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Old 05/20/09, 7:51 AM   #1301
Druidark
Von Kaiser
 
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Night Elf Druid
 
Arathor (EU)
Hodir powerbuffs really depend on luck by a large amount, some try you get only a few buffs, next try you get em all and overaggro the tank.
As i understand stormcloud only spreads to 5 persons or something close. The fastest people will see it and go ninja it fast (if its close, when its on melee its used up by the time you get there), then go hug a moonlight and put out an easy 10-12k dps. All the time you should try to stay close to a fire, because not moving is obviously better then moving for dps.
I only apply dots when moving from/towards something on this fight, or when i have no buffs at all.

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Old 05/20/09, 8:06 AM   #1302
Cynex
Glass Joe
 
Night Elf Druid
 
Hellfire (EU)
I have done some test on dummies after the patch today. And i gotta say 4p t8 proc rate is radiculously huge. I have hited up to 6k dps with solar rotation, without any buffs except moonkin form. So im now asking myself: Are they going to fix the set bonus bug? Because if they do dps is going to skyrocket even more.

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Old 05/20/09, 9:22 AM   #1303
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Cynex View Post
I have done some test on dummies after the patch today. And i gotta say 4p t8 proc rate is radiculously huge. I have hited up to 6k dps with solar rotation, without any buffs except moonkin form. So im now asking myself: Are they going to fix the set bonus bug? Because if they do dps is going to skyrocket even more.
Your armory link doesn't work, and 6kdps solo I'd like to see a wws of.

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Old 05/20/09, 9:24 AM   #1304
Cynex
Glass Joe
 
Night Elf Druid
 
Hellfire (EU)
Originally Posted by klüger View Post
Your armory link doesn't work, and 6kdps solo I'd like to see a wws of.
I said up to 6k. I had spikes going that high. I was dpsing untill im out of mana. The overall dps is around 4.7k.

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Old 05/20/09, 9:48 AM   #1305
Cloudshatter
Glass Joe
 
Human Paladin
 
Steamwheedle Cartel (EU)
Originally Posted by Cynex View Post
I said up to 6k. I had spikes going that high. I was dpsing untill im out of mana. The overall dps is around 4.7k.
... Which leads to the important question: Is Blizzard forcing us to favor Solar Eclipse? And Why?

I think it's time for developers to introduce a new nuke into the Balance arsenal. Possibly something with a cooldown, slow cast and high damage, like Pyroblast. Because the way I see it, the 4-set bonus is just that: an attempt to copy the Brain Freeze talent Frost mages have.

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Old 05/20/09, 10:28 AM   #1306
dukes
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Dukes
Tauren Druid
 
No WoW Account (EU)
Originally Posted by Cloudshatter View Post
... Which leads to the important question: Is Blizzard forcing us to favor Solar Eclipse? And Why?

I think it's time for developers to introduce a new nuke into the Balance arsenal. Possibly something with a cooldown, slow cast and high damage, like Pyroblast. Because the way I see it, the 4-set bonus is just that: an attempt to copy the Brain Freeze talent Frost mages have.
Brain Freeze makes you use a spell that you don't normally use, similar to how Hot Streak works. Both are random procs based upon normal spell use. The 4t8 bonus provides a benefit to one of our normal spells. Rotations are complex enough and have enough variety for the average moonkin that we don't need another spell, especially one that copies another classes mechanics. Think about our arsenal for damage: We have two DoT spells (Moonfire and IS), two nukes (Wrath and Starfire), one direct non-channelled AoE with a short cooldown (Starfire), one no-cooldown channelled AoE (Hurricane), one direct non-channelled burst AoE (Typhoon). It doesn't really need another spell just for the sake of it, especially when we have Eclipse which encourages use of both of our primary nukes.

The closest relative mechanic is Nightfall for Warlocks, which is a chance on a DoT tick to provide an instant shadowbolt. I do not know if this is correct, but I've been told that they don't have the problem with the effect being consumed when a shadowbolt is mid-cast, so the problem has apparently already occurred once and been solved once. Hopefully they will solve the problem with the set bonus too.

Cynex, how much testing did you do? Was this a single run or did you do 20+ tests? Did you compare with and without the bonus? If it's a single run it doesn't tell us anything because variance in factors such as crit percentage will drown out any actual difference between using 4t8 and not using 4t8. If you didn't do a comparison then there's no real value in the results.

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Old 05/20/09, 10:28 AM   #1307
Humbaba
John Galt
 
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Humbalo
Tauren Druid
 
No WoW Account
I'm sure druids are about get a pyro blast...

We need the spell queue to work for hasted Wraths. A base damage increase to our dots to bring us closer other dps classes on more fights probably wouldn't hurt, either.

