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Old 04/20/09, 3:05 PM   #931
Wanng
Glass Joe
 
Tauren Druid
 
Bonechewer
[Leggings of the Enslaved Idol] from Freya-25-Hard look to be BiS over T-8.5 legs to me. But that would require a different T-8.5 piece that didnt have crit on it to full fill peoples 2 pc.

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Old 04/20/09, 3:15 PM   #932
thedopefishlives
Don Flamenco
 
Dwarf Paladin
 
Baelgun
Originally Posted by Humbaba View Post
Why are you not considering T8 vs non-set Ulduar items? While I am finding a few places where Sarth25+2 and KT loot are still BiS (based on the current knowledge of the loot tables), it's not in any of the set piece slots.

After playing around with Rawr for a while over lunch I'm getting t8 shoulders and legs as the only two set pieces worth using with Collar of the Wyrmhunter, Robes of the Umbral Brute and Handwraps of the Vigilant as all superior to the t8 pieces in those slots.
Generally speaking, I'm getting the same thing, depending on what parameters I put in. Interestingly enough, if I force optimization for a Lunar Eclipse/Starfire Rotation, I actually find that it pulls up 4T8.5 as best in slot. The more loot we discover, the more things will change, I'm sure, especially if we get more gear that has haste and no spirit. Rawr tends to reject pieces with haste and spirit, and from looking at the Wowhead database before the patch went live, there were roughly 5 pieces of non-spirit haste gear. This favors Solar Eclipse.

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Old 04/20/09, 3:17 PM   #933
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Perhaps it would be wise to wait until we know entire loot tables before speculating about best-in-slot. If you're not taking upgrades when they happen, regardless of best-in-slot status, you're holding back your raid.

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Old 04/20/09, 3:26 PM   #934
Eilt
Piston Honda
 
Night Elf Druid
 
Bloodhoof
I would like to clarify (even if the above comment is not directed at me) that my list in no way is looking to determine BiS. I do assume most people are in 4pc t7, and I think the jump to 2-piece is worth dropping the 4pc bonus. So since many moonkins will be in this situation, I figured it would behoove (lol cows) us to figure out which ones will give us the most bang for our buck while we progress and discover the rest of the loot.

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Old 04/20/09, 3:37 PM   #935
Ishundra
Glass Joe
 
Night Elf Druid
 
Darksorrow (EU)
Originally Posted by Adoriele View Post
Little experience with 25-man so far, we spent 3 hours on Razorscale without a kill. I had no real issues, but we never got past a second ground phase, so it's not really a good judge. 10-man, though, I was running dry on XT every attempt, once we started getting things down. Kill, I needed 2 innervates and a pot, and was still OOM at the end (though just barely). Not real news, since 10-mans are always on the low end of mana, but it surprised me just how bad it was. I'll see how it goes tonight, but I'm already anticipating putting a couple extra points in mana talents, though that might just be Moonglow since the opportunity cost is very low.
I have to say my experience is quite the opposite. I run the same 25 man spec as the one I used in 25 man naxx and during 10 man XT I had no mana problems whatsoever because the fight was over so fast, while on 25 man I had to use innervate once to keep my mana up. I suppose I had all the good mana regen buffs when I went 10 man though, but I don't actually remember about the buffs.

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Old 04/20/09, 3:42 PM   #936
 Adoriele
Happy October 19th!
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Eilt View Post
I would like to clarify (even if the above comment is not directed at me) that my list in no way is looking to determine BiS. I do assume most people are in 4pc t7, and I think the jump to 2-piece is worth dropping the 4pc bonus. So since many moonkins will be in this situation, I figured it would behoove (lol cows) us to figure out which ones will give us the most bang for our buck while we progress and discover the rest of the loot.
Again. Likely, which pieces to replace will be governed not by some arbitrary list, but by which ones drop first. If you say to yourself "I'm only going to use Shoulders and Legs from T8", and the helm drops, you're an idiot if you don't take it, unless you already have the shoulders and legs. Even then, you'd have to prove that the helm isn't better than the helm you already have, in which case you're not passing on an upgrade anyway, and my statement didn't apply to you.

