 |
03/19/09, 11:31 AM
|
#676
|
|
Von Kaiser
Tauren Druid
Mazrigos (EU)
|
Originally Posted by dukes
The set bonuses for T8 are very strong however. Also remember that when looking at BiS as individual pieces, the tier sets aren't that great as they're only ilvl 226 compared to items which will be 239 dropping from hard modes.
Also of note is the huge push towards Insect Swarm. There's now an idol for it, and a set bonus, plus the coefficient changes. Something tells me they want us to be trying to keep our IS uptime as high as possible.
|
The set bonuses for T8 make it better then other ilevel 226 gear with spirit, but they're still weaker then the 4T7 bonus. I expect to stay with 4T7 until I can replace it with 2T8 and 2-3 BiS pieces. Once the loot tables are closer to complete we'll be able to start throwing some real math at this.
Insect Swarm got buffed, but calling it a "hugh boost" seems like a bit of a stretch. There was already a set bonus for it (poor 2T7, no one ever remembers it), and the idol is underwhleming as Starfox and others have shown. It will be worth keeping IS in our rotation, but I doubt its priority will change relative to the other spells.
|
|
|
|
|
03/19/09, 12:23 PM
|
#677
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by Korhaug
The set bonuses for T8 make it better then other ilevel 226 gear with spirit, but they're still weaker then the 4T7 bonus. I expect to stay with 4T7 until I can replace it with 2T8 and 2-3 BiS pieces. Once the loot tables are closer to complete we'll be able to start throwing some real math at this.
Insect Swarm got buffed, but calling it a "hugh boost" seems like a bit of a stretch. There was already a set bonus for it (poor 2T7, no one ever remembers it), and the idol is underwhleming as Starfox and others have shown. It will be worth keeping IS in our rotation, but I doubt its priority will change relative to the other spells.
|
Uhhh.. I can understand not upgrading to 2T8 right away, it's fairly lackluster. But neglecting 4T8 would be a rather large mistake. Even if the proc rate is as low as 5% per tick, it's going to be worth double 4T7.
|
|
|
|
03/19/09, 1:07 PM
|
#678
|
|
Glass Joe
Night Elf Druid
Aerie Peak (EU)
|
The "trouble" I have with the set bonus is that with haste something to be stacked, every upgrade you will get next to t8.5 will lower the gain as Starfire is getting closer to gcd. I like the idea of instant starfire I do but starfire aint the slow long cast it used to be.
Wondering how it will be in the end.
On another note, with wrath eclipse being buffed, anyone who has numbers if Starfire eclipse will still be better? I guess so because of wrath clipping. I can however not support this with the proper logic and math.
|
|
|
|
|
03/19/09, 1:15 PM
|
#679
|
|
Don Flamenco
|
Originally Posted by Redsniper
The "trouble" I have with the set bonus is that with haste something to be stacked, every upgrade you will get next to t8.5 will lower the gain as Starfire is getting closer to gcd. I like the idea of instant starfire I do but starfire aint the slow long cast it used to be.
Wondering how it will be in the end.
On another note, with wrath eclipse being buffed, anyone who has numbers if Starfire eclipse will still be better? I guess so because of wrath clipping. I can however not support this with the proper logic and math.
|
Starfire is still a long enough cast that you won't be approaching hitting the GCD on it any time soon. The 4T8 set bonus is, and always will be, a rather sizable DPS increase.
As for Wrath Eclipse, Rawr.Moonkin's latest numbers show that the combination of the Nature's Grace change and the buff caused it to become better than Starfire Eclipse. However, I'll wait for the final word from Adoriele and WrathCalcs, because I may need to update some more calculations, which may change the answer.
|
|
|
|
|
03/19/09, 1:50 PM
|
#680
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by thedopefishlives
Starfire is still a long enough cast that you won't be approaching hitting the GCD on it any time soon. The 4T8 set bonus is, and always will be, a rather sizable DPS increase.
