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Old 05/04/09, 3:35 PM   #1151
ATheGreat
Glass Joe
 
Tauren Druid
 
Skullcrusher
I run around trying to get into a crash when there's not one currently down in a good location :P - don't worry about not dps'ing the whole time - it's definitely the way that fight is designed - melee does consistent damage the entire duration of the fight, and casters catch up in 20 second bursts when they get to stand in crashes.

Spreading out a lot is good in theory but if you're TOO spread out, the potential to get an unusable crash is much higher, and that is a pretty huge dps loss since half your dps is holding out until they can stand in one.

I do my whole rotation in the crashes, at least initially - if there's a bloodlust, though, the haste is just too brutal to do anything but basically starfire spam (I was actually clipping gcd on starfires, which was amusing, but the numbers you'll see at that point will make you very happy)

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Old 05/04/09, 3:47 PM   #1152
sp101
Glass Joe
 
Night Elf Druid
 
Kil'Jaeden
Since General is all about DPM rather than DPS, and because Shadow Crash gives so much haste, I've been spamming Starfire in crashes in our last 2 kills.

If there's no crash up (or its too crowded), get in melee and try to proc a clearcast (use this on Starfall if it's up) or bandage the nearest person (your healers should only heal themselves and the MT) or try to proc clearcasts with Nature's Grasp whenever its up.

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Old 05/04/09, 8:10 PM   #1153
bodvarbjarki
Von Kaiser
 
Night Elf Druid
 
Kul Tiras
As rumored, the spirit -> SP conversion has been doubled in the new PTR build.

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Old 05/04/09, 9:44 PM   #1154
Moonkin Kai
Von Kaiser
 
Night Elf Druid
 
Khadgar (EU)
On my guilds General goes I was consistently reaching 13-14k dpa constantly with SF spam, so that seems the way to go.

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Old 05/05/09, 1:10 AM   #1155
h3llraiser
Glass Joe
 
Tauren Druid
 
Archimonde
On fights you have a crit buff on (loatheb etc) and your crit chance is well over 100% with a lunar proc, is it agreed upon going for a solar rotation?

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Old 05/05/09, 6:37 AM   #1156
Knofle
Glass Joe
 
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Tauren Druid
 
Balnazzar (EU)
Originally Posted by bodvarbjarki View Post
As rumored, the spirit -> SP conversion has been doubled in the new PTR build.
I suppose the reason they put spirit on gear in the first place, is that blizzard wants us to solar eclipse? That has to be the only answer, since I have no mana problems on any ulduar fight whatsoever. That is however with 2/3 Intensity and 3/3 moonglow.

Now that the 4set bonus on T8 has been buffed, and with the recent spirit buff, maybe this set is worth taking overall?

I haven't done any theorycrafting on it yet, but will try to do some over the next couple of days. I suppose solar eclipse means that we have to drop loads of haste (which will happen with T8 anyways) to prevent clipping, and rather up the crit and spellpower. I'm not sure if I like the idea of totally rebalancing my gear too much.

Just my thoughts on the topic. Hopefully some other smartie comes with a perfect equation, or it is being updated in rawr.

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Old 05/05/09, 8:06 AM   #1157
Moonkin Kai
Von Kaiser
 
Night Elf Druid
 
Khadgar (EU)
Originally Posted by Knofle View Post
I suppose the reason they put spirit on gear in the first place, is that blizzard wants us to solar eclipse? That has to be the only answer, since I have no mana problems on any ulduar fight whatsoever. That is however with 2/3 Intensity and 3/3 moonglow.
1st. Why use 3/3 Moonglow when you could put another point in Intensity which is alot better?
2nd. Perhaps the reason they improved spirit is so it becomes a little better for us and our t8 isn't as bad as it previously was?

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Old 05/05/09, 8:24 AM   #1158
Knofle
Glass Joe
 
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Tauren Druid
 
Balnazzar (EU)
Originally Posted by Moonkin Kai View Post
1st. Why use 3/3 Moonglow when you could put another point in Intensity which is alot better?
2nd. Perhaps the reason they improved spirit is so it becomes a little better for us and our t8 isn't as bad as it previously was?
1: That's not the issue.
2: I didn't talk about why they improved it, I talked about why they included it in the first place.

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Old 05/05/09, 9:00 AM   #1159
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
The reason for the spiritfest that ulduar caster itemization is, is simply a way to limit caster dps and to limit the effects of mudflation.

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Old 05/05/09, 9:40 AM   #1160
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Originally Posted by klüger View Post
The reason for the spiritfest that ulduar caster itemization is, is simply a way to limit caster dps and to limit the effects of mudflation.
No, it's so healers and caster DPS can share drops. Nice try, though.

