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Old 01/21/09, 3:25 AM   #391
tarrek
Von Kaiser
 
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Tauren Druid
 
Executus (EU)
Originally Posted by kikoimachine View Post
I can't take swarm glyph because our raid can't afford to lose the -3% hit from bosses, so i drop that for starfall glyph.
Then you need to tell your tanks to get defense capped or recruit non-narcoleptic healers.

I can't think of a single encounter currently in wrath that can't be done without the -3% hit from IS. The only encounter where tank death is an issue is sarth+3, but the major threat there is flame breath, which IS doesn't help against anyway.

If there are any encounters in Ulduar where tank death from melee is a issue then dropping the IS glyph might be an idea, but for now there's no reason not to take it.

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Old 01/21/09, 5:31 AM   #392
mafu
Glass Joe
 
Birdkin
Night Elf Druid
 
Frostmourne
most optimal gear possible...?

Is there a set list of the best Boomkin gear available (WOTLK)? If so could I have a list?

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Old 01/21/09, 5:52 AM   #393
ninor
Piston Honda
 
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Tauren Druid
 
<nam>
Stormscale (EU)
Originally Posted by mafu View Post
Is there a set list of the best Boomkin gear available (WOTLK)? If so could I have a list?
On page 2 in the Moonkin for dummies thread, several people have made their "Best in slot" lists.
You could also let Rawr optimize your gear.


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Old 01/21/09, 7:25 AM   #394
Moonwhisper
Von Kaiser
 
Night Elf Druid
 
Bloodhoof (EU)
Originally Posted by mafu View Post
Is there a set list of the best Boomkin gear available (WOTLK)? If so could I have a list?
Besides rawr you can use Items - World of Warcraft search for making your own individual list.
wowhead is offering "a create filter" function use this in combination with "create a weight scale" with customizable templates even for balance druids if you also tick "group by slot" you can see the best items of every slot
Very easy and convenient and always up to date.

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Old 01/21/09, 9:47 AM   #395
Eothlorien
Glass Joe
 
Night Elf Druid
 
Llane
Does anyone know if the Int bonus from Furor is applied before or after AB and/or MoTW?

I also have created a spreadsheet that calculates Dreamstate & Intensity gains based on current stats + buffs.
I'd like to attach it if possible.

			Furor	IMoTW	DS	AB	Kings
			TRUE	TRUE	TRUE	TRUE	TRUE
Spi	330			382	462		508
Int	827		910	962		1002	1102
							
Base Spi based Mp5	- 265						
Buffed Spi based Mp5 - 470						
							
Dreamstate Mp5		Intensity	   Mp5			
1 of 3	  44		1 of 3	   47			
2 of 3	  77		2 of 3	   94			
3 of 3	  110		3 of 3	   141

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Old 01/21/09, 3:55 PM   #396
Earley
Glass Joe
 
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Tauren Druid
 
Daggerspine
Here's a basic question: Do I want Paladin Kings or Wisdom? I've been taking it for granted that I need Wisdom up until now, but now that I have a few pieces of T7 and T7.5 I'm starting to wonder if I wouldn't be better off with Kings. Obviously I mean while I have the full gamut of raid buffs on me. Have y'all given this any thought?

thx

Last edited by Earley : 01/21/09 at 4:45 PM.

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Old 01/21/09, 4:19 PM   #397
skeldi
Von Kaiser
 
Night Elf Druid
 
Dethecus
Originally Posted by kikoimachine View Post
With the new [Glyph of Typhoon], is it worth it to spec into typhoon now for the extra aoe damage?
It has always been worth speccing into simply because with 3 or mobs, it is simply the highest damage per second cast you can do.

Also what are your thoughts on [Glyph of Focus]? I might just end up switching my innervate glyph for that.
Bad for single target dps, decent for aoe. Honestly, I prefer not to be in aoe due to mages and frostbitten mobs turnning and gibbing me. I like the range.

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Old 01/21/09, 6:13 PM   #398
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
Originally Posted by Earley View Post
Kings vs Wisdom
If you need regen then wisdom is alot better.
If you dont need regen then you gain some dps from kings.

Theres no right or wrong, but in a mana limited situation I would recommend you to ask for wisdom first.


Originally Posted by skeldi View Post
It has always been worth speccing into simply because with 3 or mobs, it is simply the highest damage per second cast you can do.
Disagree - New glyph adds interesting uses, but before that it was a spell you took for personal trash dps gain at the cost of lowered raid-dps. Knocking tanked trash back was never a good idea, & wasted both mana & damage from the people with targeted aoe.
Typhoon without knockback is a pretty strong spell though & im tempted to pick it up again.

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Old 01/22/09, 3:25 AM   #399
Einz
Glass Joe
 
Night Elf Druid
 
Blackrock
For readers' interest, I present to you: WoW WebStats - Patchwerk from last night's kill. I say this because I'm using a predominantly wrath-based rotation, which does not seem to be favoured by many moonkins at the moment.

In a nutshell, the rotation is: IS, MF, SF to proc solar Eclipse (and Wrath during Eclipse); else SF to extend MFx3; else Wrath.The rotation is different during heroism. I am specced mainly for single target DPS: (iFF, iIS, no brambles). No feral, so I kept up FF. I didn't have SquawkandAwe (Eclipse tracker) during this fight, which is a shame because the rotations weren't quite perfect and I obtained a lunar (instead of solar) eclipse during a non-heroism phase.

