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06/18/09, 4:02 PM
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#1551
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Glass Joe
Night Elf Druid
Dragonblight
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Thanks Hamlet, I'll try to dig up some of our latest hard mode parses and run some napkin math as well.
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06/18/09, 4:03 PM
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#1552
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Glass Joe
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With the changes to ecclipse correct me if im wrong but wouldnt you want to keep under haste cap for wrath ecclipse to max overall dps?
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06/18/09, 4:08 PM
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#1553
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Arawethion
I think you're misreading the BoP change; it looks like it will still give 4% hit. It's just a buff of 6% magic damage reduction, which was probably intended for PvP but is still a pretty nice random pickup for PvE.
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Eh, I liked being able to ignore Flame Jets more often than the rest of the raid =/ I suppose the new version still works out to more mitigation overall, but the convenience is now gone.
As for the idols, it may in fact change their relationship, as the relative time spent casting each spell is now different. Previously, you'd favor one spell or the other (minorly if your pre-Eclipse spell matched your post-Eclipse spell, majorly if it didn't). Now, however, however, time spent casting each spell will be roughly the same, so the one which provides a larger mangitude change to its spell will likely win. Not sure on those numbers since I haven't focused on them recently, but I expect the Starfire Idol is still going to win out, if only because of its higher iLvL (unless I'm off base, the IS idol is still going to come up short).
[edit]
Originally Posted by Ioncannon
With the changes to ecclipse correct me if im wrong but wouldnt you want to keep under haste cap for wrath ecclipse to max overall dps?
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Hmm. It's going to affect things for sure, especially since the numbers were so close in 3.1. I'd expect it's not going to be a hard cap, but Crit will likely be more favorable after the change since it will affect both spells.
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06/18/09, 4:28 PM
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#1554
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Sentient Hyper-Optimized Data Access Network
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BoP: That's a rare case where the old BoP was better. Lots of hard fights threaten spikes with magical damage (hardmodes of Thorim/Freya/Vezax/etc.) and this is a meaningful improvement to survivability.
Idols: Yeah, that's what I was thinking. SF Idol is more spellpower, and SF/W usage is going to be pretty evenly split now.
Haste: Ugh, I hate the modeling issues surrounding chaincasting Wrath. I'm still not confident that we're taking latency into account the right way.
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06/18/09, 5:08 PM
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#1555
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Piston Honda
Night Elf Druid
Windrunner
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I still see haste beating out crit, less dominantly as before, but still coming ahead since it reduces the GCD on our instants as well as affecting half our cast rotation whereas crit will affect half our rotation and our other half to a much lesser degree. This is just an opinion though and math may counter it, but it seems to make sense.
The question I have now is would we just refresh DoT's as soon as they fall off? DPCT/DPS seems to support this thought process, though i'm not certain.
Starfall seems like it'll be used for the wrath eclipse for NG up-time. Same with FoN since losing a gcd under Solar eclipse is a lot less detrimental than losing one under a Lunar eclipse.
A really big question I am thinking is, with precisely double the time under Eclipse, won't our dps be too high? Moonkins aren't the best hybrid class but with this change we could very well rival pures on every fight (which on some I already do.)
Edited for clarity: I only beat them when the stars align. But mostly Vezax/Hodir when i'm lucky.
Last edited by Poromu : 06/18/09 at 5:44 PM.
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06/18/09, 5:23 PM
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#1556
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Professional Cat Herder
Night Elf Druid
Lightbringer
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It will remain to be seen once we apply it in practice, but I'm pretty confident in saying Moonkin needed a lot more help than most classes in terms of DPS. If you're regularly beating your pures, they probably suck (sorry!), or you're attacking General Vezax / Hodir.
I'm not going to look a gift horse in the mouth.
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06/18/09, 6:03 PM
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#1557
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Glass Joe
Night Elf Druid
The Forgotten Coast
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I wonder if crit will gain more value through tightening the eclipse/dot application rotation now. Before, I could let MF/IS overlap into the Eclipse ICD by quite a bit and refresh them halfway through without much thought. Now, hopefully, that time will be spent in the other Eclipse, and so a tight, smooth transition from one Eclipse to the next would prove more valuable than more spells cast during each Eclipse (as, ideally, we're Eclipsed much more often now).
That's my train of thought, at least.
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06/18/09, 6:39 PM
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#1558
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Glass Joe
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Originally Posted by Poromu
I still see haste beating out crit, less dominantly as before, but still coming ahead since it reduces the GCD on our instants as well as affecting half our cast rotation whereas crit will affect half our rotation and our other half to a much lesser degree. This is just an opinion though and math may counter it, but it seems to make sense.