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Old 05/05/09, 10:39 AM   #1161
Humbaba
John Galt
 
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Humbalo
Tauren Druid
 
No WoW Account
Originally Posted by Fallenangel View Post
No, it's so healers and caster DPS can share drops. Nice try, though.
That explains all the spirit on the balance set, right?

It's there so they can fill out the item budget with things that are good, but not great and then fill it out in Icecrown with stuff that's great. That makes the last tier of gear better than just the item level would indicate. There was at least one blue post that said as much with regard to Naxx itemization a few months ago.

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Old 05/05/09, 11:20 AM   #1162
Fallenangel
Don Flamenco
 
Tauren Druid
 
Chromaggus (EU)
Originally Posted by Humbaba View Post
That explains all the spirit on the balance set, right?
Yes it does. If the non-set items had spirit but the set items didn't have any, then the set items would be a lot better. (nice try, though).

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Old 05/05/09, 11:22 AM   #1163
Korhaug
Von Kaiser
 
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Tauren Druid
 
Mazrigos (EU)
Originally Posted by Knofle View Post
I suppose the reason they put spirit on gear in the first place, is that blizzard wants us to solar eclipse? That has to be the only answer, since I have no mana problems on any ulduar fight whatsoever. That is however with 2/3 Intensity and 3/3 moonglow.

Now that the 4set bonus on T8 has been buffed, and with the recent spirit buff, maybe this set is worth taking overall?

I haven't done any theorycrafting on it yet, but will try to do some over the next couple of days. I suppose solar eclipse means that we have to drop loads of haste (which will happen with T8 anyways) to prevent clipping, and rather up the crit and spellpower. I'm not sure if I like the idea of totally rebalancing my gear too much.

Just my thoughts on the topic. Hopefully some other smartie comes with a perfect equation, or it is being updated in rawr.
2/3 Intensity and 3/3 Moonglow (and 1/1 OOC assumed) is a lot of mana talents. If you're not having mana problems ever you should consider dropping a few. That said, Blizzard realizes that spirit is not a good mana stat for moonkins (it is for resto), and this is not the reason they put it on our gear.

The reasons Blizzard put spirit on gear are:
1. Complexity of gearing - Spirit is a stat. Having one more stat to itemize with makes gearing more interesting. Caster gear already has less stats then melee gear. You may not care or agree, but I assure you this is a consideration.
2. Gear consolidation I - holy priests and resto druids want spirit. Blizzard wants less kinds of gear usable by more people, for excellent reasons extensively covered in many other places. So they try to push healers and casters to want and use the same gear.
3. Gear consolidation II - this is doubly applicable to leather gear, since the ratio of healers to casters is much more biased towards the former than in cloth wearers.
4. As Kluger mentions, preventing mudflation is also a consideration, though I think a more minor one at this point.

The problem is that spirit is a vastly inferior stat for moonkins, which undermines points 2 and 3. The increase of the spirit-->SP conversion to 30% is an attempt to make spirit gear viable for moonkins, and narrow the gap between those people who managed to get the (very rare, always cloth) spirit-free pieces and those who are using "standard" leather caster gear.

To see how effective this is let's revisit Eilt's comparison of the Robes of Umbral Brute to T8.25 chest from the last page of this thread. If we assume you socket T8 with +19 SP and Umbral with SP/SPI for socket bonus, we see that the T8 gains 32 SP and loses 7 haste and 58 crit against the Umbral robe. The non-spirit gear is clearly still better (as expected), but I'm holding off on final conclusions since I don't have the Rawr stat weights handy.

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Old 05/05/09, 11:50 AM   #1164
Omala
Glass Joe
 
Draenei Mage
 
Dath'Remar
Hello, I've read through most of this thread and am attempting to gain some more clarification on Boomkin's AoE abilities. Due to search limitations with the site, I'm not able to properly search this thread for the information I need. I have a few questions concerning how Balance Druids perform in AoE situations and how viable they are in them. With Ulduar's bosses, there are many situations where a druid in my guild uses the argument that the spec is very weak for AoE and if this is true (Mimiron/X002/Auriya for example), should I have the Balance Druid tank the head while the warlock does adds..?

What is a typical Boomkin Area of Effect Rotation (AoE)?

How effective is a Boomkin's AoE in comparison to other classes?

During the AoE phases of encounters, are they more suited to continue single target DPS or would it be more beneficial for the raid/kill if they focused on the boss?

