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Old 12/30/08, 1:02 PM   #211
 Adoriele
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Night Elf Druid
 
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Originally Posted by dukes View Post
Correction, better in 25 mans. In 10 mans, assuming a non-stacked group, then the Shooting Star idol will still be better, although any mage will probably love you for using Raven Goddess (crit scales insanely well for a deep fire FFB mage).
This is true.

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Old 12/30/08, 2:13 PM   #212
Woodlum
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by dukes View Post
You can pre-cast the spells e.g. start a starfire cast, hit the button for hurricane/treants and position it, then actually cast it ~0.2 seconds before starfire ends. You then have a continuous stream of casting, instead of having to wait for the previous cast to complete.

Valid simple solution which I am currently using for the interim but that still doesn't defeat the silly circle drawing when the mouse is desirable for other functions and it would be far more convenient to push-button spawn the effect if some sort of macro for that were available. I'm sure the issue isn't moonkin specific.

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Old 12/31/08, 2:54 AM   #213
Comp
Glass Joe
 
Tauren Druid
 
Stonemaul
I posted a WWS earlier when I had worse gear. I made a few upgrades and have been trying to optimize my rotation/spec and what not.

Here is the report from the night in naxx. We had some heavy lag so some of the fights and attempts show that. But I hope there is enough there to see where I go wrong. Wow Web Stats

I appreciate any help. Thanks

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Old 12/31/08, 3:12 AM   #214
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Here's a parse from our first Tuesday without huge lag, if anyone wants to look or compare:
Wow Web Stats

Note that I accidentally hit a solar Eclipse once. It's not a big DPS loss, just wanted to point out that without those 15 seconds, Wrath would have been a significantly smaller percentage of the total damage.

-----

One thing I was thinking about during the raid--if you're far from the boss, you need to switch from SF to Wrath a bit before the end of the Eclipse cooldown, due to the travel time (since you want Wraths to start hitting the boss as soon as the ICD is up).

So if you're standing at a distance, the post-Eclipse part of your cycle is effectively shortened and the pre-Eclipse part lengthened. I'm not sure if there's a significant DPS effect here, as the DPS of non-Eclipsed Wrath and SF are so similar anyway. But there might be some minor ways in which this can help analyze the most efficient cycles.

-----

@Comp:
You're doing pretty well for your gear, I think (especially since it looks you you still had the Moonfire idol for Patchwerk). I did 4800 today with about 130 more spellpower and 150 more haste, and the idol.

Your IS uptime was very low. I generally get 2 IS casts in per Eclipse cycle--essentially refreshing it when it goes down except during Eclipse.

Looking at the first few seconds of your log, it seems you're using solar (Wrath) eclipses. Try switching to a rotation based on Eclipsed Starfires (see my log above for an example).

You opened with:
MF
SF crit, proccing solar eclipse
SF
SF
IS
spam W

This is weak--you've wasted much of the Eclipse. I haven't seen detailed discussion of this, but I've been prioritizing correct Eclipse rotations over maximally extended Moonfires. The beginning of a fight for me (and the beginning of many cycles mid-fight) looks like:
IS
MF
W until lunar Eclipse
SF <-- this nearly always is in time to extend the starting MF.
spam SF through Eclipse

In general, the best time to refresh DoT's is during the Eclipse CD. I usually cast IS right as Eclipse ends, so it fades in time to cast it again just as I'm switching from SF to Wrath to proc Eclipse for the next cycle. Moonfire is typically fully extended during Eclipse, fades during Eclipse, is refreshed again when Eclipse fades, is extended during the Eclipse ICD and then, depending on luck with the Eclipse proc, is refreshed either during Eclipse or immediately before it. I still have to tweak this a bit to avoid clipping, but it generally does a pretty good job of minimizing DoT recasts during time-sensitive parts of the cycle.

Last edited by Hamlet : 12/31/08 at 4:07 AM.


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Old 12/31/08, 10:23 AM   #215
Humbaba
Mr. Sandman
 
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Humbalo
Tauren Druid
 
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I know I'm still below the spell hit cap, so I'm not surprised when I see partial resists, but both of you guys appear to be capped (with shadow priests preset) and you're still seeing resists. I thought 17% overcame all resists now?

