I strongly disagree on Typhoon. Hate is a strong word, but Dukes list makes me wanna comment on actual usefullness of Typhoon.
My view on moonkin spec atm is that :
http://talent.mmo-champion.com/?drui...h=000000000000 is the best spec around.
For any moonkin in doing 25mans with a proper raid team mana regen is not an issue - aoe on trash noone cares about.
If you really wanted Typhoon then you have to drop Starfall / 3rd point in Eclipse / ? -- This is assuming that imp faerie fire gives 3% crit from Faerie fire feral.
As response to Dukes "Typhoon I love" list ^^ - Colour guide: Green = Useful / Red = pointless / Black = tiny benefit.
Anub'rekan -> Yes on this fight I wish I had it - Allthough me knocking them back hurts total killing time.
Faerlina -> For 25man mode this is a singletarget fight, the rain of fire hardly does damage so you can move when you need to apply dots anyway.
Maexnna - Sure you can knock the adds back if you want to do slightly more damage in return of making mages spend more timing chasing then around. Timed this right adds abit to your dps, but in reality its rather pointless casting typhoon.
Noth - Any slightly interesting part of this fight is single target, 0 movement involved.
Heigan - During the dance you can get 2x off I suppose - So 4-6k more damage in a 3-3½ min fight yah!
Gothik - Yes, if I had Typhoon I would use it aswell. Only result would be me doing slightly more damage at the
cost of someone else & general annoyance from the knockback (No big deal here as a moonkin can tank everything) - Allready I annoy our tanks by disrespecting aggro just to make this stupid encounter a little bit fun.
4H - Typhoon lets you do slightly more damage on this I suppose, it requires some pro turning to make sure the damage dealt isnt lost by increased running backwards time though.
Grobbulus - A proper moonkin moves every time he is applying dots, which is enough to keep up with the group. Sure you might be able to get 1 off if you get the debuff, but worth 1 talent point?
Gluth - For the knockback surely interesting - Needed no, does it hurt everyone elses aoe damage = yes. I hate wasting mana on a hurricane when some retard mage/shaman decides to do a knockback thats not needed.
Thaddius - We have plenty of spells to cast during the low damage period. The running part comes together with the part where you arent buffed. I.e. this is where you re-apply moonfire+Insect swarm, not where you play around with situational spells.
Sapphiron - Calling Typhoon useless for this might be abit pessimistic - but seriously, standing in blizzard 3 additional seconds to wait for a dot to need re-application doesnt hurt you nor healer mana. Theres no point prioritizing Typhoon over a normal higher damage spell right before or after ice bomb.
Kel'thuzad - Singletarget fight apart from the start that you might aswell go afk during. Apart from the AI controlling you while MC'ed I cant see any reason to cast Typhoon - enlighthen me please.
Sartharion (assuming +3)- You are aoeing once, during which casting a knockback is more or less the worst thing you can do. If you have bad luck/timing on waves then it could become a dps addition perhaps for 1-3 casts pr fight.
Malygos - If its possible to hit Malygos while in Vortex, then its definatly useful.
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But yes, im the kind of moonkin that will most likely never spec Typhoon again. Sure it has situational uses, but its very rarely useable for anything that matters. In most cases the knockback makes any potential gain come on the cost of fucking other people up.
For singletarget fights with movement we allready have quite alot of viable "cast whilie moving" spells - Moonfire/Insect Swarm atleast. Force of Nature+Starfall+Innervate I generally cast when its right & dont safe for those moments.
Fights like Thaddius or Grobbulus that has alot of predicable movement, which makes it really easy to plan your casts (Thaddius) or movement (Grobbulus) around how the fight works. No offence, but not doing this doesnt make Typhoon a good spell.