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Old 03/19/09, 11:31 AM   #676
Korhaug
Von Kaiser
 
Korhaug's Avatar
 
Tauren Druid
 
Mazrigos (EU)
Originally Posted by dukes View Post
The set bonuses for T8 are very strong however. Also remember that when looking at BiS as individual pieces, the tier sets aren't that great as they're only ilvl 226 compared to items which will be 239 dropping from hard modes.

Also of note is the huge push towards Insect Swarm. There's now an idol for it, and a set bonus, plus the coefficient changes. Something tells me they want us to be trying to keep our IS uptime as high as possible.
The set bonuses for T8 make it better then other ilevel 226 gear with spirit, but they're still weaker then the 4T7 bonus. I expect to stay with 4T7 until I can replace it with 2T8 and 2-3 BiS pieces. Once the loot tables are closer to complete we'll be able to start throwing some real math at this.

Insect Swarm got buffed, but calling it a "hugh boost" seems like a bit of a stretch. There was already a set bonus for it (poor 2T7, no one ever remembers it), and the idol is underwhleming as Starfox and others have shown. It will be worth keeping IS in our rotation, but I doubt its priority will change relative to the other spells.

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Old 03/19/09, 12:23 PM   #677
 Adoriele
Save Greendale!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Korhaug View Post
The set bonuses for T8 make it better then other ilevel 226 gear with spirit, but they're still weaker then the 4T7 bonus. I expect to stay with 4T7 until I can replace it with 2T8 and 2-3 BiS pieces. Once the loot tables are closer to complete we'll be able to start throwing some real math at this.

Insect Swarm got buffed, but calling it a "hugh boost" seems like a bit of a stretch. There was already a set bonus for it (poor 2T7, no one ever remembers it), and the idol is underwhleming as Starfox and others have shown. It will be worth keeping IS in our rotation, but I doubt its priority will change relative to the other spells.
Uhhh.. I can understand not upgrading to 2T8 right away, it's fairly lackluster. But neglecting 4T8 would be a rather large mistake. Even if the proc rate is as low as 5% per tick, it's going to be worth double 4T7.


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Old 03/19/09, 1:07 PM   #678
Redsniper
Glass Joe
 
Night Elf Druid
 
Aerie Peak (EU)
The "trouble" I have with the set bonus is that with haste something to be stacked, every upgrade you will get next to t8.5 will lower the gain as Starfire is getting closer to gcd. I like the idea of instant starfire I do but starfire aint the slow long cast it used to be.
Wondering how it will be in the end.

On another note, with wrath eclipse being buffed, anyone who has numbers if Starfire eclipse will still be better? I guess so because of wrath clipping. I can however not support this with the proper logic and math.

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Old 03/19/09, 1:15 PM   #679
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Redsniper View Post
The "trouble" I have with the set bonus is that with haste something to be stacked, every upgrade you will get next to t8.5 will lower the gain as Starfire is getting closer to gcd. I like the idea of instant starfire I do but starfire aint the slow long cast it used to be.
Wondering how it will be in the end.

On another note, with wrath eclipse being buffed, anyone who has numbers if Starfire eclipse will still be better? I guess so because of wrath clipping. I can however not support this with the proper logic and math.
Starfire is still a long enough cast that you won't be approaching hitting the GCD on it any time soon. The 4T8 set bonus is, and always will be, a rather sizable DPS increase.

As for Wrath Eclipse, Rawr.Moonkin's latest numbers show that the combination of the Nature's Grace change and the buff caused it to become better than Starfire Eclipse. However, I'll wait for the final word from Adoriele and WrathCalcs, because I may need to update some more calculations, which may change the answer.

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Old 03/19/09, 1:50 PM   #680
 Adoriele
Save Greendale!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by thedopefishlives View Post
Starfire is still a long enough cast that you won't be approaching hitting the GCD on it any time soon. The 4T8 set bonus is, and always will be, a rather sizable DPS increase.

