Question on rotations:
I've been tinkering with specs/rotations in Rawr quite a bit as we get started with WLK raiding. With my current setup (think it's not in Armory as I was Resto yesterday, but still mostly SWP gear), Rawr recommends a IS/MF/W rotation, which I'm going to try tonight.
Firstly, just to be clear, the "W" means, "Wrath to proc a Starfire-Eclipse, but still chain SF during the Eclipse CD," right?
What exactly is the right way to play this? After putting up MF and IS, do I cast 3 SF's to extend the MF fully ("risking" a Wrath-Eclipse)? Or jump straight into Wrath spam (risking letting the MF tick out before Eclipse procs)? Similarly, what's the deal with refreshing DoT's around Eclipse (since they frequently are falling off just as, or soon after, Eclipse procs)? Just ignore them until the Eclipse is over?
Finally, as anyone done the numbers on Wrathing during Bloodlust (which wastes some NG procs) to get a sweet Bloodlusted SF-Eclipse?
Here's the way Rawr works: IS/MF/W casts those three spells. If you have the SF glyph, it inserts 3 SF casts, so the rotation becomes as follows: MF/SFx3/IS/W. If you proc Eclipse, there are two possibilities, depending on if you selected "Smart Switching" in the Options tab. If it is disabled, then yes, it will assume that you switch to Starfire when Eclipse procs. If it is enabled, then it assumes you will switch to Starfire when the Eclipse cooldown is up and attempt to force the Wrath Eclipse proc. As for refreshing DoT's around Eclipse, I can't honestly say what Rawr is trying to calculate there. I believe it most closely approximates not refreshing your DoT spells, though.
One more thing is that if you try to proc eclipse with wrath its much better,maybe even mandatory, to have 3/3 eclipse. Also eclipse is not something you can control trying to force it to proc in bloodlust when even with 3 talents its 60% seems too risky, at least I just spam starfire while refreshing only moonfire for the 3% crit.
How many fights in the 25 mans have unavoidable mechanics that will proc owlkin frenzy?
Anub'Rekhan - Corpse scarabs and impale
Grand Widow Faerlina - poison bolt volley and rain of fire
Maexxna - web spray
Patchwerk - nothing
Grobbulus - mutating injection
Gluth - decimate
Thaddius - both Stalagg and Feugen can warstomp and Feugen has an AoE mana drain nuke, polarity shifts in phase 2
Instructor Razuvious - disrupting shout
Gothik the Harvester - trainees do arcane explosions, riders have unholy aura
The Four Horsemen - all of the marks, and meteor
Noth the Plaguebringer - most aoe can be outranged, curse of the plaguebringer probably procs it though
Heigan the Unclean - decrepit fever sometimes during phase changes
Loatheb - Inevitable Doom
Sapphiron - frost aura, lifedrain, sometimes the blizzard is unavoidable
Kel'Thuzad - aoe frostbolt, detonate mana
I listed a lot more than the constant auras that deal damage like Sapphiron's frost aura, and many of these probably have a very small impact on Frenzy uptime, but talents spent there seem far from useless in Naxxramas anyway. This reset I am going to experiment a bit more with this spec and see better how much Frenzy uptime I have and if there are mana issues.
Yea, I was thinking that if frenzy procs often enough to go with a build like this at least until wrath is fixed to lower the GCD below 1s and/or they add a wrath + starfire idol. I figure I'd juse use the starfire idol with an IS/MF/SF rotation (dropping IS if it is a DPS increase to do so). This would also help out with mana issues.
If it doesn't proc enough then I'll just stick with 2/3 eclipse using the MF/SFx3/IS/W rotation.
I really don't see the use for Owlkin Freenzy in Naxxramas.
Lets have a realistic view of what happens to you during a full Naxxramas run - Adding numbers of the only wws report I have from Naxx so far.
Naxxramas Spider Wing
Anub'Rekhan - You might be lucky & get hit by a corpse scarab - With me being 4th in damage done to Scarabs, I took 4 incomming hits from them.
Impale knocks you up into the air, efficiently wasting half of the proc.
Grand Widow Faerlina - Poison bolt volley true (wws missing from this fight so can't set an approximate number on). Rain of fire doesn't fall into the category unavoidable mechanics, if you pay attention then this might damage you once a year.
Maexxna - Web spray
"Cast every 40 seconds incapacitating everyone for 8 seconds, and dealing 1,750 - 2,250 Nature damage."
