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Old 01/02/09, 2:41 AM   #226
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Adoriele View Post
302 Hit rating, with Misery going up and Balance of Power, is a waste of gear. You're a full 40 rating over the cap, I'd suggest finding a new non-hit weapon (it's your best bet). Other than that, fairly low IS uptime, though that might be from bad luck with timing it for Eclipse.
I'm in the same boat--it can be hard to shed hit until you get the right drops. He has both Leggings of the Wanton Spellcaster and Dying Curse, so he needs a pretty specific set of top gear to get back down to cap.


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Old 01/02/09, 2:42 AM   #227
Triks
Glass Joe
 
Undead Priest
 
Cho'gall
well, im not a stat retard, i know what the hit cap is, just hit 80 a few weeks ago, and this dagger is the best item i have, once i get a more ideal weapon ie: torch of holy fire my hit rating will be where it should be

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Old 01/02/09, 3:06 PM   #228
Zipporah
Glass Joe
 
Night Elf Druid
 
Stormscale (EU)
Thanks for the answers to my moonkin raid abilities.

About the player being over the hit cap. I understand BoP is a very good talent in that it gives 2% hit for only 1 talent point (way better than IFF), but if it's hard to 'avoide' +hit bonusses you can always remove a point from BoP as well if you would really like to free up a talent point.

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Old 01/02/09, 7:12 PM   #229
Triks
Glass Joe
 
Undead Priest
 
Cho'gall
I read dukes write this in another thread

"As far as it is currently understood, it can be anyones Faerie Fire for the %crit talent to work, including Feral Faerie Fire."

is that a fact? if so it would be a nice use of talents i suppose since mana isnt an issue for most fights atm, just wasn't sure if fff worked with this, i didn't want to have 2 spare another global for 3% crit, so i just didnt add to it

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Old 01/02/09, 8:42 PM   #230
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
On Imp. Faerie.

Seen some tests with indicates that it does work with FF (feral), but no test done properly so its not a proven fact. Indications are that it does work though, but for now thats a matter of personal belief.

We agree that theres no reason to have mana talents (from a 25man perspective), & since the alternative place to put them becomes Genesis, Id rather take my chances & hope I get 3% crit from imp faerie.

Edit : Or Owlkin Frenzy - But I really can't see this being worth much for pve.

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Old 01/03/09, 10:22 AM   #231
Savaena
Glass Joe
 
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Night Elf Druid
 
Wyrmrest Accord
Originally Posted by dukes View Post
Between these items, you can get 72 + 25 + 55 + 73 + 51 + 31 + 29 hit rating, or 336 hit rating total. Add on a 20 hit rating enchant to gloves, along with any +hit on normal armour and you should easily be able to hit the cap in a pre-raid set of gear.
Isn't the hit cap for Balance Druids 265? (assuming you're talented in Balance of Power) I'm actually looking for a page that will verify this, as well as the recommended crit %, haste and spell damage caps. Any assistance would be much appreciated.

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Old 01/03/09, 10:32 AM   #232
Lilija
Piston Honda
 
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Worgen Druid
 
Bronzebeard (EU)
Originally Posted by Savaena View Post
Isn't the hit cap for Balance Druids 265? (assuming you're talented in Balance of Power)
It is without a draenei in group. With 1% draenei aura you need 236.

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Old 01/03/09, 10:33 AM   #233
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
The hit cap is 263 (10.03% hit). The reason for the listing in that post was to show just how much hit is available on gear from quests/reputation (which means it's guarenteed rather than luck based) and so there should be no excuse for not being hit capped pre-raid.

There's no such thing as a "cap" for haste/crit/spell power. If you're looking for conversions for crit/haste/hit then they're all in the first post of http://elitistjerks.com/f31/t29453-c...gs_level_80_a/. If you want advice on what is better, then (generally) spell power > haste > crit.

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Old 01/03/09, 11:17 AM   #234
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Savaena View Post
Isn't the hit cap for Balance Druids 265? (assuming you're talented in Balance of Power) I'm actually looking for a page that will verify this, as well as the recommended crit %, haste and spell damage caps. Any assistance would be much appreciated.
Like dukes said, 263 hit rating for horde/alliance-without-draenei and spellpower > haste > crit if you compare them 1:1
There are no recommended caps for those, just get as much as you can. Haste is the only one with a negative side effect (faster casting also means faster mana draining), but that should not be a problem with current raids and can be countered with the manareg talents druids have available.