As for Wrath Eclipse, Rawr.Moonkin's latest numbers show that the combination of the Nature's Grace change and the buff caused it to become better than Starfire Eclipse. However, I'll wait for the final word from Adoriele and WrathCalcs, because I may need to update some more calculations, which may change the answer.
There's also the fact that any haste effect that drops SF's cast time will also drop the GCD proportionately. So you're still getting Starfires at half the normal cast time when 4T8 procs (i.e. similar to a 100% haste proc), until your cast times are under 2s (50% total haste which, under NG, was previously calculated to be about 400 Haste rating with full raid buffs). Even after that, you're getting a major haste to Starfire with the proc well until you have enough haste close to the then-capped 1s GCD.

Consider that the old (okay, current) NG was effectively 20% haste already (i.e., for Starfire, there is no change in cast time reduction from NG). The set bonus proc is 5 times as powerful.


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Old 03/19/09, 3:38 PM   #681
WOWTigra
Glass Joe
 
Night Elf Druid
 
Elune
Squawk and Awe

I apologize if this has been addressed already, or if I should be posting somewhere else...

Adoriele, or anyone else, is there a way to modify where Squawk and Awe's bars show up? I find the addon invaluable for making eclipse work for me, but having it front and center in my screen makes it a bit hard to see other important stuff from time to time...

For the life of me I can't figure out if there's a way to click/drag the bars, or an option menu to move them or anything. Is it possible?

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Old 03/19/09, 3:43 PM   #682
fluids
Glass Joe
 
Tauren Druid
 
Lightning's Blade
Originally Posted by WOWTigra View Post
I apologize if this has been addressed already, or if I should be posting somewhere else...

Adoriele, or anyone else, is there a way to modify where Squawk and Awe's bars show up? I find the addon invaluable for making eclipse work for me, but having it front and center in my screen makes it a bit hard to see other important stuff from time to time...

For the life of me I can't figure out if there's a way to click/drag the bars, or an option menu to move them or anything. Is it possible?
I think it's as simple as '/saa movebars" though I'm not sure if that's the exact command, if you type "/saa" a list of commands will be displayed in chat and it shouldn't be hard to figure out which one you're looking for. You can also hide bars that you don't use (personally I just keep up the eclipse and eclipse cd bars).

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Old 03/19/09, 4:03 PM   #683
WOWTigra
Glass Joe
 
Night Elf Druid
 
Elune
Originally Posted by fluids View Post
I think it's as simple as '/saa movebars" though I'm not sure if that's the exact command, if you type "/saa" a list of commands will be displayed in chat and it shouldn't be hard to figure out which one you're looking for. You can also hide bars that you don't use (personally I just keep up the eclipse and eclipse cd bars).
Thanks so much! I didn't know /saa was how to access the options, though now that I see it, it's completely obvious! Thanks again

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Old 03/19/09, 8:42 PM   #684
Roknroll
Von Kaiser
 
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Human Paladin
 
Tichondrius
Is Faerie Fire typically not in the rotation at all? Picking up improved for the 3% crit, and the fact that it stays up for 40 seconds seems like it would definitely be worthwhile, even if just for the first 40 seconds of the fight. Some of the posts I read in the past talked about using it, but more recent posts and WWS i looked at didn't show anyone using it.

From what I've read, the rotation I see is IS/MF immediately and then ~15 seconds after eclipse is removed. Then it's just Wrath spam until eclipse and switch to Starfire.

Another question: is it beneficial to use your treants immediately prior to heroism? Is it going to boost their dps?

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Old 03/19/09, 10:53 PM   #685
ATheGreat
Glass Joe
 
Tauren Druid
 
Skullcrusher
Originally Posted by Roknroll View Post
Is Faerie Fire typically not in the rotation at all? Picking up improved for the 3% crit, and the fact that it stays up for 40 seconds seems like it would definitely be worthwhile, even if just for the first 40 seconds of the fight. Some of the posts I read in the past talked about using it, but more recent posts and WWS i looked at didn't show anyone using it.
If a feral keeps up fff you get 3% crit bonus from it, which is the ideal situation (assuming you raid with a feral and an spriest) - i believe there have been discussions about whether or not it's worth keeping up on your own if you are getting the hit from an spriest, and i want to say that's a no, but someone might have to correct me, as i can't recall where i read that.

Another question: is it beneficial to use your treants immediately prior to heroism? Is it going to boost their dps?
If you can pull it off, drop em before heroism and see if you can con one of your warriors to battleshout for you and it'll be quite a nice increase in treant dmg for the duration.