Fight Length: 166 seconds (2'46")

Adoriele, I also had a quick look at the latency spreadsheet you made (put in 4x extra "tree" casts to account for FF), and it gave me: 92.2% casting time; 0.129 average latency; 71.1% IS uptime, 88.6% MF uptime. (Haste Rating: 387; WoA/CF/iMkA/Lust=True; the rest you can get easily from the parse). Edit: I just realised that I used Potion of Speed and wear Embrace of the Spider; so my average latency is probably higher. Edit #2: 523 is my averaged haste throughout the fight, therefore estimated average latency is now 0.178.

Perhaps the most intriguing aspect for me is the number of spellcasts done per unit time (mine was 119 casts over 166 seconds; Adoriele's 137 over 238). Obviously a wrath-heavy rotation would have a greater number of spellcasts; and would thus be more adversely affected by bad latency - but these numbers give us an opportunity to estimate the relative effect of latency on the two rotations. The wrath rotation is likely only worth it if your latency is very low.

Note that I'm not saying which rotation is better, but merely that both are viable at high-end gear given the right conditions.

Here are the specifics, for those who are interested:
Non-Heroism
Eclipse-Ready
IS, MF if not up.
SF up to three times. If at any time SF crits, switch to Wrath. Switch to Wrath after three SF regardless of SF crits. If during the eclipse-ready period MF expires and is reapplied, my SF counter is reset to zero.
Comment: Due to human reaction time I'm always guaranteed to cast another SF before I switch to wrath; therefore even if the first SF crits the MF will always be extended at least twice. If the 2nd or 3rd SF crits MF will be fully extended. If 3 SFs do not crit I will start wrathing until a lunar eclipse. It would seem that using Starfall right after the 3rd SF (if you get that far) could be worth the risk for the benefit gained.

Solar Eclipse
IS, MF if not up (application time approximately equal to cast time on Wrath); in both cases the damage gained exceeds that of a non-critical solar wrath.
Wrath spam (Didn't extend MF).

Lunar Eclipse - Comment: Yes, this did happen during a non-heroism period; I stopped paying attention for a split second and it had procced. Every single SF from this Eclipse also crit; so a warning: this may have skewed numbers slightly.
Ignore IS; Refresh MF only if Eclipse has just started.
SF spam.

Eclipse-Cooldown
IS, MF if it falls off/had fallen off.
Extend MF up to 3x using SF, else Wrath.

Pre-Heroism
Reapply FF if < 20 sec.
Force of Nature

Heroism
Eclipse Ready
IS, MF.
Wrath until Lunar Eclipse. Comment: If you see a Nature's Grace proc two+ times after casting wrath it may be worthwhile to Starfall.

Lunar Eclipse
If first/only time; Speed Potion
SF spam (ignore IS, MF).

Eclipse-Cooldown
Reapply IS, MF.
SF spam.

Last edited by Einz : 01/23/09 at 8:11 AM. Reason: Factored in temporary speed buffs

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Old 01/22/09, 7:55 AM   #400
Frenzi
King Hippo
 
Frenzy
Troll Druid
 
No WoW Account (EU)
Edit: oops ignore I misread the WWS


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Old 01/22/09, 7:59 AM   #401
Munorion
Piston Honda
 
Night Elf Druid
 
Silvermoon (EU)
He had 9 normal hits and 28 crits.


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Old 01/22/09, 1:50 PM   #402
profet
Glass Joe
 
Tauren Druid
 
Runetotem
So are the engineering hyperspeed acclerators now the best glove enchant for moonkins?

Seems logical as haste is meh for wrath but being able to focus a truckload of it at a specific point in our rotation (during wrath proc'd eclipse starfire spam) seems ideal.

What are others' thoughts on this enchant?

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Old 01/22/09, 2:12 PM   #403
Ashaera
Piston Honda
 
Night Elf Druid
 
Auchindoun (EU)
340 haste up 8.3% of the time = 28.3haste rating.
Alternative = 28spellpower.

Using my end naxx set in Wrathcalc I get 28spellpower as being about 3dps better than 28haste rating.
So using the glove enchant is a slight damage drop while other professions actually benefit you.

Short answer = Enginering is not a pve proffession.

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Old 01/22/09, 2:17 PM   #404
profet
Glass Joe
 
Tauren Druid
 
Runetotem
Originally Posted by Ashaera View Post
340 haste up 8.3% of the time = 28.3haste rating.
Alternative = 28spellpower.

Using my end naxx set in Wrathcalc I get 28spellpower as being about 3dps better than 28haste rating.
So using the glove enchant is a slight damage drop while other professions actually benefit you.

Short answer = Enginering is not a pve proffession.
You're missing my point.

It averages to 28 haste. But that's not the whole picture.

The haste will only be cast during the starfire portion of rotation with eclipse up. So it should be much more potent then having a flat 28 haste.

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Old 01/22/09, 2:26 PM   #405
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Ashaera View Post
340 haste up 8.3% of the time = 28.3haste rating.
Alternative = 28spellpower.
Originally Posted by profet View Post
It averages to 28 haste. But that's not the whole picture.
It got changed to 10s AND the cooldown got lowered to ONE minute, so ~56.7 haste rating on average, so you can time it with every second eclipse procc

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