As for Wrath Eclipse, Rawr.Moonkin's latest numbers show that the combination of the Nature's Grace change and the buff caused it to become better than Starfire Eclipse. However, I'll wait for the final word from Adoriele and WrathCalcs, because I may need to update some more calculations, which may change the answer.
|
There's also the fact that any haste effect that drops SF's cast time will also drop the GCD proportionately. So you're still getting Starfires at half the normal cast time when 4T8 procs (i.e. similar to a 100% haste proc), until your cast times are under 2s (50% total haste which, under NG, was previously calculated to be about 400 Haste rating with full raid buffs). Even after that, you're getting a major haste to Starfire with the proc well until you have enough haste close to the then-capped 1s GCD.
Consider that the old (okay, current) NG was effectively 20% haste already (i.e., for Starfire, there is no change in cast time reduction from NG). The set bonus proc is 5 times as powerful.
|
|
|
|
03/19/09, 3:38 PM
|
#681
|
|
Glass Joe
|
Squawk and Awe
I apologize if this has been addressed already, or if I should be posting somewhere else...
Adoriele, or anyone else, is there a way to modify where Squawk and Awe's bars show up? I find the addon invaluable for making eclipse work for me, but having it front and center in my screen makes it a bit hard to see other important stuff from time to time...
For the life of me I can't figure out if there's a way to click/drag the bars, or an option menu to move them or anything. Is it possible?
|
|
|
|
|
03/19/09, 3:43 PM
|
#682
|
|
Glass Joe
Tauren Druid
Lightning's Blade
|
Originally Posted by WOWTigra
I apologize if this has been addressed already, or if I should be posting somewhere else...
Adoriele, or anyone else, is there a way to modify where Squawk and Awe's bars show up? I find the addon invaluable for making eclipse work for me, but having it front and center in my screen makes it a bit hard to see other important stuff from time to time...
For the life of me I can't figure out if there's a way to click/drag the bars, or an option menu to move them or anything. Is it possible?
|
I think it's as simple as '/saa movebars" though I'm not sure if that's the exact command, if you type "/saa" a list of commands will be displayed in chat and it shouldn't be hard to figure out which one you're looking for. You can also hide bars that you don't use (personally I just keep up the eclipse and eclipse cd bars).
|
|
|
|
|
03/19/09, 4:03 PM
|
#683
|
|
Glass Joe
|
Originally Posted by fluids
I think it's as simple as '/saa movebars" though I'm not sure if that's the exact command, if you type "/saa" a list of commands will be displayed in chat and it shouldn't be hard to figure out which one you're looking for. You can also hide bars that you don't use (personally I just keep up the eclipse and eclipse cd bars).
|
Thanks so much! I didn't know /saa was how to access the options, though now that I see it, it's completely obvious! Thanks again 
|
|
|
|
|
03/19/09, 8:42 PM
|
#684
|
|
Von Kaiser
Human Paladin
Tichondrius
|
Is Faerie Fire typically not in the rotation at all? Picking up improved for the 3% crit, and the fact that it stays up for 40 seconds seems like it would definitely be worthwhile, even if just for the first 40 seconds of the fight. Some of the posts I read in the past talked about using it, but more recent posts and WWS i looked at didn't show anyone using it.
From what I've read, the rotation I see is IS/MF immediately and then ~15 seconds after eclipse is removed. Then it's just Wrath spam until eclipse and switch to Starfire.
Another question: is it beneficial to use your treants immediately prior to heroism? Is it going to boost their dps?
|
|
|
|
|
03/19/09, 10:53 PM
|
#685
|
|
Glass Joe
Tauren Druid
Skullcrusher
|
Originally Posted by Roknroll
Is Faerie Fire typically not in the rotation at all? Picking up improved for the 3% crit, and the fact that it stays up for 40 seconds seems like it would definitely be worthwhile, even if just for the first 40 seconds of the fight. Some of the posts I read in the past talked about using it, but more recent posts and WWS i looked at didn't show anyone using it.
|
If a feral keeps up fff you get 3% crit bonus from it, which is the ideal situation (assuming you raid with a feral and an spriest) - i believe there have been discussions about whether or not it's worth keeping up on your own if you are getting the hit from an spriest, and i want to say that's a no, but someone might have to correct me, as i can't recall where i read that.
