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Old 02/28/10, 6:51 PM   #3346
aceofsween
Don Flamenco
 
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Troll Druid
 
Lightning's Blade
This is the thing...

If you follow what I PMed you earlier, you should see that I never advocate clipping a MF nor do I believe our rotation is going to be easily nailed down to something like "always refresh after Eclipse." It's just not that simple.

Here's how I forsee things, and I am going under the impression of a 1 DoT rotation:

When Moonfire expires, refresh it:
1. If you are not in an Eclipse
2. Any time during Lunar Eclipse
3. If there are X seconds left on Solar Eclipse where X = 15 sec (normal MF duration) - the time it takes cast a Starfire after proccing a Lunar eclipse.

When IS expires, refresh it:
1. If you are not in an Eclipse
2. Never during a Lunar Eclipse
3. If there are at least 6 seconds left on Solar Eclipse

That should give you the maximum DPS possible because that spells out the times in which it is the best opportunity to cast one of the two DoTs, but this isn't simple at all. It's not like you can just present one condition for refreshing a DoT and achieve the best results.

Last edited by aceofsween : 03/01/10 at 4:42 AM.

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Old 02/28/10, 11:09 PM   #3347
Zifrelm
Von Kaiser
 
Night Elf Druid
 
Burning Blade
That sounds like a reasonable set of rules. One question.
3. If there are at least 6 seconds left on Solar Eclipse
Am I to presume that this is without GoIS?

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Old 02/28/10, 11:29 PM   #3348
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Moonfire is 15s with Nature's Splendor. Also the "6s left on IS" is a bit oversimplistic. The calculation of when it's worth waiting until the end of Eclipse to refresh a DoT is a lot messier, we've talked about it a whole bunch on this thread. But since in reality you're just casting IS for the debuff anyway, and DoT applications are usually dictated by movement, and it's convenient to cast it during non-Eclipse phases anyway for the timing reason described in the guide, solving this problem exactly is not a high priority.

What you describe is essentially what we've been doing the whole time. The major material question is whether it's worth swapping to a system of planned refreshes right after Eclipse only. This is also a question that's been going on all through WLK, and the answer was "no" early on, but I think it might be "yes" now.


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Old 03/01/10, 4:39 AM   #3349
aceofsween
Don Flamenco
 
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Troll Druid
 
Lightning's Blade
Originally Posted by Zifrelm View Post
Am I to presume that this is without GoIS?
No, that is with Glyph of Insect Swarm. The rules that I put forth assume that you are glyphed for that DoT. I also think that we'll drop down to one 1 DoT in our rotation for maximum DPS. Simply put, if you are not using the Insect Swarm Glyph then Insect Swarm is a DPS loss to cast, unless you have nothing else to do (for instance, during movement). This holds true for MF also, although off hand I don't remember if you can get by with just Starfire glyph. I'll have to double check that, although anyone can look at their WrathCalcs sheet and see how MF stacks up while extended.

And Arawethion, first of all, I fixed the duration error, thanks. Not quite sure what I was thinking... However, the difference I'm proposing is in dropping one of the DoTs from our rotation. If you use the Focus and Starfall glyphs, then use the Glyph of Insect Swarm and avoid casting MF unless you're on the move. If you're not using glyph of Focus, then use Moonfire/Starfire glyphs and drop IS.

Whether you want to apply an unglyphed IS for the hit debuff is a separate matter entirely (and one that I'm not on the fence about), but based on the DPET of the spells, I believe this is the correct path.

Last edited by aceofsween : 03/01/10 at 4:44 AM.

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Old 03/01/10, 9:10 AM   #3350
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Note that the team robot tool (another thread, this forum) seems to be in a pretty good place for these when-to-refresh-dot questions. The simulators (robot and simcraft) probably do a better job of measuring Nature's Grace interactions with our DoTs and cooldowns.

Unlike Simcraft, you can't configure Team Robot to support fights with movement, but for small tweaks to rotations or gear/talents/glyphs it is much easier to use. Team Robot seems to be a bit slower than Simcraft (during simulations), but not painfully slow.

Set at 1000 runs, DPS results are roughly +/- 0.3%.

For the rotation Hamlet has been talking about, in the default rotation change:

Insect Swarm if NOT( target has Insect Swarm)

to

Insect Swarm if (NOT(target has Insect Swarm) AND (eclipse solar is ready))

with a similar change for Moonfire.