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Dots have the same issue wrath has. More Haste after you hit the 1sec GCD is wasted in some situations. Its not uncommon that you cast your dots with the 20% haste buff active. Since only the initial portion of MF can actually benefit from crit, you don't really lose much by having a ton of haste vs putting some of that haste into crit on dots. The extra haste doesn't help, but neither does the extra crit really.
That said, I don't have math to back up which would be better. All I know is the relative stat values now.
These were for my BIS gear excluding hardmode gear(in 10 or 25) due to me being unsure when I'll have access to it.
Lunar - 1.8 Haste, 1.67 Crit
Solar - 2.15 Crit, 1.32 Haste
I'm sure others can come up with slightly different numbers, but the ratios can't change drastically. Going with the assumption that dmg will be roughly equal between the 2 spells in 3.2, from those numbers I have to assume that crit will be better than haste if your haste softcapped(400ish if you have full raid buffs). Crit also has the benefit of not being reduced due to latency.
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06/18/09, 6:47 PM
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#1559
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Sentient Hyper-Optimized Data Access Network
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Originally Posted by Numeno
Crit also has the benefit of not being reduced due to latency.
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How does latency affect the marginal value of haste?
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06/18/09, 7:11 PM
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#1560
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Don Flamenco
Tauren Druid
Destromath (EU)
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After raid was over, I implemented the new Eclipse in SimCraft and did some runs with scalefactors
3.1.3 Run
input
druid=Druid_T8_58_00_13_SF
level=80
talents=http://www.wowhead.com/?talent#0xRbuiIsfdIVhouZbxczb
actions=flask,type=frost_wyrm/food,type=fish_feast/mark_of_the_wild/moonkin_form/mana_potion
actions+=/innervate,trigger=19000
actions+=/treants
actions+=/starfall,skip_on_eclipse=1
actions+=/moonfire,eclipse_left>=12
actions+=/insect_swarm,skip_on_eclipse=1
actions+=/wrath,eclipse=trigger
actions+=/haste_trinket,name=scale_of_fates,length=20,rating=432,cooldown=120
actions+=/starfire
# Standard Gear Attributes http://www.chardev.org/?template=176626
gear_stamina=958
gear_intellect=1005
gear_spirit=464
gear_spell_power=2361
gear_hit_rating=261
gear_crit_rating=614
gear_haste_rating=349
tier8_2pc=1
tier8_4pc=1
# Meta Gem
chaotic_skyflare=1
# Item Procs
flare_of_the_heavens=1
# Glyphs
glyph_moonfire=1
glyph_starfire=1
glyph_insect_swarm=1
# Relic
idol_of_the_shooting_star=1
Output

SimulationCraft for World of Warcraft build 3.1.3 ( iterations=9999, max_time=300, optimal_raid=1, smooth_rng=0 )
DPS Ranking:
6454 100.0% Raid
6456 100.0% Druid_T8_58_00_13_SF
Player=Druid_T8_58_00_13_SF (balance) DPS=6456.5 (Error=+/-3.1 Range=+/-673) DPR=22.2 RS=291.0/286.9 (mana)
Core Stats: strength=94 agility=77 stamina=1058 intellect=1257 spirit=625 health=14000 mana=22076
Spell Stats: power=2699 hit=13.95% crit=22.76% penetration=0 haste=10.64% mp5=0
Attack Stats power=-362 hit=7.96% crit=21.77% expertise=0.00 penetration=0.00% haste=13.84%
Defense Stats: armor=154
Actions:
insect_swarm Count= 15.7|19.3sec DPE= 9343| 8% DPET= 7852 DPR= 35.4 pDPS= 490 Miss=0.0% TickCount=108 Tick=1365
moonfire Count= 10.5|29.6sec DPE= 11716| 6% DPET= 9868 DPR= 17.2 pDPS= 409 Miss=0.0% Hit= 334 Crit= 698| 775|50.3% TickCount=80 Tick=1465
starfall Count= 3.9|94.6sec DPE= 13049| 3% DPET= 10484 DPR= 10.0 pDPS= 168 Miss=0.1% TickCount=76 Tick=449 CritTick=940|1648|44.3%
starfire Count=102.0| 2.8sec DPE= 12268|65% DPET= 6166 DPR= 24.0 pDPS=4170 Miss=0.0% Hit=6892 Crit=14412|16726|71.5%
wrath Count= 51.3| 5.6sec DPE= 5671|15% DPET= 4968 DPR= 16.1 pDPS= 969 Miss=0.1% Hit=3827 Crit= 7998| 9271|44.2%
treants (DPS=355.8)
treant_melee Count= 42.0| 1.5sec DPE= 1786| 4% DPET= 1226 DPR= 0.0 pDPS= 250 Miss=0.0% Hit=1867 Crit= 3733| 3946|8.2% Glance=1400|24.0% Dodge=6.5%
Gains:
Druid_T8_58_00_13_SF:
blessing_of_wisdom=5439.2 (overflow=16.8%)
initial_mana=25994.3
judgement_of_wisdom=6999.8 (overflow=1.4%)
mana_potion=742.3
moonkin_form=50803.8 (overflow=3.1%)
mp5_regen=5613.5 (overflow=11.8%)
omen_of_clarity=5115.0
replenishment=16426.6 (overflow=15.6%)
spirit_intellect_regen=29.3 (overflow=51.4%)
Procs:
Druid_T8_58_00_13_SF:
flare_of_the_heavens=5.6|53.23sec
judgement_of_wisdom=101.5|2.96sec
omen_of_clarity=10.5|28.69sec
tier8_4pc=8.6|34.75sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : improved_scorch
100.0% : improved_shadow_bolt
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
100.0% : winters_chill
Druid_T8_58_00_13_SF:
55.9% : eclipse_starfire
84.5% : natures_grace
100.0% : replenishment
Waiting:
All players active 100% of the time.
