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Old 12/16/09, 12:19 PM   #2641
Happyakuu
Glass Joe
 
Tauren Druid
 
Drakkari
I'm guessing that customization after reaching the hit, haste and crit cap is not going to be that relevant. But imo haste will be more relevant on heavy movement fights where as crit will be more suitable for fights where you can take full advantage of eclipse.

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Old 12/16/09, 4:11 PM   #2642
Pyowin
Glass Joe
 
Tauren Druid
 
Boulderfist
Originally Posted by Qieth View Post
Pro haste:
More haste, even if we cannot get another starfire in during eclipse, would allow for faster starfires after eclipse, which would assist in proccing solar eclipse faster.
More haste means more starfire crits for our tier 10 4-piece bonus.

Pro crit:
More crit outside of eclipse allows for faster eclipse procs after both eclipse's.
More crit means more big starfire crits with our tier 10 4-piece bonus.

What is your take on this?
In this post I am assuming both soft caps as a starting point since both are readily reachable. I am also ignoring bloodlust, power infusion, and potions since they generally are harder to plan for. I realize that much of this may have been said before, but from what I've seen, not all in one place. I am also going to go out on a limb and disagree with the TTT statement that post-soft cap haste and post-soft cap crit have equal value.


We basically have 4 phases of our stationary rotation: SE, trying to proc LE, LE, trying to proc SE


SE: Given that NG lasts for 3 secs, we basically have 3 tries to proc NG again. With >55% crit NG will fail to be refreshed less than 10% of the time (0.45^3 = .09). So haste has very little value.


Trying to proc LE: Same as during SE, NG will have such a high up time that additional haste has little value.


LE: The only real value haste has here is to squeeze in an extra buffed SF. Here's the formula I've been using:

Haste Rating Req = {3 / [1.2 * 1.05 * 1.03 * 1.03 * (15 - TL) / X] - 1} * 100 * 32.79,

where TL is the time lost on an extra wrath cast (i.e. poor play), latency, and/or instants (dot refreshes, starfall, on-use trinkets, pots, barkskin, innervate, etc.), and X is the number of starfires you want to squeeze in. For me personally, I typically lose between 2 and 2.5 seconds (an extra wrath cast because I'm bad, a DoT refresh and about 150-250 ms of lat). Given this range of time lost, I would need to acquire well over 700 haste to fit in an additional buffed SF. So for me at least, I gain nothing from additional haste in this phase. Skilled players that never waste that extra second will lose between 1 and 1.5 secs if they have to cast an instant and have some degree of latency. These players can squeeze in an additional buffed SF nuke by hitting 510-540 haste.

There is an additional complication that might have arisen from the way Blizzard has broken the WiseEclipse mechanic (or at least from what I understand of how they broke it). If you over shoot the amount of haste you have and your last SF cast that was started with eclipse but ended without it lands in the "unproccable dead zone", you will have a wasted SF cast that wasn't buffed by eclipse and had no chance to proc the next one. At least it has happened to me where I crit with a SF cast started under the effect of eclipse but had buff ran out before it ended and still failed to proc the next eclipse (I'd like to hear some outside confirmation of this happening though).


Trying to proc SE: This phase can be more or less be modeled as a geometric distribution (there is a minor complication in that only the first 2 SF casts will be under the effect of NG, but I don't think that this affects the result). Napkin math inc...

The expected time until your next SF crit = (1/CP) * CT, where CP is the crit % and CT is the cast time. Plugging in the numbers:

Exp. Time = 1 / [(1.85 + INT/166.67 + CR/45.91)/100] * 3 / [1.2 * 1.05 * 1.03 * 1.03 * (1 + HR / 3279)]

simplifying and assuming a very generous raid buffed INT of 1900...

ET = k / [(85 + 0.275 * INT + CR)(3279 + HR)], where k is some constant.

finding the marginal values of CR and HR to reduce ET...

∂(ET)/∂CR = - k / [(607 + CR)^2 (3279 + HR)]
∂(ET)/∂HR = - k / [(607 + CR) * (3279 + HR)^2]

For any value of CR (700-1300) and HR (400-1000) that are attainable, (607 + CR) < (3279 + HR), which means that |∂(ET)/∂CR| > |∂(ET)/∂HR|.
In other words, point for point, on average crit rating will do more to reduce the waiting time before the next eclipse for all values of crit and haste you could possibly have.


