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Old 01/09/09, 1:04 PM   #286
Boelies
Glass Joe
 
Night Elf Druid
 
Stormrage (EU)
Originally Posted by alpiino View Post

As a little offtopic I´d like to throw an interesting question. When wrath eclipse becomes better than starfire eclipse?
Obviously at Loatheb Wrath eclipse is better because atleast with my current gear and fungus buff my SF crit% is about 135% while W crit% is something like 105%. Loatheb is an extreme situation when W eclipse is strictly better than SF, but could W eclipse be better even with lower crit levels say 60-70%?

I don't think W eclipse is better anywhere. With a little haste u get GCD problems because of Nature's Grace. At least thats the problem i run in to. Anyone who disagrees ?

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Old 01/09/09, 1:55 PM   #287
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Adoriele View Post
Pretty sure Hamlet knows that sort of thing =P The question has more to do with why most theorycrafting is showing a SF heavy rotation to be higher DPS, but Rawr is apparently telling him to use a Wrath-heavy one. I'm getting similar results, it'd be nice to know that it's a bug in Rawr's display, instead of the innards. On the other hand, I'm getting results (out of the blue, this happened without updating to a new version when it occurred) telling me to use crit over haste, when it had been previously telling me haste was better as expected.

It's almost like a ghost got into Rawr and started singing an old Weird Al song...
I do think there's some sort of creeping bug in the internals that I haven't tracked down yet, unfortunately. I think the most likely solution to this problem is to dedicate a lot of time and effort to a complete overhaul of the cast-sequence calculator to make it better reflect real cast sequences. This means that you probably won't see any updates to Rawr.Moonkin for a while, but when the update does come, it should be significantly improved.

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Old 01/10/09, 9:58 AM   #288
alpiino
Glass Joe
 
Night Elf Druid
 
Deathwing (EU)
Originally Posted by Boelies View Post
I don't think W eclipse is better anywhere. With a little haste u get GCD problems because of Nature's Grace. At least thats the problem i run in to. Anyone who disagrees ?
I disagree. At Loatheb my average wrath crit was 7561 and its 1s cast with natures grace. My average starfire crit at Loatheb was 11191 and its aprox 2s cast with natures grace.

Heres the Loatheb wws: Wow Web Stats

Its not hard to count from there that wrath eclipses are superior at Loatheb. I even dare to say that wrath eclipse is better at lower crit levels as well. The question is at which level wrath eclipse becomes better?

Lets do a bit of math.
1. A druid has 60% crit and his average wrath hits for 2400
2. A druid has 60% crit and his average SF hits for 4426
3. Lets assume that with natures grace SF cast is 2.13s and W cast is 1s.
I got the average damages by shooting 100 noncrit spells of wrath and SF to heroic training dummy without using proc trinkets or idol.

We are spamming 100 spells of each
100 spells of eclipsed wrath: 100*1.6*(2400*1.2)/(40*1.31s+60*1s) = 460800dmg/112.4s = 4099,6dps
100 spells of eclipsed SF dmg: 100*1.9*4426/(90*2.13s+10*2.63) = 840940dmg/218s = 3857,5dps


So with 60% crit and the above damage and haste values wrath eclipse wins by aprox 250dps!
60% crit is quite reasonable raid buffed with best gear currently available
Average damage values for SF and W would be a lot higher in raid environment.
Haste values are somewhat accurate and reflects raid values.

Things to test:
1. I havent tested how different Idols effect the outcome
2. I dont know how spellpower scales with wrath and sf so I used my unbuffed values for determining SF/W average damage instead of reasonable raid values. (I had exactly 2000 spellpower when I spanked the dummy).
3. This is theory. I dont know how lag effects on 1s wrath casts vs 2.13s SF casts.

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Old 01/10/09, 12:33 PM   #289
 Adoriele
Happy October 19th!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by alpiino View Post
I disagree. At Loatheb my average wrath crit was 7561 and its 1s cast with natures grace. My average starfire crit at Loatheb was 11191 and its aprox 2s cast with natures grace.

Heres the Loatheb wws: Wow Web Stats

Its not hard to count from there that wrath eclipses are superior at Loatheb. I even dare to say that wrath eclipse is better at lower crit levels as well. The question is at which level wrath eclipse becomes better?

Lets do a bit of math.
1. A druid has 60% crit and his average wrath hits for 2400
2. A druid has 60% crit and his average SF hits for 4426
3. Lets assume that with natures grace SF cast is 2.13s and W cast is 1s.
I got the average damages by shooting 100 noncrit spells of wrath and SF to heroic training dummy without using proc trinkets or idol.