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Old 04/20/09, 4:54 PM   #937
Kuruk
Von Kaiser
 
Troll Druid
 
Stormrage (EU)
Originally Posted by Adoriele View Post
Again. Likely, which pieces to replace will be governed not by some arbitrary list, but by which ones drop first. If you say to yourself "I'm only going to use Shoulders and Legs from T8", and the helm drops, you're an idiot if you don't take it, unless you already have the shoulders and legs. Even then, you'd have to prove that the helm isn't better than the helm you already have, in which case you're not passing on an upgrade anyway, and my statement didn't apply to you.
If a piece of gear drops and it's only a minor upgrade to me, I would rather let someone else (namely a person that gets a bigger upgrade from it) have it. It's a bigger overall benefit to the guild this way.

Furthermore, if for example a pair of Legs is BiS for a healer but only 2nd-3rd best for me, I would always pass for that healer. That's because I would want to eventually replace it anyhow, whilst the healer wouldn't.

(Please note that I am speaking from a perspective of being in a guild where the loot system is "open" and no DKP is used. I understand that it works out totally differently if you are using a "closed" bidding system).

Now to try to explain the itemisation issue in more detail:

Pre-3.1, the BiS set-up was 4pT7 + Leggings of the Wanton Spellcaster.

Please note: I am using the following approximate stat weights to try to determine whether a piece is an upgrade. Those might be way off, of course, so criticism of them is very welcome (I do realise that Hit is theoretically worth much more than Spellpower, but I've put it on 1 because of its special status - it's either worth a lot if you're under the cap, or nothing if you've already reached it).

So to copy and paste the results from the list, linked above:

Conqueror's Nightsong Cover 394.2
Valorous Dreamwalker Cover 388.4

Conqueror's Nightsong Mantle 211
Valorous Dreamwalker Mantle 230.8

Conqueror's Nightsong Vestments 307
Valorous Dreamwalker Vestments 302.2

Conqueror's Nightsong Gloves 223
Valorous Dreamwalker Gloves 188.6

(I am not taking the Conqueror's Nightsong Trousers into consideration, because they are worse than Leggings of the Wanton Spellcaster.)

The numbers above are obviously not meant to be precise, by any stretch of the imagination. Just to be some kind of general indication of how big an upgrade an item is or isn't.

So let's look at our available options:

4pT7 to 4pT8

Adding it all up, the difference between 4pT7 and 4pT8 is 25.2, whatever that means. Of course the Shoulders are worth much more and the Gloves much less if you don't need the Hit, but for now I'll assume you do. (I wish I knew exactly how Loot Rank got those numbers. Is it just multiplying the stats by the weights and adding them all up?)

This "25.2" doesn't seem like very much, but that's before taking the set boni into consideration. I am not exactly sure whether 2pT8 is stronger or weaker than 2pT7. But there seems to be a consensus that 4pT8 is a very weak bonus.

5% crit on Wrath and Starfire equals a whooping 229.55 Crit Rating on the two spells that form the bulk of our damage - around 80% based on my pre 3.1 WWS logs (although I guess all the AOE we're using during some of the fights nowadays means that Wrath and Starfire will account for less in Ulduar). This seems to be way more than the "25.2" we would get from swapping the four T7 pieces to T8.

2pT8 + 2pT7/BiS Ulduar

In the posts above, Moonkin Kai and Eilt have suggested to go for this option. But is it really a significant upgrade for us?

Hit complicates a lot here. Which of the two pieces you would want to upgrade depends on your Hit situation. Head and Gloves are the biggest upgrade on paper, but assuming you were Hit capped, you'd then end up with a lot of extra Hit that you don't need whatsoever.

As Humbaba pointed out above, what also has to be taken into consideration is the comparison of four non-set BiS pieces against the 4T8 ones. T8 Head and Gloves might seem very good but there are two non-set pieces that are much more powerful.

Still, even if you could swap things around to utilise the additional Hit, using the numbers above, I don't see any 2/4pT7 to 2pT8 upgrade being large enough to make up for the loss of 5% crit on our two main nukes.

