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Old 04/13/09, 10:43 PM   #871
bubblecannon
Glass Joe
 
Blood Elf Paladin
 
Khaz'goroth
Quick query from the peanut gallery: Why is there so much spirit on boomkin gear? Surely those points are better spent in a mix of more int/sp/crit/haste.

The dreamweaver -> nightsong itemisation has seen even more spirit given to boomkins when 90% of boomkin specs can't even make use of spirit (ie. no intensity). It just seems a bit strange.

Last edited by bubblecannon : 04/13/09 at 10:45 PM. Reason: typo

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Old 04/13/09, 11:31 PM   #872
Antonetz
Glass Joe
 
Night Elf Druid
 
<OTM>
Black Dragonflight
Originally Posted by bubblecannon View Post
Quick query from the peanut gallery: Why is there so much spirit on boomkin gear? Surely those points are better spent in a mix of more int/sp/crit/haste.

The dreamweaver -> nightsong itemisation has seen even more spirit given to boomkins when 90% of boomkin specs can't even make use of spirit (ie. no intensity). It just seems a bit strange.
Blizzard isn't in tune with the balance community right now. For the majority of good Moonkin raiders right now spirit is nothing more than very inefficient spellpower and a situational boost to Innervate.

Either Blizz will
A. Force us to use the Spirit for mana regen (Which we don't need right now)
B. Buff our dps interaction with spirit
C. Leave our set with horrid itemization.

That is my take on the issue.

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Old 04/14/09, 5:08 AM   #873
Cashy
Glass Joe
 
Tauren Druid
 
Agamaggan (EU)
Originally Posted by Antonetz View Post
Blizzard isn't in tune with the balance community right now. For the majority of good Moonkin raiders right now spirit is nothing more than very inefficient spellpower and a situational boost to Innervate.

Either Blizz will
A. Force us to use the Spirit for mana regen (Which we don't need right now)
B. Buff our dps interaction with spirit
C. Leave our set with horrid itemization.

That is my take on the issue.
answer is C because bliz don't like owl pie.

So is many people changing there specs for 3.1? adding some mana regen or not? taking Imp gift of the wild?

http://talent.mmo-champion.com/?drui...0&version=9767

is the spec i am looking to go but still not sure if the 2 points should do in Imp Motw or Nature's Focus

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Old 04/14/09, 5:35 AM   #874
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
I will most likely take my first steps in ulduar with your specc as my main specc and one with brambles=0 and Intensity=2 as my backupspecc. I suspect due to the longer fights on average, the last one will be my main raiding specc, but we'll see.

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Old 04/14/09, 5:36 AM   #875
Redsniper
Glass Joe
 
Night Elf Druid
 
Aerie Peak (EU)
I do not get why you would spec nature focus in the first place. I see a lot of people doing this, for me it is the same point why I do not spec into Owlkin frenzy. If you get hit in raids so much that barkskin cannot help, then your raid is wrong. There is always a chance no resto druid is in the raid why not spec into proved mark? And with 1% to all stats for me this is even a bigger no-brainer.

The mana issue on the other hand is something that worries me aswell I think it will be a lot of practicing at the start. I hope they will buff the SP gained from spirit so spirit is a lot more usefull and not such a big waste dps wise.

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Old 04/14/09, 8:27 AM   #876
Rosoo
Bald Bull
 
Tauren Druid
 
Mal'Ganis
I currently take Owlkin Frenzy because it's a small passive buff to my DPS. I'm going to get hit by incidental damage. There is no way to get around it sometimes. Might as well make the most of it. That'll be the first thing I drop in order to boost my regen if it's needed at all in the coming weeks.

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Old 04/14/09, 8:39 AM   #877
Eldessya
Glass Joe
 
Night Elf Druid
 
Whisperwind
Nature's focus is useful once in a while and very useful for non-raiding use. IMP MOTW is only useful if there is no resto on the raid. I've raided w/o a resto exactly 1 time in Lich King ( I joined a 10 man Naxx pug to try and get astral hammer before I'd found wrath strike. :P .) With the changes I'll be dropping it, of course, but I'm sure that I'll miss it once in a while.

Last edited by Eldessya : 04/14/09 at 9:00 AM.

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Old 04/14/09, 8:57 AM   #878
Feritas
Glass Joe
 
Tauren Druid
 
Mazrigos (EU)
No by taking imp MoTW you gain 2% extra to all your stats.

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Old 04/14/09, 9:00 AM   #879
Redsniper
Glass Joe
 
Night Elf Druid
 
Aerie Peak (EU)
I think you will not miss it. The reason is that celestial focus will be remade and you will cast Starfire with pushback reduction. In my opinion Improved > nature's focus in any situation. But that might be personal.

