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04/23/09, 2:08 PM
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#1006
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Mr. Sandman
Humbalo
Tauren Druid
No WoW Account
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Originally Posted by Dudedrood
No, Sry you misunderstood me (maybe due to my bad english).
I want to change my Rota AS SOON AS i get my 2nd T8 Item. I would never consider to switch from Lunar to Solar w/o the second Item. I would favor the Solar Eclipse (if i had 2xT8) because i think i gives you more flexibility and possibilty in the current Ulduar Progress (at least for me).
My non-Set Gear atm [Shackled Cinch]+ [Wyrmrest Band]+ [Band of Channeled Magic]+ [Esteemed Bindings]+ [Chain of the Ancient Wyrm].
I get 250 Haste through those Items but Zero Crit.
I could change some of theese to Items with equivalent SP/INT Stats but with Crit instead of Haste. But im not so sure wether this is worth a shot or complete BS. And i dont want to spend a progress Evening experimenting with Gear and Rotation if im completely wrong.
I hope i made myself understandable 
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I see what you're saying, but if you check it out in Rawr I think you'll see that even when a wrath rotation starts to pull ahead, it's not by much. And you probably won't see any real world increase since starfire is more forgiving of lag than wrath due to the way the spell queue interacts with the global cooldown.
Originally Posted by Adoriele
It's perfectly fine for Blizzard to itemize cloth without spirit, or with hit. There are likely going to be 9 people in the raid who can use cloth gear only, plus a few others who may take cloth upgrades even if they're not their native armor class. On the other hand, You should have 4 people in the raid, tops, who need caster leather, and that leather would be fairly poorly itemized for a mail/plate caster (who get very very little benefit from spirit).
Will we do better wearing the 'perfectly' itemized cloth than wearing only leather? Perhaps. But you're going to have to compete with the three cloth classes to do so, and you'll probably be holding your raid back if you do. We're balanced around wearing caster leather, with all that implies. Wearing cloth is akin to a Fury Warrior wearing leather. It's doable, but they're going to find a way to make it unpalatable. It's just not large enough of an issue yet.
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I'd prefer to see caster leather offset items be removed. Give us some sort of stat modifer to make up the difference in armor (or not, it doesn't really matter to me outside of pvp gear). That would let all* the dps casters pull from the same pool of armor and wouldn't leave druids in potentially inferior items or leaving leather stuff to rot.
*maybe not elemental shamans, but they don't want spirit items. For that matter, remove caster plate so shamans/paladins would just wear mail and druids/clothies would just wear cloth.
Last edited by Humbaba : 04/23/09 at 2:14 PM.
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04/23/09, 2:21 PM
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#1007
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Happy October 19th!
Night Elf Druid
Dragonblight
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Originally Posted by Humbaba
I'd prefer to see caster leather offset items be removed. Give us some sort of stat modifer to make up the difference in armor (or not, it doesn't really matter to me outside of pvp gear). That would let all* the dps casters pull from the same pool of armor and wouldn't leave druids in potentially inferior items or leaving leather stuff to rot.
*maybe not elemental shamans, but they don't want spirit items. For that matter, remove caster plate so shamans/paladins would just wear mail and druids/clothies would just wear cloth.
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While I also like that idea from an itemization standpoint, I find it very hard to stomach. A compromise might be something similar to sunmote transmutation, in that the item drops as cloth (or leather), and can be converted in Dalaran to an item with the same stats, but a different AC. Not sure how permissible that is within the confines of iLevel, but it does tend to solve both the issue of flavor and keeping the loot tables at a manageable level.
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04/23/09, 3:12 PM
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#1008
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Glass Joe
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I may be wrong, but I got a feeling of how itemization is done this time being not as a "max out sp+haste, leave other stats behind, let's raise our dps to the stars". All mana classes got nerfed on mana, we are of no exception. Now, in order to get back our regen without rebuffing healers, looks like we will need a bit of spirit on gear, while having not too much haste as before, to keep ourselves competitive against other caster classes, plus being able to recover back our current allocated mana talent points.
