Not having a fun time so far in my first 3.3 raid. The SAA fix rendered most encounters unplayably slow and stuttery, so I went for Classtimers instead. Now I'd gotten pretty proficient at chaining Eclipses before I'd even heard of WiseEclipse, so I figured it wouldn't hit my DPS much to have to drop it. However, I haven't been able to chain a single one in our first hour or so of raiding.
It might be due to the Classtimer mod reporting a different 'duration remaining' compared with SAA so my timing is thrown off, but I've landed Starfires pretty much everywhere in the interval [-0.5s, 0.5s] around the point Eclipse ends, and I'm not getting anywhere near the results I used to, so it seems as though the 'fix' to WiseEclipse has completely neutered Eclipse chaining in the process.
My suspicion is that they have been too heavy handed in defining the line between the eclipses, thus creating an unreasonably large interval in which you cannot possibly have Eclipse running. This effectively imposes a certain minimum amount of Eclipse downtime on you every fight, regardless of RNG or skill. And in doing so it neuters the skill element in Moonkin play as there is no longer any timing involved, just nuke spamming.
But theory aside, the bottom line is I'm getting <6k DPS where I used to get >7k, and I'm not happy
edit: having read the previous posts in more detail, I guess the TL;DR version of the above wall of QQ is that I am in agreement with Copialinex's findings. I guess I should try getting stronger gear (replacing 2pT8) before complaining about the DPS, but the loss of the skill element in timing Eclipses still irks me.