-50% proc chance on relic (possibly higher)
--Procs so much it's annoying. It's the same animation as the finishing of a healing spell
--Might be bugged? Seems stupidly high proc
-Moonfire crits are 200%
--Do not proc NG
--Do not regen mana from Moonkin Form
The 'new' Eclipse isn't currently implemented
The procchance on the Idol is 70%, so it has no cooldown?
And nice that Vengeance also effects the dot-crits of MF
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimCraft folks--what are you currently showing as the DPS benefit from 4T8? I haven't gotten around to trying to find a good way to model it in WC, but after playing with it for a weeks, I'm skeptical that it's very strong at all against single targets. I might try the gear setup in my Armory for a bit instead for a significant stat bump instead of the set bonus.
I was able to log on PTR and test Balance of Power. It is still 4%. Had 8.49% hit from gear, 3% from iFF and 2/2 BoP and got a miss after a few casts. If it were 6%, that wouldn't be possible.
The way it's worded currently, it's listed at 6%. Last I checked PTR was no mods, but it'd be good to try 0/2 BoP, throw out 100 casts, do 1/2 BoP, another 100 and finally 2/2 with another 100.
The way it's worded currently, it's listed at 6%. Last I checked PTR was no mods, but it'd be good to try 0/2 BoP, throw out 100 casts, do 1/2 BoP, another 100 and finally 2/2 with another 100.
You wouldn't have to do any elaborate statistical test, just gear yourself to 8% from gear + IFF + BoP and see if you miss. Someone tried this above and reported that they did miss, although some confirmation would never hurt.
Just had a miss on PTR heroic training dummy - faerie fire on the target and 9.07% hit in char sheet (238 hit rating). It's either that they've implemented the text and not the talent (which is possible as Eclipse isn't implemented with the changed version), or they aren't actually changing it.
SimCraft folks--what are you currently showing as the DPS benefit from 4T8? I haven't gotten around to trying to find a good way to model it in WC, but after playing with it for a weeks, I'm skeptical that it's very strong at all against single targets. I might try the gear setup in my Armory for a bit instead for a significant stat bump instead of the set bonus.
I am really not sure what Blizzard thought when they gave us this T9 4P bonus:
Originally Posted by http://www.mmo-champion.com
Increases the critical strike chance of your Starfire and Wrath spells by 3%.
For example, compare it to the mages:
Item - Mage T9 4P Bonus (Fireball, Frostbolt, Frostfire Bolt, and Arcane Blast) - Increases the critical strike chance of your Fireball, Frostbolt, Frostfire Bolt, Arcane Missiles, and Arcane Blast spells by 5%.
If anyone has forgotten, our T7 4P was 5% crit to both Starfire and Wrath. It must be because of the Eclipse change - OR - they are still to give us something else / tweak the numbers.
Edit: What Altiris says is right of course. I am only considering the new Eclipse in the sense that we now use both nukes instead of choosing one as our "main rotation". This could lead someone as silly as me believing 3%+3% equals 6%(T9) which is more than 5% (T7). I agree that they need to come up with something much better or we will never lose T8-2.
Except that it is specifically because of the Eclipse change that they need to give us a better 4T9 bonus than that. As it is, in 3.2, 2T8 is huge, and may not be worth gearing out of, at least not until heroic T9.
Just had a miss on PTR heroic training dummy - faerie fire on the target and 9.07% hit in char sheet (238 hit rating). It's either that they've implemented the text and not the talent (which is possible as Eclipse isn't implemented with the changed version), or they aren't actually changing it.
Can you check if you're taking 6% reduced magical dmg? If you're not, then your hypothesis is probably correct, but if you are, I would suspect the tooltip is incorrect.
I thought the intent was to be 2% hit and 3% dmg reduction. It seems highly unlikely that Blizzard would put in a +3% hit/pt talent. We already have +4% hit, which unless I'm mistaken, is higher than any other class gets from talents.
as far as 4t8, it seems the value of it is pretty relative. Mainly I say this is beause of the ability to take full advantage of it as soon as it happens.
Best thing I did recently was start using PowerAuras add-on. It tells me exactly when Elune's Wrath happens and as thus I get full benefit. Without it, I was basically just getting lucky with procs and probably miss quite a few.
Any word or testing on t9 pieces? Seems like the 2t8/2t9 would likely be the best option. As a 3% to crit on Wrath and Starfire of the 4t9 seems a bit low.
as far as 4t8, it seems the value of it is pretty relative. Mainly I say this is beause of the ability to take full advantage of it as soon as it happens.
