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04/21/09, 3:34 PM
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#961
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Happy October 19th!
Night Elf Druid
Dragonblight
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Originally Posted by Humbaba
*That spec isn't going to work for me in practice, but it's worth noting here since it pushes you over 7k. A standard 58/0/13 costs 80 dps but gains pushback protection for wrath, threat reduction / extra range, better AoE via Gale Winds and extra mana from Omen of Clarity.
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This is the real issue with the optimizer. It doesn't have any way to account for utility talents such as Reach, Typhoon, and GW. Yes, the spec gives the highest DPS, but you'd be an aggro hog (not sure if that's a huge issue) with no range, and poor AoE. I'd like to see the optimizer allow mandatory talent settings, then optimize the remaining points. Care would need to be taken to ensure possible builds (so you can't mark both Starfall and NS as mandatory, etc.), but it would allow you to set up more realistic builds.
That, or allow the optimizer to only select between certain pre-generated specs, rather than optimizing by points.
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04/21/09, 3:38 PM
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#962
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Don Flamenco
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Originally Posted by Adoriele
This is the real issue with the optimizer. It doesn't have any way to account for utility talents such as Reach, Typhoon, and GW. Yes, the spec gives the highest DPS, but you'd be an aggro hog (not sure if that's a huge issue) with no range, and poor AoE. I'd like to see the optimizer allow mandatory talent settings, then optimize the remaining points. Care would need to be taken to ensure possible builds (so you can't mark both Starfall and NS as mandatory, etc.), but it would allow you to set up more realistic builds.
That, or allow the optimizer to only select between certain pre-generated specs, rather than optimizing by points.
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You can already compare specs. You have to build and save them yourself, but there's a "Talent Spec" comparison chart that shows which one does more DPS.
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04/21/09, 3:41 PM
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#963
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Happy October 19th!
Night Elf Druid
Dragonblight
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Originally Posted by thedopefishlives
You can already compare specs. You have to build and save them yourself, but there's a "Talent Spec" comparison chart that shows which one does more DPS.
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Yes, but it's not available to the optimizer. Thus I can't compare a spec without BoP but with a metric fuckton of hit on my gear to a normal spec, nor can I optimize that without potentially losing Typhoon or Reach in the process.
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04/21/09, 5:13 PM
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#964
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Mr. Sandman
Humbalo
Tauren Druid
No WoW Account
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With my current gear Rawr is saying MF/SF in a 1 MF rotation with MF/SFall/SFire glyphs is higher than the traditional IS/MF/SF by about 80 dps.
Full Ulduar upgrades are about 900 dps over what I should get right now.
EDIT:
IS/MF/SF wins currently by about 140 dps. I wasn't properly handling bloodlust in rawr. Ulduar gear represents about a 900 dps upgrade still.
Last edited by Humbaba : 04/22/09 at 3:11 PM.
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04/21/09, 5:16 PM
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#965
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Von Kaiser
Troll Druid
Stormrage (EU)
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Originally Posted by thedopefishlives
Also, the 2T8 set bonus is extremely powerful and worth picking up - shoulders and legs appear to be the two best pieces so far.
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I guess determining which two set pieces to pick depends on whether you have any items lying around that can balance your hit at 264. What is really annoying is that there none of them stand out as being significant gear upgrades.
As for the usefulness of 2pT8 bonus, isn't it a rather small DPS increase on Lunar Eclipse? When fully raidbuffed and with Scorch applied your Starfire crit chance during Eclipse is extremely high already, isn't it?
This bonus seems much stronger for Solar Eclipse. Could it possibly make it the stronger of the two (out of Bloodlust only, of course)?
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04/21/09, 5:23 PM
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#966
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Mr. Sandman
Humbalo
Tauren Druid
No WoW Account
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Originally Posted by Kuruk
Could it possibly make it the stronger of the two (out of Bloodlust only, of course)?
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Rawr says "no" by about 500 dps.
e: that's with a lust in the fight somewhere. With lust out of the picture SF still wins but only by about 40 dps.
