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Old 02/24/10, 5:40 PM   #3271
Zifrelm
Von Kaiser
 
Night Elf Druid
 
Burning Blade
If it's just this tiny increase to the base damage, will that affect its scaling with spellpower at all? Seems like just a very slim (~130 damage per star) across-the-board increase.

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Old 02/24/10, 5:59 PM   #3272
phranq
Glass Joe
 
Blood Elf Priest
 
Bleeding Hollow
The Starfall change is difficult to patch note because of the nature of the spell, but I'll share the numbers so that the theorycrafters among you can plug them in. It's a significant boost to the spell's damage.

Initially, we had designed the spell to be more AE focused, but that hasn't been super useful for a class that also has Hurricane. Rather than adding another nuke we thought it made more sense to make the 51 pointer something that really delivers on damage. Yes it can be countered. PvP is designed with the intent that things can be countered.

Main shot
Base points 432 -> 562
Coefficient 0.21 -> 0.37

Splash damage
Base points 77 -> 100
Coefficient 0.12 -> 0.13

GC just posted this, if someone would like to translate this into actual damage numbers.

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Old 02/24/10, 7:19 PM   #3273
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by phranq View Post
GC just posted this, if someone would like to translate this into actual damage numbers.
Current coefficients on LIVE are 5%+1.2%, not 21%+12%
[Megalon's] Starfall hits [Master's Training Dummy] for 1 Arcane.(458 Overkill) ( / 1.06 = 433.02 )
Min SF hit: 433
21% coeff?: 16*.21 = 3.2
Scaled hit: 436
With talents: 436*1.06 = 462
No clue how GC gets to 21% :C

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Old 02/24/10, 7:23 PM   #3274
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Hopefully that Starfall Main-shot coefficient is missing something. Most current theorycraft was using about 46% for the main shot and 12% for the splash.

If the combined coefficient change is +17%, combined with the base numbers, 4k SP and 50% crit, 60s cooldown (glyphed) single-target DPS goes up by 60 over the course of a fight.

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Old 02/24/10, 9:10 PM   #3275
aceofsween
Don Flamenco
 
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Troll Druid
 
Lightning's Blade
If anything, this might be enough to push IS out of our rotation entirely, swapping for the Starfall Glyph and going with Eclipse/MF rotations only. For me at least, WrathCalcs was already showing that to be the way to go, although I've been hesitant to make the change so far.

I can't say I'm not disappointed by this change. They seem hellbent on pushing through with the AoE mechanic of the ability when it's just really just not so useful in the long run.

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Old 02/24/10, 10:53 PM   #3276
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Raiding right now, but I tried to make a quick confirm of the damage as we knew it. The splash coefficient is definitely 0.0119 per star, and I think 0.0458 is right for the direct hit, although it's harder to tell since the damage is variable. Regardless, I'm pretty sure it's not 0.021, which would be the best interpretation I can make of GC's post (maybe he meant coefficient per 10 stars?). Can anyone check this before I reply on the GC thread?


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Old 02/25/10, 2:26 AM   #3277
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Well, posted here:
World of Warcraft - English (NA) Forums -> Error (or unclarity) in posted Starfall info

In any case, this isn't going to change much meaningful for us. I was always recommending Glyph of Starfall, so that's not changing. The DPS loss it represents compared to Glyph of IS will be slightly smaller.


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Old 02/25/10, 5:21 AM   #3278
aceofsween
Don Flamenco
 
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Troll Druid
 
Lightning's Blade
As I mentioned before, I noticed that my theoretical DPS with the Eclipse/MF/IS + IS Glyph was lower than my DPS with Eclipse/MF + Starfall glyph, although the difference is so minor that it is rather inconsequential. However, depending on just how much damage Starfall does, the Glyph of Starfall may outweigh the Glyph of Insect Swarm altogether, no matter the rotation. Although I highly doubt they'd increase the damage by such a degree, when you consider that we are already starting to see signs that an unglyphed IS is a DPS loss, this change may end up pushing IS out of our rotation.

