Originally Posted by verron
thanks for that post. so basically what i got from the post was that haste has a small lead in raw dps. what he doesn't take into account (he even says so) is the mana regen that crit grants us moonkins. so basically over shorter fights haste would always better, but what about longer fights? how about w/ the changes coming up in 3.1 to NG?
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From a DPS standpoint, for an SF rotation, Haste is quite a bit stronger than Crit. If you need to gear for mana (trade Haste for some other stat), crit would be a good choice.
Gear Gem
DPS MP5 Cost Cost
SP 1.47
Int 0.53 1.18 0.45 1.00
Int DS 0.53 1.30 0.41 0.91
Spi 0.25 0.77 1.05 1.90
Cri 0.9 0.27 0.59 3.02
MP5 1 2.65 4.29
Haste 1.06
DPS column is from
Simulationcraft PTR sample output.
MP5 column is my estimates (100% replenishment, 25k mana, 3/3 Intensity, 5/5 Furor, BoK, 2.5 casts/5s, 1.7 crits/5s, chain casting, 10 minute fight).
"Gear cost" column is DPS lost from removing enough haste to gain 1 MP5.
"Gem cost" column is DPS lost from removing enough SP to gain 1 MP5.
For the "cost" columns, lower is better.
"Int DS" row assumes 3/3 Dreamstate. Its "cost" ignores the cost of putting those talent points there.
For gear, where you typically have a choice between Haste, Spirit, or Crit, you'd want Crit in a low-mana situation.
For gems, where your choices are SP vs. the world, Int would be your best choice.