Is anyone else having Rawr tell them that the Heroes Dreamwalker Cover is significantly better than the Valorous Dreamwalker Cover? This appears to be utterly incorrect since Valorous is the same item with more stats. It has me concerned about the other results, though everything else appears to be along the lines of what I would expect.
Are you wearing 3/5 T7? Check to make sure Valorous Dreamwalker Cover is being included in the set.
Though there are still other issues, some recent post on some thread said that the developer is fixing it up already.
I have the same problem with Rawr, checking off all the top items in each slot - it indicates the heroes Helm is much better than valorous, perhaps its not sharing the set bonuses properly?
As has been mentioned before, Rawr.Moonkin has errors with small upgrades which are being fixed in the next update. This definitely qualifies as one of those so, no, don't go jumping into Naxx.10 and DEing your DW.25 gear just yet.
As has been mentioned before, Rawr.Moonkin has errors with small upgrades which are being fixed in the next update. This definitely qualifies as one of those so, no, don't go jumping into Naxx.10 and DEing your DW.25 gear just yet.
This is what I was referring to in the second part of my last post.
The hat thing is a separate issue though. Just open the item editor for Valorous Dreamwalker Cover, and put "Dreamwalker Garb" in the Set field.
It looks like there's something unique about the Valorous/Heroes' Dreamwalker Cover that is triggering a specific bug. It has been fixed in source, but not released yet. That release is scheduled to come out soon, so please be patient. That release should also take care of a few other minor issues and introduce an exciting new feature that lets you select your own rotation to optimize around.
I didn't think treants received bloodlust/heroism, am I mistaken?
They have to be cast before the bloodlust is cast. It's a sizable increase to their DPS (On my parse in the other thread my first Force of Nature was up for a bloodlust). Another thing that's really nice is when battle shout gets refreshed right as they pop; the difference in orange numbers is very noticeable when that happens.
Sounds like it's time to communicate with my warriors and shamans. Thanks for the info.
Also the new Starfall and typhoon minor glyphs should make them much more usable in raids.
* Glyph of Focus -- Increases the damage done by Starfall by 20%, but decreases its radius by 50%.
* Glyph of Typhoon -- Reduces the cost of your Typhoon spell by 8%, but it no longer knocks enemies back.
I'll have to recast thorns more often and actually carry around rebirth reagents but it'll be worth it.
Sounds like it's time to communicate with my warriors and shamans. Thanks for the info.
Also the new Starfall and typhoon minor glyphs should make them much more usable in raids.
* Glyph of Focus -- Increases the damage done by Starfall by 20%, but decreases its radius by 50%.
* Glyph of Typhoon -- Reduces the cost of your Typhoon spell by 8%, but it no longer knocks enemies back.
I'll have to recast thorns more often and actually carry around rebirth reagents but it'll be worth it.
The worst part about the Typhoon glyph is how useful the knockback is on Gluth, while being a hindrance in almost all other PVE situations. Starfall minor glyph is nice for avoiding trash pulls; but doesn't that make it LESS usable on bosses if you're standing at max DPS range? Seems like an iffy tradeoff to me.
The worst part about the Typhoon glyph is how useful the knockback is on Gluth, while being a hindrance in almost all other PVE situations. Starfall minor glyph is nice for avoiding trash pulls; but doesn't that make it LESS usable on bosses if you're standing at max DPS range? Seems like an iffy tradeoff to me.
Depends. 20% damage is very nice (especially when paired with the other Starfall glyph), and in most fights it should be at least somewhat possible to get close enough for 10-12s every 3 minutes.
To be perfectly honest, mana is a non-issue in every 25 man. We accidentally pulled glob with a bunch of stitched giants up while I was still at ~25% mana, and I still did not run oom on the fight. At this point I am going to start dropping points in intensity and picking up brambles or Owlkin.
That being said I would have loved to see more dmg on typhoon from this glyph instead of less mana. Also, the knockback is very nice on gluth if a stray skele creeps in too close, so I am not 100% sure if I will pick up the typhoon glyph at this point. If tanks really start complaining about the knockback (mine have not yet) I will glyph it, but until then I am not too impressed.
I guess the new starfall glphy increases it's PvE value, both on bosses and trash. I'm not even using it on trash for radius reasons. On most boss fights you should be able to take a window of oppurtunity and close in a bit more for a few seconds of starfall. Another positive effect of it is, stars dont get wasted on random critters (rats -.-) around the room that keeps happening in naxx.
Btw, isnt 2nd starfall glyph a major one? (2 second increased duration)
I cant see it being superior to IS one on overall.
Typhoon glyph i see as useless. I mainly use typhoon as a split second buyer for a healer to survive an onslaught of mobs and give tank time to pick em up. Gluth another example of excellent pushback use.
