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Old 02/18/10, 4:16 PM   #3226
Faesong
Glass Joe
 
Tauren Druid
 
<SiH>
Medivh
On festergut we have a ranged collapse point for the spore, the dark triangle. 2 rows of 4, one in front and one behind it. A long line of 8 ranged creates an awful lot of running and impacts dps too much for a boomkin. I usually pick the middle of the back line where two steps gets me where i need to be to stack which helps on the my dps contribution. In my 10 man i am the ranged collapse point so the only thing impacting me is the puke.
A good raid leader should be trying to maximize his raid classes dps, and just like ret pallys keeping thier stacks up, a boomkin must be allowed to minimize thier movement. All of the ICC fights must be analyzed to best exploit our eclipses cycles because without the 40% damage that it represents, we arn't contributing very much.

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Old 02/18/10, 4:28 PM   #3227
Blv
Glass Joe
 
Blv's Avatar
 
Worgen Druid
 
Kel'Thuzad
Originally Posted by Vanguardor View Post
I was wondering if someone could explain what they do for the Festergut Encounter. Every time I have attempted/killed this boss my dps has been abysmal and frankly I know that I can do better. I have always been on the outside with the rest of the ranged dps because I am able to do the "dance". I do plan to ask to be on the inside next week to compare, but was hoping that there might be something else that I could do that might help me increase my dps. Any help would be great.

World of Logs - Real Time Raid Analysis
Don't gem Int.
No need for more than TWO purified gems.
Reapply dots when you're moving
Manage your dots better and cast more, that should fix any problems you're having.

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Old 02/18/10, 5:22 PM   #3228
Hyperion
Glass Joe
 
Night Elf Druid
 
Thrall
I was wondering if someone could explain what they do for the Festergut Encounter. Every time I have attempted/killed this boss my dps has been abysmal and frankly I know that I can do better. I have always been on the outside with the rest of the ranged dps because I am able to do the "dance". I do plan to ask to be on the inside next week to compare, but was hoping that there might be something else that I could do that might help me increase my dps. Any help would be great.
World of Logs - Real Time Raid Analysis
Don't gem Int.
No need for more than TWO purified gems.
Reapply dots when you're moving
Manage your dots better and cast more, that should fix any problems you're having.
I would also suggest that you get your 4p ASAP. The extra DoT is great for movement fights.

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Old 02/18/10, 5:45 PM   #3229
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Hyperion View Post
I would also suggest that you get your 4p ASAP. The extra DoT is great for movement fights.
Why? It's a buff to Starfire and Wrath. 2T9 and 2T10 are strong in movement situation, but neither 4-piece bonus is.


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Old 02/18/10, 5:51 PM   #3230
Vanguardor
Glass Joe
 
Night Elf Druid
 
Windrunner
Originally Posted by Blv View Post
Don't gem Int.
No need for more than TWO purified gems.
The int gem is from when I used to main specced Resto, forgot to switch it out. The 3rd purified will be fixed when I grab the t10 chest tonight and the 4th was looking to the future, but was looking too far >.<.

Once again thank you all for the suggestions, I will defiantly try them out asap.

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Old 02/18/10, 7:10 PM   #3231
Ruin
Glass Joe
 
Tauren Druid
 
Kilrogg
We use 2 outside groups (a left group and a right group) with 1 person per group as collapse points. The collapse points never moves, and we assign ranged who's dps suffers the most via movement as the collapse, aka me (the boomkin) and usually a ele shaman, but that varies a lot. This was only 3-4 people per outside ranged have to move, and then not that much (depending on spores).

Here is a log of that, admittedly I only got puked 2 times: World of Logs - Real Time Raid Analysis

Last edited by Ruin : 02/18/10 at 7:54 PM.

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Old 02/18/10, 8:18 PM   #3232
Ryojin
Glass Joe
 
Tauren Druid
 
Dalvengyr (EU)
Last night I got the heroic version of Nibelung. After about 15m of testing on the dummy, the Val'kyr were doing about 32k damage per procc, 2k per hit. So the procc seems to do about twice the damage of the normal version.

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Old 02/18/10, 8:42 PM   #3233
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Ryojin View Post
Last night I got the heroic version of Nibelung. After about 15m of testing on the dummy, the Val'kyr were doing about 32k damage per procc, 2k per hit. So the procc seems to do about twice the damage of the normal version.
Do you happen to have the minimum and maximum Smite values (with or without Earth and Moon)?

Also, that's not twice the damage of the normal version. I'd hazard a guess that it's precisely 13% more, in fact.


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Old 02/19/10, 4:26 AM   #3234
aceofsween
Don Flamenco
 
aceofsween's Avatar
 
Troll Druid
 
Lightning's Blade
Surely that can't be right... 32k is almost exactly what I proc of a normal Val'kyr when Earth and Moon is up.

