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Old 02/25/10, 2:39 PM   #3286
Cdin
Von Kaiser
 
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Troll Druid
 
Stonemaul
I've updated my blog post with the new information. Thanks for pointing out my mistake.

My overall reaction is that it feels to good to be true. From a PvE perspective I think it's fine, but I don't know how they can justify giving Moonkin ~4000 DPS (It may be less in pvp. I don't know.) for 10 seconds on top of their normal rotation. I guess, since it can be countered and and it breaks CC, Blizzard might consider it a fair trade. The other issue I have is that I don't understand how GC's original 0.21 number could be wrong but not the 0.37 number. It just seems strange to me.

All that said, if it goes through I think it is a pretty big boost for Moonkin in PvE, and makes Glyph of Starfall a standard glyph. That said, I want to comment you your Glyph of Focus section.

Originally Posted by Arawethion View Post
Finally, this makes Glyph of Focus a contender. Not if you have 2T9--in that case you should still run Starfire/Moonfire, but once you move on to 4T10, those two become much weaker. Exact resolution of this question might have to wait until we further get into the issue that's been floating around about when it's worthwhile to refresh DoT's. Whether you drop Glyph of Moonfire or Starfire would depend on how often you actually make use of Glyph of Starfire. On paper though, the best Glyph combination in a Patchwerk situation will be Starfire/Focus/Starfall.
The starfall change definately improves the Glyph of Focus, but I'm not ready to say it will be a standard. According to my math it would be about a 150 DPS increase with the Starfire/Focus/Starfall glyph combo you suggested. When I swap the Glyph of Moonfire in for the GoF, the GoMF also provided a 150 DPS increase if Moonfire was fully extended. It was only a 98 DPS increas if you did not extend it at all.

It sounds like they are about equal, but I have a problem with the range issue on the GoF. I am rarely within 18 yards of the boss, though it might be great for DPSing Val'kyr on Arthas when we are grouped up. This is definately going to require more math.

www.GrayMatterWoW.blogspot.com - My Moonkin related Blog.

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Old 02/25/10, 2:40 PM   #3287
Zifrelm
Von Kaiser
 
Night Elf Druid
 
Burning Blade
D'oh, Arawethion replied before I finished my edit quoting him and asking a question.

Anyhow, what I mean is that there are two different radii relating to the spell. They are both worded as "<target> within <number> yards of the <origin>." So in regards to the glyph, which one is "THE" radius? Or does it affect both? (That'd make it pretty sucky.)

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Old 02/25/10, 3:26 PM   #3288
Pokerkin
Glass Joe
 
Night Elf Druid
 
Alexstrasza
In response to glyphs - If you are dropping either [Glyph of Moonfire] or [Glyph of Starfire] for [Glyph of Focus], mathematically, I think it would be better to drop both glyphs affecting moonfire and just run a combination of Focus, Starfall, and IS glyphs. You would then stop casting moonfire (except during movement) and cast IS enough to keep the idol up (approximately once every 29 seconds).

Put simply, the two moonfire glyphs are so dependant on each other that the DPCT of 1 glyphed IS is better than the DPCT of 1 Moonfire if you are only using 1 glyph that affects moonfire. The value of your IS's will change depending on how many points you have in IIS, and I'm still not sure how to model the fact that you would have to cast it more to keep the idol up than you would if you had the glyph of starfire.

This would be from a strictly spreadhseet point of view and would not take into account the miss% on IS or the range reduction of Starfall.

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Old 02/25/10, 4:31 PM   #3289
Rheyn
Glass Joe
 
Troll Druid
 
Proudmoore
Am I wrong in assuming that this will change the conventional wisdom of using potion of speed during lunar eclipse during heroism/bloodlust to using potion of wild magic during solar eclipse with starfall up? (ideally when there are 2+ targets you want to pew-pew)

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Old 02/25/10, 4:32 PM   #3290
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Quite possibly; I'll check that in the sheet.


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Old 02/25/10, 4:35 PM   #3291
Myllo
Glass Joe
 
Tauren Druid
 
Durotan
This may be as good as time as ever because it's been brought up a time or two before. With the changes to starfall and the possible changing of glpyhs, would this change the thought of removing the idol for SP to starfire with many of us past the crit cap?

220 Crit is not a ton to make up, and we scale poorly with stats anyway. This would reduce the mandatory dots in needed to keep up (in a non-moving) fight, and replace the over crit with SP.

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Old 02/25/10, 4:37 PM   #3292
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I don't think there's any scenario in which Shooting Star would be better than Lunar Eclipse.


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Old 02/25/10, 5:10 PM   #3293
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Putting glyph of focus on changes the radius with the range increasing talents to 21yds for the stars to hit so it cuts the original radius in half but does not affect the range increase given by the talent.