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Old 03/20/09, 1:37 AM   #686
Roknroll
Von Kaiser
 
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Human Paladin
 
Tichondrius
We do raid with a feral druid (our MT) so no matter the boss, he should be able to keep up FF. But the talent says YOUR Faerie Fire increases yada yada yada. I've never played a druid, I'm just raid leading and trying to max out all our DPS classes. It'd be great if feral's FF did the same thing, is that 100% certain?

We try to time our Heroisms, and it'd probably be easier for me to just pop greater blessing of might on them since I'm healing. Warriors are going to cry about losing DPS to do that. But now I think we'll try to get Treants out just before heroism.

On another note, it sounds like FF will be 5 minutes in 3.1, so I guess it won't matter too much who puts it up.

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Old 03/20/09, 1:43 AM   #687
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Roknroll View Post
We do raid with a feral druid (our MT) so no matter the boss, he should be able to keep up FF. But the talent says YOUR Faerie Fire increases yada yada yada. I've never played a druid, I'm just raid leading and trying to max out all our DPS classes. It'd be great if feral's FF did the same thing, is that 100% certain?

Only the Moonkin's IFF gives spell hit. Be he gains a crit benefit from any FF.

Result:
If no Misery or no Feral, Moonkin casts FF, otherwise he doesn't.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 03/20/09, 6:48 AM   #688
Zebeyo
Glass Joe
 
Kalazia
Night Elf Druid
 
Non-US/EU Server (EU)
in 3.1

In 3.1 when our IFF will last 5 minutes, is it then not worth it either way? I mean 1 GCD every 5 min to get 3% crit?

Sry if this has already been discussed :x

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Old 03/20/09, 7:14 AM   #689
Redsniper
Glass Joe
 
Night Elf Druid
 
Aerie Peak (EU)
Yes, it will be worth it.
I would do it only for the 3 seconds there might be a mishap and it would not be on. Why take chances? I gear the way I know I will need the hit.

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Old 03/20/09, 9:13 AM   #690
Nenaunir
Glass Joe
 
Tauren Druid
 
Lightbringer (EU)
After 3.1 If there's a Feral and a Shadow Priest in the raid there will still be no need to cast Faerie Fire yourself, since the shadow priest will provide the 3% hit and the Feral will keep up Faerie Fire which will also give you 3% crit. The latter was confirmed in a blue post.

If there's no Shadow Priest or no Feral in the raid you should keep up Faerie Fire yourself as it is now. So the priority to keep up Faerie Fire doesn't change, but it just gets easier to do so with a 5 min duration.

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Old 03/20/09, 11:55 AM   #691
Lilija
Von Kaiser
 
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Worgen Druid
 
Bronzebeard (EU)
Originally Posted by Nenaunir View Post
After 3.1 If there's a Feral and a Shadow Priest in the raid there will still be no need to cast Faerie Fire yourself, since the shadow priest will provide the 3% hit and the Feral will keep up Faerie Fire which will also give you 3% crit. The latter was confirmed in a blue post.

If there's no Shadow Priest or no Feral in the raid you should keep up Faerie Fire yourself as it is now. So the priority to keep up Faerie Fire doesn't change, but it just gets easier to do so with a 5 min duration.
It still is better to apply it. As far as I know not all SP spells apply the debuff while for us iFF will always be the very first cast. So in fact we are able to apply it a bit earlier. Not to mention that both moonkins and shadow priests keep hit on level that counts in the hit debuff so there is always a slight chance for a miss - 2 sources of the debuff minimize that rare however possible situation when the hit debuff is delayed by a very unlucky resist. And since iFF will be long debuff the lost from keeping it up is minimal - not to mention that nuking just from start usually isn't the best possible choise anyway so iFF is a safe and usefull way for using the first GCD

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Old 03/20/09, 1:52 PM   #692
Novae5
Glass Joe
 
Night Elf Druid
 
Twisting Nether
I'm new to theorycrafting boomkins, but isnt the 2pc tier 8 bonus superior to the 4pc bonus on tier 7.5?