I apologize for my ignorance on the class and hope my questions aren't to dumbed down for the elitist jerks here

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Old 05/05/09, 12:15 PM   #1165
Kuruk
Von Kaiser
 
Tauren Druid
 
Moonglade (EU)
Originally Posted by Bela View Post
We were limiting the people who could stand in shadow crash to two to avoid the siphon becoming a real issue.
And that's what caused the problems. You should never be casting spells outside of Shadow Crashes. All casters should stand in them at all times. Otherwise you will end up running OOM. If people run away asap when getting a Siphon Life, you'll live.

Use a Saronite cloud whenever you're at 50% mana to avoid ever running dry.

Originally Posted by Knofle View Post
I suppose the reason they put spirit on gear in the first place, is that blizzard wants us to solar eclipse? That has to be the only answer, since I have no mana problems on any ulduar fight whatsoever. That is however with 2/3 Intensity and 3/3 moonglow.
Omen of Clarity > Intensity > Dreamstate > Moonglow

Putting more than 1 point in Moonglow is pointless, since it's the weakest of all our mana regen talents.

Personally, I only have one point in OoC and the only fight I have mana problems on is Yogg-Saron (3rd phase).

Last edited by Kuruk : 05/05/09 at 12:28 PM.

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Old 05/05/09, 12:26 PM   #1166
gnoop
Von Kaiser
 
Night Elf Druid
 
Frostmane
Originally Posted by Moonkin Kai View Post
1st. Why use 3/3 Moonglow when you could put another point in Intensity which is alot better?
2nd. Perhaps the reason they improved spirit is so it becomes a little better for us and our t8 isn't as bad as it previously was?
Moonglow is the easiest mana talent to put points in as it has the smallest negative impact on your dps (your selections are Imp MF or Genesys, essentially). Putting another point in Intensity means you'd have to drop a point out of some other dps talent such as iIS, Typhoon, or Starfall.

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Old 05/05/09, 12:28 PM   #1167
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by Kuruk View Post
Putting more than 1 point in Moonglow is pointless, since it's the weakest of all our mana regen talents.
Moonglow is approximately equivalent in value to Dreamstate, and about 2/3rds as effective as intensity, but it's at a position in the talent tree where you only have to give up Improved Moonfire to get 3/3; Improved Moonfire is a pretty bad DPS talent, making Moonglow quite high value when looking at what to use to obtain more regen.

For Vezax you should only use vapors if you have to. Estimate the fight length left and how much mana you have left, plus keeping track of how many clouds there are. Pay attention when in a shadow crash and make sure that you don't let the last spell cast when the crash effect ends, or else you're wasting a large amount of mana for very little damage.

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Old 05/05/09, 12:30 PM   #1168
Kuruk
Von Kaiser
 
Tauren Druid
 
Moonglade (EU)
Originally Posted by dukes View Post
Moonglow is approximately equivalent in value to Dreamstate, and about 2/3rds as effective as intensity, but it's at a position in the talent tree where you only have to give up Improved Moonfire to get 3/3; Improved Moonfire is a pretty bad DPS talent, making Moonglow quite high value when looking at what to use to obtain more regen.
Good point, I stand corrected.

I really don't think you should need anything else beyond 1/1 OoC and 2/3 Intensity though, so you might as well pick Improved Moonfire 3/3.

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Old 05/05/09, 12:42 PM   #1169
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
It depends on what fights you're doing really. We've been doing Freya 3e 10 man this week, and with having to give innervate to healers/combat ressed targets my mana has been running pretty dry at times even with 3/3 Moonglow and 2/3 Intensity. Yogg25 is also pretty tight on mana at points. I tend to use AoE pretty agressively at any stage where it can be used on most fights (and I tend to use Typhoon a lot on the move) so mana is probably more of an issue for me than for other more conservative players. 3/3 Moonglow is also quite good for Vezax as it's the only mana talent that has any effect.

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Old 05/05/09, 12:47 PM   #1170
gnoop
Von Kaiser
 
Night Elf Druid
 
Frostmane
Originally Posted by Kuruk View Post
Good point, I stand corrected.

I really don't think you should need anything else beyond 1/1 OoC and 2/3 Intensity though, so you might as well pick Improved Moonfire 3/3.
We're back to the point of negative impact on your dps. Picking up 3/3 Moonglow instead of 1/3 Moonglow and 2/2 Improved Moonfire has only a very minor negative impact on your dps. Picking up 2/3 Intensity has a larger negative impact on your dps. You're now removing more valuable valuable points in dps talents in order to get that additional mana regen.