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Old 02/25/10, 5:16 PM   #3294
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Latas View Post
Putting glyph of focus on changes the radius with the range increasing talents to 21yds for the stars to hit so it cuts the original radius in half but does not affect the range increase given by the talent.
Hmm, that's good to know. Did you test this?


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Old 02/25/10, 6:40 PM   #3295
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Making a quick guide revisions. A few questions.

1) I've totally forgotten whether Brambles affects Thorns on targets who aren't the caster. What we most recently discover about that?
2) Do we know the 3.3.3 value for Phylactery of the Nameless Lich yet?
3) Can anyone confirm the 21 yard range with Glyph of Focus and Nature's Reach?

EDIT: Actually, I think I can confirm (3) just from the spell data:
Nature's Reach - Spell - World of Warcraft
Glyph of Focus - Spell - World of Warcraft

Whatever "(6)" is, these two things leave it at 70% of its initial value . . .


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Old 02/25/10, 7:08 PM   #3296
Billdozer0717
Glass Joe
 
Tauren Druid
 
Lightning's Blade
Here is a pic of the tooltip with the Focus glyph and Nature's Reach from the PTR


Last edited by Billdozer0717 : 02/25/10 at 7:55 PM.

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Old 02/25/10, 7:18 PM   #3297
Rheyn
Glass Joe
 
Troll Druid
 
Proudmoore
Originally Posted by Arawethion View Post
Making a quick guide revisions. A few questions.
2) Do we know the 3.3.3 value for Phylactery of the Nameless Lich yet?
The 264 one says "Each time one of your spells deals periodic damage, you have a chance to gain 1073 to 1074 spell power for 20 sec."

The 277 one says "Equip: Each time one of your spells deals periodic damage, you have a chance to gain 1206 to 1207 spell power for 20 sec."

I assume the dmg range is a bug...

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Old 02/25/10, 8:26 PM   #3298
Ettarean
Glass Joe
 
Tauren Druid
 
Chamber of Aspects (EU)
Originally Posted by Arawethion View Post
Making a quick guide revisions. A few questions.

1) I've totally forgotten whether Brambles affects Thorns on targets who aren't the caster. What we most recently discover about that?
I have higher Spellpower than one of our Restoration Druids, and can always overwrite the baseline Thorns she buffs on the tanks, but I cannot on the occasions she has Brambles specced, which indicates that it does affect Thorns on targets other than the caster.

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Old 02/25/10, 9:24 PM   #3299
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Starfall scaling clarifications:
1. Splash
Somehow my PTR chars got robbed of all their gems ;O
Spellpower: 2814, no procs, trinkets etc.
03:02:18> [Megalon's] Starfall hits [Heroic's Training Dummy] for 990 Arcane.*
03:03:52> [Megalon's] Starfall hits [Heroic's Training Dummy] for 990 Arcane.*
03:02:21> [Megalon's] Starfall hits [Heroic's Training Dummy] for 495 Arcane.
03:02:24> [Megalon's] Starfall hits [Heroic's Training Dummy] for 445 Arcane.(49 Resisted)
03:03:55> [Megalon's] Starfall hits [Heroic's Training Dummy] for 445 Arcane.(49 Resisted)
03:03:54> [Megalon's] Starfall hits [Heroic's Training Dummy] for 445 Arcane.(49 Resisted)
03:03:56> [Megalon's] Starfall hits [Heroic's Training Dummy] for 445 Arcane.(49 Resisted)
03:02:19> [Megalon's] Starfall hits [Heroic's Training Dummy] for 395 Arcane.(99 Resisted)
03:02:20> [Megalon's] Starfall hits [Heroic's Training Dummy] for 395 Arcane.(99 Resisted)
Base damage: 101
Active % bonuses: +6%

(495/1.06-101)/2814 =0.13005726086548
So indeed splash gets a whopping 13% bonus, up from ~1.2%

2. Star shot

03:12:29> [Megalon's] Starfall hits [Master's Training Dummy] for 1 Arcane.(1795 Overkill)
03:10:56> [Megalon's] Starfall hits [Master's Training Dummy] for 1 Arcane.(1704 Overkill)
Base_min_dd: 563
Base_max_dd: 653
Active % bonuses: +6%

(1796/1.06-653)/2814 =0.37005672446393
(1705/1.06-563)/2814 =0.37153182872698

Star main shot damage really gets a 37% bonus.

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Old 02/26/10, 3:54 AM   #3300
gannonjf
Piston Honda
 
Worgen Druid
 
Korgath
He is correct. I have the same situation with my resto druid that is speced 2/3 brambles. I can not cast thorns on our tanks if she has already done it. More power yada yada is already in place.

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