Baseline Performance:
TotalEvents = 19362077
MaxEventQueue = 17
TargetHealth = 1931236
SimSeconds = 3000290
CpuSeconds = 18.156
SpeedUp = 165251
RNG global Actual/Expected Roll=0.999128 Range=1.000000 Gauss=1.000564
Scale Factors:
Druid_T8_58_00_13_SF Int=0.34 Spi=0.29 SP=1.20 Hit=2.84 Crit=0.63 Haste=0.76 Lag=10.46
3.2.0 Runs
Input

patch=3.2.0
druid=Druid_T8_58_00_13_SF
level=80
talents=http://www.wowhead.com/?talent#0xRbuiIsfdIVhouZbxczb
actions=flask,type=frost_wyrm/food,type=fish_feast/mark_of_the_wild/moonkin_form/mana_potion
actions+=/innervate,trigger=19000
actions+=/treants
actions+=/starfall,skip_on_eclipse=1
actions+=/moonfire,eclipse_left>=12,skip_on_eclipse=1
actions+=/insect_swarm,eclipse_left>=12,skip_on_eclipse=1
actions+=/wrath,eclipse=trigger
actions+=/wrath,eclipse=benefit
actions+=/haste_trinket,name=scale_of_fates,length=20,rating=432,cooldown=120
actions+=/starfire,eclipse=benefit
actions+=/starfire,eclipse=trigger
# Standard Gear Attributes http://www.chardev.org/?template=176626
gear_stamina=958
gear_intellect=1005
gear_spirit=464
gear_spell_power=2361
gear_hit_rating=261
gear_crit_rating=614
gear_haste_rating=349
tier8_2pc=1
tier8_4pc=1
# Meta Gem
chaotic_skyflare=1
# Item Procs
flare_of_the_heavens=1
# Glyphs
glyph_moonfire=1
glyph_starfire=1
glyph_insect_swarm=1
# Relic
idol_of_the_shooting_star=1

SimulationCraft for World of Warcraft build 3.2.0 ( iterations=9999, max_time=300, optimal_raid=1, smooth_rng=0 )
DPS Ranking:
6980 100.0% Raid
6982 100.0% Druid_T8_58_00_13_SF
Player=Druid_T8_58_00_13_SF (balance) DPS=6982.5 (Error=+/-3.9 Range=+/-814) DPR=23.0 RS=303.7/299.7 (mana)
Core Stats: strength=94 agility=77 stamina=1058 intellect=1257 spirit=625 health=14000 mana=22076
Spell Stats: power=2699 hit=13.95% crit=22.76% penetration=0 haste=10.64% mp5=0
Attack Stats power=-362 hit=7.96% crit=21.77% expertise=0.00 penetration=0.00% haste=13.84%
Defense Stats: armor=154
Actions:
insect_swarm Count= 15.9|19.1sec DPE= 9333| 7% DPET= 7891 DPR= 35.2 pDPS= 494 Miss=0.1% TickCount=109 Tick=1363
moonfire Count= 9.8|31.7sec DPE= 11437| 5% DPET= 9459 DPR= 16.8 pDPS= 374 Miss=0.1% Hit= 334 Crit= 699| 775|50.1% TickCount=73 Tick=1467
starfall Count= 3.8|96.1sec DPE= 12890| 2% DPET= 10356 DPR= 9.9 pDPS= 162 Miss=0.0% TickCount=73 Tick=449 CritTick=941|1648|44.3%
starfire Count= 70.0| 4.1sec DPE= 12904|43% DPET= 6580 DPR= 25.2 pDPS=3013 Miss=0.0% Hit=6881 Crit=14423|16726|79.9%
wrath Count=109.9| 2.6sec DPE= 7337|39% DPET= 6477 DPR= 20.9 pDPS=2690 Miss=0.1% Hit=4954 Crit=10352|13444|44.2%
treants (DPS=355.3)
treant_melee Count= 42.0| 1.5sec DPE= 1783| 4% DPET= 1224 DPR= 0.0 pDPS= 250 Miss=0.0% Hit=1866 Crit= 3732| 3946|8.2% Glance=1399|24.1% Dodge=6.6%
Gains:
Druid_T8_58_00_13_SF:
blessing_of_wisdom=5480.4 (overflow=16.2%)
initial_mana=25994.3
judgement_of_wisdom=6834.0 (overflow=1.5%)
mana_potion=933.3
moonkin_form=54467.8 (overflow=4.3%)
mp5_regen=5615.1 (overflow=11.8%)
omen_of_clarity=5346.5
replenishment=16530.4 (overflow=15.0%)
spirit_intellect_regen=18.3 (overflow=52.2%)
Procs:
Druid_T8_58_00_13_SF:
flare_of_the_heavens=5.7|52.16sec
judgement_of_wisdom=99.3|3.02sec
omen_of_clarity=11.9|25.12sec
tier8_4pc=8.7|34.34sec
Up-Times:
Global:
100.0% : blood_frenzy
100.0% : improved_scorch
100.0% : improved_shadow_bolt
100.0% : master_poisoner
100.0% : savage_combat
100.0% : totem_of_wrath
100.0% : winters_chill