|
Another question: is it beneficial to use your treants immediately prior to heroism? Is it going to boost their dps?
|
If you can pull it off, drop em before heroism and see if you can con one of your warriors to battleshout for you and it'll be quite a nice increase in treant dmg for the duration.
|
|
|
|
|
03/20/09, 1:37 AM
|
#686
|
|
Von Kaiser
Human Paladin
Tichondrius
|
We do raid with a feral druid (our MT) so no matter the boss, he should be able to keep up FF. But the talent says YOUR Faerie Fire increases yada yada yada. I've never played a druid, I'm just raid leading and trying to max out all our DPS classes. It'd be great if feral's FF did the same thing, is that 100% certain?
We try to time our Heroisms, and it'd probably be easier for me to just pop greater blessing of might on them since I'm healing. Warriors are going to cry about losing DPS to do that. But now I think we'll try to get Treants out just before heroism.
On another note, it sounds like FF will be 5 minutes in 3.1, so I guess it won't matter too much who puts it up.
|
|
|
|
|
03/20/09, 1:43 AM
|
#687
|
|
<Druid Trainer> Emeritus
|
Originally Posted by Roknroll
We do raid with a feral druid (our MT) so no matter the boss, he should be able to keep up FF. But the talent says YOUR Faerie Fire increases yada yada yada. I've never played a druid, I'm just raid leading and trying to max out all our DPS classes. It'd be great if feral's FF did the same thing, is that 100% certain?
|
Only the Moonkin's IFF gives spell hit. Be he gains a crit benefit from any FF.
Result:
If no Misery or no Feral, Moonkin casts FF, otherwise he doesn't.
|
|
|
|
03/20/09, 6:48 AM
|
#688
|
|
Glass Joe
Kalazia
Night Elf Druid
Non-US/EU Server (EU)
|
in 3.1
In 3.1 when our IFF will last 5 minutes, is it then not worth it either way? I mean 1 GCD every 5 min to get 3% crit?
Sry if this has already been discussed :x
|
|
|
|
|
03/20/09, 7:14 AM
|
#689
|
|
Glass Joe
Night Elf Druid
Aerie Peak (EU)
|
Yes, it will be worth it.
I would do it only for the 3 seconds there might be a mishap and it would not be on. Why take chances? I gear the way I know I will need the hit.
|
|
|
|
|
03/20/09, 9:13 AM
|
#690
|
|
Glass Joe
Tauren Druid
Lightbringer (EU)
|
After 3.1 If there's a Feral and a Shadow Priest in the raid there will still be no need to cast Faerie Fire yourself, since the shadow priest will provide the 3% hit and the Feral will keep up Faerie Fire which will also give you 3% crit. The latter was confirmed in a blue post.
If there's no Shadow Priest or no Feral in the raid you should keep up Faerie Fire yourself as it is now. So the priority to keep up Faerie Fire doesn't change, but it just gets easier to do so with a 5 min duration.
|
|
|
|
|
03/20/09, 11:55 AM
|
#691
|
|
Von Kaiser
Worgen Druid
Bronzebeard (EU)
|
Originally Posted by Nenaunir
After 3.1 If there's a Feral and a Shadow Priest in the raid there will still be no need to cast Faerie Fire yourself, since the shadow priest will provide the 3% hit and the Feral will keep up Faerie Fire which will also give you 3% crit. The latter was confirmed in a blue post.
If there's no Shadow Priest or no Feral in the raid you should keep up Faerie Fire yourself as it is now. So the priority to keep up Faerie Fire doesn't change, but it just gets easier to do so with a 5 min duration.
|
It still is better to apply it. As far as I know not all SP spells apply the debuff while for us iFF will always be the very first cast. So in fact we are able to apply it a bit earlier. Not to mention that both moonkins and shadow priests keep hit on level that counts in the hit debuff so there is always a slight chance for a miss - 2 sources of the debuff minimize that rare however possible situation when the hit debuff is delayed by a very unlucky resist. And since iFF will be long debuff the lost from keeping it up is minimal - not to mention that nuking just from start usually isn't the best possible choise anyway so iFF is a safe and usefull way for using the first GCD 
|
|
|
|
|
03/20/09, 1:52 PM
|
#692
|
|
Glass Joe
Night Elf Druid
Twisting Nether
|
I'm new to theorycrafting boomkins, but isnt the 2pc tier 8 bonus superior to the 4pc bonus on tier 7.5?