We are spamming 100 spells of each
100 spells of eclipsed wrath: 100*1.6*(2400*1.2)/(40*1.31s+60*1s) = 460800dmg/112.4s = 4099,6dps
100 spells of eclipsed SF dmg: 100*1.9*4426/(90*2.13s+10*2.63) = 840940dmg/218s = 3857,5dps


So with 60% crit and the above damage and haste values wrath eclipse wins by aprox 250dps!
60% crit is quite reasonable raid buffed with best gear currently available
Average damage values for SF and W would be a lot higher in raid environment.
Haste values are somewhat accurate and reflects raid values.

Things to test:
1. I havent tested how different Idols effect the outcome
2. I dont know how spellpower scales with wrath and sf so I used my unbuffed values for determining SF/W average damage instead of reasonable raid values. (I had exactly 2000 spellpower when I spanked the dummy).
3. This is theory. I dont know how lag effects on 1s wrath casts vs 2.13s SF casts.
You will never see 1s Wrath casts. You'll see 1+x, where X is your latency, including ping and reaction time. Second, if your NG'd Starfires are 2.13s, your non-NG'd Starfires are going to be less than 2.63s. NG comes before haste, so with any haste, the benefit of NG is lower. It's best to count NG as 20% haste, multiplicative, for SF.

Wrath eclipse is better on Loatheb if you're going to go past 100% crit on SF with Eclipse. Otherwise, SF eclipse should win except at low gear levels.

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Old 01/11/09, 5:55 PM   #290
lillbrorsan
Glass Joe
 
Troll Mage
 
Darkmoon Faire (EU)
Heya.
Been using the MF/IS/Wrath to Eclipse then Starfire since i started raiding at 80 and it works pretty well but im starting to wonder if i should change this now?
Today i got 3 new items and it seems that its a waste to use Wrath as much as i do, even more so with my new items.

My Druid
The World of Warcraft Armory

Latest WWS from 25man Naxx and Sarth
Wow Web Stats

Overall it looks good but there are plenty of occasions i am low or really low on the list, is it me or are the others overpowered? ^^

One last thing, i can afford the T7.5 shoulders, should i get them even if they are a minor upgrade or save 15 more badges and buy the legs instead which is a bigger upgrade?
Any way i finally get the 4 piece set bonus that i really want.

Thanks.

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Old 01/11/09, 7:36 PM   #291
Veyd
Glass Joe
 
Tauren Druid
 
Ner'zhul
Does Starfall benefit from the Starfire Eclipse proc, and, if so, is it worth the global cooldown it costs to cast?

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Old 01/11/09, 8:14 PM   #292
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
Originally Posted by Veyd View Post
Does Starfall benefit from the Starfire Eclipse proc, and, if so, is it worth the global cooldown it costs to cast?
Read the tooltip (Ill be nice & give you a hint : increasing your critical strike chance with starfire)


@lillbrorsan - Look abit in the other moonkin threads for suggestions on what gear to go for. From 25man badges there are 2useful items if you ask me. The spirit+haste ring & T7 shoulders - I would grab T7 shoulders now as the 4piece bonus helps alot, there are better leggings to use than T7.

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Old 01/11/09, 9:30 PM   #293
Druidark
Von Kaiser
 
Druidark's Avatar
 
Night Elf Druid
 
Arathor (EU)
Small detail, I allways cast Insect Swarm first, then Moonfire. Gives me a little more time to get Eclipse procced within the Moonfire dot period.

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Old 01/11/09, 10:08 PM   #294
Rawwaffles
Glass Joe
 
Night Elf Druid
 
Thrall
Originally Posted by tr33hugger View Post
i have not yet come to the point where i really needed to cast from 36 yards range
That threat reduction is very needed, 30% threat reduction is crazy when you begin to raid, if you are critting EVERY eclipse when you use your starfire (And I mean when starfire eclipse is proc'd from wrath spamming crits) That will come out as ALOT of threat without that reduction.

Originally Posted by tr33hugger View Post
but it's far more destructive if you run out of mana.
Not necessarily, i have 23% crit chance and i almost NEVER go oom (level 80), but i do have a few spirit, although when i do go oom it's when the mana intensive fights occur (A.e. Patchwerks, crashing out on spamming wrath hurts since it's 60% and not 100%, and of course, KT, that first part when you are trying to kill the inc. skeletons is a pain since I am used to wrathing them, and I would cast it, and a hunter comes up and 1 shots it with his auto shot, leaving me with 349 mana gone from my pool.), but if you are really having problems on mana and you NEED replenish then you need a bigger mana pool, my crits suffice mine, and I do occasionally innervate myself, mostly use pots since healers need it > me.

Originally Posted by tr33hugger View Post
This is my current built. Still thinking about going imp FF instead of IS, gonna have to work that out.
The build is alright, but gale's winds is WORTHLESS for raiding, since you don't have typhoon and you will 1/10000 times use hurricane, MAYBE, but mostly only because of the plague side. I see no point in it and you should throw the other 2 into the nature's reach.