2pT8 bonus was quoted in one of the posts as being around 9% extra damage on Lunar Eclipse. Does that together with the minor Spell Power upgrade make up for losing 5% Wrath and Starfire crit? And even if it does, does it result in anything other then a very small DPS gain?

BiS Ulduar (No T8 set used)

Currently known BiS non-T8 set items are:

Collar of the Wyrmhunter
Shoulderpads of Dormant Energies
Robes of the Umbral Brute
Handwraps of the Vigilant

If you managed to grab them all (which is very unlikely considering two of them drop from Hard Modes), you're getting an upgrade of "158.2." Does it make up for losing 2pT7/2pT8 and 4pT7? Probably. Does this result in a significant overall DPS upgrade, if you substract the DPS you'd get from the boni? It doesn't seem so. You'd get a fairly minor upgrade overall, unless I am mistaken. And let's keep in mind that the above set-up is not realistic for most players due to half of the gear being available from Hard Modes.

At the same time, from what I have seen, most other DPS classes will be getting decent gear upgrades with decent T8 boni on top. I don't care about my e-peen. I don't care about being lower in the WWS meters than pre 3.1. But if my fears are correct, the fact our T8 is so poorly itemised will mean we're going to fall behind other DPS-ers. And whilst we would know that the itemisation is the reason for it, non-Moonkins might be less understanding.

So that's what I meant, when expressing a fear that our itemisation is broken and that T8 doesn't seem to be worth it.

I am sincerely hoping that the logic presented above is flawed, resulting in my conclusions being wrong. If that is the case, I hope that one of the knowledgable posters here can point it out.

Last edited by Kuruk : 04/20/09 at 7:24 PM.

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Old 04/20/09, 5:50 PM   #938
Alerian
playing by beerlight
 
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Alerian
Troll Druid
 
No WoW Account
Originally Posted by Kuruk View Post
Pre 3.1, I had no mana regen talents whatsoever, but have now respecced to: 1/3 Moonglow, 2/3 Intensity and 1/1 Omen of Clarity. I seem to be doing ok on most encounters (8 bosses killed already on Heroic mode), although have run OOM on Deconstructor due to having AOEd a lot.
One thing that I've done to help with the different needs on Ulduar bosses is have my primary spec be a 58/0/13 build with Brambles and 2/3 iIS, while my secondary build is 56/0/15 with GW/Typhoon and 2/3 Intensity. The 56/0/15 build worked great for XT in both 25 and 10 versions (we stopped after AoI in 10).

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Old 04/20/09, 6:39 PM   #939
Humbaba
Mr. Sandman
 
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Humbalo
Tauren Druid
 
No WoW Account
I just want to have an idea of what my eventual BiS (or close to it) set will be so I know what to pass on to accrue brownie points with the cloth casters.

I find it interesting that Rawr optimizes a set and the highest dps rotation is starfire spam with insect swarm. I'm not saying that it's necessarily wrong, but it has me suspicious. It's around 6600 dps raid buffed on a 5 minute fight. Are other Rawr users seeing this. Note that I added a bunch of items from Wowhead that didn't appear to be in the latest version of Rawr, including several of the T8 items.

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Old 04/20/09, 7:39 PM   #940
Kuruk
Von Kaiser
 
Troll Druid
 
Stormrage (EU)
Originally Posted by Alerian View Post
One thing that I've done to help with the different needs on Ulduar bosses is have my primary spec be a 58/0/13 build with Brambles and 2/3 iIS, while my secondary build is 56/0/15 with GW/Typhoon and 2/3 Intensity. The 56/0/15 build worked great for XT in both 25 and 10 versions (we stopped after AoI in 10).
Having different AOE and single target DPS focused specs does indeed seem like a very good idea, considering the different demands of Ulduar boss fights.

I've personally gone Resto for switch spec, however, for more utility.

Looking at your AOE spec, I'm interested to see you having chosen to drop Improved Insect Swarm. 3% crit on Starfire (the spell we use the most) and 3% dmg on Wrath at first sight look to me as being stronger than Celestial Focus's 3% Haste but I don't remember seeing any hard math on that so that's just a personal impression.

