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Old 11/24/09, 1:31 AM   #2431
xaijin_sama
Glass Joe
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Aeiedil View Post
I've just done a write-up of Moonkin threat and can think of 5 methods for a moonkin to reduce threat (4 for horde)

- Blessing of Salvation
- Stop dpsing target
- Shadowmeld
- Die
- Shapeshift to cat and Cower

I just want to know whether there are any that I have missed. I am assuming most raiding moonkin have Nature's Reach which provides some threat reduction. If any are interested in the post you can find it here : Strayegg.com • Moonkin and threat management - keep in mind that this post is intended to be marginally tongue-in-cheek
You need to recheck your sources. Cower is a small fixed amount (-3474) of threat reduction. You'd be better off not attacking for a couple of seconds than to waste mana going into cat, and potentially killing yourself getting into melee range to use cower (and then wasting more mana going back to boomkin). The amount of threat reduced is probably offset by a starfire cast and then some.

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Old 11/24/09, 4:19 AM   #2432
Aeiedil
Glass Joe
 
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Troll Druid
 
Shattered Hand (EU)
xaijin_sama, if you read my write-up you would see that I have listed cower as being the 6th option, right underneath committing suicide (which I hope noone actually takes seriously, meant it as an option by way that it would reduce your threat, but not in a desirable way). In my original post I should probably have stated it was to reduce threat relative to the tank, rather than reduce threat absolutely.


The point is, switching to cat and cowering will reduce your threat. It will burn mana, but for a lot of raiding moonkin I am sure mana is not an issue. It may get you killed, and the bigger effect is that it effectively encompasses the 3rd option of doing nothing while you are running to the boss, cowering, and getting back into position.

The Shrouding potion isn't fantastic in WOTLK, but I included it after the suggestion here on the criteria that :

1 : it is something you can personally use without relying on others
2 : even if the amount is small, it does reduce your threat
3 : what other option do we have aside from doing nothing :P

The only option that significantly reduces your absolute threat is using a paladins HoS

On an unrelated note, I am happy to see the tier 8 changes. As has been noted it had to happen, and it puts an end to druids recommending to upcomming druids to go for older tiers. T8 was nice while it lasted but it's time to move on!

Last edited by Aeiedil : 11/24/09 at 4:28 AM. Reason: correction

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Old 11/24/09, 5:21 AM   #2433
copialinex
Von Kaiser
 
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Tauren Druid
 
Minahonda (EU)
Wise Eclipse D.E.P.

Originally Posted by Arawethion View Post
AUGH--
Lunar-Solar chaining happened before WiseEclipse. That's how we got the idea in the first place. It happened randomly, when your Starfire happened to hit at the right time, with some variance due to lag. Now that canceling the buff won't work, the only way to make it happen is to get really good at the timing, to land a Starfire right as Lunar completes.
Looking forward to when 3.3 hits, I'll try to make an addon to tell you when to cast SF to take advantage of this whithout canceling Eclipse, but I find it very dificult, because of NG, lag and reaction time issues.

Also I wanted to thank those of you who relied in WE to improve your dps, it was good while it lasted.

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Old 11/24/09, 5:37 AM   #2434
Aeiedil
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Shattered Hand (EU)
I think I may drop WE tonight, may as well get back to how it used to be I suppose

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Old 11/24/09, 6:18 AM   #2435
Mode
Piston Honda
 
Troll Shaman
 
The Venture Co
Originally Posted by Aeiedil View Post
I've just done a write-up of Moonkin threat and can think of 5 methods for a moonkin to reduce threat (4 for horde)

- Blessing of Salvation
- Stop dpsing target
- Shadowmeld
- Die
- Shapeshift to cat and Cower

I just want to know whether there are any that I have missed.
Intervene reduces the targets threat by 10%. If there's a multi-tank fight where a tank only has to periodically tank something, you can easily score an intervene from a prot warrior. If there's some reason for the melee to suddenly run to the ranged or if there's a period in the fight when they can't DPS, you might be able to talk a warrior of another spec into intervening you.

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Old 11/24/09, 7:22 AM   #2436
Chrissy
Glass Joe
 
Night Elf Druid
 
Stormscale (EU)
From MMO champion:

Eclipse: This effect will not activate again within 15 seconds of either type of Eclipse effect firing, in addition to the existing 30-second cooldown for each type of Eclipse..
Really dont know what to make of this. my napkin math is too inferior for it. but this could mean ol' school haste stacking and farming SF eclipse only.

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Old 11/24/09, 7:32 AM   #2437
Aeiedil
Glass Joe
 
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Troll Druid
 
Shattered Hand (EU)
Originally Posted by Chrissy View Post
From MMO champion:



Really dont know what to make of this. my napkin math is too inferior for it. but this could mean ol' school haste stacking and farming SF eclipse only.
I disagree, as you are then ensuring 50% eclipse downtime minimum compared to a much lower (<10% off the top of my head) downtime. Haste stacking and SF eclipse may produce more DPS than Wrath eclipse, but Wrath eclipse produces more dps than SF alone I would predict. It would be interesting to know at what level of haste this switches though to make old-style non-twisted rotations more beneficial again

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Old 11/24/09, 9:29 AM   #2438
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by copialinex View Post
Looking forward to when 3.3 hits, I'll try to make an addon to tell you when to cast SF to take advantage of this whithout canceling Eclipse, but I find it very dificult, because of NG, lag and reaction time issues.