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Old 04/15/09, 10:07 AM   #880
pukabg
Glass Joe
 
Tauren Druid
 
Baelgun
solar vs lunar

So here are my observations based on the raiding I did last night.

The World of Warcraft Armory

381 haste, 2103 SP (in case the link doesn't work for you)

My wrath eclipses (solar eclipses, the ones proc'd by starfire) were critting for about 9.6k on average with a 1s cast time under the effects of NG

My starfire eclipses (lunar eclipses, the ones proc'd by wrath) were critting for 15k on average with a 2.01s cast time under NG


- To me this indicated wrath-eclipse is better atm (at least with my gear) not only for damage, but from a mobility standpoint as well and will be very helpful while learning the fights.


Anyone else get results like this?

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Old 04/15/09, 11:24 AM   #881
nalinal
Glass Joe
 
nalinal's Avatar
 
Tauren Druid
 
Frostwolf
Well Puka, If we assumed that you crit with wrath as often as you crit with starfire then yes, that would be true. But the strarfire eclipse doubles (or more than doubles) your crit chance. So if theoretically you are critting exactly twice as often then they would be about even in terms of DPS, with starfire probably coming out ahead, especially if you have the glyph that causes your moonfire to be refreshed.

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Old 04/15/09, 12:25 PM   #882
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
Not to mention 381 Haste is rather low, I believe that around 400 Haste you start to see wrath cast times getting too low under NG to bother with Solar Eclipse. Just in the basic 25 man gear I have 535 Haste on my stat sheet, so it is not too hard to attain haste numbers a bit higher.

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Old 04/15/09, 1:11 PM   #883
pukabg
Glass Joe
 
Tauren Druid
 
Baelgun
Originally Posted by nalinal View Post
Well Puka, If we assumed that you crit with wrath as often as you crit with starfire then yes, that would be true. But the strarfire eclipse doubles (or more than doubles) your crit chance. So if theoretically you are critting exactly twice as often then they would be about even in terms of DPS, with starfire probably coming out ahead, especially if you have the glyph that causes your moonfire to be refreshed.
The vast majority of the eclipsed wraths did in fact crit last night, I wish I would have WWS'd the night so I could have had some real results to post (is it working with 3.1?). Also, I'm only in about 1/2 BIS gear, but I didn't realize my haste was so low :P

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Old 04/15/09, 1:19 PM   #884
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Random number generator is random. Sure, you may have gotten on a lucky streak, but in general, over millions of casts, you won't crit nearly as much with Wrath as you will with Starfire. That being said, I have been observing in Rawr that it has been showing in a high-crit, low-haste situation, Solar eclipse and a Wrath-based rotation appears to be superior to Lunar/Starfire. WrathCalcs disagrees with me, so I would take those results with a rather sizable grain of salt until I can figure out the source of the difference.

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Old 04/16/09, 1:04 PM   #885
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
In all of the threads there are talks about a Solar Eclipse rotation, and there are numbers for viewing, but this is more about a practicality approach to Ulduar. So far I have only seen the first 4 bosses but here is what I have so far.

Leviathan - Rotation does not matter

Razorscale - phase 1 is AoE, even if you single target and get an eclipse proc the mobs you are attacking are probably almost dead, meaning you spend the rest of your Eclipse running to the next AE pack. Phase 2 good time for sitting down and nuking, considering heroism, I used Lunar Eclipse here

Ignis - I help root Constructs so the OTs take less damage, and there is a pretty regular stop casting time so you do not suffer a spell lock out. Factor in the movement I partake in, and there is very little time I get to stand still and nuke. Even if I did not help root constructs, the regular stop casting interval always makes me miss a potion of an eclipse.

XT-002 - Phase 1 is stand and nuke, but with gravity bombs and light wells the chances you will have to move are pretty good. Phase 2 is more AE and a little bit of time for nuking the heart which is a good time for lunar eclipse.

So a portion of phase 2 in XT and Phase 2 in Razorscale are really the only times I have had the luxury to fully utilize a non-movement encounter to make a full lunar eclipse count. Taking this into consideration I am really leaning towards trying to find some crit pieces and dropping some haste. Wrath is just such a quick cast that the movement portions of fights will still let me cast a lot more Wraths with the new 30% increased damage.

If anything, I am REALLY interested in seeing a "charge" type system put into eclipse. Then at least the game mechanics would not be punishing us for procing and eclipse only to have the majority of the duration taken by movement/no casting. I could live with it in Naxx, but if the rest of Ulduar encounters are similar, I don't see a Lunar Eclipse being feasible, which would stink since it is being Sim'd as Max DPS.

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