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Old 12/31/08, 10:35 AM   #216
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Humbaba View Post
I know I'm still below the spell hit cap, so I'm not surprised when I see partial resists, but both of you guys appear to be capped (with shadow priests preset) and you're still seeing resists. I thought 17% overcame all resists now?
No. Pre-3.0, spell misses were categorized as 'resists' even though they were a separate mechanic. Spell Hit only deals with those misses, as it always did, so the true partial resists still occur. As far as I know, nothing, not even Spell Pen, can affect those.

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Old 12/31/08, 10:38 AM   #217
dukes
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Dukes
Tauren Druid
 
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Partial resists are similar to glancing blows in WotLK. For every level above you that a mob is, you see a 10% reduction in spell damage, on some percentage of spells cast. From WWS's that I've looked at, boss mobs will generally mitigate about 4-5% of all spell damage done to them. You see partial resists quite a lot, in other words, and it isn't tied to mob resistances.

17% does overcome all "misses" though.


edit:beaten.

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Old 01/01/09, 2:34 PM   #218
Lilija
Piston Honda
 
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Worgen Druid
 
Bronzebeard (EU)
Originally Posted by Arawethion View Post
One thing I was thinking about during the raid--if you're far from the boss, you need to switch from SF to Wrath a bit before the end of the Eclipse cooldown, due to the travel time (since you want Wraths to start hitting the boss as soon as the ICD is up).

So if you're standing at a distance, the post-Eclipse part of your cycle is effectively shortened and the pre-Eclipse part lengthened. I'm not sure if there's a significant DPS effect here, as the DPS of non-Eclipsed Wrath and SF are so similar anyway. But there might be some minor ways in which this can help analyze the most efficient cycles.
I have noticed very similar thing. In fact I am recently trying to alter my rotation a bit. Basicly, I don't refresh DoTs after eclipse ends - I wait till it's about 4sec till eclipse CD is off and then apply DoTs and start spamming wrath ... quite often it happens that eclipse procces just after CD ends. Now as for the dps loss from not refreshing DoTs just after lunar eclipse ends - I noticed that when I did refresh them I usually ended up with no DoT during lunar eclipse. So in a long run it seemed it's either DoTs up during eclipse or outside it - I find first option more benefitial.

Can't really tell if this approach gives much more dps but it is definitly easier to controll.

As for one other interesting observation. I recently switched to solar eclipse on Loatheb since with the spore crit bonus my starfires crit most of the time anyway so I gues more spellpower on wrath is more worth than additional 15% crit ^^

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Old 01/01/09, 6:31 PM   #219
Zipporah
Glass Joe
 
Night Elf Druid
 
Stormscale (EU)
I'm currently a restoration druid and after having tried Naxx 10 as a balance druid and reading through all the pages of this thread, I'm quite interested in going for a balance spec as my main spec somewhere in the future (no earlier than having 4 balance T7 parts since those set bonuses look really good).
Now after talking to an officer about it he said there wasn't really any need for a boomkin in the raid (we have no balance druids yet so far, only a feral, myself as resto and 2 brand new resto druids). After I said that a boomkin also brings unique buffs to the raid, he seemed convinced that most or all of that is already brought to the raid by other classes like death knights or shamans. Since that was new info to me and I don't know those classes very well, I'd thought I'd come ask it here.

With Blizzard's new ideology of "bring the player, not the class" I'm not sure just how much of those raid-wide balance abilities can be found on other classes. I'll list up all the advantages that I can find from having a balance druid in the raid. Could someone explain just which abilities are also provided in raids by other classes? And also what spec is required for it or how common you see it. Also if any of the single target abilities don't work against bosses, please say so.

Insect Swarm -> -3% to hit penalty on the enemy target.
Improved Moonkin Aura -> +5% spell crit chance and +3% haste for raid members within 45 yards range.
Improved Faerie Fire -> +3% spell hit chance for anyone that hits the target.
Earth And Moon -> Wrath & Starfire debuff a target to take 13% more damage from spells.
Hurricane -> Increases the time between melee swings, ranged attacks and spell casts by 50%.
Hurricane Glyph -> Also decreases the movement speed by 20%.