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04/21/09, 5:49 PM
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#967
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Happy October 19th!
Night Elf Druid
Dragonblight
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Originally Posted by Humbaba
Rawr says "no" by about 500 dps.
e: that's with a lust in the fight somewhere. With lust out of the picture SF still wins but only by about 40 dps.
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Um, you know that the Lust option on Rawr doesn't add a Lust to the fight, it assumes the entire fight is under Lust conditions, right? I.E. checking Lust gives you a flat 30% haste.
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04/21/09, 8:29 PM
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#968
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Don Flamenco
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Not to mention that during lust you can just switch to lunar eclipse for that period of time while relying on solar eclipse for the unlusted period.
On a different note, while I've heard that the 4t8 is horribly weak given 5% proc rate and the possible 3 min cooldown, has anyone calculated the value of 4t8 if say it had the 5% proc rate but no ICD?
Last edited by Latas : 04/21/09 at 9:47 PM.
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04/21/09, 10:51 PM
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#969
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Glass Joe
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I am trying to decide between 3 maces: [Haunting Call], [Stormtip], and [Wraith Strike]
The stuff I have read says Wraith Strike is 2nd best in slot for me, but most of it is pre-ulduar.
I have 226 unbuffed hit without a mace. My druid is here: The World of Warcraft Armory
Rawr lists the total DPS gain of the 3 as the following:
Haunting Call: 664.98
Stormtip: 658.41
Wrath Strike: 633.44
I guess Rawr likes Haunting Call till I get closer to hit cap?
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04/21/09, 11:23 PM
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#970
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Glass Joe
Faarque
Night Elf Druid
Khaz'goroth
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My opinion
Hey guys, i've been following Elitist jerks for a while now, and though i may as well sign up and submit what i can.
I'd just like to point out, i've taken 2 points in dreamstate at the moment, and 1 in Omen of clarity. I have no mana issues in Uld at this point. We have downed 5 boss's on heroic so far, only on easy mode tho.
The only time ive ever Innervated myself is after stuffing up, and recieving a Battle rez.
Besides that, i have innervate macro'd to a mage that is usually present.
Now, because of no mana issues, i am thinking of taking one point out of dreamstate (or genesis) and spending back into starfall and force of nature.
I should mention, i am a litttle carefull for not dotting up trash that is going to be killed even close to when MF or IS will run out. I rather just wrath/SF spam, it is much more mana efficient with JOW on the target, and since they can crit.
Regards,
Faarque.
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04/22/09, 1:56 AM
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#971
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Von Kaiser
Night Elf Druid
Burning Blade
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Originally Posted by Feritas
5 moonkin aura 5 scorch 3 totem of wrath 3 IFF 3 imp IS about 30 crit in ulduar gear 45 crit from bonus, which sums up to about 94% crit chance on starfire. I don't remember the crit cap, but if i'm right it is somewhere along 70-80% which means we should either 1 we should avoid crit tottaly on gear 2 we should forget about 2set t8 3 we should start gearing for solar eclipses.
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What crit cap are you talking about? What would it be other than 100%?
I'm somewhat intrigued by the possibilities of going for solar eclipses (when out of heroism/bloodlust). Currently my crit to haste ratio is somewhat overly skewed towards crit, 746 to 366. With Nature's Grace, my wraths are are almost exactly 1.0 second casts, so there's not really any clipping issue.
With any multiplier over a base amount of DPS, such as haste and crit, there are ever-diminishing returns on each additional percentage point of multiplication. With already high crit numbers, an extra 45% crit isn't nearly a 45% increase, but the 45% wrath bonus is multiplicative with everything else (as far as I know).
The question is, assuming you are NOT clipping the global cooldown, might wrath ever be the better spell to base your rotation around? It has always seemed to have a higher raw DPCT than starfire... My main concerns are the larger effects of latency and reaction time.
