My lectures this morning was cancelled so figured i'd spend my time on something useful, & decided to play abit with how potions affect owls.
The too-long-didn't read version:
Gain from
[Potion of Speed]
With MF up: 10723.8 damage
Without MF: 10575.33
Gain from
[Potion of Wild Magic]
With MF up: 9006 damage
Without MF up: 8825 damage
Current gear used for numbers.
Haste 611, specced for both imp. MkAura & Celestrial Focus.
All numbers assume Wrath of Air totem.
[Potion of Wild Magic]
Used during heroism, at Eclipse proc.
Casttime of SF is 1.75 at that point. Crit chance of roughly 80% during Eclipse, resulting in 4/5 SF's being boosted by NG.
NG boosted SF during heroism is 1.46seconds if I understand how the various haste effects stack.
This gives an average SF casttime of 1.46*0.8+1.75*0.2 = 1.52 seconds. Adding a latency of 0.1 to all numbers results in an expected casttime of 1.62seconds.
A realistic timeline will be something in the lines of this (T=time in seconds).
T=0 - The W proccing eclipse leaves your hands.
T=1.1 - Next W is cast.
T=2.2 - You notice Eclipse proc, but next W will be in queue / allready casting.
T=3.3 - Potion activated, first SF firing. Eclipse will have 13-14seconds left by the time you start your first SF.
T=3.3->16.26 - 8x SF during Eclipse+Pot.
T=16.26->18.1 - 1 SF during Pot.
Eclipse roughly lasts from T=2 -> T=17.
Potion lasts from T=3.3 -> T=18.3 - Benefitting only casts finished before 18.3.
In my example you are going to land 8 SF's during Eclipse + Pot & one SF outside of Eclipse but still during pot.
Using Wrathcalc my DpET is the following - 1st row is my stats, 2nd is my stats with the potion active.
SF = 4615.28 -> 5030.31
SF (MF) = 4697.62 -> 5118
SF (E) = 5912.88 -> 6412.58
SF (E+MF) = 6004.40 -> 6510.11
Gain from potion if MF is up for full duration:
2*(8*(6510.11-6004.40)+1*(5118-4697.62)) = 9006 damage.
Gain if MF is not up:
2*(8*(6412.58-5912.88)+1*(5030.31-4615.28)) = 8825 damage.
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[Potion of Speed]
Used outside of heroism, at Eclipse proc.
Casttime of SF is 2.26, 1.89 with NG. Assuming a crit chance of 75% gives an averaged SF casttime of = 1.983 seconds. 2.083 when adjusting for 0.1sec latency.
During Potion effect this translates into, 2.01 & 1.68 during NG. Average of 1.763, 1.863 with latency.
T=0 - The W proccing eclipse leaves your hands.
T=1.2 - Next W is cast.
T=2.3 - You notice Eclipse proc, but next W will be in queue / allready casting.
T=3.5 - Potion activated, first SF firing. Eclipse will have 13-14seconds left by the time you start your first SF.
T=3.5->16.5 - 7x SF landed during Eclipse.
T=16.5->18.4 - 1 SF fired still benefitting from higher NG chance.
T=18.4 - Potential chance of 1 more SF benefitting from potion, ignored in examples below.
Eclipse roughly lasts from T=2 -> T=17.
Potion lasts from T=3.5 -> T=18.5 - Benefitting any cast started before 18.5.
Without potion:
T=0 - The W proccing eclipse leaves your hands.
T=1.2 - Next W is cast.
T=2.3 - You notice Eclipse proc, but next W will be in queue / allready casting.
T=3.5 - First SF firing. Eclipse will have 13-14seconds left by the time you start your first SF.
T=3.5->16 - 6x SF landed during Eclipse.
T=16->18.1 - 1 SF fired still benefitting from higher NG chance.
The gain of using the Haste potion was:
1 additional SF landed during Eclipse. Loosing 0.3seconds of time for next part of your cycle.
SF (E) = 5912.88 --- 1 SF being worth 11837.76 damage.
SF (E+MF) = 6004.40 --- 1 SF being worth 12008.8 damage.
Loss of 0.3seconds costs:
SF at 45% crit = 2.19 casttime averaged incl. latency. Meaning you loose 13.7% of a starfire.
SF = 4615.28. --- 13.7% of a SF being 1262.43 damage.
SF (MF) = 4697.62. --- 1285.96 damage.
Gain from potion:
With MF up: 10723.8 damage.
Without MF: 10575.33
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Comments?
Difference seems too large to realistically be overcome with gear changes during Wotlk, allthough spellpower (& to some extend crit) will probably scale abit better than the way Potion of Speed adds its haste.
In new content I see myself saving potion CD for
[Runic Mana Potion] for the first couple of unstable kills as 10k damage is practically nothing for a class with 5k+ dps. Fights could force you to use them for focused dps at specific points though.