Last edited by aceofsween : 02/25/10 at 5:26 AM. Reason: further elaboration

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Old 02/25/10, 5:43 AM   #3279
Yijiao
Von Kaiser
 
Human Priest
 
Thunderlord
I haven't been using IS in my stationary rotation since I got 4 t9, simply because it is a loss of DPS easily unglyphed.

That being said, another advantage is having it available for movement at(almost) all times without the need to clip it. This provides a great setup for fights that require a decent amount, which has a tendency to be all of the more difficult ones, simply because you aren't wasting as much of your stationary DPS time on spells that eventually get clipped.

The single target damage buff to starfall is nice, though...definitely gonna be good for pvp too.

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Old 02/25/10, 11:44 AM   #3280
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Try using 37% (up from 4.8%) for the main star and 13% (up from 1.2%) for the AE damage.
Link
If those numbers are correct, it is a massive increase in burst (single-target coefficient goes from 60%/cast to 500%/cast). 50k damage over 10 seconds, to a single target from an instant cast is nice. Even for sustained DPS, that is a significant boost (>800 DPS).

Edit: Even Glyph of Focus starts to look interesting.

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Old 02/25/10, 12:21 PM   #3281
 Hamlet
<Druid Trainer>
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
New spreadsheets are up. First, current spreadsheet, with live Starfall coefficients made slightly more accurate to reflect the testing I did yesterday while I was looking into all this:
http://elitistjerks.com/attachments/...lcs_100225.xls

Second, spreadsheet with GC's posted values:
http://elitistjerks.com/attachments/...0225_3.3.3.xls

------

First of all, this is a significant DPS increase. Around 7% in my current gear (I'm not quite seeing the 800 Erdluf posted, more like 650). I wouldn't say it's overpowered; my impression is that it will lift Moonkin from the low end of hybrids to hopefully the middle of the pack. It's not entirely ideal that the buff comes in the form of Starfall, a spell that's awkward to use efficiently at some encounters, but I think we should be pretty happy. We were warned that it would be a PvP-oriented change, and we're all pleasantly surprised by the sheer magnitude of it anyway.

Next, this clearly puts Glyph of Starfall over Glyph of IS. I'll update the guide sometime soon. Use of Glyph of Starfall, but cast IS anyway (at a very small DPS loss) anytime the -hit debuff is meaningful. Overall, I'd make a habit of keeping IS on bosses.

Finally, this makes Glyph of Focus a contender. Not if you have 2T9--in that case you should still run Starfire/Moonfire, but once you move on to 4T10, those two become much weaker. Exact resolution of this question might have to wait until we further get into the issue that's been floating around about when it's worthwhile to refresh DoT's. Whether you drop Glyph of Moonfire or Starfire would depend on how often you actually make use of Glyph of Starfire. On paper though, the best Glyph combination in a Patchwerk situation will be Starfire/Focus/Starfall.


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Old 02/25/10, 12:39 PM   #3282
Ektoplasme
Von Kaiser
 
Ektoplasme's Avatar
 
Tauren Druid
 
Eitrigg (EU)
The buff to Starfall is really nice and needed. Let's hope it's not nerfed before going live because of pvp.

Glyph of Starfall is now better than Glyph of IS, but the Glyph of focus is a more complicated choice. It appears it's a contender if you consider the damage only, but it comes at a cost: an effective range of 18 yards. It has already been calculated that range increasing talents are a huge DPS boost. In a sense a "range decreasing Glyph" could be a DPS loss, and it's quite hard to model.

For example when using Glyph of focus, if at any time during a fight you have to move for more than 1 seconds to get closer to the boss to be able to use Starfall, it's a DPS loss.

Here is how I got this number: (napkin math)

Case 1: No glyph of focus:
One cast of starfall deals about 50k damage for 1 second GCD. After that you can continue to DPS normaly, let's say 10k DPS.