I am not seeing a huge dps increase from new Ulduar gear. Instead, I see a more mana-oriented gear, still with a small room to focus on one particular stat. But I do not think we will ever see our moonkins doing way too much damage than today. We will do the same damage however lasting longer. This is our improvement post mana regen nerf, on my point of view.
Just my $.02.
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04/23/09, 4:31 PM
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#1009
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Don Flamenco
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Originally Posted by hquest
I may be wrong, but I got a feeling of how itemization is done this time being not as a "max out sp+haste, leave other stats behind, let's raise our dps to the stars". All mana classes got nerfed on mana, we are of no exception. Now, in order to get back our regen without rebuffing healers, looks like we will need a bit of spirit on gear, while having not too much haste as before, to keep ourselves competitive against other caster classes, plus being able to recover back our current allocated mana talent points.
I am not seeing a huge dps increase from new Ulduar gear. Instead, I see a more mana-oriented gear, still with a small room to focus on one particular stat. But I do not think we will ever see our moonkins doing way too much damage than today. We will do the same damage however lasting longer. This is our improvement post mana regen nerf, on my point of view.
Just my $.02.
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If they wanted to help our mana regen crit would be a much better choice than spirit. Graylo went over the math in a blog post of his and it turns out crit is only about 2.97% behind spirit in returning mana but 433% better for dps.
Source: Gray Matter: Mana Regen: Spirit vs Crit
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04/23/09, 4:32 PM
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#1010
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Bald Bull
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Originally Posted by Korhaug
All of the staves and daggers have spirit on them, and all of the maces have MP5 ( Source).
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Shoulda just gone through the bosses to take a look at the loot since it's a bit more updated. Patch 3.1 - Ulduar - Yogg-Saron :3
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04/23/09, 6:39 PM
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#1011
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Von Kaiser
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So I picked up [Living Flame] off Razorscale last night. Currently I'm using [Dying Curse] and [Illustration of the Dragon Soul]
Should I switch out Dying Curse? or maybe do something weird like drop Illustration and use 2 hit trinkets, and do something like dropping Balance of Power and using the talent points for something like Brambles or Gale Winds?
Edit: I also picked up the [Idol of the Crying Wind] . Is it worth replacing the Starfire trinket? First thoughts is that as things are tons more mobile than they were in Naxx, I'm missing a lot of uptime on Eclipse, thus having a constant dot ticking for 1400-1500ish seems to make more sense. But if anyone has solid numbers on which would be better, I'd love to hear your thoughts.
Last edited by anyakaschala : 04/23/09 at 6:44 PM.
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04/23/09, 7:40 PM
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#1012
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Glass Joe
Faarque
Night Elf Druid
Khaz'goroth
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Originally Posted by Adoriele
No, you don't. You dream of a day where you can use all of the stats on a piece of gear, regardless of their name. The problem with Spirit isn't that it's not good, it's that it's not as good for us as other stats. Unfortunately, Resto druids still very much need Spirit, and it would be a step backward for Blizzard to itemize caster leather without spirit, for the same reasons that it's not a good idea to itemize caster leather with hit. You'd end up needing two full sets of gear able to drop off of bosses, where one would suffice, which leads to loot table bloat, and people cursing when Moonkin leather drops because only one person in the raid can wear it. So, either guilds would end up sharding a lot of excess gear, or the Moonkin leather would be so rare as to be non-existent for a lot of people.
The current situation, where both Trees and Moonkin can use the same gear (ignoring, for the moment, set pieces which allow more tailoring to specific needs), is much more preferable. Guilds aren't disappointed when Moonkin leather drops, and it drops frequently enough that it's not impossible to get. The issue we have now is that we need to get more out of spirit. Intensity is one way, Improved Moonkin another, and if it's not enough to balance us, Blizzard will find another way. They did it with Mages, they can figure out something for us as well.
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Thats some very very good points.
But, i would like you to talk more about why we shouldn't also try to get the cloth gear? Im seeing peices dropping with awesome stats for us. Its a massive nerf to us not to take upgrades. Especially in my guild where we use dkp.
