Originally Posted by Axl
Has balance druid tried to put together a rough BiS list from the new uludar stuff? I know the loot tables might be a bit incomplete, but it seems like most items have been discovered.
I was looking over it myself and its really, really depressing. Every single leather spell peice seems to have spirit on it. There doesn't seem to be any way around it. We either get crit, or haste, but not both. Because we're going to get tons of spirit. wuuuuuuuu.
Looking at the cloth gear doesn't paint a prettier picture either. It looks like spirit is going to be shoved down our throats whether we want it or not.
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The loot tables are still very incomplete, so any BiS list is inherently flawed. Don't forget that the hard modes have their own (additional) loot tables, and most of those are unknown.
By and large your impression is correct. All leather spell power gear (except T8 pants) and approximately 80% of cloth gear has spirit. Gear competition is going to be very unpleasant for anyone who doesn't scale as well with spirit as they do with crit and haste.
The thing to remember is Ulduar actually carries 2 full tiers of gear. It still might be better to use the ilevel 239 gloves with spirit then the ilevel 226 ones without it.

Originally Posted by Dreavgona
Havent had a chance to run Ulduar yet, but has anyone noticed big mana issues in there? I normaly didnt run any mana regen talents apart from omen of clarity, but I am expecting that with the much longer fights in ulduar, some mana regen talents may be needed, and if so, just how much more regen is needed?
Moonglow is fairly easy to get, and for just a minor dps loss, but will we actually need to get dreamstate and/or intensity? With my current gear (Half topped out on 25 man gear) my innervate is just about useless on the ptr, giving back at most 5k mana thanks to the nerf to spirit and with the massive loss of crits giving back mana aswell as the loss of wisdom or totem, just how badly will we be strapped for mana when Ulduar does come out?
I can fairly easily pick up either dreamstate or intensity (Would be dreamstate with my current gear, gaining a bit more mp5 from that one), at the cost of aoe talents, but will having just one of those talents actually be enough? One of those pretty much covers the loss of wisdom/totem, but will we actually have to abandon either faerie fire or improved insect swarm to pick up the other aswell?
And if we do need to drop one of those talents, can our dps still be competitive with the loss of even more crit?
Hopefully I am just being paranoid and scared of losing the dps I finaly managed to get, but any opinion would be welcomed.
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Ulduar is going to be harder on our mana. Between losing BoW/totem and getting less mana from crit you'll definitely feel your mana pool is exhausted faster, but the difference there is not overwhelming. It's not being able to rely on Innervate in long/hard fights that will affect our play style more, though.
It'll probably come down to picking up 2-3 points of Intensity or Dreamstate (in addition to OOC) depending on gear. I ran some numbers on fight lengths but the results were unreasonable, so I'm going to go over my math before posting.