Originally Posted by Lemzix
i wonder what im doing wrong. im assuming im going into ulduar with the same gear as most everyone else: 4p T7.5 + legs of the wanton spellcaster etc. im having to worry much more about mana then i used to. i have 3/3 intensity and even took 3/3 moonglow over 1/3 + 2/2 imp moonfire. lots of bosses require lots of hurricanes: XT corner adds, Razorscale adds, Freya adds, etc and some other bosses that are just longer fights i have some issues aswell. im almost always innervating myself which only gives like 5k mana these days, and often find myself popping runic manas intead of wild magics or speeds.
any thoughts?
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You AoE too much. Going through all fights:
FL: No mana problems, even if you are one of the guys getting shot up
Razorscale: Don't aoe 3 adds, it's usually not increasing your dps and worse for threat than finding the add thats getting main tanked. It should hardly be more than 5-6 hurricanes when adds are conveniently bunched up. Volunteer for shooting the harpoons if you think you won't be able to keep enough mana for p2.
Ignis: 4min zerg seems easier than doing it the normal way after all the nurfs, no mana problems at all then.
XT: I agree on this one, hurricane is not a great aoe spell for this as you can't move it with the groups. Don't recast too often and focus on shooting down the single bots that are ahead or behind the big group.
Assembly: 8-9min Normal mode has lots of running, no mana problems at all. Medium has aoe at the end, make sure you innervate early so you can do it a 2nd time for aoe in the end. Hard mode will be faster and require max dps, not sure where Boomkins will end up here, but if push comes to shove you could go easier in p2 to go into p3 with enough mana.
Kolorgarn: 3 AoE's max, do one or two on the rubbles, let the others finish off the last 10%. Running or being grabbed can work in your favour mana wise.
Cat lady: Make sure you know who the swarm is targeting (grid and enable the debuff, raidwarnings or whatever) and aim at the person not the mobs, this prevents having to recast hurricanes. Overall with fears and repositioning afterwards and for voids not a fight with big mana issues.
Hodir: The closer you get to doing the hard mode, the less of a problem mana will be (mana is a great concept).
Thorim: Hardly a fight where you shoot 24/7, never had mana problems there.
Freya: 2 AoE's total. Don't aoe 3 mobs of which you should dps 2 only anyway. The small mobs are usually so fast down that i have to interrupt the first hurricane to not kill them too early.
Mimiron: 0 Mana problems with 30sec transitions.
General: ...
YS: With enough dps theres plenty of downtime to regen mana. Hard mode might become nastier for mana as you cut it closer timing wise.
If push comes to shove you can also exchange trinkets or items for mana regen. Ask to get into the mana tide groups. Also upgrading your gear should usually give you a mana upgrade as you gain more int for the crit and replenish mana regens. I run with 1 in moonglow and 2 in intensity and find myself usually fine with my mana pool (using my own innervate).
Speaking more generally, go for exactly the amount of mana you need and focus on the fights your guild wipes most or wants to progress on, the other fights you will be able to manage raidwise even if you go lower in dps. Hopefully your guild can understand why you don't teleport to moonglade after every fight. Obviously after you got exactly enough mana it becomes the worst stat except maybe to open up the possibility to innervate someone else.
It seems they settled for just disabling mana issues for dps classes or giving them a small infight dps decrease like Evocation, Dispersion or Viper Aspect. I hope they can fix this for moonkins without completely screwing the tree's out there, but it feels like i'm playing a dps only class from 2 years ago while they drive their new sports cars on nitro.