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Old 11/09/09, 1:10 PM   #2341
Beargarden
Glass Joe
 
Troll Druid
 
Sargeras
I've been thinking about 25 H Anub, and I've been thinking about speccing into 3/3 Intensity for whenever I actually have the chance to do the fight. My reasoning is that the 50% mana regen while casting will delay the inevitable going oom while going through Hurricanes. From a build that I've made so far, I took 3 points out of Improved IS and put those 3 points into Intensity. My question is though, when it gets down to P3 where you have to start putting out more damage on Anub, would those 3 points I put out of IIS be really needed in P3, and would it be worth it to get that mana regen talent for the loss of 3/3 IIS.

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Old 11/09/09, 2:04 PM   #2342
Tronn
Von Kaiser
 
Tauren Druid
 
Eredar (EU)
I suggest using Hurricane whenever OoC procs. Use an addon which shows you the buff or something like that. I used MSBT with a sound so I wouldn't waste OoC while reapplying MF or IS.

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Old 11/09/09, 2:21 PM   #2343
Kirbie44
Piston Honda
 
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Night Elf Druid
 
Magtheridon
Originally Posted by Tronn View Post
I suggest using Hurricane whenever OoC procs. Use an addon which shows you the buff or something like that. I used MSBT with a sound so I wouldn't waste OoC while reapplying MF or IS.
When I went Moonkin on our Anub'Arak, I had 0/3 Dreamstate/Intensity while using OoC. I don't think there was one time while hurricane was up that I didn't get an OoC proc. I kept up Moonfire and IS. My glyphs were Moonfire (Periodic Increase), Starfall and Focus. Kept on moonfire for the Idol and IS for the 3% debuff. I timed most of what I could well with NG and hurricane and OoC, dipping to about 60% but regenerating most of it during P2. I used [Crazy Alchemist's Potion] during P3 when I got the debuff, along with barkskin. With my guilds DPS, I had no problem maintaining mana efficiency. But I also was in some of my resto gear, like [Boots of the Unrelenting Storm] gemmed with Luminous.

Note: If you are not on 3% IS duty, then don't put it up unless OoC isn't up.

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Old 11/09/09, 4:35 PM   #2344
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by Kirbie44 View Post
Note: If you are not on 3% IS duty, then don't put it up unless OoC isn't up.
Or glyph it over Focus, in your glyph setup. I personally found glyphing Starfall for Anub is slightly wasted until p3, and even then you're only getting so much use out of it. Not to mention it's a pretty decent hit on your single target Anub dps.

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Old 11/09/09, 6:21 PM   #2345
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Ok, people still talk all the time about this 2T8 v. 4T9 business. I'm going to run some numbers in my spreadsheet to make sure my sig is accurate. First, in my current Moonkin gear (armory, some of the time). Base stats: 3040 sp (including stacked trinkets and Lightweave average), 777 crit, 263 hit, 489 haste, 556 spirit, 1174 int, all raid buffs (including a 420 sp Demonic Pact).

Result: 8568 DPS.

Now, change my T8 legs/gloves for T9.258 legs/gloves. I gain 46 hit from doing this, so let's simultaneously swap my 239 hit neck for a 258 Val'kyr neck (very generously). Net change from all this, according to wowhead item comparator:

-3 hit
-7 crit
+66 int
+113 spi
+2 haste
+95 sp
-2T8 set bonus
+4T9 set bonus

Result: 8497 DPS.

So, even throwing in a completely gratuitous neck upgrade just for the sake of a hit-neutral, haste-neutral, and socket-neutral comparison, I've lost 70 DPS upgrading to the 258 set.

--------------

For fun, let's mock up some BiS sets (those of you who love throwing BiS lists all over the forum, this is the closest you'll see me come). Some compromises made to make the comparisons parallel.

With 2T8:
Head: T9
Neck: Cry of the Val'kyr
Shoulders: T8
Back: Aethas' Intensity
Chest: T9
Wrist: Autumn Willow
Hands: T8
Waist: Pale Thorns
Legs: Awakening
Feet: Harsh Winter
Rings: Firestorm/Lurid
Trinkets:Reign x2
Weapon: Barb of Tarasque
Offhand: Mystifying Charm

3320 sp, 741 crit, 268 hit, 470 haste, 612 spi, 1406 int.

DPS: 9745.


4T9--same as above, but swap in T9 shoulders/gloves, and Talisman of Heedless Sins:

3393 sp, 763 crit, 268 hit, 546 haste, 602 spi, 1455 int.

DPS: 9637.

Yup, a loss of 108 DPS. All's well, 4T9 still sucks.

Last edited by Hamlet : 11/09/09 at 7:15 PM.


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Old 11/09/09, 7:35 PM   #2346
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Arawethion View Post
Yup, a loss of 108 DPS. All's well, 4T9 still sucks.
SimulationCraft has 4T9 just 35dps behind 2+2
Don't mixup "OMG 4T9 SUCKS ASS" with "2T8 is just the most overpowered setbonus ingame"

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Old 11/09/09, 7:51 PM   #2347
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Yeah, I know. And it's worth keeping in mind that at Anub, where you're AoEing a lot, you want the stats more than the set bonus anyway. But the point is that people still regularly underestimate 2T8 for stationary DPS--4T9.H is close, but the 245 isn't even. I was just confirming and reemphasizing.

