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04/29/09, 11:09 PM
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#1096
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Glass Joe
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I recently got Conqueror's Nightsong Trousers and I was wondering if it's that big of an upgrade over the Wanton legs. I'd be losing 66 haste for 76 crit and two sockets. I'm just a little worried that I'd be downgrading right now if I switch to the t8 legs, should I?
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04/29/09, 11:10 PM
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#1097
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Soda Popinski
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It's an upgrade once you get the 2 piece. I held off until then
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04/29/09, 11:17 PM
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#1098
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Glass Joe
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That's what I figured. Sorry for the dumb question!
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04/30/09, 2:17 AM
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#1099
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Von Kaiser
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Originally Posted by Cynex
I just got 3 pieces of t8.5 today, i have no proof, but after 2 hours of testing on dummies the set bonus is worth around 800-900 dps increase on lunar, and around 500-600 for solar. I have had full t7.5, replaced gloves, leggs and head.
With the new gear i am 3.5% over hit cap taking in account Misery and Draenei.
The set bonus is very powerfull and is surely worth loosing 4piece t7.5 bonus.
Just my thoughts.
Can't wait for 4th piece, to do some proc chance test ( i really can't believe that blizzard can be that silly and make a 4p tier bonus THAT bad as everyone is saying).
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Regarding the 4piece bonus:

Originally Posted by amped
I picked up my 4-piece of Tier 8 tonight and played around with it on Thorim, Freya, Hodir as well as Test Dummies for about an hour and I have found a dreadful discovery that I haven't seen mentioned yet in this thread. Currently it has no iCD, which was found earlier. It can proc back-to-back and overwrite itself. However, if it procs while you're already casting a Starfire, that Starfire consumes the buff and you get no instant cast. On Thorim and later on Test-Dummies I was fortunate enough to have 3 procs back-to-back during a Lunar Eclipse, one during each of three consecutive Starfire casts. Instead of getting 6 casts, one instant after each, I only got the three that I spent time casting...
Hopefully this is just a bug and will be fixed within the next few weeks, but as it stands it only seems to be beneficial when you're moving or if you're using a Solar-Eclipse based rotation.
EDIT: I have made a thread about this issue on the Bug-Report forums. If anyone else has observed this issue, please report it here :]
World of Warcraft - English (NA) Forums -> [BUG]Moonkin 4-Piece Tier 8 Set Bonus
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Bump that thread for justice please!
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04/30/09, 7:56 AM
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#1100
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King Hippo
Tauren Druid
Destromath (EU)
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Originally Posted by amped
Regarding the 4piece bonus:
Bump that thread for justice please!
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Implemented it that way in SimulationCraft, boils down to an astonishing 30dps gain :S
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Hello.
Light the fuse.
For all my homies.
Do not run, we are your friends.
SimulationCraft Druid Guy
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04/30/09, 8:38 AM
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#1101
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Piston Honda
Night Elf Druid
Ravencrest (EU)
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A halfway realistic way to solve that would be to give the charge stacks, but to have a cooldown so you cant say save up 3-4 charges and then become a burst-beast.
(Though, 4pc t8.5 being used in pvp I don't really see)
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04/30/09, 1:53 PM
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#1102
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Von Kaiser
Quewatanka
Tauren Warrior
No WoW Account
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Originally Posted by Alerian
In both cases, the first five trinkets came out the same. I'm not aware of any issues with the other trinket models in Rawr (after I modified the Flare). And as with all item lists, these results will vary depending on your current gear situation (ie Dying Curse is best iff you can utilize the +hit). Has anyone else seen significantly different results?
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Does Rawr model Scale of Fates by calculating the average haste provided by the effect? Or does it simulate using the trinket toward the beginning of a Lunar Eclipse? I expected a reusable Potion of Speed with 125 static SP to be one of the top three trinkets.
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04/30/09, 2:01 PM
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#1103
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Don Flamenco
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Originally Posted by Quewatoka
Does Rawr model Scale of Fates by calculating the average haste provided by the effect? Or does it simulate using the trinket toward the beginning of a Lunar Eclipse? I expected a reusable Potion of Speed with 125 static SP to be one of the top three trinkets.
