seconds after that crit until Lunar procs. Is this a latency issue? Is anyone else noticing this recently? It's really been throwing off my rotation as of late.
Still not clear. Eclipse always procced a "few seconds" after NG, because NG procs when the Wrath cast completes and Eclipse when Wrath hits the target. There was also always a slight gap between when SF/Wrath hit the target when Eclipse procced, due to latency. Regardless, I don't think anything's changed here.


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Old 10/04/09, 11:28 PM   #2113
Shadowlycaon
Glass Joe
 
Tauren Druid
 
Dreadmaul
I've been noticing that I'll crit with wrath, and NG will proc like it normally does, but it seems like I'm waiting a couple seconds after that crit until Lunar procs. Is this a latency issue? Is anyone else noticing this recently? It's really been throwing off my rotation as of late.
I have created a very small mod that deals with this effect should you wish to use it for predicting eclipses. It still needs some tweaking, but 99% of the time it will work perfectly. The basis of the mod itself is the reason a few bugs are hard to work around.

What happpens:

Small frame in the middle of the screen says WRATH when you need to cast WRATH, STARFIRE when you need to cast STARFIRE to proc or use your eclipse buff. If both buffs are available it says BOTH. These texts are able to be changed in the .lua file. With the Nature's Grasp Prediction feature turned on ("/sem NGP"), it will change the text accordingly should you gain Nature's Grace when you are able to proc the lunar eclipse. This in no way tells you how to play, it simply lets you react faster.

It does have it's draw backs should eclipse not proc, but it's an interesting play style I've been trialling.

Example:

Lunar eclipse is on cooldown -> You gain Nature's Grace from a wrath cast -> the text changes to STARFIRE -> Eclipse procs -> You are casting starfire right away now -> Gain extra cast(s) within the eclipse.

wowinterface Link:
Shadow's Eclipse Monitor

The mod also has a standard feature that ignores the Nature's Grace procs, should you just want to use it to monitor which spell to use.

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Old 10/05/09, 6:39 AM   #2114
Tronn
Von Kaiser
 
Tauren Druid
 
Eredar (EU)
Comparing T9 with T8 items

I worked around with the numbers of T8/T9 (226/245), trying to find out which items would be best to use. I came to the conclusion that T9.helmet, T9.legs, T8.gloves, T8.shoulders and Merlin's Robe would be the best items, assuming my stats, gathered in WrathCalc (Spellpower: 1.69, Spell Crit: 0.86, Spell Hit: 2.75, Spell Haste: 1.69, Spirit: 0.57, Int: 0.54 [in DPS]).
I'm not the best mathematician in the world and often compare wrong numbers, so I'd appreciate it if someone could double check my spreadsheet (get it here, don't know how to add files in the forum). I tried to clarify everything as much as possible in the sheet, and before you ask: I got the Handwraps of the Lifeless Touch and wanted to compare it with T9.245. I also directly added sockets and socket bonuses using gems with SP - or SP/Crit (I'm above Haste S. Cap) and SP/Spirit whenever the bonus looked useful. Well, if you told me about errors and mistakes, it would be great ;-)

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Old 10/05/09, 10:13 AM   #2115
rightclick
Glass Joe
 
Night Elf Druid
 
Sunstrider (EU)
Originally Posted by Tronn View Post
I worked around with the numbers of T8/T9 (226/245), trying to find out which items would be best to use. I came to the conclusion that T9.helmet, T9.legs, T8.gloves, T8.shoulders and Merlin's Robe would be the best items, assuming my stats, gathered in WrathCalc (Spellpower: 1.69, Spell Crit: 0.86, Spell Hit: 2.75, Spell Haste: 1.69, Spirit: 0.57, Int: 0.54 [in DPS]).
I'm not the best mathematician in the world and often compare wrong numbers, so I'd appreciate it if someone could double check my spreadsheet (get it here, don't know how to add files in the forum). I tried to clarify everything as much as possible in the sheet, and before you ask: I got the Handwraps of the Lifeless Touch and wanted to compare it with T9.245. I also directly added sockets and socket bonuses using gems with SP - or SP/Crit (I'm above Haste S. Cap) and SP/Spirit whenever the bonus looked useful. Well, if you told me about errors and mistakes, it would be great ;-)
Without any strage math involved, you have 3 out of 5 items with spirit, which is a deffinite budged loss.

I presume you left out any heroic mode gear since you chose T9.245, so i will do the same:

Your choice:
T9.245 Helm and legs
T8.226 gloves and shoulders
Merlin's Robe (245)

My choice (could be better, i just chose a plausible setup)
T9.245 Helm and chest
T8.226 shoulders and legs
Gloves of Lifeless Touch (245)

Ignoring Stam, intl and armor (which are in the same ballpark anyway) your gear setup wins 9 SP, 88 hit and 1Red+1Blue sockets and looses 146 crit and 67 haste. (SP after spirit conversion).

The latter setup still gains more stats, even if you ignore the fact that your setup has 229 hit which will make it even harder not to go over the cap.

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