Prior to today's announcement:
Tier 7 gave +5% critical to wrath and starfire
Tier 8 gave +6% to eclipse meaning, +6% critical to starfire and +6% damage to wrath during the appropriate eclipse? I realize the 5% is static and always on, but it doesn't seem like that big of a loss.
Now with today's announcement of +15% to eclipse, this seems like it would be a lot better than the previous 5% bonus to starfire and wrath.
Has anyone crunched any numbers yet to see if this 15% boost to eclipse comes out higher than the 5% static boost?
|
|
|
|
|
03/20/09, 1:53 PM
|
#693
|
|
Don Flamenco
|
Originally Posted by Novae5
I'm new to theorycrafting boomkins, but isnt the 2pc tier 8 bonus superior to the 4pc bonus on tier 7.5?
Prior to today's announcement:
Tier 7 gave +5% critical to wrath and starfire
Tier 8 gave +6% to eclipse meaning, +6% critical to starfire and +6% damage to wrath during the appropriate eclipse? I realize the 5% is static and always on, but it doesn't seem like that big of a loss.
Now with today's announcement of +15% to eclipse, this seems like it would be a lot better than the previous 5% bonus to starfire and wrath.
Has anyone crunched any numbers yet to see if this 15% boost to eclipse comes out higher than the 5% static boost?
|
They're roughly equal. Rawr puts 4T7 at ~180 DPS and 2T8 at ~178 DPS.
|
|
|
|
|
03/20/09, 2:15 PM
|
#694
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by thedopefishlives
They're roughly equal. Rawr puts 4T7 at ~180 DPS and 2T8 at ~178 DPS.
|
This. Consider that, for most people, you'll spend ~12s of a ~35s rotation under the effects of Eclipse (to the point where it can help. You're going to lose some of it to reaction time, and your final cast will likely not be affected). This means you're averaging about a third of its benefit and, if that's a Lunar Eclipse, that makes it pretty much identical to 4T7. If you're going Solar, you might notice an increased effect, since 5% damage is minorly more important than 5% crit.
|
|
|
|
03/20/09, 2:42 PM
|
#695
|
|
Glass Joe
|
How do you guys feel about the current item trend, with regen stats like spirit and mp5 being on most if not all peices. I was looking over the loot list today and I see very few pure dps items. Does anyone know if they plan on releasing more dps geared items from hard modes, or is spirit just something we are going to have to get used to on gear?
And if spirit is just something we going to have to get used to, with the what 12.5% crit we lose by upgrading to tier 8 and with the changes in 3.1, you think it will be better to get a certain crit value or still focus on hit > sp > haste > crit?
|
|
|
|
|
03/20/09, 3:19 PM
|
#696
|
|
Don Flamenco
|
Originally Posted by Needznerf
How do you guys feel about the current item trend, with regen stats like spirit and mp5 being on most if not all peices. I was looking over the loot list today and I see very few pure dps items. Does anyone know if they plan on releasing more dps geared items from hard modes, or is spirit just something we are going to have to get used to on gear?
And if spirit is just something we going to have to get used to, with the what 12.5% crit we lose by upgrading to tier 8 and with the changes in 3.1, you think it will be better to get a certain crit value or still focus on hit > sp > haste > crit?
|
I ran a quick experiment with Rawr to determine a theoretical best-in-slot set for Ulduar gear. Surprisingly enough, most of the crit that is "lost" is regained from non-set pieces (most especially the delicious ilevel 239 staff!). The biggest loss is nearly 200 haste rating from T7->T8, but that is compensated for by a gain of nearly 500 spell power. I see no reason to change the basic gearing strategy; there just isn't as much haste gear going around, is all.
|
|
|
|
|
03/20/09, 3:22 PM
|
#697
|
|
Von Kaiser
|
Originally Posted by Adoriele
This. Consider that, for most people, you'll spend ~12s of a ~35s rotation under the effects of Eclipse (to the point where it can help. You're going to lose some of it to reaction time, and your final cast will likely not be affected). This means you're averaging about a third of its benefit and, if that's a Lunar Eclipse, that makes it pretty much identical to 4T7. If you're going Solar, you might notice an increased effect, since 5% damage is minorly more important than 5% crit.
|
When I ran the numbers for my blog last week I found that the Solar Eclipse would be a little worse then Lunar Eclipse even at that the increase set bonus of 15%.