Best thing I did recently was start using PowerAuras add-on. It tells me exactly when Elune's Wrath happens and as thus I get full benefit. Without it, I was basically just getting lucky with procs and probably miss quite a few.
Any word or testing on t9 pieces? Seems like the 2t8/2t9 would likely be the best option. As a 3% to crit on Wrath and Starfire of the 4t9 seems a bit low.
I haven't gotten back on the PTR since the patch, but that was my guess. Especially because the difference between T8 shoulders/legs and T9 shoulders/legs isn't anywhere near as large as the difference between 2T8 and 4T9. About 78 SP and 31 hit for 73 crit.
I only changed the setbonuses in the profiles, stats from gear remained the same.
2T8+2T9 > 4T8 >> 4T9
2T8 is just too awesome in 3.2.0. It's a whopping 4% dps-difference between 2+2 and 4T9
Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
The new Eclipse is now working on the PTR, but it's hard to test because the server keeps crashing and Moonkin form is not returning mana on crits.
In other news, they have implemented Emblems of Triumph on the PTR so T9 and the new idol are no longer available. New idol costs 25 Emblems of Triumph.
From what I can tell, using what math I have in Rawr and provided proc rates, the following seem to be true:
1) 2T8+2T9 is where it's at. 4T9 is a decently powerful set bonus, but it cannot come anywhere near breaking 2T8.
2) Lunar Fury theoretically works out to be better than Shooting Star. Not by much, but it gives me hope. As long as they keep the proc rate way up there, of course.
3) Glyph of Moonfire and Glyph of Starfire are both required to maximize DPS. With 2T9, keeping the Moonfire dot up 100% becomes paramount. Insect Swarm vs. Starfall is pretty much a wash.
4) Haste takes a bit of a nosedive around the magic 400 haste mark.
From what I can tell, using what math I have in Rawr and provided proc rates, the following seem to be true:
1) 2T8+2T9 is where it's at. 4T9 is a decently powerful set bonus, but it cannot come anywhere near breaking 2T8.
2) Lunar Fury theoretically works out to be better than Shooting Star. Not by much, but it gives me hope. As long as they keep the proc rate way up there, of course.
3) Glyph of Moonfire and Glyph of Starfire are both required to maximize DPS. With 2T9, keeping the Moonfire dot up 100% becomes paramount. Insect Swarm vs. Starfall is pretty much a wash.
4) Haste takes a bit of a nosedive around the magic 400 haste mark.
I'm seeing:
1) Yup, 2T8 not breakable for anything that would be available at ilvl 258.
2) Lunar Fury far better than Shooting Star. More than twice as good if you assume 100% uptime.
3) Moonfire/Starfire best Glyphs, yes, but Insect Swarm still far better than Starfall for single-target DPS.
4) Haste and Crit roughly equal even in the high-haste region.*
*I have to spell out my thoughts on haste more at some point. I have no idea why everyone seems to be coming in with such low values for haste. Even under the assumption that haste affects only Starfire, it's nearly as good as crit. And it also affects instants and Wraths whenever NG is down (which admittedly won't be very often in an idealized single-target situation). But people seeing haste coming in at barely over half the value of a spellpower or crit have have to go over their assumptions.
The new Eclipse is now working on the PTR, but it's hard to test because the server keeps crashing and Moonkin form is not returning mana on crits.
In other news, they have implemented Emblems of Triumph on the PTR so T9 and the new idol are no longer available. New idol costs 25 Emblems of Triumph.
Originally Posted by Starfox
The E&M debuff also does not work for me
Yeah, this PTR build is certainly very buggy. Additional bugs I've noticed that haven't been mentioned are:
-Clearcasting is procing from DoT Ticks.
-Clearcasting is not consumed when a spell is cast, all spells are effectively free for 12 seconds.
Pretty entertaining, but I hope these bugs are addressed soon so that we can get some actual testing done :]
I guess I don't really understand the QQing about 4T9. I feel like it's more likely to lead to a nerf of the 2T8 bonus than a buffing of the former. Yes, 4T9 is an unimaginative and mediocre bonus, but, frankly, 2T8 is somewhat overpowered with the Eclipse change. But, unlike the case with 4T5 (where I was running TK at the end of BT farming to get the "best" 4T5 set), people won't have to run old content to get 2T8. And the fact that it's two pieces instead of four makes it much more flexible. Plus, you won't look like every single other toon that will be decked out in full T9.
