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Old 01/03/09, 3:33 PM   #241
repomanz
 
 
Originally Posted by bridy187 View Post
Is it possible that it's worth just skipping alltogether?
I think some folks strongly view this talent as strictly a PVP talent. If i had to respec due to mana issues, typhoon would be the one i pulled out. (although it would be missed)

Old 01/03/09, 5:45 PM   #242
Stownhenj
Glass Joe
 
Night Elf Druid
 
Cenarius
Originally Posted by bridy187 View Post
Is it possible that it's worth just skipping alltogether?
I find it very useful in raiding for those "oh shit" situations where something is pounding on my healer. The knockback from it has saved a wipe more than once.

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Old 01/03/09, 8:59 PM   #243
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by repomanz View Post
I think some folks strongly view this talent as strictly a PVP talent. If i had to respec due to mana issues, typhoon would be the one i pulled out. (although it would be missed)
The value of the Typhoon point is minimal for raiding (if you look at my spec now, for example, it should almost certainly have Starfall instead of Typhoon).

Even when have no mana issues and therefore have to take no mana talents (again, see my spec), there are ample points which give on the order of 1% single-target DPS per point: IIS, CF, IFF, and Starfall. Typhoon doesn't. Moreover, its non-DPS raid utility is minimal at best. I don't see why it would be in any PvE spec, actually.


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Old 01/03/09, 9:19 PM   #244
dukes
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Dukes
Tauren Druid
 
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I use Typhoon on the following bosses:
Anub'rekan
Faerlina
Maexxna
Noth
Heigan
Gothik
4hmen
Grobbulus
Gluth
Thaddius
Sapphiron
Kel'thuzad
Sartharion
Malygos.

It would be easier to list the bosses that I don't use it on as it's a much shorter list. The effect on trash is even higher, as I virtually use it on cooldown (or at least, when it's not going to piss the tanks off by repositioning mobs annoyingly). As soon as the patch comes out, I'm going to glyph for it. I'm not sure I see why anyone wouldn't take it in a raiding spec.

It provides an extra instant for while moving, and provides a high-damage AoE on a short cooldown that you can fire off in conjunction with a number of other burst AoE's (blast wave/thunderstorm/etc) in order to provide a huge amount of AoE burst damage when needed.

Maybe it's just one of those love/hate things, but I certainly use it a lot and wouldn't ever consider dropping the points in gale winds/Typhoon in order to gain slightly more single target DPS.

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Old 01/04/09, 12:45 AM   #245
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
I strongly disagree on Typhoon. Hate is a strong word, but Dukes list makes me wanna comment on actual usefullness of Typhoon.

My view on moonkin spec atm is that : http://talent.mmo-champion.com/?drui...h=000000000000 is the best spec around.
For any moonkin in doing 25mans with a proper raid team mana regen is not an issue - aoe on trash noone cares about.

If you really wanted Typhoon then you have to drop Starfall / 3rd point in Eclipse / ? -- This is assuming that imp faerie fire gives 3% crit from Faerie fire feral.

As response to Dukes "Typhoon I love" list ^^ - Colour guide: Green = Useful / Red = pointless / Black = tiny benefit.
Anub'rekan -> Yes on this fight I wish I had it - Allthough me knocking them back hurts total killing time.

Faerlina -> For 25man mode this is a singletarget fight, the rain of fire hardly does damage so you can move when you need to apply dots anyway.

Maexnna - Sure you can knock the adds back if you want to do slightly more damage in return of making mages spend more timing chasing then around. Timed this right adds abit to your dps, but in reality its rather pointless casting typhoon.

Noth - Any slightly interesting part of this fight is single target, 0 movement involved.
Heigan - During the dance you can get 2x off I suppose - So 4-6k more damage in a 3-3½ min fight yah!

Gothik - Yes, if I had Typhoon I would use it aswell. Only result would be me doing slightly more damage at the
cost of someone else & general annoyance from the knockback (No big deal here as a moonkin can tank everything) - Allready I annoy our tanks by disrespecting aggro just to make this stupid encounter a little bit fun.

4H - Typhoon lets you do slightly more damage on this I suppose, it requires some pro turning to make sure the damage dealt isnt lost by increased running backwards time though.

Grobbulus - A proper moonkin moves every time he is applying dots, which is enough to keep up with the group. Sure you might be able to get 1 off if you get the debuff, but worth 1 talent point?

Gluth - For the knockback surely interesting - Needed no, does it hurt everyone elses aoe damage = yes. I hate wasting mana on a hurricane when some retard mage/shaman decides to do a knockback thats not needed.

Thaddius - We have plenty of spells to cast during the low damage period. The running part comes together with the part where you arent buffed. I.e. this is where you re-apply moonfire+Insect swarm, not where you play around with situational spells.