I'm seeing:

at t9 levels, only refreshing DoTs between eclipses is a DPS loss (MF before either Eclipse, for t9 idol).

at t10 levels, SF MF IS glyphs, (aceofsween's Mooboom), using DoTs only between Eclipse, and only to boost IIS for the next Eclipse is a toss-up (within the margin of error). Since that means you get more out of "DoT during movement" it is probably superior, overall.

at t10 levels, SF MF SFL glyphs, the limited DoT strategy is a win even on a PW fight. However this glyphing strategy is slightly worse overall (pre Starfall buff, PW fight).

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Old 03/01/10, 9:32 AM   #3351
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Yup, Robot is exactly where I was planning to go with this. Although the "refresh after Eclipse" concept is something handled pretty well by WC, it will be good to see how well they agree with two totally different approaches. Those results look promising at first glance.

Pretty soon I'll have to figure out exactly how to put this all into the guide. I do want to avoid unnecessary complication for DPS differences that are tiny (particularly, for DPS differences that are within our margins of error with all these tools). Things that factor into DoT refreshing will be:
--gear level overall
--presence of 2T9 bonus
--need IS debuff?
--need to maintain 245 or 264 Idol?
--fight where Glyph of Focus is usable?
--fight with movement?

Will need to get this down to workable set of guidelines.


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Old 03/01/10, 10:37 AM   #3352
Xstar
Glass Joe
 
Night Elf Druid
 
Ner'zhul
My guild leader pugged with another guild this week and made note of an odd behavior of BQL's Shroud of Sorrow triggering reflective auras like Thorns. I've seen (in forums and no place really "official") that other things like a shaman's shields will be triggered from this aura and its has been common knowledge that Owlkin Frenzy has been triggered by this. I myself have not yet done the fight in 10 or 25 but have been tasked with investigating the merit of this claim. I'm sure when my guild gets there we'll need all the damage we can get so I'm wondering if anyone can confirm that Shroud of Sorrow does cause Thorns to damage BQL every 2 seconds as it occurs. I'm kinda hoping its not the case as I am forgetful enough as it is the keep Thorns on our tanks 247 and the idea of me being the druid with highest spellpower responsible for single target buffing 25 people before each attempt isn't appealing. But Thorns damage times number of targets with thorns active times number of ticks of shroud over the duration of the fight could add up. I don't have that guild's combat logs and I didn't think to ask my guild leader to ask for them but anyone who could confirm this (and similar things like ret aura) actually work (and maybe recommend a mod to preserve my mental health from single buffing) would be greatly appreciated.

P.S. Useful for Marrowgar hard maybe?

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Old 03/01/10, 11:08 AM   #3353
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
I haven't heard about this, but it makes perfect sense. BQL's aura is really weird in that it triggers Water Shield and OF and similar things. Probably an oversight that's unique to her aura. Thorns is worth trying, although I've never heard anything specific. I'll test tomorrow evening if nobody else does.

e: ok, good

Last edited by Hamlet : 03/01/10 at 11:24 AM.


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Old 03/01/10, 11:20 AM   #3354
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
I'm looking at a log where two tanks (DK and Paladin) are doing Thorns damage. A resto druid shows "Thorns Fades" three minutes into the fight, but his Thorns did no damage.

I see Thorns procs from Hits and Delirious Slash, but not from Shroud. (47 total procs from two tanks, over three minutes).

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Old 03/01/10, 12:08 PM   #3355
Jivv
Glass Joe
 
Tauren Druid
 
Eredar
I wanted to ask a question about Lunar Eclipse and Languish.

Since I am crit capped, what I have been doing is refreshing my dots during Lunar eclipse, in between starfalls. The reason for this is that say that I have Languish up on the boss, I hit IS and then use another starfire. The GCD makes it so languish ticks and the starfire is guaranteed to crit. Right after that starfire, if there is a need to use moonfire, I use it, and then starfire again which makes it so languish ticks and my dot gets refreshed. Is this a good idea? I was testing this out but its something I can't do on a dummy as I am only soft crit capped in raids. Thanks for the input.

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Old 03/01/10, 12:33 PM   #3356
Chtoun
Glass Joe
 
Tauren Druid
 
Kul Tiras (EU)
Originally Posted by Xstar View Post
My guild leader pugged with another guild this week and made note of an odd behavior of BQL's Shroud of Sorrow triggering reflective auras like Thorns. I've seen (in forums and no place really "official") that other things like a shaman's shields will be triggered from this aura and its has been common knowledge that Owlkin Frenzy has been triggered by this. I myself have not yet done the fight in 10 or 25 but have been tasked with investigating the merit of this claim. I'm sure when my guild gets there we'll need all the damage we can get so I'm wondering if anyone can confirm that Shroud of Sorrow does cause Thorns to damage BQL every 2 seconds as it occurs. I'm kinda hoping its not the case as I am forgetful enough as it is the keep Thorns on our tanks 247 and the idea of me being the druid with highest spellpower responsible for single target buffing 25 people before each attempt isn't appealing. But Thorns damage times number of targets with thorns active times number of ticks of shroud over the duration of the fight could add up. I don't have that guild's combat logs and I didn't think to ask my guild leader to ask for them but anyone who could confirm this (and similar things like ret aura) actually work (and maybe recommend a mod to preserve my mental health from single buffing) would be greatly appreciated.