Given ongoing, major changes to the class with nearly every significant patch, it doesn't seem tenable to me to expect set bonuses to be an simple, pre-planned progression tier-to-tier.
Ultimately I hope they do nerf 2T8. It would make sense, because it will be very overpowered in 3.2, and I don't think it is their intention to pigeonhole us with old gear. However, 4T9 also needs a buff to bring it in line not only with 4T7, but also the set bonuses of other classes.
I thought people were convinced the 4p T9 was temporary and would emerge as a clear upgrade regardless of the insane ilvl of the new heroic gear? For that reason I figured the idea was that with badge changes anyone can get 2p T8 and get a smooth ugprade curve, going 2p > 2x2p > 4p. But I may been overly optimistic. In any case the 2p T9 seems really nice from the little time I spent with it on the PTR. MF dot crits for ~2.9k on target dummy? Yum.
I thought people were convinced the 4p T9 was temporary and would emerge as a clear upgrade regardless of the insane ilvl of the new heroic gear? For that reason I figured the idea was that with badge changes anyone can get 2p T8 and get a smooth ugprade curve, going 2p > 2x2p > 4p. But I may been overly optimistic. In any case the 2p T9 seems really nice from the little time I spent with it on the PTR. MF dot crits for ~2.9k on target dummy? Yum.
The original 4T9 (5% crit to Starfire) was assumed to be a placeholder. In the latest round of updates on MMOC, it was changed to 3% crit on Starfire/Wrath, which is basically just as weak.
I don't anyone's expecting 4T9, whatever it winds up being, to be an upgrade. We're saying the opposite--nothing they put there is going to outdo 2T8 anyway.
The original 4T9 (5% crit to Starfire) was assumed to be a placeholder. In the latest round of updates on MMOC, it was changed to 3% crit on Starfire/Wrath, which is basically just as weak.
I don't anyone's expecting 4T9, whatever it winds up being, to be an upgrade. We're saying the opposite--nothing they put there is going to outdo 2T8 anyway.
Set bonus for set bonus no, but when you count in the stats from pieces it might be worth it with an inferior 4 piece for the stat gains on using 4 pieces of the ilvl 245. But it will still take an improvement of at least 1% over current to make that viable from the napkin math i did.
Set bonus for set bonus no, but when you count in the stats from pieces it might be worth it with an inferior 4 piece for the stat gains on using 4 pieces of the ilvl 245. But it will still take an improvement of at least 1% over current to make that viable from the napkin math i did.
As it stands right now it's looking like 2t8 2t9 is about 4% better than 4t9, and with the meager differences in stats between the other two pieces of t8 for t9 ("About 78 SP and 31 hit for 73 crit." replacing t8 pants/shoulders with t9) it isn't being made up. Also it has to be more than comparable to make it worth upgrading. If it isn't a real upgrade, it's simply not worth the effort.
bah, completely missed they changed it already. Lets hope something changes. Would suck to be stuck in ilvl 226 gear. Rather take a nerf to 2p T8 then, like some are already saying.
My only real concern is the haste vs crit weights that you guys are grinding down as we speak. I can't shake the feeling that I'll be constantly wincing from gearing into either less Lunar dps or more Solar gcd clipping. Since rotation seems to be loosing its importance, just go on and cue the crazy old theorycrafter appearing with the magic plot of optimal crit/haste for SP stuck to his beard and I can just set my teeth and go with it.
bah, completely missed they changed it already. Lets hope something changes. Would suck to be stuck in ilvl 226 gear. Rather take a nerf to 2p T8 then, like some are already saying.
My only real concern is the haste vs crit weights that you guys are grinding down as we speak. I can't shake the feeling that I'll be constantly wincing from gearing into either less Lunar dps or more Solar gcd clipping. Since rotation seems to be loosing its importance, just go on and cue the crazy old theorycrafter appearing with the magic plot of optimal crit/haste for SP stuck to his beard and I can just set my teeth and go with it.
It seems that Blizzard doesn't like haste for druids, or at least overly hasted. Thus it looks, and i think it's been stated, that around 400 haste will be optimal in a 2t8/2t9 geared setup. I know for t7 content, I went over 600, now Ive dropped to just below 500 for t8.
But regardless of whether or not they change the bonus to 4t9, I like the change to balance for 3.2.