Druid_T8_58_00_13_SF:
73.2% : eclipse_starfire
66.4% : eclipse_wrath
85.4% : natures_grace
100.0% : replenishment
Waiting:
0.0% : Druid_T8_58_00_13_SF
Baseline Performance:
TotalEvents = 19901114
MaxEventQueue = 16
TargetHealth = 2088181
SimSeconds = 2999361
CpuSeconds = 13.375
SpeedUp = 224251
RNG global Actual/Expected Roll=0.999450 Range=1.000000 Gauss=1.000168
Scale Factors:
Druid_T8_58_00_13_SF Int=0.61 Spi=0.52 SP=1.54 Hit=2.96 Crit=1.15 Haste=0.33 Lag=2.84

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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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06/18/09, 7:16 PM
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#1561
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Sentient Hyper-Optimized Data Access Network
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I'm not at all familiar with simcraft. How do you model cast time in relation to lag (especially near 1.0s)?
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06/18/09, 7:22 PM
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#1562
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Ninja baby!
Night Elf Druid
Dragonblight
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Your scale factors look a little wonky. Int, Spi, and Spellpower all take unexpected jumps, Haste drops more than I'd expect (though it could really be that bad), and latency takes a nosedive. That last one makes no sense whatsoever, as you're casting more wraths than before. Decreasing your latency should have a more positive impact, not a less positive one.
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06/18/09, 7:25 PM
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#1563
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Don Flamenco
Tauren Druid
Destromath (EU)
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Originally Posted by Arawethion
I'm not at all familiar with simcraft. How do you model cast time in relation to lag (especially near 1.0s)?
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Lag increases the time when the player is ready() again, different values for channeled spells, normal spells and after a gcd.
Channel lag: ~0.250s
Queue lag: ~0.075s
GCD lag: ~0.150s
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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06/18/09, 7:29 PM
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#1564
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Sentient Hyper-Optimized Data Access Network
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Ok. So the effective cast time of an instant is max(1.5/HasteFactor,1.0) + GCDLag, and the effective cast time of a Wrath is max(1.5/HasteFactor,1.0) + QueueLag? What happens Wrath hits 1.0, does the cast time jump back up to 1.0 + GCDLag?
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06/18/09, 7:35 PM
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#1565
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Don Flamenco
Tauren Druid
Destromath (EU)
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Originally Posted by Arawethion
Ok. So the effective cast time of an instant is max(1.5/HasteFactor,1.0) + GCDLag, and the effective cast time of a Wrath is max(1.5/HasteFactor,1.0) + QueueLag? What happens Wrath hits 1.0, does the cast time jump back up to 1.0 + GCDLag?