Prior to today's announcement:
Tier 7 gave +5% critical to wrath and starfire
Tier 8 gave +6% to eclipse meaning, +6% critical to starfire and +6% damage to wrath during the appropriate eclipse? I realize the 5% is static and always on, but it doesn't seem like that big of a loss.

Now with today's announcement of +15% to eclipse, this seems like it would be a lot better than the previous 5% bonus to starfire and wrath.

Has anyone crunched any numbers yet to see if this 15% boost to eclipse comes out higher than the 5% static boost?

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Old 03/20/09, 1:53 PM   #693
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Novae5 View Post
I'm new to theorycrafting boomkins, but isnt the 2pc tier 8 bonus superior to the 4pc bonus on tier 7.5?

Prior to today's announcement:
Tier 7 gave +5% critical to wrath and starfire
Tier 8 gave +6% to eclipse meaning, +6% critical to starfire and +6% damage to wrath during the appropriate eclipse? I realize the 5% is static and always on, but it doesn't seem like that big of a loss.

Now with today's announcement of +15% to eclipse, this seems like it would be a lot better than the previous 5% bonus to starfire and wrath.

Has anyone crunched any numbers yet to see if this 15% boost to eclipse comes out higher than the 5% static boost?
They're roughly equal. Rawr puts 4T7 at ~180 DPS and 2T8 at ~178 DPS.

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Old 03/20/09, 2:15 PM   #694
 Adoriele
Save Greendale!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by thedopefishlives View Post
They're roughly equal. Rawr puts 4T7 at ~180 DPS and 2T8 at ~178 DPS.
This. Consider that, for most people, you'll spend ~12s of a ~35s rotation under the effects of Eclipse (to the point where it can help. You're going to lose some of it to reaction time, and your final cast will likely not be affected). This means you're averaging about a third of its benefit and, if that's a Lunar Eclipse, that makes it pretty much identical to 4T7. If you're going Solar, you might notice an increased effect, since 5% damage is minorly more important than 5% crit.


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Old 03/20/09, 2:42 PM   #695
Needznerf
Glass Joe
 
Tauren Druid
 
Hellscream
How do you guys feel about the current item trend, with regen stats like spirit and mp5 being on most if not all peices. I was looking over the loot list today and I see very few pure dps items. Does anyone know if they plan on releasing more dps geared items from hard modes, or is spirit just something we are going to have to get used to on gear?

And if spirit is just something we going to have to get used to, with the what 12.5% crit we lose by upgrading to tier 8 and with the changes in 3.1, you think it will be better to get a certain crit value or still focus on hit > sp > haste > crit?

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Old 03/20/09, 3:19 PM   #696
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Needznerf View Post
How do you guys feel about the current item trend, with regen stats like spirit and mp5 being on most if not all peices. I was looking over the loot list today and I see very few pure dps items. Does anyone know if they plan on releasing more dps geared items from hard modes, or is spirit just something we are going to have to get used to on gear?

And if spirit is just something we going to have to get used to, with the what 12.5% crit we lose by upgrading to tier 8 and with the changes in 3.1, you think it will be better to get a certain crit value or still focus on hit > sp > haste > crit?
I ran a quick experiment with Rawr to determine a theoretical best-in-slot set for Ulduar gear. Surprisingly enough, most of the crit that is "lost" is regained from non-set pieces (most especially the delicious ilevel 239 staff!). The biggest loss is nearly 200 haste rating from T7->T8, but that is compensated for by a gain of nearly 500 spell power. I see no reason to change the basic gearing strategy; there just isn't as much haste gear going around, is all.

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Old 03/20/09, 3:22 PM   #697
Cdin
Von Kaiser
 
Cdin's Avatar
 
Troll Druid
 
Zuluhed
Originally Posted by Adoriele View Post
This. Consider that, for most people, you'll spend ~12s of a ~35s rotation under the effects of Eclipse (to the point where it can help. You're going to lose some of it to reaction time, and your final cast will likely not be affected). This means you're averaging about a third of its benefit and, if that's a Lunar Eclipse, that makes it pretty much identical to 4T7. If you're going Solar, you might notice an increased effect, since 5% damage is minorly more important than 5% crit.
When I ran the numbers for my blog last week I found that the Solar Eclipse would be a little worse then Lunar Eclipse even at that the increase set bonus of 15%.

