Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Class Mechanics » Druids

Closed Thread
 
LinkBack Thread Tools
Old 04/07/09, 7:25 AM   #841
ATheGreat
Glass Joe
 
Tauren Druid
 
Skullcrusher
from what i've read, it's from misery being up (seems that misery/fff/iff all share the same spot), but this is being remedied in 3.1 so you can spam away as a feral tank :P

Offline
Old 04/07/09, 7:26 AM   #842
who3v3r
Glass Joe
 
Tauren Druid
 
Teldrassil (EU)
Originally Posted by Keifie View Post
So when the Feral Tank is bashing away at Faerie Fire in thier rotation, we don't need to?
What about the whole, "There is a more powerful spell active" message that used to annoy me as a tank?
yes also the feral faerie fire grants you as a moonkin 3% crit
and to avoid this error message, just talk to your druids, so only the feral is casting it.

Offline
Old 04/08/09, 12:56 AM   #843
Haewire
Glass Joe
 
Tauren Druid
 
Black Dragonflight
After throughly searching the Moonkin forums for discussion on the output of trinket "Extract of Necromantic Power" versus other trinkets, my hands are left very empty and very hungry for knowledge about this. I've done a few tests myself on a dummy but I would like to see math involved if possible.

Lets assume natures splendor

Also, do the numbers increase when Black Magic is used as a main hand enchant?

Edit:

My tests show that the trinket is accounting for 1.9% of my damage on a Starfire Eclipse rotation.

If I keep only Dots rolling, it shows 6.6% of damage done. (I kept dots rolling for 8 mins with a total of 390 ticks, perhaps 8 mins is too short for a good estimate)

Internal cooldown is 15 seconds, average proc time is 16-19 seconds, depending on class and how many dots you perform. Obviously lower for warlocks. I would assume its about 18-20 seconds for a druid. Could this downtime be lowered by having Black Magic enchant?

From what i have read in the past, Black Magic is JUST lower than 63 spell power as far as DPS. Maybe the combination of these 2 can put it over the edge.

Last edited by Haewire : 04/08/09 at 2:13 AM.

Offline
Old 04/08/09, 1:31 AM   #844
anyakaschala
Von Kaiser
 
Draenei Shaman
 
Llane
I looked a couple of pages back, but I didn't really see anything on the t8 bonus'.

The only thing I've seen is that the 4pc set bonus might be horrible. Instacast with 5% chance and a 3min cd.

Any confimration on this?

Offline
Old 04/08/09, 3:48 AM   #845
Latas
Don Flamenco
 
Night Elf Druid
 
Uther
Originally Posted by anyakaschala View Post
I looked a couple of pages back, but I didn't really see anything on the t8 bonus'.

The only thing I've seen is that the 4pc set bonus might be horrible. Instacast with 5% chance and a 3min cd.

Any confimration on this?
The 5% proc chance is confirmed but the 3 min cooldown is just speculated as its only on the buff tooltip posted on wowhead.

Offline
Old 04/08/09, 3:34 PM   #846
Ishap
Glass Joe
 
Ishap's Avatar
 
Tauren Druid
 
Terenas
Long time listener, first time caller.

I've been able to gather lots of great information by scouring the different threads. It seems the current "benchmark" for dps is Patchwerk 25. I understand this "stand and nuke" fight is great for consistent dps checks.

My current dps is limited by the overall raid dps on this fight, I understand higher Bloodlust uptime is a huge factor for high dps parses. I'm sure as my guild progresses we'll see a huge improvement on Patch.

I'm really curious what kind of dps top Boomkins are doing on dummy targets? This seems a better way, at least for me, to judge any gear upgrades, rotations and spec changes. I'm far from having Best in Slot gear but love playing my space owl. I seem to average around 3k dps on the boss dummy before going OOM.

Thanks in advance.

Offline
Old 04/08/09, 5:29 PM   #847
aeiron
Glass Joe
 
Worgen Hunter
 
Dragonblight
Originally Posted by Ishap View Post
Long time listener, first time caller.

I've been able to gather lots of great information by scouring the different threads. It seems the current "benchmark" for dps is Patchwerk 25. I understand this "stand and nuke" fight is great for consistent dps checks.

My current dps is limited by the overall raid dps on this fight, I understand higher Bloodlust uptime is a huge factor for high dps parses. I'm sure as my guild progresses we'll see a huge improvement on Patch.

I'm really curious what kind of dps top Boomkins are doing on dummy targets? This seems a better way, at least for me, to judge any gear upgrades, rotations and spec changes. I'm far from having Best in Slot gear but love playing my space owl. I seem to average around 3k dps on the boss dummy before going OOM.

Thanks in advance.
Patchwerk is not the definitive dps measurement for moonkins. With the RNG nature of Eclipse procs and other variables like raid composition, fight length and heroism uptime, your dps will vary greatly. Shorter fights I've had as high as 6000dps while longer fights only around 4500.

Last edited by aeiron : 04/08/09 at 7:14 PM.

Offline
Old 04/09/09, 12:44 AM   #848
Betajin
Glass Joe
 
Tauren Druid
 
Kilrogg
Hey guys,

I am new to the balance tree coming from resto, just got hitcapped still working out some bumps in my gear as far as gemming goes but kind of have my hands tied due to my lack of hit gear. I have been doing my research as far as rotations go starting with:

IFF>MF>IS>W->SF

But what i have been reading:

IFF>IS>MF>W->SF is better.

As far as my DPS goes here is my last PW:

Wow Web Stats

Does anyone see anything major that needs changing? I am new to Boomkin so any tips/tricks of the trade would be wonderful, thank you for your time.