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Neither. Rawr calculates trinkets by calculating the total damage done under each trinket proc and combination of trinket procs. It then performs probabilistic analysis on the calculated uptimes of the trinkets to determine the weighting it should give each trinket's damage total. These weighted numbers are added together to get the total damage done, taking into account all possible combinations of trinket uptimes. While not as sophisticated as Rawr.Mage's sequence reconstruction, it should provide an accurate average-case assessment of each trinket.
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04/30/09, 3:43 PM
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#1104
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Von Kaiser
Night Elf Druid
Kul Tiras
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4T8 proc rate goes to 15% in 3.1.2.
(Innervate is now 450% of base mana too!)
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04/30/09, 4:28 PM
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#1105
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Soda Popinski
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That works out to be edit: 15732 at level 80 (Assuming my source for druid base mana at 80 is correct)
This should allow us to either completely ignore all mana talents when raiding, or pick up some and be able to give 17,000 mana to any healer or mana user.
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04/30/09, 5:15 PM
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#1106
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Von Kaiser
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Originally Posted by Lord BEEF
That works out to be edit: 15732 at level 80 (Assuming my source for druid base mana at 80 is correct)
This should allow us to either completely ignore all mana talents when raiding, or pick up some and be able to give 17,000 mana to any healer or mana user.
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That's a very, very interesting idea. Thus you could go with something like
http://talent.mmo-champion.com/?drui...7&version=9835
Especially now that thorns is based on our sp and a well geared boomkin, untalented thorns does about 250ish damage per hit, thus 75% increase will put it over 400, and assuming most fights require about 3 tanks, that can add up to a lot of damage.
Or would putting points in genesis make more of a difference?
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04/30/09, 5:19 PM
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#1107
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<Druid Trainer>
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Originally Posted by anyakaschala
That's a very, very interesting idea. Thus you could go with something like
http://talent.mmo-champion.com/?drui...7&version=9835
Especially now that thorns is based on our sp and a well geared boomkin, untalented thorns does about 250ish damage per hit, thus 75% increase will put it over 400, and assuming most fights require about 3 tanks, that can add up to a lot of damage.
Or would putting points in genesis make more of a difference?
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I imagine you'd just go back to the pre-3.1 spec. Also, dropping Lunar Guidance and MSS is a bit weird.
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04/30/09, 5:42 PM
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#1108
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Von Kaiser
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Originally Posted by Arawethion
I imagine you'd just go back to the pre-3.1 spec. Also, dropping Lunar Guidance and MSS is a bit weird.
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wow, nice catch, I didn't even realize I did that. I was wondering why there seemed to be a few too many ponts.
switched by getting rid of iIS.
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04/30/09, 6:25 PM
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#1109
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Glass Joe
Night Elf Druid
Hellfire (EU)
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Getting a 15% to proc for an instant starfire , would mean one every 20-21 seconds as i understand it. With an average damage of 10k on a starfire,takes us to a 500 dps increase?
Just some rough thoughts here, still not sure if its worth to take the 4 set. Legs and another Tier, as in shoulders or hands and then the cloth head from razorscale, cloth chest from Kologarn and one of the 2 remaining items heroic mode Leviathan(shoulders) or Hodir (hands).
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04/30/09, 6:33 PM
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#1110
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Glass Joe
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Originally Posted by Anastassius
Getting a 15% to proc for an instant starfire , would mean one every 20-21 seconds as i understand it. With an average damage of 10k on a starfire,takes us to a 500 dps increase?
Just some rough thoughts here, still not sure if its worth to take the 4 set. Legs and another Tier, as in shoulders or hands and then the cloth head from razorscale, cloth chest from Kologarn and one of the 2 remaining items heroic mode Leviathan(shoulders) or Hodir (hands).
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Not quite. 500dps increase assumes that nothing would normally be cast in that ~1.3-1.4 seconds. The starfire cast I assume still uses a GCD. So basically your replacing a wrath with a starfire every ~20 seconds. The proc is far better for Lunar than Solar.
On the innervate change. What base mana did you get for ~15k mana return? I take off all my gear and am sitting at ~5800. 450% of that is ~26k.
EDIT - Nevermind, didn't realize base int wasn't included in base mana.
Last edited by Numeno : 04/30/09 at 6:39 PM.
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