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04/22/09, 3:51 AM
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#972
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Glass Joe
Night Elf Druid
Azshara (EU)
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Originally Posted by Adoriele
Yes, the spec gives the highest DPS, but you'd be an aggro hog (not sure if that's a huge issue) with no range, and poor AoE.
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At least for Hodir (Easy Mode) and the first 1-2 Shadow Crashs in the General Vezax fight, threat is an issue
Also at least in the Vezax fight it makes a huge difference to have the range to be in a Shadow Crash. It can be also of importance in fights like Freya when you move under the mushrooms, Hodir to be in the buff spots and so on.
In general threat can also be an issue, as we tend to use Herolust quite early after a pull, and if you just procced your first Lunar Eclipse when Herolust kicks in, you can build up quite some threat really fast.
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04/22/09, 4:18 AM
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#973
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Glass Joe
Night Elf Druid
Sunstrider (EU)
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Originally Posted by faarque
Hey guys, i've been following Elitist jerks for a while now, and though i may as well sign up and submit what i can.
I'd just like to point out, i've taken 2 points in dreamstate at the moment, and 1 in Omen of clarity. I have no mana issues in Uld at this point. We have downed 5 boss's on heroic so far, only on easy mode tho.
The only time ive ever Innervated myself is after stuffing up, and recieving a Battle rez.
Besides that, i have innervate macro'd to a mage that is usually present.
Now, because of no mana issues, i am thinking of taking one point out of dreamstate (or genesis) and spending back into starfall and force of nature.
I should mention, i am a litttle carefull for not dotting up trash that is going to be killed even close to when MF or IS will run out. I rather just wrath/SF spam, it is much more mana efficient with JOW on the target, and since they can crit.
Regards,
Faarque.
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As Intensity is quite a bit better than dreamstate, dropping both points from Dreamstate and getting just one in Intensity should yield good results in terms of mana regen, and free one talent point.
Innervate on a mage? Maybe i got it wrong, but isn't the mage BiS list ignoring spirit gear as much as possible?
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04/22/09, 5:17 AM
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#974
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Glass Joe
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Couple questions about stats after the patch. I remember seeing that there's a soft cap for haste at about 400 because that's where wraths will start clipping the gcd. Was that just for a solar eclipse rotation or should we shoot for around 400 haste for a lunar rotation now as well? I guess that leads into, lunar is still better correct?
Also, has anyone come up with relative values of sp, crit, and haste (assuming they have changed)? I got [Intensity] tonight just to see if I could juggle some hit and make it an upgrade. Looks like I can get down to 6 hit over cap, I gain 32 sp, 63 crit (1.55%), but lose 155 haste (4.72%). I'd love to use the shiny new staff but that just doesn't look worth it at all... Am I right that it's not worth it?
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04/22/09, 5:24 AM
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#975
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Glass Joe
Blood Elf Paladin
Doomhammer
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Originally Posted by antwon87
I got [Intensity] tonight just to see if I could juggle some hit and make it an upgrade. Looks like I can get down to 6 hit over cap, I gain 32 sp, 63 crit (1.55%), but lose 155 haste (4.72%). I'd love to use the shiny new staff but that just doesn't look worth it at all... Am I right that it's not worth it?
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I also got Intensity tonight and started swapping around gear to see if I could make it worthwhile. I managed to swap out and gain over 1% crit, some 22 spell power, another 10-15 hit which was worthless to me, but my haste remained the same. Your question doesn't make sense as it's entirely dependent upon which items you are switching out to work in the extra hit from the staff. In my case, I think it was definitely worth it. According to Rawr, the switchout for me gave me 80dps.
I had a few questions about SFall though. I thought it might be best to utilize it during the ICD.
I’m still debating where to put SFall. Here’s my two options:
(1) MF, IS, SFall, SFx4, IS, MF
(2) MF, IS, SFx4, IS, MF, SFall
As SF crits more than W, I’m leaning towards option (2). Contrary to what some of you guys have stated, I feel that SFall WILL assist in proc’n eclipse faster (not in less casts, just faster cuz NG might be proc’d more often).
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