Offline
Old 04/09/09, 1:13 AM   #849
Haewire
Glass Joe
 
Tauren Druid
 
Black Dragonflight
Originally Posted by Betajin View Post
Hey guys,

I am new to the balance tree coming from resto, just got hitcapped still working out some bumps in my gear as far as gemming goes but kind of have my hands tied due to my lack of hit gear. I have been doing my research as far as rotations go starting with:

IFF>MF>IS>W->SF

But what i have been reading:

IFF>IS>MF>W->SF is better.

As far as my DPS goes here is my last PW:

Wow Web Stats

Does anyone see anything major that needs changing? I am new to Boomkin so any tips/tricks of the trade would be wonderful, thank you for your time.
The answer to your question is here Moonkin Guide for Dummies! under number 3, Rotation.

Basically its just that if you do MF second, it is more likely to be lengthened by starfire.

Offline
Old 04/10/09, 11:23 AM   #850
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
It seems like the druid changes for 3.1 are likely final, so it's time to figure out rotation and glyphs.

From what I gathered, if you have over 400something haste, you still want to do a lunar eclipse rotation. Solar is better below 400 or so?

Glyphed insect swarm appears to still be the best glyph for the 3rd slot for maximum damage, but how much dps am I really losing if I swap from that to the starfall glyph? (This is assuming I want to provide the 3% miss debuff for at least some of the time)

Offline
Old 04/10/09, 1:52 PM   #851
Dreavgona
Glass Joe
 
Tauren Druid
 
Arthas
Just a little comment for going all out at the start of the pull and using a pot before the fight actually starts... I can easily see using a pot to increase dps before the fight start to allow the cooldown and use of a second pot during the fight, I would usually not as most of that pot would end up being wasted, especially on a fight like patch where I would be using faerie fire and my treants during that pot. It is still a gain, but such a slight gain I dont consider it worth it to be using a pot that I pay for. 6 min Maly is the only place in the current content where I might do it if I needed to do that again.

As for pulling aggro off the tank... If you have 2 points in natures reach, you should never be pulling off a competent tank, especially on patch where 1 second into the fight, your tank will have a full rage bar. At most, you can do around 4.5k tps with natures reach, while a decent tank would be doing over 7k tps, making pulling off of him impossible. You can argue that your burst tps will be high, but it will never exceed 7k tps, wich a decent tank will be pushing out within 2 secs on a fight like Patch, at wich time you would be applying dots. The only time I have ever pulled aggro on a fight is 6 min Malygos with no points in natures reach, and only because I didnt cast faerie fire, procced eclipse on my first wrath and started dps before Malygos had actually landed.

The 3 MTs we use do at minimum 7k tps, and no one has any chance of pulling aggro off them unless the tanks are requiered to move the boss around and cant be focused on actually building threat.

Offline
Old 04/11/09, 9:48 AM   #852
Druidark
Von Kaiser
 
Druidark's Avatar
 
Night Elf Druid
 
Arathor (EU)
With a competent tank there is no need to have 2 points in nature's reach, i am sure this was mentioned before. You might need to watch omen a bit on your initial eclipse. Our mt knows this too, so he works a bit harder(yay he's not bored). It is an issue though when a dk is tanking, i guess they spec for migitation so much that they loose threat compared to the other tanks.

Offline
Old 04/12/09, 1:19 AM   #853
Eldessya
Glass Joe
 
Night Elf Druid
 
Whisperwind
it isn't a threat issue ( although being able to ignore threat is handy), so much as an issue that extra range is actually very helpful in some fights. Sure you don't need it in patchwork, but in movement fights, fights with messy positioning, etc. having extra range grants you a lot more flexibility, which equals less time running around and more time blasting the boss. In a perfect fight, it's a waste, but I doubt that most fights in ulduar are going to be perfect, and if ti saves half a second a minute of running around on an average fight, then it's about the same dps improvement as IIS. personally I plan to keep 2/2 reach.

Offline
Old 04/12/09, 3:15 AM   #854
Druidark
Von Kaiser
 
Druidark's Avatar
 
Night Elf Druid
 
Arathor (EU)
Never had it, never will, were talking about a miserable 3yards. On movement heavy fights i never had any issues with range whatsoever.

Offline
Old 04/12/09, 7:30 AM   #855
Rosoo
Bald Bull
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Druidark View Post
With a competent tank there is no need to have 2 points in nature's reach, i am sure this was mentioned before. You might need to watch omen a bit on your initial eclipse. Our mt knows this too, so he works a bit harder(yay he's not bored). It is an issue though when a dk is tanking, i guess they spec for migitation so much that they loose threat compared to the other tanks.
I think you'll be singing a different tune come ulduar. You're constantly going to be outranging abilities, steering clear of other players, and getting absurd buffs to your damage which can make pulling aggro as easy as pie. I'm curious though as to what you'd put that point into. Armory is currently not showing any of your talents, and I'm very interested to see what you think is more important than extra range and less threat.

Offline
Closed Thread

Go Back   Elitist Jerks » Class Mechanics » Druids

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Moonkin DPS Spreadsheet Efejel Druids 1925 11/04/08 2:34 PM
Infraction for Moonkin Kai: Grammar Praetorian The Banhammer 0 06/02/08 6:28 PM
Moonkin Arena set in 2.4 nero Player vs. Player 30 05/21/08 4:41 PM
Moonkin DPS Calculator? Aadar Class Mechanics 87 04/16/07 2:31 AM
Raiding with ferals, moonkin, shadowpriests, etc Liandra Public Discussion 74 08/29/06 7:49 PM