Another comment was made that alot of gear in uld is centered towards longer fights (more spirit) There seams to be absolutly no need for spirit in any of the boss's ive fought so far. currently 7down on 25man.
I admit alot of my gear has spirit on it, but i have no points in intensity so im not getting any mana back during casting.. which i alwasy am during the fight. I finish most fights near or at full mana. 90% of the time in the top 5dps/dmg done.
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04/24/09, 4:45 AM
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#1013
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Bald Bull
Dukes
Tauren Druid
No WoW Account (EU)
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Originally Posted by Dahlya
Is anyone else noticing that we are scaling badly in comparison to melee because of the movement required on most of the Ulduar fights? It seems that everytime I get a proc it's wasted. I understand that Eclipse Wrath -> Starfire is best in terms of dps for straight out nuke fights but I need to figure out something for the other fights. I hit top dps for Razorscale last week but last night on Thorim (gauntlet group) I was in the last 5 for dps and that was the theme for the night on Kologorn (adds, eyebeams), Auriaya (adds), XT (heart only 30% before switching to adds). Our guild generally looks at all boss fights or defeated bosses when looking at overall dps and I'm getting tired of comparing poorly to melee who can just sit there on the same target for 90% of the fights.
I also took out my aoe talents. We assumed single targeting would be required again but so far haven't found that to be the case. Go go blizz, aoe ftw! (not) At least this trash almost requires CC...
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You should probably pick up Typhoon and Gale Winds. There's a lot of AoE involved in the instance, and Typhoon especially is very useful as an extra instant while moving and can hit a lot more than you might think (hits both arms and Kologarn on that fight, useful for AoEing iceblocks on Hodir and for use as an instant for when movement is needed, adds on Freya, packs in the Thorim tunnels, adds on Mimiron, etc etc). I'd suggest if you do pick up Typhoon to use the minor glyph though, as mobs bouncing around are quite annoying.
Faarque, you don't have mana problems because you don't have Typhoon and you don't have the Starfall glyph. Both increase the drain on mana by quite a significant amount if you use them a lot. I don't understand why you have 1 point in Dreamstate and don't have Force of Nature though, as FoN is one of the most powerful talents we have when used correctly.
I'm interested as to where you're seeing these awesome cloth pieces. So far I've only seen cloth items with very similar stat breakdowns to leather items, apart from some of those with hit rating (which have hit rating instead of spirit), which isn't of much interest to me because of the hit gained from other pieces of gear. Filtering through gear on wowhead returns this list which contains very few items, and only one cloth piece (which admittedly is ridiculously good).
Another random point: I'm at odds with just how many blue sockets there seem to be on gear right now, especially with a lot of those having pure spellpower bonuses. Being a jewelcrafter carries a hefty benefit due to the number of blue sockets; if there were to be an increase in the power of spirit it would also help to reduce the lead that jewelcrafting has over other professions.
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04/24/09, 6:31 AM
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#1014
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Von Kaiser
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Wasn't able to search for anything about this but has anyone managed to obtain the 4pc yet to test to see if the IS proc really does have a 3min CD(according to wowhead spell info)? Just would like to know if the 4pc is absolutely terrible or just bad.
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04/24/09, 7:41 AM
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#1015
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Glass Joe
Tauren Druid
Dentarg (EU)
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I'm actually a little confused now with the nwe things that arose with moonkin raiding.
Reading in other threads i've heard of a 1MF rotation vs a 2MF rotation but actually i can't clearly understand how those two are done and what's the difference in them.
My actual dps cycle is the usual:
IS- > MF-> W till eclipse-> SF on eclipse and ICD than back to W
I usually refresh MF at the start of an Eclipse proc and let fall IS during the proc, while i refresh both when needed on the other occasion ( Eclipse on ICD or up for proccing)
From what i have read instead should i cast MF/IS only on certain times and let them fall otherwise? Should i refresh both dots when i'm trying to proc eclipse or should i only refresh MF if needed ( due to the random nature of eclipse sometimes it took me more than one full duration of MF to proc it)?