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Old 05/20/09, 10:52 AM   #1308
Cynex
Glass Joe
 
Night Elf Druid
 
Hellfire (EU)
Cynex, how much testing did you do? Was this a single run or did you do 20+ tests? Did you compare with and without the bonus? If it's a single run it doesn't tell us anything because variance in factors such as crit percentage will drown out any actual difference between using 4t8 and not using 4t8. If you didn't do a comparison then there's no real value in the results.
I have been testing it for about 2 hours now. As solar eclipse rotation with 4pset bonus is clearly an upgrade than solar rotation without set bonus. When i went without set bonus i used 2p t7 set bonus. I have compared 2 tries with pretty much same crit rate on wrath and starfire (1-3%difference), the dps difference is around 400. I am still overcapped with haste, and a bit low on crit, in my opinion if itemizing is done properly for solar eclipse it is far better than lunar with the same itemizing level atm (untill they fix set bonus bug, if it is bug).

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Old 05/20/09, 12:23 PM   #1309
Dráconus
Glass Joe
 
Night Elf Druid
 
Mok'Nathal
I presume there is several issues revolving around the use of a solar rotation that is favored by the tier set:

1) 15% dmg bonus to eclipse vs the 15% crit bonus for lunar.

2) As you will be near the 400 haste cap, greater "time" saved per proc.

3) IS will be up a higher percentage of the time do to being refreshed early on in a solar eclipse if it drops

4) Faster proccing of a new eclipse if procs are used right as the eclipse CD ends. Now a number is needed on how many IS ticks before the end of eclipse cd a proc can be saved and still result in a "net" dps gain for the technique.

note: may also be beneficial to save an eclipse when the solar eclipse buff is active. Issues I see are when IS falls off during eclipse or IF its refreshed, as well as the standard practice of refreshing dots after the end of eclipse cd.

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Old 05/20/09, 12:33 PM   #1310
Alerian
playing by beerlight
 
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Troll Druid
 
Mal'Ganis
Originally Posted by dukes View Post
The closest relative mechanic is Nightfall for Warlocks, which is a chance on a DoT tick to provide an instant shadowbolt. I do not know if this is correct, but I've been told that they don't have the problem with the effect being consumed when a shadowbolt is mid-cast, so the problem has apparently already occurred once and been solved once.
Nightfall does work just like that.

Originally Posted by Cynex View Post
I have been testing it for about 2 hours now. As solar eclipse rotation with 4pset bonus is clearly an upgrade than solar rotation without set bonus.
While this is correct, I would not say that it is indicative that Solar rotations will be better once they fix the bug. Using Solar means you encounter the bug less often, so naturally you'll get more DPS using 4T8. One of the problems with doing only solo tests though is that you're missing a lot of raid buffs, which can easily tip the scales towards one rotation over another.

Dummies are great for some forms of testing, but I would certainly not base my rotation off of dummy testing unless I was in a very unique situation.

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Old 05/20/09, 12:58 PM   #1311
Dráconus
Glass Joe
 
Night Elf Druid
 
Mok'Nathal
latency for one would be an issue between a solar and a lunar with raid buffs. Without that 5% haste you should still be above the GCD when NG is active on a dummy when using solar. If latency is eating away at actually casting every 1s during a solar rotation, it would not be as noticeable under your scenario.

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Old 05/20/09, 2:15 PM   #1312
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
The major problem I have with 4t8 is that to use those extra 2 pieces the itemization is so bad that it drags the dps value of the 4t8 bonus down so much that its just about not worth it. Even if it did work perfectly. On the flip side of the coin it does raise your mobile dps a decent amount so that is something to consider also.

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Old 05/20/09, 2:31 PM   #1313
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
If the 4T8 set bonus was un-bugged, the 15% proc rate is plenty more than enough to make up for any lack of itemization, even versus the ilevel 239 hard-mode gear. My current guesstimates put it at nearly 200 dps, on par with the 2T8 bonus.

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Old 05/20/09, 3:00 PM   #1314
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
To expand on what dopefish was saying, initial reports of 4pct8 being worth 200 DPS what are we really giving up? It is pretty safe to assume that everyone is wearing at least 2 pieces for that bonus. So in reality you are only giving up 2 non-set items to get the 4pc.

So, personally I am thinking the Denizens Chest will be my off set item (especially with the restrictions in my guild on cloth gear)

Meaning I will be running helm/shouders/gloves/legs. Since I already had gloves/legs as my 2 main pieces I am really only picking helm/shoulders over the alternative. So what do I lose?

Item Comparison Tool - World of Warcraft

-6 int
-68 haste
-2 sp
-1 blue socket

+52 spi
+9 hit

With 30% of that spirit being spellpower the only real lose comes from the ~2% haste we will lose. the 200 DPS still overcomes this pretty soundly. Of course numbers may change based on the pieces of t8 you choose, however I am struggling to find a set up (of just 2 pieces) that will net you more.

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Old 05/20/09, 3:40 PM   #1315
Dráconus
Glass Joe
 
Night Elf Druid
 
Mok'Nathal
I believe the biggest difference between tier gear and 239 that I got was on the legs slot. IF you can use all the hit, the freya legs are excellent.