Case 2:With Glyph of focus, in a position where you are further than 18 yards:
n seconds of movement to get to 18 yards at low DPS (let's approximate that to 0 DPS since it doesn't change the result a lot). One cast of glyphed starfall deals 60k damage for 1 second GCD.

It's clear that Case 1 deals more damage as long as n > 1

Last edited by Ektoplasme : 02/25/10 at 12:47 PM.

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Old 02/25/10, 2:25 PM   #3283
AlecAlo
Glass Joe
 
Night Elf Druid
 
Thunderlord
Originally Posted by Arawethion View Post
New spreadsheets are up. First, current spreadsheet, with live Starfall coefficients made slightly more accurate to reflect the testing I did yesterday while I was looking into all this:
http://elitistjerks.com/attachments/...lcs_100225.xls

Second, spreadsheet with GC's posted values:
http://elitistjerks.com/attachments/...0225_3.3.3.xls

------

First of all, this is a significant DPS increase. Around 7% in my current gear (I'm not quite seeing the 800 Erdluf posted, more like 650). I wouldn't say it's overpowered; my impression is that it will lift Moonkin from the low end of hybrids to hopefully the middle of the pack. It's not entirely ideal that the buff comes in the form of Starfall, a spell that's awkward to use efficiently at some encounters, but I think we should be pretty happy. We were warned that it would be a PvP-oriented change, and we're all pleasantly surprised by the sheer magnitude of it anyway.

Next, this clearly puts Glyph of Starfall over Glyph of IS. I'll update the guide sometime soon. Use of Glyph of Starfall, but cast IS anyway (at a very small DPS loss) anytime the -hit debuff is meaningful. Overall, I'd make a habit of keeping IS on bosses.

Finally, this makes Glyph of Focus a contender. Not if you have 2T9--in that case you should still run Starfire/Moonfire, but once you move on to 4T10, those two become much weaker. Exact resolution of this question might have to wait until we further get into the issue that's been floating around about when it's worthwhile to refresh DoT's. Whether you drop Glyph of Moonfire or Starfire would depend on how often you actually make use of Glyph of Starfire. On paper though, the best Glyph combination in a Patchwerk situation will be Starfire/Focus/Starfall.
From your post/spreadsheets it sounds like the question of whether or not Glyph of Focus is better than Glyph of Moonfire/Starfire is going to be determined by the individual fights in ICC, making it hard to determine mathematically. It seems to me though that the range penalty aspect of Glyph of Focus is going to make it significantly less effective than a spreadsheet would indicate (on most hard modes anyway), perhaps keeping it behind Glyph of Moonfire/Starfire.

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Old 02/25/10, 2:28 PM   #3284
Zifrelm
Von Kaiser
 
Night Elf Druid
 
Burning Blade
I've never actually played around with Glyph of Focus. Are we sure that it reduces the radius from the caster in which stars will fall, and not simply the 5-yard radius of the AOE effect? The wording on the glyph is entirely unclear.

On paper though, the best Glyph combination in a Patchwerk situation will be Starfire/Focus/Starfall.
Why Starfire with no Moonfire? With no Glyph of Moonfire, MF is not really worth casting at all in PvE, is it? Starfire/Moonfire glyphs seem like a both-or-nothing combination, so if you took two SFall-related glyphs, the best option for the third slot would be Insect Swarm.

Last edited by Zifrelm : 02/25/10 at 2:35 PM.

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Old 02/25/10, 2:31 PM   #3285
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Zifrelm View Post
I've never actually played around with Glyph of Focus. Are we sure that it reduces the radius from the caster in which stars will fall, and not simply the 5-yard radius of the AOE effect? The wording on the glyph is entirely unclear.
I guess I don't know either. The latter way would be pretty weird though. Also, the max range is a "radius" due to the way the spell is implemented:
Starfall - Spell - World of Warcraft


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