P.S. Useful for Marrowgar hard maybe?
I tried this yesterday, and had a very nice amount of procs on the whole night. We did about 6-7 tries, so I could really test it and see it proc very often during the whole fight.
Unfortunately I don't have the logs since our WoL recorder wasn't in the raid last night

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Old 03/01/10, 12:58 PM   #3357
Talsh
Von Kaiser
 
Night Elf Druid
 
Burning Blade
Originally Posted by Jivv View Post
I wanted to ask a question about Lunar Eclipse and Languish.

Since I am crit capped, what I have been doing is refreshing my dots during Lunar eclipse, in between starfalls. The reason for this is that say that I have Languish up on the boss, I hit IS and then use another starfire. The GCD makes it so languish ticks and the starfire is guaranteed to crit. Right after that starfire, if there is a need to use moonfire, I use it, and then starfire again which makes it so languish ticks and my dot gets refreshed. Is this a good idea? I was testing this out but its something I can't do on a dummy as I am only soft crit capped in raids. Thanks for the input.
The languish mechanic should have absolutely nothing to do with your rotation. I think you may be over-thinking things. Most of the answers to the questions you're asking are in the process of discussion right now, and have largely been already answered (at least to the degree that an answer is available) within the past 3 pages of this thread.

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Old 03/01/10, 2:08 PM   #3358
 Hamlet
<Druid Trainer>
 
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Tauren Druid
 
Mal'Ganis
Here's the big stat-reworking post:
MMO-Champion BlueTracker - Cataclysm Stat & System Changes

I'm sure there will be extensive commentary on this pretty much everywhere. In truth, it doesn't have too many serious ramifications for theorycraft at the moment. That will come when we see the new talent trees. But for now, I think we can anticipate that acquiring loot will be a bit less of a pain in Cataclysm. If they do it right, we'll share loot with Resto always.


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Old 03/01/10, 5:15 PM   #3359
aceofsween
Don Flamenco
 
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Troll Druid
 
Lightning's Blade
Originally Posted by Erdluf View Post
SF MF IS glyphs, (aceofsween's Mooboom)
Close, but as I've been saying for a while now, I expect to only have 1 DoT in my rotation, and it will probably end up being Moonfire. I don't care much for the range-reduction mechanic of Focus, so I'll be sticking with glyphs of Starfall, Moonfire, and Starfire. Focus may certainly be more damage overall, I just don't find it very attractive personally to be required to be quite that close to the boss. There's a reason I take 2 points into Nature's Reach, after all.

Edit #1: I wonder if Team Robot realizes that they've slightly miscalculated the T10 4pc bonus. It's only doing a flat damage amount that is coming up as 1% of my total damage where I know that it is closer to 4 or 5%

Edit #2: So I did some playing around with the Team Robot Simulator. The current basic model (always refreshing DoTs as #1 priority) is about equal to what I get with my custom rotation (3 "rules" for refreshing). The difference is about 10 DPS. However, the 4pc bonus is undervalued, which leads me to believe that my rotation favors that slightly. (More Wrath/Starfire casts = higher Languish uptime)

I'm trying to sort through the combat log it presents to see if things are actually working as intended (DoT uptime is unusually high for some reason...) but it's a little hard to sort through sometimes.

Last edited by aceofsween : 03/01/10 at 8:37 PM.

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Old 03/01/10, 8:46 PM   #3360
Jivv
Glass Joe
 
Tauren Druid
 
Eredar
Originally Posted by Talsh View Post
The languish mechanic should have absolutely nothing to do with your rotation. I think you may be over-thinking things. Most of the answers to the questions you're asking are in the process of discussion right now, and have largely been already answered (at least to the degree that an answer is available) within the past 3 pages of this thread.
I've actually been reading the thread for the past 20 or so pages. If someone had posted about a rotation with languish, I must've missed it. The only thing that I read is just waiting for languish to tick lowers our DPS, so what if we use a global to refresh a dot that has fallen and naturally have languish tick and then refreshing languish? My question is if that would be a DPS increase or not--I haven't tested it yet because it's extremely difficult to test in raid situations, but I hope to test it soon.

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