An optimistic guess is that you can do 1 wrathcast boosted by the proc pr kill.
----- Abomination wing
Grobbulus - I had 11 damaging hits on me, average seems to be like 25 though. Lets be optinistic & say you proc 4 times, that would have given me 40seconds with 10% more damage dealt. My number of incomming hits is based on the fight lasting 5mins & 45seconds - Granting an uptime of 11.6%. A 1.16% damage increase for 3 talent points spend.
Gluth - Decimate hits you around 3 times during a kill. Perhaps you get "lucky" & overaggro on some adds to take a few addional hits.
Thaddius - Over 2 attempts (a 1% wipe & a kill) I took 33 hits in a total time of 12minutes & 22seconds. Ignoring the fact that several hits can occur simultaneously & assuming 5 procs, your uptime becomes 6.7%. A 0.67& damage increase.
----- Deathknight Wing
Instructor Razuvious - 16hits over 279seconds. Optimistic again saying 3 procs, uptime becomes 10.8%. A 1.08%damage increase.
Gothik the Harvester - I got hit twice, first time was a mob reflecting a spell back on me & the 2nd time was me tanking Gothik for 1 shadowbolt.
The Four Horsemen - Wws is hopeless for this.
---- Plague Wing
Noth the Plaguebringer - 0 damage taken.
Heigan the Unclean - 2 hits, both me failing to dance.
Loatheb - Unsure - I took damage around 70 times, only 8 of those appear to be an attack on me though - Most of the rest is listed as dots ticking. Can a dot ticking proc it?
Sapphiron - Loads of incomming hits from his aura, so if that triggers it you might see a benefit here.
Kel'Thuzad - 19incomming hits over 460 seconds, lets assume that I was lucky & look at the caster being hit the most. Then we have 30 incomming hits over 460 seconds, providing us 5 procs with some luck. A total uptime of 10.9%, which equal a damage increase of 1.09%.
We might disagree, but I find a situational talent that might provide you with an optimistic 0.5% damage pr. point very unattactive. To free points for it you would have to skip allmost all mana talents & improved faerie fire wouldn't be an option.
Its a nice tool for pvp & solo aoegrinding though.
I have to agree with Ashaera on this one. Owlkin Frenzy is a talent with the potential for value in PVE situations but Naxxramas is not the zone you would really use it on. Four Horsemen, Sapphiron, and Loatheb are the only fights that would trigger it enough. With dual-spec you could potentially have a specialty frenzy spec for those fights but you'd be wasting the opportunity to switch to healing on the fly.
Sunwell was a much more appropriate zone for frenzy; every encounter had unavoidable aoe damage some almost constantly ticking. It's really a talent we'll have to reevaluate when the new raid zones are released and even on a boss-by-boss casis.
I personally go for a wrath until eclipse then starfire spam rotation. With MF/IS/Starfall/Treants worked in at the appropriate times of course. I've tested on test dummies with nearly all rotations and find this to be the best self buffed(raid buffs might benefit one rotation more than another, I don't know). Here is a WWS of our last patchwerk:
What I suspect is a more efficient way to handle Eclipse is to alternate wrath with SF until it procs, and because you are alternating you are already casting the best nuke when it procs and can continue to chain cast that spell until the buff duration is over. I haven't done extensive testing or TC modeling on it yet but it does make sense to me, if the values of SF and Wrath Eclipses are fairly similar in dps value.
I tried this and I found it to be of no DPS loss whatsoever during my HCs. It increased my DPS during Heroism/Bloodlust. I'm going to run on a dummy later and see if it's a better option to use. Sadly the random crit factor makes it so hard to say if it's really an increase or not.
I'm starting to feel that Starfall atleast is excess to requirements for trash/heroic aoe. It's probably going to shave less than two seconds off trash packs worth aoeing unless you're the only aoe capable caster and it has a 3 minute cooldown so it's only up 1-3 times between bosses. Typhoon - sure I love it for heroics and naxx trash, it's every 20 seconds it can help with positioning and if needed the knockback can be prevented with shockwave or frostnova.
When considering Starfall for raid DPS would it not be worth taking into consideration the fact that it procs Natures Grace on crits? Especially on fights with 2 or more targets (there are many in Naxx), Starfall would almost guarantee each Starfire will be cast under the effect of NG during its duration.
I'm not sure how to add this to my evaluations of Starfall (and it may be negligible) but it's one more thing to consider.