And some other advantages I can think of that Balance druids bring to raids compaired to other DPS classes :
* Higher armor with a damage reduction ability (Barkskin) makes a slightly tougher caster.
* Possibility for emergency (self)heal.
* Respectable crowd control with Entangling Roots, Cyclone and Hybernate
* Innervate (can be given to other classes if needed).
* Rebirth.
* Cure curse.

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Old 01/01/09, 6:54 PM   #220
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Zipporah View Post
Insect Swarm -> -3% to hit penalty on the enemy target.
Improved Moonkin Aura -> +5% spell crit chance and +3% haste for raid members within 45 yards range.
Improved Faerie Fire -> +3% spell hit chance for anyone that hits the target.
Earth And Moon -> Wrath & Starfire debuff a target to take 13% more damage from spells.
Hurricane -> Increases the time between melee swings, ranged attacks and spell casts by 50%.
Hurricane Glyph -> Also decreases the movement speed by 20%.
IS can be covered by a Hunter using Scorpid Sting, though right now no one cares enough about the hit bonus to worry.
Moonkin Aura is provided by an Elemental Shammy's Elemental Oath, the improved part is covered by Swift Retribution from a Ret Pally.
iFF is covered by Shadow Priest's Misery, and it's much better to be put up by them, as it's a DPS loss for us.
E&M is covered by Ebon Plague from an Unholy DK, or CoE from an Aff Lock, though E&M is by far the best option here.
Hurricane is never considered for anything but AoE. You'll go OoM after 4 casts, typically, without any OoC procs, which leaves you the rest of the fight sitting around. Not worth it.

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Old 01/01/09, 9:04 PM   #221
Piaf
Glass Joe
 
Tauren Druid
 
Ysondre (EU)
Edit : nvm

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Old 01/01/09, 9:08 PM   #222
 Hamlet
<Druid Trainer>
 
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Mal'Ganis
As a general matter, there are few class-unique buffs remaining (notable examples are Bloodlust, Wrath of Air, and Imp. Scorch/WC). As Adoriele said, Moonkin don't provide anything that can't be provided by another class. But that's true of nearly everyone in the raid. If you're running a reasonably balanced group, removing one person likely won't change anything, as their buffs will be covered by someone else.

Moonkin do cover a lot of synergies, however. Remind your raid leader that unless you're guaranteed to always have an Elem. Shaman, Ret Pally, and Shadow Priest in your raids, the Moonkin adds redundancy to important buffs. Innervate and Rebirth are both non-redundant benefits that no other DPS class brings. Most importantly though, you have to show him that Moonkin DPS is highly competitive. There are lots of parses around of 4500-5k DPS with good gear, which should be highly unlikely to leave you at the bottom of your raid's DPS meters.


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Old 01/02/09, 12:53 AM   #223
Triks
Glass Joe
 
Undead Priest
 
Cho'gall
Wow Web Stats

3rd week raiding as moonkin, with some lag, any comments or anything i can improve :o

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Old 01/02/09, 2:06 AM   #224
 Hamlet
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Mal'Ganis
Originally Posted by Triks View Post
Wow Web Stats

3rd week raiding as moonkin, with some lag, any comments or anything i can improve :o
Why Genesis over IFF? Also, you dropped the point in Moonglow for one in Genesis, indicating that you must really have no mana issues (as you're giving up a mana talent for an insignificant DPS increase), but you still keep 2/3 Intensity--seems incongruous.


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Old 01/02/09, 2:35 AM   #225
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Triks View Post
Wow Web Stats

3rd week raiding as moonkin, with some lag, any comments or anything i can improve :o
302 Hit rating, with Misery going up and Balance of Power, is a waste of gear. You're a full 40 rating over the cap, I'd suggest finding a new non-hit weapon (it's your best bet). Other than that, fairly low IS uptime, though that might be from bad luck with timing it for Eclipse.

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