If you want detailed calculation/weightings, you should try SimulationCraft (simulator) or WrathCalcs (spreadsheet).

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Old 01/03/09, 12:48 PM   #235
Woodlum
Von Kaiser
 
Night Elf Druid
 
Hyjal
Originally Posted by Humbaba View Post
I know I'm still below the spell hit cap, so I'm not surprised when I see partial resists, but both of you guys appear to be capped (with shadow priests preset) and you're still seeing resists. I thought 17% overcame all resists now?
Dug this one up from a page back, but I wanted to interject that the small amount of miss or resists or whatever it is you might really mean; might be the time in between where a NE Moonkin was OOR of HP (not case for you), or was missing before the SP got their Misery up. Some fights do involve some movement, repositioning, etc and it may be that Misery has fallen off and the priest hasn't re-engaged or is going through some misses of their own. I whole-heartedly expect that would be a valid reason for someone missing 2 starfires in 500 casts (.x% miss), regardless of personal hit cap. I think the only way to thoroughly be sure that this isn't an issue is to be personally capped and non-dependent on other classes for +hit buffage (which is not worth doing) or to be careful in ensuring Misery is indeed there before re-engaging. This just requires patience and better debuff/buff recognition.

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Old 01/03/09, 1:28 PM   #236
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by dukes View Post
There's no such thing as a "cap" for haste/crit/spell power. If you're looking for conversions for crit/haste/hit then they're all in the first post of http://elitistjerks.com/f31/t29453-c...gs_level_80_a/. If you want advice on what is better, then (generally) spell power > haste > crit.
Technically the cap for grit is the same as the cap for hit, 100%, but it's a non-issue for gearing purposes. You'll only ever hit it with Eclipse up and Fungal Creep.

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Old 01/03/09, 2:37 PM   #237
bridy187
Glass Joe
 
Tauren Druid
 
Icecrown
Why Typhoon?

I have been trying out some different builds and looking at what other people are doing for Moonkin and I just can't figure out why people are putting a point in Typhoon. Is Typhoon used in raiding and I just don't realize it? I don't have tons of experience raiding yet, but I figured Typhoon was for sure an extra point that would be better utilized elsewhere. Please let me know what you think.

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Old 01/03/09, 3:21 PM   #238
repomanz
 
 
Originally Posted by bridy187 View Post
I have been trying out some different builds and looking at what other people are doing for Moonkin and I just can't figure out why people are putting a point in Typhoon. Is Typhoon used in raiding and I just don't realize it? I don't have tons of experience raiding yet, but I figured Typhoon was for sure an extra point that would be better utilized elsewhere. Please let me know what you think.
I use typhoon as an additional AOE/burst dmg spell. Typically, here is when i use it:

1. having to move during boss fight, i'll blast the boss since i'm moving
2. non - tank controlled mobs, such as spiders/sacrabs in naxx, CoS on the plagued humans
3. I don't know about you guys, but WoTLK seems to have a lot of LOS problems. When this happens, i'll use my typhoon to move them into place (for the tank)

Depending on the tank - they could get annoyed with you if you use it and interfere with them tanking so use wisely.

Old 01/03/09, 3:22 PM   #239
bridy187
Glass Joe
 
Tauren Druid
 
Icecrown
Is it possible that it's worth just skipping alltogether?

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Old 01/03/09, 3:31 PM   #240
repomanz
 
 
Hey guys, hoping you can help as some things are a little unclear for me regarding spell rotation with eclipse. From what i've read here, seems there is a cross over point in gear where you change the rotation. However I don't think i'm at that point yet.

Here's my profile:
The World of Warcraft Armory

My guild just started Naxx 10 and have an alliance with another guild to run Naxx 25

My spell rotation #1:
IS > MF > Starfire till eclipse then spam wrath. Refresh dots as needed except if in the middle of eclipse proc.

However, i ran into another moonkin the other day and said I should be doing:
IS > MF > Wrath till eclipse then spam starfire. Refresh dots as needed except if in the middle of eclipse proc.

So I went to the heroic dummy in ironforge and tried both rotations out. My findings is that my spell rotation (#1) has anywhere from 100 to 500 dps more than the suggested one.

Does this jive with other owlbeasts out there? Is this confirmed with math and proven tests from others?

Thanks!

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