With an extra 15% crit chance Natures Grace has a near 100% uptime. This pushed 15% crit to be a little bit higher then 15% damage in terms of DPS.
|
|
|
|
03/21/09, 2:00 AM
|
#698
|
|
King Hippo
Tauren Druid
Destromath (EU)
|
Originally Posted by Adoriele
There's also the fact that any haste effect that drops SF's cast time will also drop the GCD proportionately. So you're still getting Starfires at half the normal cast time when 4T8 procs (i.e. similar to a 100% haste proc), until your cast times are under 2s (50% total haste which, under NG, was previously calculated to be about 400 Haste rating with full raid buffs). Even after that, you're getting a major haste to Starfire with the proc well until you have enough haste close to the then-capped 1s GCD.
Consider that the old (okay, current) NG was effectively 20% haste already (i.e., for Starfire, there is no change in cast time reduction from NG). The set bonus proc is 5 times as powerful.
|
The current Item - Druid T8 Balance 4P Bonus - Spell - World of Warcraft is WAY worse than you imagine in its current form. A measly 3% chance per tick makes this one instant starfire every 66 seconds. From 0% to 50% haste SF casttime is exactly double the GCD it triggers, so every 66sec we get one instat SF. This means we save half the casttime (if you are beyond GCD cap it gets worse), so we get ONE HALF Starfire every 66sec for PW like encounters. Another problem is, if you use wrath to proc eclipse, you are at wrath in the cycle and you get the 4T8 buff, what do you do? Use the buff and risk a the wrong eclipse? Wait and hope the eclipse procs soon enough?
Tested it with some SimulationCraft runs:
Spec: Talent Calculator - World of Warcraft
Gear: chardev.org v6 ~ a World of Warcraft character planner
Glyph: IS/MF/SF
Druid_T8_58_00_13 has no setbonuses active at all
Druid_T8_58_00_13_T8 has 4t8, uses the proc as soon as possible, if it procs the wrong eclipse he will use it
Druid_T8_58_00_13_T8norisk has 4t8 and takes not risk to proc the wrong elicpse

SimulationCraft for World of Warcraft build 3.1.0 (iterations=5000, max_time=300, optimal_raid=1)
DPS Ranking:
17008 100.0% Raid
5683 33.4% Druid_T8_58_00_13_T8
5680 33.4% Druid_T8_58_00_13_T8norisk
5665 33.3% Druid_T8_58_00_13
Player=Druid_T8_58_00_13 DPS=5664.7 (Error=+/-4.7 Range=+/-894) DPR=17.8 RPS=318.5/262.0 (mana)
Core Stats: strength=81 agility=65 stamina=885 intellect=1009 spirit=369 health=16272 mana=22472
Spell Stats: power=2255 hit=14.0% crit=15.8% penetration=0 haste=18.5% mp5=15
Attack Stats: power=-400 hit=8.0% crit=9.7% expertise=0.0 penetration=0.0 haste=24.1%
Actions:
insect_swarm Count= 19.6|15.0sec DPE= 8687|10% DPET= 7392 DPR= 30.3 Miss=0.0% TickCount=133 Tick=1274
moonfire Count= 12.3|24.4sec DPE=10820| 8% DPET= 9148 DPR= 14.8 Miss=0.0% Hit= 319 Crit= 667| 735|43.2% TickCount=92 Tick=1381
starfall Count= 68.8| 7.5sec DPE= 617| 3% DPET= 9614 DPR= 8.3 Miss=0.0% Hit= 438 Crit= 917| 1603|37.4%