I am going to go with both new glyphs just not being worth it.
Glyph of Focus could be helpful in some situations, but the question is whether there is room among our glyphs for it. As of now it looks as though going with a no would be the best here. Glyph of Starfire/IS/Moonfire seems superior at the moment.
If pulling additional trash is an issue it should a) not really be hard to pick up for your tanks b) not really be hard to avoid using, after all it is just trash, and going for Hurricane only would be a better idea. Granting yourself a better chance of not making fuckups for the tradeoff of a dps loss seems like a bad idea.
When it comes to Glyph of Typhoon it needs to increase damage to be worth it. Gluth is an example of where the spell apparantly truly shines, and mana does not seem to really be an issue at the moment.
Edit: Ok, abstinence problem or something, obviously I mean the MF glyph, not the Starfall glyph.
On several events like accidental pulls or gaunlets where the tank isn't fast enough to pick them up, or even close enough while they are going straight for the healer. I aim the typhoon as immidiate reflex on them, they get knockbacked, the tank wakes up, i direct mobs away from healer & use shadowmeld. Works very smooth. Shadowmeld is my new best friend. Most people in my guild learned to appreciate typhoon when used at right timings.
As for raiding I go with this spec for 25 content: Talent Calculator - World of Warcraft
Using MF, IS & SF glyph, 4xT7+2xT6, SF idol as gear setup.
My current favorite rotation at the moment goes as followed:
IS, MF, treants, starfall, wrath till eclipse, early eclipse, SF for eclipse duration, moonfire will run out a few seconds after eclipse went on cooldown, * refresh moonfire, get off 1-3 starfires to make moonfire longer, 1 sec before eclipse goes off cooldown, IS, wrath till eclipse, early eclipse, SF for eclipse duration, moonfire will run out during eclipse, refresh moonfire during eclipse, SF untill eclipse goes off cooldown, 1 sec before eclipse goes off cooldown, IS, wrath till eclipse, now you most likely will have to refresh moonfire while wrath untill eclipse proc, refresh moonfire, continue wrath till eclipse, early/medium eclipse, SF for eclipse duration, moonfire will run out after eclipse and before eclipse off cooldown, now you can go back to the *.
My crit is pretty good, but offcourse it still happens that eclipse procs very late or not even during moonfire duration. When that happens you ask yourselve should I start casting SF 3sec before moonfire runs out to get the extra 3,6,9 seconds from the glyph effect and probably end up with the wrath eclipse version. Or should i just keep spamming wrath and refesh moonfire and maybe even IS since eclipse hasn't procced yet. Well I'm not really sure, but mostly I adjust and make the best of the wrath eclipse & reform smoothly back to SF heavy rotation after. What do you guys think?
Sometimes I use more wrath heavy cycles with the wrath idol, and mostly do a bit more dps; if all goes well because its easier to fuck up in the wrath cycle. I think I do this most on movement heavy fights or mobs with short lifespan. I expressed my preference for SF heavy cycles some weeks ago allready, I must say I know accepted wrath as one of my main spells and even got more comfortable with it. But sometimes I just don't feel like click fast madness heavy cycles.
I'm looking at everyones parses and I'm like 1-1.2k dps under and my stats only put me at 100-160 spell dmg under.
Wow-meter Combat Log Analyse System! New version of wwsscoreboard, made by some chinese guild -- It offers some easy ways to compare yourself to other moonkins.
Everyone with good moonkinparses please start uploading your wws's there aswell!
On glyphs
Typhoon knockback is nice for 5mans & pvp -- For 25man raiding your not gonna see alot of accidental pulls, or have moments where none of your 3 tanks are paying attention.
The knockback is just a way for the druid to do a tiny amount of damage, while fucking everyone elses damage up -- This minor glyph is godsend, finally we have an instant aoe, for when a hurricane channel aint possible or needed to kill the mobs.
New starfall glyph is nice for a minor one, less stars hitting random targets, & usually staying within 18yards shouldn't be a problem (Allthough its a pretty harsh tradeoff with 25man raids in mind).
Does anyone throw 1 wrath at the beginning of a boss fight to proc Earth & Moon before they put up Moonfire / Insect swarm?
At the beginning of the fight, you wouldn't be interupting any rotation, as you haven't started one yet, and the +13% damage to moonfire especially seems worth it.
Edit: And to Druidark - I had a question about your 2 piece t6. I didn't crunch numbers or do many comparisons, but I found it intriguing that you use 2 piece t6 for 1 extra tick of moonfire. I was curious if the extra ticks makes up for the stat loss of the lower item level of the belt and bracers. Granted those two were both sunwell pieces, and since they have sockets they can scale with new gems, but it seems like the iLevel difference between 154 and 200/213 would be pretty significant.