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04/24/09, 8:08 AM
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#1016
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Von Kaiser
Troll Druid
Stormrage (EU)
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Originally Posted by Lord BEEF
If you manage 100% uptime on your dots (which is suboptimal since you don't want to refresh during eclipse), then improved insect swarm is something like a 2.5% improvement on ~80% of your damage. 2% damage improvement overall, if again you have 100% uptime and it's purely a stand and nuke fight. In fights with movement, aoe, or other gimmicks you're going to have less than 80% of your damage be from nukes, which makes it worth an even lower amount than 2%.
Celestial focus' haste multiplies with all other sources, so it comes very close to a 3% improvement regardless of what you're casting.
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I have forgotten that Celestial Focus's bonus multiplied. That indeed makes it a stronger talent. I have now respecced to take 3/3 Celestial Focus, 2/3 Improved Insect Swarm and dropped Intensity altogether. I seem to be managing with mana, even on Deconstructor, now that the kills are much smoother.
However, to be the devil's advocate, you don't need 100% uptime on your dots to take full benefit of Improved Insect Swarm.
Using IS before spamming Wrath to trigger Lunar Eclipse will give you full benefit for your Wrath casts. IS can fall off whilst you're casting Starfire during Eclipse, but it doesn't matter as it doesn't affect Starfire at all. Using two Moonfires per Eclipse cycle will result in 100% uptime. So you get full Improved Insect Swarm benefit without having to cast any DoTs during Eclipse.
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04/24/09, 8:23 AM
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#1017
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Von Kaiser
Tauren Druid
Executus (EU)
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Originally Posted by anyakaschala
So I picked up [Living Flame] off Razorscale last night. Currently I'm using [Dying Curse] and [Illustration of the Dragon Soul]
Should I switch out Dying Curse? or maybe do something weird like drop Illustration and use 2 hit trinkets, and do something like dropping Balance of Power and using the talent points for something like Brambles or Gale Winds
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We had Living Flame drop as well and I passed on it for two reasons
1 - Hit isn't an issue now, and with how many Ulduar items have downright silly amounts of hit on them, I think it's going to be a bigger issue not overcapping your hit than reaching the hit cap..
2 - 505 spellpower for 20 seconds every 2 minutes equals roughly 84 spellpower on average. Dying Curse's 765 spellpower for 10 seconds every 1 minute (45s internal cooldown + ~15 seconds of casting before it procs, which is probably pessimistic..) equals roughly 127 spellpower on average. The Living Flame has a slight advantage in that it's burst on demand, but that also means the average damage is even lower if you don't use it as soon as it's up.
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04/24/09, 10:11 AM
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#1018
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<Druid Trainer>
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90/120 second cooldowns should sync nicely with Eclipse. Has anyone modeled timered trinkets that way?
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04/24/09, 10:57 AM
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#1019
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Glass Joe
Night Elf Druid
Bronzebeard
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So I picked up [Living Flame] off Razorscale last night. Currently I'm using [Dying Curse] and [Illustration of the Dragon Soul]
Should I switch out Dying Curse?
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While going over hit cap is certainly starting to be an issue, it isn't that hard to find items that allow you to switch that out for alternate itemization points. (Even if the item might be theoretically "worse" when evaluated stand-alone.) Once we all have access to the full loot-table of Ulduar and have everything on farm it's a different story, but for now I think this trinket is very viable.
I find the on-demand burst of [Living Flame] to be VERY useful as an alternative to [Dying Curse]. By either (a) using it purely on-demand for fights when dps only matters at specific moments (e.g. Razorscale) or by (b) attaching it to Starfire to ensure that it is up only (or mostly) during Eclipse procs, you get maximum value (if not maximum average sp) from the extra burst.
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04/24/09, 11:57 AM
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#1020
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Soda Popinski
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You have to make the bonus spellpower from Living Flame work about 50% harder to make it equal in spellpower value. This is not impossible if you mix it with bloodlust, treants, and eclipse but it does take quite a bit.
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