Also I wanted to thank those of you who relied in WE to improve your dps, it was good while it lasted.
I didn't have too much time yesterday, but I went to target dummy for a few minutes and pulled off the switch a few times. It's tricky because you have to watch Nature's Grace while doing it, but not that bad. For anyone trying it, I'd cast a bit earlier than it looks, you want the Starfire to complete just before Lunar ends on your client--after is too late.

Thanks a lot for WE! If this change goes live, an addon to help time the casting might be a good idea.


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Old 11/24/09, 11:25 AM   #2439
Mortilia
Glass Joe
 
Tauren Druid
 
Altar of Storms
Originally Posted by copialinex View Post
Looking forward to when 3.3 hits, I'll try to make an addon to tell you when to cast SF to take advantage of this whithout canceling Eclipse, but I find it very dificult, because of NG, lag and reaction time issues.
If I can make a suggestion for the add-on:
Do it like in golf games. i.e. a progression bar going from left to right, with a "red" zone right in the middle, and you have to hit your key when the progression bar gets in that red zone. Possibly add a warning when you are casting your 2nd to last starfire, so you know not to chain cast your next starfire and to wait for the "golf game" to come up. I don't know how easy/hard that is to program, but I see it as the only viable way to make it a DPS upgrade, as we'll have to stop DPSing for up to 2 seconds to time that last starfire, whether it succeeds or not, and that's a big gamble.

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Old 11/24/09, 11:32 AM   #2440
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Mortilia View Post
If I can make a suggestion for the add-on:
Do it like in golf games. i.e. a progression bar going from left to right, with a "red" zone right in the middle, and you have to hit your key when the progression bar gets in that red zone. Possibly add a warning when you are casting your 2nd to last starfire, so you know not to chain cast your next starfire and to wait for the "golf game" to come up. I don't know how easy/hard that is to program, but I see it as the only viable way to make it a DPS upgrade, as we'll have to stop DPSing for up to 2 seconds to time that last starfire, whether it succeeds or not, and that's a big gamble.
It's messy because that's lost DPS time too. If you have to wait for 2 seconds, it's probably not worth it. If you have to wait for .2 seconds though, it is worth it. Another reason why serious DPS optimization in this new model is an incredible pain.


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Old 11/24/09, 11:50 AM   #2441
Muggin
Glass Joe
 
Tauren Druid
 
Alexstrasza
I don't know where to exactly begin. I have respecced many times and still cannot up my dps to where it should be. granted my gear isn't the best (Blizz's RNG hates me and no caster leather has dropped in 2 months or the weapons have been swords) Need some advie and help with my toon The World of Warcraft Armory. I have all of the addons and use the lunar rotation but dont know what to do to get to the next level

thanks in advance

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Old 11/24/09, 12:01 PM   #2442
Happyakuu
Glass Joe
 
Tauren Druid
 
Drakkari
Why nerfing the Eclipse? Are moonkins OP? Are mookins getting "unfair" benefits compared to other classes?

I've heard it before, i just want to say it again: I wish moonkins were OP at least once. I think we need more love.

On topic:

Should we value crit higher now in gear itemization in order to make sure eclipse up-time increases? Or is it SP the correct and only way to go? I've seen 2400sp/30% moonkins do better than 2800/-20%... just wondering.

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Old 11/24/09, 12:05 PM   #2443
Muggin
Glass Joe
 
Tauren Druid
 
Alexstrasza
I wonder why all of the crit is built into the resto sets and not the balance set i know they (resto) need it too for there dots to keep up players but its insane not to give blance some decent crit in the tier set. i have gemmed for sp but i may have to to gem and enchant for more crit i think off the top of my head my crit is only like 22-24%

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Old 11/24/09, 12:11 PM   #2444
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
To flesh it out more, let's say that WE added ~300 DPS to a floor of 8000. Around 4% (just grabbing rough numbers from sheet). 4% of a 30s cycle is around 1 second. So that's a first-order estimate of a cutoff for how long it's worth waiting to time the Starfire. Note, however, if you're planning to wait more than 1s, you should be using that time to cast an instant, further complicating this process. Just to make it even worse, recall that the correct amount of time to wait depends on whether your previous spell happened to proc Nature's Grace.

So, for optimal DPS, you have to see when your second-last Starfire is going to land. You have to then decide whether to fit in an instant or not before you start the final Starfire. You have to do this computation for two cases however, depending on whether or not the second-last one procs NG.

This is getting beyond the point where I expect anyone to do it consistently without an addon (there's no reason not to make such an addon though, that tells you what to cast and gives a "golf"-style timer as someone mentioned above). But for now I'm just pointing out how absurd the mechanics become when you try to optimize the currently presented scheme.


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Old 11/24/09, 12:25 PM   #2445
Jishosan
Von Kaiser
 
Tauren Druid
 
Archimonde
I was wondering the same thing in regards to crit value. With the loss of the 2PT8 and the new 4pT10, plus the haste cap on wrath, where should be be targeting our haste and crit numbers? How much crit do we have to get before it offsets that amount we lose from Starfire haste (factoring Nature's Grace uptime).

Any thoughts? I wish I knew more of the background numbers, I'd do some napkin math myself, but I'd rather leave it to the experts.

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