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I think, but I have to ask nate about a more detailed explenation on the lag model.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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06/18/09, 7:37 PM
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#1566
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This space intentionally left blank
Tauren Druid
Earthen Ring (EU)
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You're also getting uptimes as
73.2% : eclipse_starfire
66.4% : eclipse_wrath
This seems a bit implausible unless I am entirely misunderstanding what uptime means in this context. They should sum to less than 100%.
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06/18/09, 7:40 PM
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#1567
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Von Kaiser
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For me, as least my thoughts, DoTs become almost trivial dps, dps to be sure, but if eclipse is up 80%+ of the time, then that will and should be our primary concern. IS and MF's only time to be casted/refreshed would only be in that 20% time or fights during the dps downtime when you are moving.
I don't really have many thoughts about Owlkin Frenzy, in terms of raiding. I don't think it procs enough regardless to be an effective mana option.
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06/18/09, 7:43 PM
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#1568
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Sentient Hyper-Optimized Data Access Network
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Originally Posted by anyakaschala
For me, as least my thoughts, DoTs become almost trivial dps, dps to be sure, but if eclipse is up 80%+ of the time, then that will and should be our primary concern. IS and MF's only time to be casted/refreshed would only be in that 20% time or fights during the dps downtime when you are moving.
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I wouldn't assume that; IS and MF still beat the DPET of Eclipsed spells. But there's the same tricky issue of whether to refresh during Eclipse or sacrifice some uptime to only refresh outside of Eclipse.
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06/18/09, 7:44 PM
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#1569
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Sentient Hyper-Optimized Data Access Network
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Also, what DoT refreshing rules do you use for the simcraft model?
I'm going to work up some WC stuff when I get home. But I'd like to have more firm understanding of the effective Wrath cast time when the listed cast time is very near 1.0.
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06/18/09, 7:58 PM
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#1570
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Ninja baby!
Night Elf Druid
Dragonblight
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Originally Posted by Xerophyte
You're also getting uptimes as
73.2% : eclipse_starfire
66.4% : eclipse_wrath
This seems a bit implausible unless I am entirely misunderstanding what uptime means in this context. They should sum to less than 100%.
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For Simcraft, uptime is defined as the percentage of time where you could have used that buff, and you had it. I.E. you don't care about eclipse when you're casting Moonfire. It's a kind of wonky way of measuring, but these values mean that ~73% of Starfires cast were affected by Eclipse, and ~66% of Wraths.
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06/18/09, 8:50 PM
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#1571
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Soda Popinski
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Spirit being better than haste would pretty dramatically effect gearing.
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06/18/09, 8:53 PM
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#1572
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Don Flamenco
Tauren Druid
Destromath (EU)
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Originally Posted by Adoriele
For Simcraft, uptime is defined as the percentage of time where you could have used that buff, and you had it. I.E. you don't care about eclipse when you're casting Moonfire. It's a kind of wonky way of measuring, but these values mean that ~73% of Starfires cast were affected by Eclipse, and ~66% of Wraths.
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Yea, but there are plans for an options to switch to, for me somewhat useless, time-based uptimes.
Regarding scale factors:
Druid_T8_58_00_13_SF Int=0.51 Spi=0.48 SP=1.40 Hit=2.59 Crit=0.90 Haste=0.90 Lag=4.29
Druid_T8_58_00_13_W Int=0.57 Spi=0.47 SP=1.44 Hit=2.67 Crit=1.09 Haste=0.52 Lag=5.50
The only thing that seems weird is that haste drops below the value for a solar rotation.
Last edited by Starfox : 06/18/09 at 9:10 PM.
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
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06/18/09, 10:06 PM
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#1573
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This space intentionally left blank
Tauren Druid
Earthen Ring (EU)
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Ah. The uptime values make more sense then and I can see how that metric would be useful. It feels a bit strange to use the term uptime for it, I guess.
Originally Posted by Starfox
The only thing that seems weird is that haste drops below the value for a solar rotation.
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This isn't necessarily wrong. You're casting proportionally more Wraths than in a current Solar with SF filler rotation and the post-Lunar dot refresh you'll commonly do in 3.2 has a much higher probability of being under NG than the equivalent dot refresh at the end of the Eclipse cooldown in a Solar rotation. It's possible that outweighs the addition of a Lunar eclipse to the proceedings, though I agree that it seems weird.
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06/19/09, 1:48 AM
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#1574
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Sentient Hyper-Optimized Data Access Network
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Nah, that's far too low to make any sense.
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06/19/09, 4:57 AM
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#1575
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Glass Joe
Night Elf Druid
Moonglade (EU)
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[removed my message because I miss read the eclipse change]
Last edited by Taelrien : 06/19/09 at 6:14 AM.
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