Originally Posted by Druidark View Post
Small detail, I allways cast Insect Swarm first, then Moonfire. Gives me a little more time to get Eclipse procced within the Moonfire dot period.
Good plan, but the initial damage of the moonfire's first hit does more dps > insect swarms first tick (Since it doesn't go off right when you hit it), and if your rolling with the moonfire glyph then you would want moonfire first, since it would do about 400 more damage than insect swarm (for me on the ticks). I understand you want the moonfire to last for the eclipse, but since the starfire glyph nerf, i'd say just remoonfire once eclipse procs, it's 13.5 seconds of eclipse instead of 15, but you get all that damage from moonfire and the crit chance from it, instead of running out of moonfire with 3 seconds left on eclipse and you not being able to pull the last one off.

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Old 01/12/09, 1:49 AM   #295
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Don't come in here to post that gale winds is "WORTHLESS" as if it's some sort of definitive statement of truth.

We've had this debate, and gale winds is a raid dps increase and is useful on most of the difficult encounters.

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Old 01/12/09, 3:18 AM   #296
kil
Glass Joe
 
Night Elf Druid
 
Gorefiend
haste

Hello.. How much spell haste should a moonkin druid aim for??

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Old 01/12/09, 6:17 AM   #297
Triks
Glass Joe
 
Undead Priest
 
Cho'gall
Originally Posted by Lord BEEF View Post
Don't come in here to post that gale winds is "WORTHLESS" as if it's some sort of definitive statement of truth.

We've had this debate, and gale winds is a raid dps increase and is useful on most of the difficult encounters.
I agree with this completely, I can tell by the guys gear who stated gale winds is worthless that the only raiding he does is pug pickup naxx's and such

take a fight like multiple drake sarth for example, many occassions during that fight you cast hurricane, and any extra dmg on an ability has some use in raiding, saying the talent is worthless is ignorant, grats on that

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Old 01/12/09, 6:53 AM   #298
Gormane
Glass Joe
 
Tauren Priest
 
Aggramar (EU)
Originally Posted by Lilija View Post
Quite interesting solution But tell me then, what do you use for most effective zombie "catch"? Moonfire for sure would agro them fast but my owl experience tells me that spamming it no matter for what reason is very harsh for mana.
In fact, I use a MF + IS to catch them. The healers in almost all cases get aggro before I do, so my threat has to overcome the 130% mark. I found that applying both dots is necessary to ensure that.

The positive side effect of this "dot and forget" tactic is that I ping-pong the zombies: First they move to the raid, and after 4-7 seconds, they decide to come for me. This gives me some time to move the big group following me into the right position so the additional zombies join them.

As for mana: I've never had problems there. Even putting MF + IS on every zombie, and using Typhoon to get some distance (not on every cooldown though), and using Hurricane after Decimate. I innervate myself, and that's enough.

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Old 01/12/09, 8:24 AM   #299
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
Originally Posted by Triks View Post
I agree with this completely, I can tell by the guys gear who stated gale winds is worthless that the only raiding he does is pug pickup naxx's and such

take a fight like multiple drake sarth for example, many occassions during that fight you cast hurricane, and any extra dmg on an ability has some use in raiding, saying the talent is worthless is ignorant, grats on that

100% with you on this, as soon as Vesperon is down we AE the whelps before bothering to take any portals, and then throughout the fight at certain intervals we AE again. Not to mention that ecery trash pull is an AoE pull.

On another note....

Good plan, but the initial damage of the moonfire's first hit does more dps > insect swarms first tick (Since it doesn't go off right when you hit it), and if your rolling with the moonfire glyph then you would want moonfire first, since it would do about 400 more damage than insect swarm (for me on the ticks). I understand you want the moonfire to last for the eclipse, but since the starfire glyph nerf, i'd say just remoonfire once eclipse procs, it's 13.5 seconds of eclipse instead of 15, but you get all that damage from moonfire and the crit chance from it, instead of running out of moonfire with 3 seconds left on eclipse and you not being able to pull the last one off.
I am fairly certain it has been mentioned that clipping your DoTs is a bad thing, and casting IS first then MF to make sure you get an eclipse proc without wasting a GCD is much more of a DPS increase than casting MF and trying to reapply it later.

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Old 01/12/09, 5:20 PM   #300
Rawwaffles
Glass Joe
 
Night Elf Druid
 
Thrall
If I were to pick up gale winds, what would I switch out? The World of Warcraft Armory, I can't find anything viable to switch out for the two points and the reason I was saying that 80% was because the guy didn't have typhoon. And if i am to switch into gale winds, I'd most likely pick up typhoon but I still can't see anything I would pull 3 points out for those 3 talents.

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