Sapphiron - Calling Typhoon useless for this might be abit pessimistic - but seriously, standing in blizzard 3 additional seconds to wait for a dot to need re-application doesnt hurt you nor healer mana. Theres no point prioritizing Typhoon over a normal higher damage spell right before or after ice bomb.

Kel'thuzad - Singletarget fight apart from the start that you might aswell go afk during. Apart from the AI controlling you while MC'ed I cant see any reason to cast Typhoon - enlighthen me please.

Sartharion (assuming +3)- You are aoeing once, during which casting a knockback is more or less the worst thing you can do. If you have bad luck/timing on waves then it could become a dps addition perhaps for 1-3 casts pr fight.

Malygos - If its possible to hit Malygos while in Vortex, then its definatly useful.

-----------
But yes, im the kind of moonkin that will most likely never spec Typhoon again. Sure it has situational uses, but its very rarely useable for anything that matters. In most cases the knockback makes any potential gain come on the cost of fucking other people up.
For singletarget fights with movement we allready have quite alot of viable "cast whilie moving" spells - Moonfire/Insect Swarm atleast. Force of Nature+Starfall+Innervate I generally cast when its right & dont safe for those moments.

Fights like Thaddius or Grobbulus that has alot of predicable movement, which makes it really easy to plan your casts (Thaddius) or movement (Grobbulus) around how the fight works. No offence, but not doing this doesnt make Typhoon a good spell.

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Old 01/04/09, 2:40 AM   #246
 Hamlet
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Tauren Druid
 
Mal'Ganis
Talking about raiding specs overall, I still prefer the one I'm currently using (but with Starfall instead of Typhoon). The difference between mine and Ashaera's is Brambles vs. OoC + Gale Winds.

Looking at my PW parse from above (relink: http://wowwebstats.com/esmuuuuaxo42c...806&a=x16193ec ), Treants did about 4.5% DPS. It was exactly a 3min kill, so that should be a pretty good approximation of their sustained DPS. So all 3 points of Brambles together add about 0.6% DPS on a single target. I know talking about Treants in terms of sustained DPS is a bit weird, but it's a starting point, and I'd posit that they do less than their "advertised" DPS more often than they do more.

OoC might be hard to argue objectively, but it's the largest mana buff for one point, and among other things it greatly increases the viability of AoE.

Gale Winds is a flat 30% to my AoE--I'm surprised you'd prefer the ~0.4% to Patchwerk. I know that few boss fight involve AoEing anything "important," but some do, and the difference in the benefits provided by the talents is huge. AoE is supposed to be a real strong suit for Moonkin, and you're much less versatile if you can't heave full-powered Hurricanes.


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Old 01/04/09, 10:59 AM   #247
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
2 weeks ago I would have agreed on Gale Winds - I specced out of it for fun just to see how playing without it feels.
I use hurricane on the following bosses :
Sartharion (with adds) - Gluth - Noth (Like 1-2 casts pr kill) - Faerlina (After the boss is dead though, dont place much value is this).
Anub'rekhan, Maexxna adds die way to fast for a hurricane to make sense, other classes are better suited for that kind of aoe.

I would say that it makes a noteable difference for Sartharion & Gluth. Brambles helps me every fight, for these fights surely less but for the rest its more.


On my last Patchwerk ( Wow Web Stats ) I have trees listed at 6.3% of my damage - The potential is even higher as I only had around 2/3 heroism uptime & abit less with battle shout.
That leaves 3 points = 0.8% damage increase for roughly a 3min fight. This will vary massive for different fights though, sometimes they die, a 3.30kill will make brambles look even better - A 6min kill alot worse etc.

OoC might grant alot of mana, but I dont really value mana thats not needed. First point becomes 0.266% damage vs nothing for me.

Leaving Gale Winds behind does hurt trash dps quite abit & trash most surely matters - But from a boss fight perspective id much rather have brambles.

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Old 01/04/09, 4:58 PM   #248
Frdmfghtr
Glass Joe
 
Night Elf Druid
 
Thunderlord
I would say that too little weight is being given to AoE. Yes, there are few boss encounters where AoE is decisive or even a significant portion of overall damage. Considering how trivial most boss encounters are, does it really matter if you deal a fraction of a percent more of damage? Generally speaking that will make little difference. What will probably make a difference though is the time saved by a 30% stronger AoE on trash. It just seems more pragmatic to do 30% more damage to all the trash in Naxx than a fraction of a percent more on bosses, assuming you aren’t having any trouble with downing bosses.

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Old 01/04/09, 6:37 PM   #249
birry
Glass Joe
 
Tauren Druid
 
Azgalor
So this past week was my first time raiding as a boomking. I have the WWS stats here:
WWS Loading...