I guess what I'm getting at, is is it worth the stat loss on all the rest of your casts, to gain 1 extra tick of moonfire?
Since your using it, I'm guessing you did find it worth it, but could you give a bit of insight into your thought process? Is it because of the rotation you use that you described, that it's saving dps loss by having it? Or the difference w/ gems is minor?
As for the 13% it depends, sometimes I start with a wrath but lately one of our Deathknight went unholy and takes care of the debuff while i start my rotation.
As for the 2xT6 bonus I am using the bracers+belt, the loss from 2 items isn't all that bad. The belt you can add a socket and put in 2x19sp & the bracer gets the best enchant & 19sp gem. Ofc other items can do that to and still win in item value. At the moment it feels much better to have an extra 3sec on the moonfire for smoothness of my cycle. And on a longer fight each moonfirecylce you gain 3sec on moonfire, you might wanna count them all together to see the real effect. For the time being I think I will stick with them untill something better comes along in Ulduar.
Using the rotation i described above I achieved 4.2k dps on patch (Wow Web Stats) , since last raid I replaced my blue weapon & my T6 head and gained some stats and about 200+sp, might also change my alchemy trink to a a crit one to make eclipse even more reliable. I hope to go over 4.5-4.6k wednsday on patch, I will post a wws after next reset.
Does anyone throw 1 wrath at the beginning of a boss fight to proc Earth & Moon before they put up Moonfire / Insect swarm?
At the beginning of the fight, you wouldn't be interupting any rotation, as you haven't started one yet, and the +13% damage to moonfire especially seems worth it.
I don't throw up wrath, reason being that the ticks from MF and IS will increase once u get wrath up there. A lot of bosses require some sort of movement, so a wrath and then moving = less time that you are actually dpsing
I don't throw up wrath, reason being that the ticks from MF and IS will increase once u get wrath up there. A lot of bosses require some sort of movement, so a wrath and then moving = less time that you are actually dpsing
This. E&M debuff is not spellpower, it's a calculation after the fact for all spell damage. Every time your dots tick, it gets triggered.
Most boss fights require moving at start or atleast some positioning. The time needed for this is very small, but its enough to throw off IS, MF for sure. On for example Sartharion I use treants, IS, MF, starfall, now I'm in position and casting my first wrath. Like I said before unholy Death Knights also put up the buff. Yes if E&M is up before your dots then those dots will tick for more. But moving in to position fast seems better to me. (considering overaggro for example on a pull, you can start off IS when tank tags the boss)
Adorieles point was that Earth and Moon is a debuff, not a buff, therefore whether the debuff is up when you put the dots on doesn't matter, as long as it's there before they tick. You can test this pretty easily on a test dummy - put up a dot, let it tick once, use Wrath to put up E+M, and you'll see the next tick gain 13% damage.
As an aside, E+M won't always be active when you put dots up if you start with Wrath anyway, depending on travel time/distance from the boss.
There was some talk about comparing the typical rotation with Twisting while + considering ICD of eclipse.
But did someone get chance to compare them?
I think the recommendation was:
IS -> MF -> 3 x SF -> Twist SF/W until Eclipse proc, during the eclipse use the buffed spell (W/SF). When eclipse is over, use SF until ICD of eclipse. When the ICD of eclipse is over, Twist SF/W.
And during this time keep IS+MF up.
To be clear, my rotation generally looks like:
1) Start->IS, MF, W, W, W
2.A) if a "lunar" Eclipse procs, spam SF for the duration. When it ends, recast IS->MF->SFx4-5 (until Eclipse ICD ends), and we're back at the beginning.
2.B) if <3.5s left on the MF DoT, and no Eclipse, cast SFx3.
2.B.i) if "solar" Eclipse procs, spam Wrath for the duration while refreshing DoT's. As soon as it ends, cast SF and you should extend the MF you cast during Wrath. SF through the ICD and recycle.
2.B.ii) if still no Eclipse, refresh IS and you're back at (1), casting Wrath.
[...]
Open questions after trying this for an evening (I've not yet played with Adoriele's spreadsheet):
--Cast MF if it expires during a (lunar) Eclipse? (I think, no)
I think it really depends. I've been testing recently this rotation and what I observed is that DoTs running out doesn't really follow the eclipse procing. So it might happen somewhere very much in the middle of rotation that the proc occurs just the moment MF runs out or is about to run out (something like 2-3sec). In this kind of situation I think it is worth to lose one GCD for additional dps from DoT ticking and 3% more crit.
But then again if MF runs out around in the middle of lunar eclipse it is better to wait till eclipse ends.