TL;DNR: Haste only really comes into play during LE and when trying to proc SE. During LE, you want just enough so that for your rotation/play style you can maximize the number of buffed SFs you cast, but you don't want to over shoot as this can result in unbuffed SFs that can't proc the next eclipse. Although haste does help you proc SE faster, point for point crit will help you proc SE faster more than haste. Basically, I plan on shooting for some ideal range of haste values that fits with whatever I generally do during LE, and then go for crit the rest of the way.

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Old 12/16/09, 5:11 PM   #2643
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Your calculus is right, but you're not taking into account the crit from talents/buffs (and you're including haste from talents/buff, which is irrelevant). Redoing and presenting a bit more concisely:

E = k/(1+H)C, where k is some constant, H is haste from rating only, and C is total Starfire crit chance. Taking logarithmic derivatives:

1/E * dE/dC = -1/C
1/E * dE/dH = -1/(1+H).

If CR is crit rating and HR is haste rating:

1/E * dE/dCR = -1/(C*4591)
1/E * dE/dHR = -1/((1+H)*3279).

So crit reduces your ET by more than haste does if 4591*C < 3279*(1+H). C and H in your current setup are easily read from the spreadsheet. Glancing at those numbers, it does looks like crit will always do more to shorten your proc time.

----

TLDR: This is just math pedantry anyway and has little bearing on whether people should wear haste or crit, which they should check in WrathCalcs .


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Old 12/16/09, 5:35 PM   #2644
Pyowin
Glass Joe
 
Tauren Druid
 
Boulderfist
Originally Posted by Arawethion View Post
Your calculus is right, but you're not taking into account the crit from talents/buffs (and you're including haste from talents/buff, which is irrelevant).
Derpa derp! I knew I was overlooking something, but I'm glad my conclusions were still more or less right. The part I was more interested in getting community feedback on was whether overshooting your haste so that you either had to delay casting or risk "dead" starfires is significant enough to be a factor/consideration.

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Old 12/16/09, 5:39 PM   #2645
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Pyowin View Post
Derpa derp! I knew I was overlooking something, but I'm glad my conclusions were still more or less right. The part I was more interested in getting community feedback on was whether overshooting your haste so that you either had to delay casting or risk "dead" starfires is significant enough to be a factor/consideration.
I always assumed it wasn't. With Wrath travel time and DoT refreshing, and randomness in latency and a few other things, you never know precisely how long the effective castable portion of Lunar is. I've always modeled from continuous average DPS.


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Old 12/16/09, 9:08 PM   #2646
XXxx_Totmacher_xxXX
Glass Joe
 
Undead Priest
 
Burning Blade
Originally Posted by shibbytastic View Post
Could some of you guys with the Neiblung post parses of a raid where you are using it. I'm not thrilled with the idea of introducing more rng into my rotation, but it's a really cool weapon that I haven't seen much analysis on.
World of Logs - Real Time Raid Analysis

Colville is my balance druid. This is for our togc25 tonight. I'm through Faction Champs while posting this, and so far the Valkyr's damage is about even with my Treants damage.

On Beasts it was much lower, on Jaraxxus where I can multi dot and starfall AE much higher, same with FC.

It dies really fast on Twins so I use my mh/oh combo, but I presume it'll be solid on Anub when I get there in 20 minutes or so

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Old 12/17/09, 2:29 PM   #2647
dousk
Glass Joe
 
Human Death Knight
 
Stonemaul
Hey Moonkins, maybe you can help me with something as I dont play a Moonkin, but I lead ICC raids and issue loot, and need to understand the itemization of current leather gear coming out of there. I am trying to use wow-loot.com as a starting point, and they assign the following three items as main spec Balance, but I am under the impression that the Spirit makes the undesirable for Balance. What's the forum take on this?

[Handguards of Winter's Respite]
[Item not found!]
[Boots of Unnatural Growth]

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Old 12/17/09, 3:04 PM   #2648
Orin
Von Kaiser
 
Orin's Avatar
 
Night Elf Druid
 
Twisting Nether
Originally Posted by dousk View Post
What's the forum take on this?
Gloves and Chest T10 are probably better choices.