And I'm also curious why Simcraft and Rawr value 2T8 less than WC. Rawr was valuing 4T9.H as higher than 2/2, which is irritating, but as usual with Rawr, the user can't ever tell why it's doing what it's doing.

Is Simcraft taking into account the shortened mean cycle length due to WiseEclipse when you have a higher Lunar crit rate?


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Old 11/09/09, 9:11 PM   #2348
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
I wonder if part of it is because I don't do WiseEclipse in Rawr. Would that inflate the value of the set bonus? If so, that is probably your explanation right there.

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Old 11/10/09, 1:39 AM   #2349
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by thedopefishlives View Post
I wonder if part of it is because I don't do WiseEclipse in Rawr. Would that inflate the value of the set bonus? If so, that is probably your explanation right there.
It would absolutely increase 2pt8's value since it would shave 3-5 seconds of non-eclipse time off per full eclipse rotation.

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Old 11/10/09, 5:27 AM   #2350
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Arawethion View Post
Is Simcraft taking into account the shortened mean cycle length due to WiseEclipse when you have a higher Lunar crit rate?
Simcraft does not cancel buffs if you mean that

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Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy

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Old 11/10/09, 5:41 AM   #2351
ninor
Piston Honda
 
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Tauren Druid
 
<nam>
Stormscale (EU)
Maybe this is just strategy differences, but I don't understand why people value AoE so highly on Anub hardmode. It's fairly simple to reach the raid AoE dps required for the trash, and I think it's much more important to reduce the length of p3 as much as possible? It just seems a lot more relevant to focus on our single target dps, and let the AoE part of the fight be more of an afterthought. I do maybe 5-6 hurricanes in total in that fight, and I wouldn't swap in 4T9 for that over 2T8.

Last edited by ninor : 11/10/09 at 7:56 AM.


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Old 11/10/09, 7:41 AM   #2352
dedmonwakeen
Bald Bull
 
dedmonwakeen
Undead Priest
 
No WoW Account
Originally Posted by Arawethion View Post
Is Simcraft taking into account the shortened mean cycle length due to WiseEclipse when you have a higher Lunar crit rate?
Could you go into a little more detail here?

There are a couple Moonkin-related items I'd like to see investigated/fixed in SimC:
(1) Using SimC travel mechanics to properly model Wrath.
(2) The effects of lag and spell queuing for uber-hasted Wrath casts that drop below 1sec.


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Old 11/10/09, 7:46 AM   #2353
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by dedmonwakeen View Post
Could you go into a little more detail here?

There are a couple Moonkin-related items I'd like to see investigated/fixed in SimC:
(1) Using SimC travel mechanics to properly model Wrath.
(2) The effects of lag and spell queuing for uber-hasted Wrath casts that drop below 1sec.
Basically, what he's saying is that the common practice for most Moonkin (and what's mainly modeled in WC) is that you will cancel your Lunar Eclipse as the last Starfire cast is going off, in order to guarantee a transition into Solar Eclipse. It reduces the duration of Lunar Eclipse slightly, but causes the overall cycle to be shorter, which increases the relative uptime of both Eclipses in total. It appears that neither SimCraft nor Rawr models this effect.

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Old 11/10/09, 7:47 AM   #2354
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Originally Posted by ninor View Post
Maybe this is just strategy differences, but I don't understand why people value AoE so highly on Anub. It's fairly simple to reach the raid AoE dps required for the trash, and I think it's much more important to reduce the length of p3 as much as possible? It just seems a lot more relevant to focus on our single target dps, and let the AoE part of the fight be more of an afterthought. I do maybe 5-6 hurricanes in total in that fight, and I wouldn't swap in 4T9 for that over 2T8.
I think you might be understating how adept we can be at AoE dps. Looking through WoL's, the majority of Moonkins are dedicated AoE dps on this fight with single target being an afterthought.

Of course this is a guild by guild basis, another thing that dictates how it goes is tanking strategies. 2 tanks pulling 2 adds seperately to slow the cast time is definately the more common strategy. However 4 adds stacked reduces the time spent AoE'ing a lot. I still don't see how you can only cast 5-6 Hurricanes in the fight. I cast 3 per add spawn. 4 per spawn in p3 typically.

We also use 7 healers, so that could dictate some differences, however I still can't see myself ever using 5-6 per fight.

Unless of course you mean normal mode, in which I don't think I have ever used Hurricane on.

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Old 11/10/09, 8:06 AM   #2355
smallrabbit
Glass Joe
 
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Worgen Druid
 
Eredar (EU)
In my guild there are some aoe-guys and the other ones are single-dps-guys ... and DKs and Mages are much more stronger in aoe than me, so sometimes i am single-dps too, and then i dont hurricane a lot too

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