starfire Count= 92.0| 3.0sec DPE=10395|58% DPET= 5277 DPR= 18.7 Miss=0.0% Hit=6491 Crit=13567|15629|55.2%
wrath Count= 54.3| 5.1sec DPE= 5031|17% DPET= 4311 DPR= 13.2 Miss=0.0% Hit=3582 Crit= 7486| 8588|37.1%
treants
treant_melee Count= 42.0| 1.5sec DPE= 1643| 4% DPET= 1128 DPR= 0.0 Miss=0.0% Hit=1714 Crit= 3426| 3624|8.3% Glance=1286|24.0% Dodge=6.4%
Player=Druid_T8_58_00_13_T8 DPS=5682.7 (Error=+/-4.8 Range=+/-735) DPR=17.8 RPS=319.6/263.1 (mana)
Core Stats: strength=81 agility=65 stamina=885 intellect=1009 spirit=369 health=16272 mana=22472
Spell Stats: power=2255 hit=14.0% crit=15.8% penetration=0 haste=18.5% mp5=15
Attack Stats: power=-400 hit=8.0% crit=9.7% expertise=0.0 penetration=0.0 haste=24.1%
Actions:
insect_swarm Count= 19.6|15.0sec DPE= 8687|10% DPET= 7386 DPR= 30.3 Miss=0.0% TickCount=133 Tick=1274
moonfire Count= 12.3|24.4sec DPE=10828| 8% DPET= 9161 DPR= 14.8 Miss=0.0% Hit= 319 Crit= 667| 735|43.2% TickCount=92 Tick=1380
starfall Count= 68.7| 7.5sec DPE= 617| 3% DPET= 9612 DPR= 8.3 Miss=0.0% Hit= 439 Crit= 915| 1603|37.4%
starfire Count= 92.0| 3.0sec DPE=10369|58% DPET= 5292 DPR= 18.7 Miss=0.0% Hit=6494 Crit=13564|15629|54.8%
wrath Count= 55.0| 5.1sec DPE= 5096|17% DPET= 4368 DPR= 13.4 Miss=0.0% Hit=3624 Crit= 7571|11164|37.3%
treants
treant_melee Count= 42.0| 1.5sec DPE= 1639| 4% DPET= 1125 DPR= 0.0 Miss=0.0% Hit=1714 Crit= 3428| 3624|8.1% Glance=1285|24.1% Dodge=6.5%
Player=Druid_T8_58_00_13_T8norisk DPS=5680.0 (Error=+/-4.9 Range=+/-763) DPR=17.8 RPS=319.3/263.1 (mana)
Core Stats: strength=81 agility=65 stamina=885 intellect=1009 spirit=369 health=16272 mana=22472
Spell Stats: power=2255 hit=14.0% crit=15.8% penetration=0 haste=18.5% mp5=15
Attack Stats: power=-400 hit=8.0% crit=9.7% expertise=0.0 penetration=0.0 haste=24.1%
Actions:
insect_swarm Count= 19.5|15.0sec DPE= 8689|10% DPET= 7390 DPR= 30.3 Miss=0.0% TickCount=133 Tick=1274
moonfire Count= 12.3|24.4sec DPE=10831| 8% DPET= 9159 DPR= 14.8 Miss=0.0% Hit= 319 Crit= 666| 735|43.2% TickCount=92 Tick=1380
starfall Count= 68.4| 7.5sec DPE= 617| 3% DPET= 9613 DPR= 8.3 Miss=0.0% Hit= 438 Crit= 916| 1603|37.4%
starfire Count= 92.5| 3.0sec DPE=10395|58% DPET= 5301 DPR= 18.7 Miss=0.0% Hit=6492 Crit=13564|15629|55.2%
wrath Count= 54.1| 5.2sec DPE= 5033|17% DPET= 4313 DPR= 13.2 Miss=0.0% Hit=3581 Crit= 7486| 8588|37.2%
treants
treant_melee Count= 42.0| 1.5sec DPE= 1640| 4% DPET= 1126 DPR= 0.0 Miss=0.0% Hit=1714 Crit= 3428| 3624|8.2% Glance=1285|24.1% Dodge=6.4%
Gains:
Druid_T8_58_00_13:
blessing_of_wisdom=5234.4
initial_mana=22470.9
innervate=3021.9
judgement_of_wisdom=7181.0
mana_potion=4300.0
moonkin_form=34179.0
mp5_regen=5897.1
omen_of_clarity=5459.7
replenishment=16188.7
Druid_T8_58_00_13_T8:
blessing_of_wisdom=5235.2
initial_mana=22470.9
innervate=3315.2
judgement_of_wisdom=7169.2
mana_potion=4300.0
moonkin_form=34209.7
mp5_regen=5897.8