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Old 05/20/09, 4:04 PM   #1316
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
Let's not stray back into the BiS listings. I'm over haste cap (not intentionally) and just on dummies I hit the 1sec Wrath with Nature's Grace up. In a raid enviroment given the 5% haste buff from Grace of Air and all the crit buffs a Solar rotation just isn't a good option. They will still need to fix the set bonus for it to be completely viable, just increasing the proc rate three times doesn't change that. Three times Zero is still Zero.

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Old 05/20/09, 4:30 PM   #1317
Videl
Piston Honda
 
Worgen Druid
 
Cenarius
Originally Posted by Alerian View Post
Nightfall does work just like that.
Nightfall used to have the same bug 4T8 has as well and they eventually fixed it. It makes me curious how this one managed to get through in this state, but hopeful that they have got the ability/willingness to fix it.

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Old 05/20/09, 4:53 PM   #1318
Calmwind
Glass Joe
 
Worgen Druid
 
Proudmoore
I keep seeing people talk about keeping there haste rating at or close to 400 to keep wrath from clipping. I was wondering if anyone had tried dropping a point or two in Starlight Wrath in order to keep a high haste rating for the lunar eclipse. Considering how much movement is required for most Ulduar fights it would seem to help in two ways. Also, can someone direct me to 3.1.2 talent discussion? I haven't been able to find if the regen talents are still the same as 3.0.

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Old 05/20/09, 5:01 PM   #1319
Dráconus
Glass Joe
 
Night Elf Druid
 
Mok'Nathal
The changes in the values would occur for OOC and moonglow if one switched to a solar rotation from the 3.08 lunar rotation. Intensity also will also distance itself from dreamstate further as in naxx we used 4 spirit pieces theoretically, now we use 6 likely.

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Old 05/20/09, 9:20 PM   #1320
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Dráconus View Post
The changes in the values would occur for OOC and moonglow if one switched to a solar rotation from the 3.08 lunar rotation. Intensity also will also distance itself from dreamstate further as in naxx we used 4 spirit pieces theoretically, now we use 6 likely.
As far as I can tell, those relative values don't even change much based on what rotation you're using.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

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Old 05/21/09, 1:27 AM   #1321
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
The regen talents still seem to follow the rule of thumb for Moonkins. OoC > Intensity > Dreamstate > Moonglow. To be honest though, I find it hard that anyone would need any but OoC with the new Innervate.

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Old 05/21/09, 1:34 AM   #1322
Zifrelm
Von Kaiser
 
Night Elf Druid
 
Burning Blade
Originally Posted by Poromu View Post
The regen talents still seem to follow the rule of thumb for Moonkins. OoC > Intensity > Dreamstate > Moonglow. To be honest though, I find it hard that anyone would need any but OoC with the new Innervate.
I generally save my Innervate for healers.

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Old 05/21/09, 3:43 AM   #1323
Burasuka
Von Kaiser
 
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Night Elf Druid
 
Bronzebeard (EU)
What exactly gives Balance of Power and Improved Faerie Fire concerning hit rating? Does it mean that i get almost constant +7% buff to hit? Would it mean that i need very little HR from gear?

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Old 05/21/09, 5:06 AM   #1324
Poromu
Piston Honda
 
Night Elf Druid
 
Windrunner
http://elitistjerks.com/f73/t59457-m...dated_3_1_2_a/
Has answers to all basic questions reguarding Balance.

Hit cap is 263 (237 for Alliance with a Draenei in their group). To answer your question.
To further in depth it - 236 the tooltip will say 9% but it's actually slightly less, but the difference is so miniscule you'll probably miss once in your raid lockout.

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Old 05/21/09, 6:17 AM   #1325
Nurulwai
Glass Joe
 
Night Elf Druid
 
Bronzebeard (EU)
Originally Posted by Arawethion View Post
Ok, I've put in a whole bunch of time modeling Eclipse/DoT rotations over the past few days. Current findings are basically contained in my modified version of WrathCalcs, posted here: WrathCalcs - Moonkin DPS Spreadsheet
I have an addon that pretty much does spreadsheet-style calculation of damage live in-game, reporting the DPS of the nukes and dots, and estimating solar/lunar eclipse damage.

The relevant bit is the way it calculates dot damage during eclipse. It multiplies the dot DPS by the remaining eclipse duration, adds the damage that would gained from IIS, and returns that as the DPS. If the MF/IS number is higher than that of the eclipse-buffed nuke - generally only in the first few seconds of a proc - then it's worth using.

It's somewhat inaccurate as the total dot damage is not properly represented but an eclipse proc is pretty much it's own special case. Would an approach to dot recasting such as that be worth adding into your spreadsheet?

Last edited by Nurulwai : 05/21/09 at 10:41 AM. Reason: brevity

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