The only big upgrade I've gotten is the weapon, I was using the heroic mace from Nexus before. I used to be (and still do for 10mans) play resto, so some of the gear is because of that.

Right now I'm PvP specced, but I'm usually eclipse specced (with no points in typhoon/starfall), probably will play around with the different mana regen talents, etc, to see how I do mana wise.

Anyways, what things can I improve on? I know one of the things I did wrong is that my DoT uptime was probably really terrible. Is it worth it to keep DoTs up during Eclipse and Bloodlust?

Thanks!

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Old 01/04/09, 8:30 PM   #250
mokg
Glass Joe
 
Tauren Druid
 
Dreadmaul
Originally Posted by Frdmfghtr View Post
I would say that too little weight is being given to AoE. Yes, there are few boss encounters where AoE is decisive or even a significant portion of overall damage. Considering how trivial most boss encounters are, does it really matter if you deal a fraction of a percent more of damage? Generally speaking that will make little difference. What will probably make a difference though is the time saved by a 30% stronger AoE on trash. It just seems more pragmatic to do 30% more damage to all the trash in Naxx than a fraction of a percent more on bosses, assuming you aren’t having any trouble with downing bosses.
Druids hurricane crits for 1500.
Warlocks rain of fire crits for 4500.

Do you think 30% on your aoe is going to make a difference?

Last edited by mokg : 01/05/09 at 12:59 AM.

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Old 01/04/09, 8:40 PM   #251
Lilija
Piston Honda
 
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Worgen Druid
 
Bronzebeard (EU)
Originally Posted by Frdmfghtr View Post
I would say that too little weight is being given to AoE. Yes, there are few boss encounters where AoE is decisive or even a significant portion of overall damage. Considering how trivial most boss encounters are, does it really matter if you deal a fraction of a percent more of damage? Generally speaking that will make little difference. What will probably make a difference though is the time saved by a 30% stronger AoE on trash. It just seems more pragmatic to do 30% more damage to all the trash in Naxx than a fraction of a percent more on bosses, assuming you aren’t having any trouble with downing bosses.
Most encounters might be easy but there are those few achivements where your single target dps will matter the most (3min Patchwerk, 8/20man Thaddius, Sartharion+3D and 5min Malygos). Of course it might depend what your guild really aims for but then again I really doubt anyone cares for the trash. As long as people aren't dying the trash will go quick even without additional AoE dmg from a moonkin.

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Old 01/05/09, 12:10 AM   #252
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Hurricane does nearly a third of my damage over the course of a raiding night. I don't see any reason to reduce that by 30% to increase single target damage by less than one percent.

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Old 01/05/09, 12:24 AM   #253
Ioncannon
Glass Joe
 
Tauren Druid
 
Blackrock
I think the idea of not getting gale winds is that id rather have higher boss dps than getting though trash faster. Every other aoe class can out aoe us so until hurricane gets a better coefficient i would focus on single target dps.

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Old 01/05/09, 1:36 AM   #254
 Hamlet
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Tauren Druid
 
Mal'Ganis
Originally Posted by Lilija View Post
Most encounters might be easy but there are those few achivements where your single target dps will matter the most (3min Patchwerk, 8/20man Thaddius, Sartharion+3D and 5min Malygos). Of course it might depend what your guild really aims for but then again I really doubt anyone cares for the trash. As long as people aren't dying the trash will go quick even without additional AoE dmg from a moonkin.
Of the accomplishments you listed:
--2 do not in any way strain the DPS capabilities of a group that's moved fully from level70 gear to level80 gear (PW/Thaddius). Thaddius is even more notable because the Treants don't benefit from Charge buffs, so the contribution of Brambles to your DPS is miniscule.
--For 5-man Malygos, the only known strategy involves maximizing the ranged burn on Malygos as he flies away at the end of the P1. The Treants are useless.
--Sarth3D is the hardest encounter in the game, and involves tight single-target DPS burns. But, it also involves AoE, and so adding 30% and Clearcasting to your Hurricane is far more valuable than adding a few thousand total damage against Tenebron.


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Old 01/05/09, 1:49 AM   #255
Lord BEEF
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Tauren Druid
 
Mal'Ganis
I get the concept behind it, but I don't think the results are worthwhile. I was 6th on trash on our last raiding night, and our relative position there will likely improve after the volley nerf. I don't think the other aoe classes really are that much superior. Some of them can have serious threat issues since their passive is just 10% compared to our 30%, I know our warlocks have eaten dirt quite a few times while I'm able to safely hurricane.

Also looking at just the bosses section of my last Naxx + Malygos + Sarth WWS parse, gale winds still provides more boss damage than brambles would.

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