omen_of_clarity=5466.0
replenishment=16190.8
Druid_T8_58_00_13_T8norisk:
blessing_of_wisdom=5235.5
initial_mana=22470.9
innervate=3199.3
judgement_of_wisdom=7169.5
mana_potion=4300.0
moonkin_form=34311.2
mp5_regen=5898.4
omen_of_clarity=5449.3
replenishment=16191.9
Procs:
Druid_T8_58_00_13:
dying_curse=5.9|49.3sec
judgement_of_wisdom=94.6|3.1sec
omen_of_clarity=10.4|27.8sec
Druid_T8_58_00_13_T8:
dying_curse=5.9|49.3sec
judgement_of_wisdom=94.5|3.1sec
omen_of_clarity=10.4|27.8sec
tier8_4pc=4.0|72.7sec
Druid_T8_58_00_13_T8norisk:
dying_curse=5.9|49.5sec
judgement_of_wisdom=94.5|3.1sec
omen_of_clarity=10.4|27.9sec
tier8_4pc=4.0|72.2sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : improved_scorch
100.0% : improved_shadow_bolt
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
100.0% : winters_chill
Druid_T8_58_00_13:
50.6% : eclipse_starfire
73.3% : natures_grace
100.0% : replenishment
Druid_T8_58_00_13_T8:
49.6% : eclipse_starfire
4.0% : eclipse_wrath
73.2% : natures_grace
100.0% : replenishment
Druid_T8_58_00_13_T8norisk:
50.7% : eclipse_starfire
73.3% : natures_grace
100.0% : replenishment
Waiting:
0.0% : Druid_T8_58_00_13
0.0% : Druid_T8_58_00_13_T8
0.0% : Druid_T8_58_00_13_T8norisk
:-(
Last edited by Starfox : 03/23/09 at 4:24 PM.
|
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
|
|
|
03/21/09, 2:45 AM
|
#699
|
|
Save Greendale!
Night Elf Druid
Dragonblight
|
Originally Posted by Starfox
:-(
|
Hmm. Detailed enough numbers that I decided to run my own instead of napkining, and they appear to be correct (I got preliminary numbers from the Rawr developer that showed a similar 300 DPS increase to what I'd napkined). Which means that yeah, 3% chance to proc going live would pretty much blow, though I'd been estimating a 5% chance to proc for napkin (I am now on a quest to use that word as often as possible). 15% would put the buff back at the afore-mentioned 300 DPS, and would also give us approximately 1 proc per IS.
|
|
|
|
03/21/09, 6:45 AM
|
#700
|
|
Glass Joe
|
Originally Posted by Adoriele
You cannot cast spells faster than 1s. This has nothing to do with queuing, and everything to do with the GCD. Even if you could queue a spell during the GCD, 95% of Wraths will be unaffected by haste past 400 rating. You just simply cannot cast it any faster.
|
Forgive my dumbness here, I must be missing something. But in looking at the patch notes, I must be mis-understanding this.
2.4.0
Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
3.0.2
Nature's Grace (Balance): Now also reduces the global cooldown of your Wrath spell by 50% while in effect.
So if we are hasted enough to have a 1 second global cooldown, when Natures Grace procs, shouldn't that take Wrath's global cooldown to .5?
Again I apologize if I've missed some discussion in the past where this was already answered.
Edited the 3.0.9 to 3.0.2.
Last edited by Horao : 03/21/09 at 12:43 PM.
|
|
|
|
|
|