Boots depends on drop luck with other options, Wowhead shows only cloth options right now for non-spirit boots of ilvl 258 or higher.
Armor - Items - World of Warcraft

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Old 12/17/09, 3:19 PM   #2649
janrael
Von Kaiser
 
Tauren Druid
 
Dunemaul
Originally Posted by dousk View Post
Hey Moonkins, maybe you can help me with something as I dont play a Moonkin, but I lead ICC raids and issue loot, and need to understand the itemization of current leather gear coming out of there. I am trying to use wow-loot.com as a starting point, and they assign the following three items as main spec Balance, but I am under the impression that the Spirit makes the undesirable for Balance. What's the forum take on this?
In general, spirit is somewhat worse than haste and crit rating (after both softcaps), but it's certainly not an item killer. Those are decent pieces for a moonkin, and crit isn't well-loved by the resto druids; I can see why they'd list the last two as balance loot, at least. Numerical theorycraft for restoration isn't as developed (and I'm not as familiar with it), but all the heal-druids I know avoid crit where they can.

At any rate, any loot system that attempts to let exactly one spec roll on each item first is going to cause gearing problems for some.

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Old 12/17/09, 4:21 PM   #2650
MrStrike
Glass Joe
 
Night Elf Druid
 
Undermine
I have read some blurbs where boomkins are considered broken. I have avidly followed EJ's build specs and cant match similarly geared ferals. I have met hit cap, haste cap and still have a fair amount of crit. But I just cant match them. Are you guys finding this to be true ?

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Old 12/17/09, 5:36 PM   #2651
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Orin View Post
Gloves and Chest T10 are probably better choices.

Boots depends on drop luck with other options, Wowhead shows only cloth options right now for non-spirit boots of ilvl 258 or higher.
Armor - Items - World of Warcraft
There's a pair of crit/haste leather boots in 10-man, so the heroic version will be 264 (probably BIS).

Thus far, there are no known crit/haste leather 25-man drops. So Moonkin will be going for T10 set peices and cloth wherever they can get it, and Leather spirit gear otherwise.


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Old 12/17/09, 6:43 PM   #2652
Zifrelm
Von Kaiser
 
Night Elf Druid
 
Burning Blade
Whenever new content comes out, I go through all the loot lists and enter into a spreadsheet the items that look to be of interest. I haven't taken any 277 items into consideration (since nobody's doing hardmodes yet - this is supposed to help me make a reasonable wishlist), but I've been able to come up with an ilevel 264 gear set with absolutely no spirit on it and only one cloth item (crit/hit bracers off Deathwhisper-25). Several pieces are craftable or are from emblems, so there will be no 277 equivalent to upgrade to, but I'll worry about that when the time comes. For now, I'm quite pleased with our options.

Hint: Look at MMO-Champion. They have more items than Wowhead right now.

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Old 12/18/09, 3:08 AM   #2653
Hornness
Glass Joe
 
Tauren Druid
 
C'Thun (EU)
Another good option will be the crafted cloth boots if you are lack on hit [Deathfrost Boots]

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Old 12/18/09, 6:09 AM   #2654
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by Hornness View Post
Another good option will be the crafted cloth boots if you are lack on hit [Deathfrost Boots]
Hit is way too easy to get as it is, right now the only no spirit bracers that come from ICC have hit on them so already getting it from that and at least one piece of t10 you are already at a good amount of hit. not to mention the exalted ashen verdict ring is really nice and also has hit. Not to mention that there are some really nice cloth boots from 25 man festergut without spirit or hit on them.

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Old 12/18/09, 7:40 AM   #2655
Darkgaia
Glass Joe
 
Darkgaia's Avatar
 
Night Elf Druid
 
Dun Modr (EU)
Doub About Trinket

Hi guys.

What do you think about?

[Phylactery of the Nameless Lich]

Anyone do the calcs? is the BIS?


Do you know what are the internal CD of the trinkets of IC?.

[Dislodged Foreign Object]
[Phylactery of the Nameless Lich]
[Muradin's Spyglass]

Or someone can tell me what trinkets are BIS, for this patch 3.3.


Thanks

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