With an extra 15% crit chance Natures Grace has a near 100% uptime. This pushed 15% crit to be a little bit higher then 15% damage in terms of DPS.

www.GrayMatterWoW.blogspot.com - My Moonkin related Blog.

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Old 03/21/09, 2:00 AM   #698
Starfox
King Hippo
 
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Tauren Druid
 
Destromath (EU)
Originally Posted by Adoriele View Post
There's also the fact that any haste effect that drops SF's cast time will also drop the GCD proportionately. So you're still getting Starfires at half the normal cast time when 4T8 procs (i.e. similar to a 100% haste proc), until your cast times are under 2s (50% total haste which, under NG, was previously calculated to be about 400 Haste rating with full raid buffs). Even after that, you're getting a major haste to Starfire with the proc well until you have enough haste close to the then-capped 1s GCD.

Consider that the old (okay, current) NG was effectively 20% haste already (i.e., for Starfire, there is no change in cast time reduction from NG). The set bonus proc is 5 times as powerful.
The current Item - Druid T8 Balance 4P Bonus - Spell - World of Warcraft is WAY worse than you imagine in its current form. A measly 3% chance per tick makes this one instant starfire every 66 seconds. From 0% to 50% haste SF casttime is exactly double the GCD it triggers, so every 66sec we get one instat SF. This means we save half the casttime (if you are beyond GCD cap it gets worse), so we get ONE HALF Starfire every 66sec for PW like encounters. Another problem is, if you use wrath to proc eclipse, you are at wrath in the cycle and you get the 4T8 buff, what do you do? Use the buff and risk a the wrong eclipse? Wait and hope the eclipse procs soon enough?

Tested it with some SimulationCraft runs:
Spec: Talent Calculator - World of Warcraft
Gear: chardev.org v6 ~ a World of Warcraft character planner
Glyph: IS/MF/SF

Druid_T8_58_00_13 has no setbonuses active at all
Druid_T8_58_00_13_T8 has 4t8, uses the proc as soon as possible, if it procs the wrong eclipse he will use it
Druid_T8_58_00_13_T8norisk has 4t8 and takes not risk to proc the wrong elicpse
SimulationCraft for World of Warcraft build 3.1.0 (iterations=5000, max_time=300, optimal_raid=1)

DPS Ranking:
  17008 100.0%  Raid
   5683  33.4%  Druid_T8_58_00_13_T8
   5680  33.4%  Druid_T8_58_00_13_T8norisk
   5665  33.3%  Druid_T8_58_00_13

Player=Druid_T8_58_00_13  DPS=5664.7 (Error=+/-4.7 Range=+/-894)  DPR=17.8  RPS=318.5/262.0  (mana)
  Core Stats:  strength=81  agility=65  stamina=885  intellect=1009  spirit=369  health=16272  mana=22472
  Spell Stats:  power=2255  hit=14.0%  crit=15.8%  penetration=0  haste=18.5%  mp5=15
  Attack Stats:  power=-400  hit=8.0%  crit=9.7%  expertise=0.0  penetration=0.0  haste=24.1%
  Actions:
    insect_swarm          Count= 19.6|15.0sec  DPE= 8687|10%  DPET= 7392  DPR=  30.3  Miss=0.0%  TickCount=133  Tick=1274
    moonfire              Count= 12.3|24.4sec  DPE=10820| 8%  DPET= 9148  DPR=  14.8  Miss=0.0%  Hit= 319  Crit=  667|  735|43.2%  TickCount=92  Tick=1381
    starfall              Count= 68.8| 7.5sec  DPE=  617| 3%  DPET= 9614  DPR=   8.3  Miss=0.0%  Hit= 438  Crit=  917| 1603|37.4%
    starfire              Count= 92.0| 3.0sec  DPE=10395|58%  DPET= 5277  DPR=  18.7  Miss=0.0%  Hit=6491  Crit=13567|15629|55.2%
    wrath                 Count= 54.3| 5.1sec  DPE= 5031|17%  DPET= 4311  DPR=  13.2  Miss=0.0%  Hit=3582  Crit= 7486| 8588|37.1%
   treants
    treant_melee          Count= 42.0| 1.5sec  DPE= 1643| 4%  DPET= 1128  DPR=   0.0  Miss=0.0%  Hit=1714  Crit= 3426| 3624|8.3%  Glance=1286|24.0%  Dodge=6.4%