I guess the fact that more haste increases our DPS but drains more mana, whilst more crit increases both our DPS and mana regen, shifts me towards Improved Insect Swarm (I am speaking from a Lunar Eclipse user perspective of course).

On the other hand, as I've already said above, the specifics of Ulduar encounters will mean less of our damage done will come from Starfire and Wrath and more from AOE spells, which might shift the balance more towards Celestial Focus.

Last edited by Kuruk : 04/20/09 at 7:57 PM.

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Old 04/20/09, 9:00 PM   #941
Alerian
playing by beerlight
 
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Alerian
Troll Druid
 
No WoW Account
Originally Posted by Kuruk View Post
Looking at your AOE spec, I'm interested to see you having chosen to drop Improved Insect Swarm. 3% crit on Starfire (the spell we use the most) and 3% dmg on Wrath at first sight look to me as being stronger than Celestial Focus's 3% Haste but I don't remember seeing any hard math on that so that's just a personal impression.
The main reason I stayed with CF on my AoE build was to lessen Hurricane pushback on XT and Kolo adds.

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Old 04/20/09, 9:07 PM   #942
Sunfyre
Von Kaiser
 
Worgen Druid
 
Lightning's Blade
This may have been asked before, and if it has, I apoligize for the duplicate, but after wading through this thread it's all began to merge together.

Even without the insane amount of hit granted from tier 8, I can easily itemize to be well over the hit cap. Is it even remotely worth bumping up my hit another 2% or 4% to drop points in balance of power and place them somewhere else? I'm not sure if the gain is worth the loss of other itemized stats to go for the hit.

Thanks for the help.

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Old 04/21/09, 3:29 AM   #943
Antonetz
Glass Joe
 
Night Elf Druid
 
<OTM>
Black Dragonflight
Originally Posted by Rosoo View Post
I was able to manage my mana very well up until Yogg Saron, where I really had no choice but to make a spec specifically for that fight.
So I just got through with Yogg in 10 and 25 man, and I gotta say that I don't see people having mana problems on this fight. I was running with 1/3 Moonglow 1/1 OoC and a lunar rotation.

And wow Yogg 10 man is a total joke.

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Old 04/21/09, 4:23 AM   #944
klüger
Piston Honda
 
Night Elf Druid
 
Ravencrest (EU)
Originally Posted by Alerian View Post
The main reason I stayed with CF on my AoE build was to lessen Hurricane pushback on XT and Kolo adds.
I had zero problems with pushback on XT. Your tanks pick up whatever can interrupt you, you ae the scrapbots, right?

And kolo adds, since when do they interrupt you? They should be standing 30ish yards away from you in a nice cluster.

That said, I still keep CF.


Originally Posted by Antonetz View Post
So I just got through with Yogg in 10 and 25 man, and I gotta say that I don't see people having mana problems on this fight. I was running with 1/3 Moonglow 1/1 OoC and a lunar rotation.

And wow Yogg 10 man is a total joke.
I'd bet its moonfire that makes the difference. It is SUCH an expensive spell its ridiculous actually.

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Old 04/21/09, 5:13 AM   #945
Feritas
Glass Joe
 
Tauren Druid
 
Mazrigos (EU)
Talking about making BiS list right now is totaly useless since we dont know which stats to value most at the moment so lets get that math done first. Which eclipse are we going to run in full ulduar gear? As i see it now we are looking to get very close at the crit cap if we are continuing with lunar.


5 moonkin aura 5 scorch 3 totem of wrath 3 IFF 3 imp IS about 30 crit in ulduar gear 45 crit from bonus, which sums up to about 94% crit chance on starfire. I don't remember the crit cap, but if i'm right it is somewhere along 70-80% which means we should either 1 we should avoid crit tottaly on gear 2 we should forget about 2set t8 3 we should start gearing for solar eclipses.

since i kinda failed math it would be awesome if someone could take a look on the numbers and estimate which eclipse we should be proccing with the different types of gear stacking either haste or crit.

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