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Old 02/19/10, 4:44 AM   #3235
Ryojin
Glass Joe
 
Tauren Druid
 
Dalvengyr (EU)
Tested it again today on a dummy with no debuffs except IFF and E&M. Each proc did about 17hits, 33k overall with 1471-2277 smites. I don't have the normal version for a comparison, but I read on wowhead that smites were doing about 1k hits. Half the damage of what my heroic Val'kyr does.

EDIT: Ok my fault. If the info on wowhead is right than the normal Val'kyr does about 1,7k dmg per hit. So far the average hit was 2k, so it's more like 18% more dmg.

EDIT2: After another 20 procs: Each proc did 17 hits, 1637-2284(2021), 34,4k damage.

Last edited by Ryojin : 02/19/10 at 8:18 AM.

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Old 02/19/10, 2:07 PM   #3236
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
You have to ignore partial resists (or test on an 80 dummy). Normal one does 1591-1785 before E&M and resists, 1688 mean. Heroic probably does 13% more, like I said.


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Old 02/19/10, 7:56 PM   #3237
doffen
Glass Joe
 
Night Elf Druid
 
Shadowsong (EU)
Originally Posted by Arawethion View Post
Why? It's a buff to Starfire and Wrath. 2T9 and 2T10 are strong in movement situation, but neither 4-piece bonus is.
Well, 4set T10 is also a buff to fights where you move for 2-3 seconds when you really have to move, like Festergut and some other bossfights. I know T9 2set bonus is nice for movement fights, but the languish proc is also nice when you have to move for said seconds, cause then the dot will tick for the duration. If you stand still and nuke, chaincrits, then move for two or three seconds, why isn't the 4set T10 a buff for movement fights?

I am not saying it is better than T9 2set bonus, but the 4set T10 bonus is not only a buff to Wrath and Starfire, it helps when you move.

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Old 02/19/10, 8:06 PM   #3238
Malpercio
Glass Joe
 
Tauren Druid
 
Mal'Ganis
Originally Posted by doffen View Post
Well, 4set T10 is also a buff to fights where you move for 2-3 seconds when you really have to move, like Festergut and some other bossfights. I know T9 2set bonus is nice for movement fights, but the languish proc is also nice when you have to move for said seconds, cause then the dot will tick for the duration. If you stand still and nuke, chaincrits, then move for two or three seconds, why isn't the 4set T10 a buff for movement fights?

I am not saying it is better than T9 2set bonus, but the 4set T10 bonus is not only a buff to Wrath and Starfire, it helps when you move.
It ticks when you move, but it ticks when you're standing still as well and moving will not build on the DoT like critting will. The DoT is just a fancy way of adding 7% to wrath and starfire crits, when it ticks doesn't change the dps of it at all except in the rare event that a boss dies while you're chain-critting and it's not ticking.

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Old 02/19/10, 8:33 PM   #3239
doffen
Glass Joe
 
Night Elf Druid
 
Shadowsong (EU)
I know how it works, but when you have built a stack on it, then move, it will do the ticks. If you did not have the 4set it wouldn't be anything extra at all. That was merely my point. I know it is best when standing still and nuking. Stacking it is great, just when you have to move anyway the tick will run out and do dmg. It's a loss in dps in any way, and it is a shame that the languish needs to be rebuilt

So I do see your point.

Last edited by doffen : 02/19/10 at 8:47 PM.

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Old 02/20/10, 2:27 PM   #3240
Talsh
Von Kaiser
 
Night Elf Druid
 
Burning Blade
Originally Posted by doffen View Post
I know how it works, but when you have built a stack on it, then move, it will do the ticks. If you did not have the 4set it wouldn't be anything extra at all. That was merely my point. I know it is best when standing still and nuking. Stacking it is great, just when you have to move anyway the tick will run out and do dmg. It's a loss in dps in any way, and it is a shame that the languish needs to be rebuilt

So I do see your point.
In my opinion, people are putting too much emphasis on the DoT nature of languish. If the T10 bonus just increased the damage of your crits by 7%, there would be no argument about whether or not it was beneficial during movement fights. The damage you see from the languish ticks while you're moving has already been "paid for" when you crit earlier; there is just a delay in the delivery. This is the same mental hangup people have about "stacking the crits" the increase the damage of the languish proc. 1000 damage is 1000 damage. I don't care if I get it instantly, in 2 ticks over 4 seconds, or split up in 10 ticks over 20 seconds. It's the same amount of damage.

The obvious exception is the last languish proc of the fight possibly being wasted, but that's small potatoes.

This is just speculation, but I would imagine Blizzard gave us the languish mechanic instead of the flat "increase SF/wrath crit damage by 7%" because the latter would be boring, and the former seems exciting, even though it's really not.

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