Player=Druid_T8_58_00_13_T8  DPS=5682.7 (Error=+/-4.8 Range=+/-735)  DPR=17.8  RPS=319.6/263.1  (mana)
  Core Stats:  strength=81  agility=65  stamina=885  intellect=1009  spirit=369  health=16272  mana=22472
  Spell Stats:  power=2255  hit=14.0%  crit=15.8%  penetration=0  haste=18.5%  mp5=15
  Attack Stats:  power=-400  hit=8.0%  crit=9.7%  expertise=0.0  penetration=0.0  haste=24.1%
  Actions:
    insect_swarm          Count= 19.6|15.0sec  DPE= 8687|10%  DPET= 7386  DPR=  30.3  Miss=0.0%  TickCount=133  Tick=1274
    moonfire              Count= 12.3|24.4sec  DPE=10828| 8%  DPET= 9161  DPR=  14.8  Miss=0.0%  Hit= 319  Crit=  667|  735|43.2%  TickCount=92  Tick=1380
    starfall              Count= 68.7| 7.5sec  DPE=  617| 3%  DPET= 9612  DPR=   8.3  Miss=0.0%  Hit= 439  Crit=  915| 1603|37.4%
    starfire              Count= 92.0| 3.0sec  DPE=10369|58%  DPET= 5292  DPR=  18.7  Miss=0.0%  Hit=6494  Crit=13564|15629|54.8%
    wrath                 Count= 55.0| 5.1sec  DPE= 5096|17%  DPET= 4368  DPR=  13.4  Miss=0.0%  Hit=3624  Crit= 7571|11164|37.3%
   treants
    treant_melee          Count= 42.0| 1.5sec  DPE= 1639| 4%  DPET= 1125  DPR=   0.0  Miss=0.0%  Hit=1714  Crit= 3428| 3624|8.1%  Glance=1285|24.1%  Dodge=6.5%

Player=Druid_T8_58_00_13_T8norisk  DPS=5680.0 (Error=+/-4.9 Range=+/-763)  DPR=17.8  RPS=319.3/263.1  (mana)
  Core Stats:  strength=81  agility=65  stamina=885  intellect=1009  spirit=369  health=16272  mana=22472
  Spell Stats:  power=2255  hit=14.0%  crit=15.8%  penetration=0  haste=18.5%  mp5=15
  Attack Stats:  power=-400  hit=8.0%  crit=9.7%  expertise=0.0  penetration=0.0  haste=24.1%
  Actions:
    insect_swarm          Count= 19.5|15.0sec  DPE= 8689|10%  DPET= 7390  DPR=  30.3  Miss=0.0%  TickCount=133  Tick=1274
    moonfire              Count= 12.3|24.4sec  DPE=10831| 8%  DPET= 9159  DPR=  14.8  Miss=0.0%  Hit= 319  Crit=  666|  735|43.2%  TickCount=92  Tick=1380
    starfall              Count= 68.4| 7.5sec  DPE=  617| 3%  DPET= 9613  DPR=   8.3  Miss=0.0%  Hit= 438  Crit=  916| 1603|37.4%
    starfire              Count= 92.5| 3.0sec  DPE=10395|58%  DPET= 5301  DPR=  18.7  Miss=0.0%  Hit=6492  Crit=13564|15629|55.2%
    wrath                 Count= 54.1| 5.2sec  DPE= 5033|17%  DPET= 4313  DPR=  13.2  Miss=0.0%  Hit=3581  Crit= 7486| 8588|37.2%
   treants
    treant_melee          Count= 42.0| 1.5sec  DPE= 1640| 4%  DPET= 1126  DPR=   0.0  Miss=0.0%  Hit=1714  Crit= 3428| 3624|8.2%  Glance=1285|24.1%  Dodge=6.4%

Gains:

    Druid_T8_58_00_13:
        blessing_of_wisdom=5234.4
        initial_mana=22470.9
        innervate=3021.9
        judgement_of_wisdom=7181.0
        mana_potion=4300.0
        moonkin_form=34179.0
        mp5_regen=5897.1
        omen_of_clarity=5459.7
        replenishment=16188.7

    Druid_T8_58_00_13_T8:
        blessing_of_wisdom=5235.2
        initial_mana=22470.9
        innervate=3315.2
        judgement_of_wisdom=7169.2
        mana_potion=4300.0
        moonkin_form=34209.7
        mp5_regen=5897.8
        omen_of_clarity=5466.0
        replenishment=16190.8

    Druid_T8_58_00_13_T8norisk:
        blessing_of_wisdom=5235.5
        initial_mana=22470.9
        innervate=3199.3
        judgement_of_wisdom=7169.5
        mana_potion=4300.0
        moonkin_form=34311.2
        mp5_regen=5898.4
        omen_of_clarity=5449.3
        replenishment=16191.9

Procs:

    Druid_T8_58_00_13:
        dying_curse=5.9|49.3sec
        judgement_of_wisdom=94.6|3.1sec
        omen_of_clarity=10.4|27.8sec

    Druid_T8_58_00_13_T8:
        dying_curse=5.9|49.3sec
        judgement_of_wisdom=94.5|3.1sec
        omen_of_clarity=10.4|27.8sec
        tier8_4pc=4.0|72.7sec

    Druid_T8_58_00_13_T8norisk:
        dying_curse=5.9|49.5sec
        judgement_of_wisdom=94.5|3.1sec
        omen_of_clarity=10.4|27.9sec
        tier8_4pc=4.0|72.2sec

Up-Times:

    Global:
        100.0% : blood_frenzy
        100.0% : improved_scorch
        100.0% : improved_shadow_bolt
        100.0% : master_poisoner
        100.0% : savage_combat
        100.0% : totem_of_wrath
        100.0% : winters_chill

    Druid_T8_58_00_13:
        50.6% : eclipse_starfire
        73.3% : natures_grace
        100.0% : replenishment

    Druid_T8_58_00_13_T8:
        49.6% : eclipse_starfire
         4.0% : eclipse_wrath
        73.2% : natures_grace
        100.0% : replenishment

    Druid_T8_58_00_13_T8norisk:
        50.7% : eclipse_starfire
        73.3% : natures_grace
        100.0% : replenishment

Waiting:
     0.0% : Druid_T8_58_00_13
     0.0% : Druid_T8_58_00_13_T8
     0.0% : Druid_T8_58_00_13_T8norisk
:-(

Last edited by Starfox : 03/23/09 at 4:24 PM.

Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.

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Old 03/21/09, 2:45 AM   #699
 Adoriele
Save Greendale!
 
Adoriele's Avatar
 
Night Elf Druid
 
Dragonblight
Originally Posted by Starfox View Post
:-(
Hmm. Detailed enough numbers that I decided to run my own instead of napkining, and they appear to be correct (I got preliminary numbers from the Rawr developer that showed a similar 300 DPS increase to what I'd napkined). Which means that yeah, 3% chance to proc going live would pretty much blow, though I'd been estimating a 5% chance to proc for napkin (I am now on a quest to use that word as often as possible). 15% would put the buff back at the afore-mentioned 300 DPS, and would also give us approximately 1 proc per IS.


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Old 03/21/09, 6:45 AM   #700
Horao
Glass Joe
 
Tauren Druid
 
Kel'Thuzad
Originally Posted by Adoriele View Post
You cannot cast spells faster than 1s. This has nothing to do with queuing, and everything to do with the GCD. Even if you could queue a spell during the GCD, 95% of Wraths will be unaffected by haste past 400 rating. You just simply cannot cast it any faster.
Forgive my dumbness here, I must be missing something. But in looking at the patch notes, I must be mis-understanding this.

2.4.0
Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.

3.0.2
Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.


So if we are hasted enough to have a 1 second global cooldown, when Natures Grace procs, shouldn't that take Wrath's global cooldown to .5?

Again I apologize if I've missed some discussion in the past where this was already answered.



Edited the 3.0.9 to 3.0.2.

Last edited by Horao : 03/21/09 at 12:43 PM.

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