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Old 05/05/09, 2:14 PM   #1171
Knoway
Glass Joe
 
Night Elf Druid
 
Perenolde
Originally Posted by Kuruk View Post
Good point, I stand corrected.

I really don't think you should need anything else beyond 1/1 OoC and 2/3 Intensity though, so you might as well pick Improved Moonfire 3/3.

Improved Moonfire is only 2 points, your choices are essentially 1/3 Moonglow and 2/2 Imp Moonfire, or 3/3 Moonglow (lolgenesis).

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Old 05/05/09, 8:10 PM   #1172
spiritryu
Von Kaiser
 
spiritryu's Avatar
 
Troll Druid
 
Ner'zhul
Originally Posted by Omala View Post
Hello, I've read through most of this thread and am attempting to gain some more clarification on Boomkin's AoE abilities. Due to search limitations with the site, I'm not able to properly search this thread for the information I need. I have a few questions concerning how Balance Druids perform in AoE situations and how viable they are in them. With Ulduar's bosses, there are many situations where a druid in my guild uses the argument that the spec is very weak for AoE and if this is true (Mimiron/X002/Auriya for example), should I have the Balance Druid tank the head while the warlock does adds..?

What is a typical Boomkin Area of Effect Rotation (AoE)?

How effective is a Boomkin's AoE in comparison to other classes?

During the AoE phases of encounters, are they more suited to continue single target DPS or would it be more beneficial for the raid/kill if they focused on the boss?

I apologize for my ignorance on the class and hope my questions aren't to dumbed down for the elitist jerks here
In regards to rotation, there isn't much of a rotation. On trash, spam hurricane whenever possible. Pop Starfall if it's not on CD and it's not gonna pull extra packs/break CC. Do the same with Typhoon as you did Starfall. If you're low on mana, switch back to single target. On bosses, hurricane is a huge cut in your mana, try to refrain from using it if at all possible. If you can and is needed, pop Hurricane when you have an Omen of Clarity proc.

Compared to other classes, we're prolly weaker than most. But we do put up a good fight when we have Starfall up..

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Old 05/05/09, 8:52 PM   #1173
Vyshe
Glass Joe
 
Night Elf Druid
 
Ravencrest (EU)
Just felt like sharing my recent Ulduar experiences and proclaim my acceptance of the current itemization:

I've been running my old Naxx BiS gear through Ulduar since I didn't like the idea of losing some ~100 haste and ~6% crit for ~50 sp and ~120 spi. But I've also had horrible mana issues which led to picking up both 3/3 Intensity and 3/3 Moonglow (Look at me I'm General Vezax specced). Even then I had problems while learning Yogg-Saron. So tonight, which also ended with our first Yogg kill, I equipped that spirit ridden T8 and all my mana problems were gone. I was tossing Typhoons and Starfalls left and right and still ended up with nearly full mana giving my Innervate to a Priest in late P3. (I did do a try or two in my old BiS gear to compare, but it didn't result in any dps gains - quite the opposite even, since I couldn't spend mana as freely.)

I was sitting at 825 spi fully buffed, and I did use an early Innervate on myself most tries, but in retrospect I don't really think that was needed. I didn't use a mana pot either. Too much mana is not a good thing of course, but I'm glad to be back to that again.

With the upcoming changes to the T8 4p, Innervate and imp.Moonkin Aura I feel confident enough to drop some points in Moonglow and maybe even Intensity, and start wearing my shiny Ulduar gear full time instead of just dragging it along in my bags.

What I'm trying to say I guess is that I thought the time between Naxx and Hard Mode BiS gear would be a series of painful choices between decently itemized Naxx gear and the "Crit and Haste had a fight and now they refuse to share itemslot" spirit gear with higher ilvl. But it turns out I'm already over it. It doesn't hurt at all.

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Old 05/05/09, 9:08 PM   #1174
HoHo1987
Glass Joe
 
Tauren Druid
 
Jubei'Thos
Hi guys! May I please check what is the haste cap at for moonkin?

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Old 05/05/09, 9:15 PM   #1175
spiritryu
Von Kaiser
 
spiritryu's Avatar
 
Troll Druid
 
Ner'zhul
Originally Posted by HoHo1987 View Post
Hi guys! May I please check what is the haste cap at for moonkin?
I believe it's 400 Haste for a Solar Rotation. As for Lunar Rotation, it's currently too high to reach.

Read the link for further info.
Gray Matter: Mailbag: The Moonkin Haste Cap


On another note, if you were to use the 4pc T8. Which pieces would be good to use?

Last edited by spiritryu : 05/05/09 at 9:32 PM.

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